RhunSidhe |
...when you look at armors, they scale in average +1 per level and they give initialy roughly 0-2 bonus for light, and 2-4 bonus for heavy(depending on EAC, KAC, max dex, ACP). Just take any armor and subtract its level from its defenses, and you will get roughly these numbers...
Heavy armor:
lvl - name EAC/KAC-level upgrade slots max dex effective ACs - level1 - ceremonial plate 0/2 3 2 2/4
1 - golemforged plating 1/4 0 0 1/4
20 - aegis series 5/8 7 4 9/12
20 - vesk monolith 6/7 7 5 11/12
Light armor:
lvl - name EAC/KAC-level upgrade slots max dex effective ACs - level
1 - extex suit -1/0 2 5 4/5
1 - second skin 0/1 1 5 5/6
1 - stationwear -1/0 0 6 5/6
20 - carbon skin 1/3 6 8 9/11
20 - hardlight 2/2 6 8 1 0/10
It looks like in addition to 1ac per level, light armor also gains 5 or 6 ac over the course of 20 levels and heavy armor get 8 or 9. Of course, taking into account an average starting dex of 14, the ac(-level) of light armor will be about 2/3 at level 1 and 10/10 at max level since getting a +8dex mod will be easy. This also puts it in line with heavy armor progression. They also get about 5 or 6 extra upgrade slots.
When I first saw the equipment I thought it was weird that everything had an item level. Of course, this does make it easier for society play. Seems like society play, had a large influence on the rules.