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1 post. Alias of Sundracon.


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Debelinho wrote:

...when you look at armors, they scale in average +1 per level and they give initialy roughly 0-2 bonus for light, and 2-4 bonus for heavy(depending on EAC, KAC, max dex, ACP). Just take any armor and subtract its level from its defenses, and you will get roughly these numbers...

Heavy armor:

lvl  - name                EAC/KAC-level   upgrade slots    max dex     effective ACs - level
1   - ceremonial plate          0/2             3            2                2/4
1   - golemforged plating      1/4             0            0                1/4
20  - aegis series             5/8             7            4                9/12
20  - vesk monolith            6/7             7            5               11/12

Light armor:
lvl  - name                EAC/KAC-level   upgrade slots    max dex     effective ACs - level
1   - extex suit             -1/0             2           5                 4/5
1   - second skin              0/1             1           5                 5/6
1   - stationwear            -1/0             0           6                 5/6
20  - carbon skin             1/3             6           8                 9/11
20  - hardlight               2/2             6           8               1 0/10

It looks like in addition to 1ac per level, light armor also gains 5 or 6 ac over the course of 20 levels and heavy armor get 8 or 9. Of course, taking into account an average starting dex of 14, the ac(-level) of light armor will be about 2/3 at level 1 and 10/10 at max level since getting a +8dex mod will be easy. This also puts it in line with heavy armor progression. They also get about 5 or 6 extra upgrade slots.

When I first saw the equipment I thought it was weird that everything had an item level. Of course, this does make it easier for society play. Seems like society play, had a large influence on the rules.