i would show up every session get drunk and play a rogue with a lisp ( which i would talk in all night) that is blatantly homosexual and hits on the party members and has a love for flashy outfits, i would spend lots of game time shopping for fancy clothes and i would give him a new alias every 15 minutes or so. if i get lucky the dm kicks me out of his group and i don't have to deal with douche bag dm anymore.
Drogon wrote:
where do you live that target carries roleplaying games in store?
i always just assume the monks in my games are priests who use a variation of oriental style combat. i don't figure them to be oriental or they would have a race requirement and that would require a new race or subrace to be created. not to mention a far off eastern continent, in 1st edition that worked cuz everything was hack and slash and dungeon crawls barely held together as a campaign.nobody cared about where your character came from. but if i was gonna give them a race requirement it would be mutant turtles
detroit and cleveland are very similar, we had lots of people and lots of blue-collar jobs that paid well to high school educated people. then the jobs left and none of us want to or are smart enough to retrain. then the states put laws in to effect to scare away businesses that might want to come. cleveland went from being the 4th (i think) largest city in america to now having around 450,000 people in it. the only difference is detroit's sky is four different colors (none are blue ) and now thanks to albuqurkee ( you figure out how to spell it) detroit is no longer the murder capital of the world! that's at least a step in the right direction, oh yeah go browns and lions
back in the 70's when d and d came out it was played by geeks who wanted to be conan or some other cool adventurer type that had scores of women after them. first you had to be smart to figure out all the math and you had to have plenty of time to prep for games, it is a boys club cuz its uncomfortable even in game terms to say or describe certain things in front of someone's wife or girlfriend.pretty much if you had a girlfriend you weren't gonna be playing ,you were drinking beer and driving around in yer sweet firebird.
backwards compatability works great, it just means that you have to put a little work in. i use 3 and 3.5 modules all the time, it takes about an hour tops to tweek them. you can also use classes from splatbooks with a little work. i guess it all depends on how much time you want to put into doing conversions and upgrades
make the player start over at 1st level with their new character and i bet they love their paladin again. once one player changes the others will feel cheated if they are not given the same opportunity, so if you wanna run a game where you cant do any prep work cuz you never know what characters are gonna be there, then let he players change. think how much fun it will be in three weeks when they get tired of getting whooped and all switch to barbarians!
does anyone else think this show would be way cooler if they skipped all the lame back at camp parts and focused solely on the i'm in atlanta kickin ass parts? and i also think this series would have been better if it followed daryl and merl instead of rick, i don't so much as dislike the character of rick as much as i dislike the actor who plays him
i chose pathfinder cuz i have tons of 3 and 3.5 stuff, and since pathfinder is basically 3.75 it makes sense to play. i can easily update my current books to pathfinder. i tried 4e and didn't find it to be my cup of tea. so in a nutshell when i play pathfinder i am basically playing like i did when i added the fiend folio and unearthed arcana to first edition. its 3 with upgrades.
Wander Weir wrote:
i like the old tavern bit, where's the first place every party goes when they get into town? that's right the tavern. you just gotta make each one cool and unique, somebody should make a cool tavern and inns book
though i don't call it handy items i have always just assumed that a wizard's favorite wand is tucked into his belt for easy use and use the same rules that apply to fighters pulling a sword, if you have base +1 then you can pull the wand as part of a move action. you'll need the quickdraw feat to make it a free action, i would also allow this with potions as i describe them as small vials.
dm fudging happens, i will neither confirm nor deny that i have fudged, and if i ever did, and let me be clear on this, i am not admitting to anything, i would never tell my players that i did it. it would ruin their belief that they are in control of their character and would take the fear of death away from their decission making. so i am neither for or against said actions.
since its an apartment and not a house that you have a mortage on why don't you just move and tell the landlord to stick his disaster of an apartment up his butt? 2 leaks of the manitude you're talking about and i'd have been gone. of course if you can see the eiffle tower and the grand canyon from the place then you might wanna stay
if i want goblins that can breathe fire and jump 30 feet in the air i'm gonna have them! if i want a wizard that wields two tree branches and casts spells out of his nose i will have it! GM has ultimate power and RAW means nothing when coming up with cool NPC enemies to fight. so... if i want a fighter with an eyepatch that can shoot an apple off a dwarfs head at 500 yards i will have it!!!!
Joshua J. Frost wrote: If I were Bud Selig, I would've overrode that call in a heartbeat. It's ridiculous that a young pitcher missed his chance at history because of a stupid, blown call. Baseball needs instant replay. You know, to make it slower. baseball games need to be at least 4 hours long so i can drink some more 8 dollar beers and listen to my kid yell for more cotton candy. no one should be allowed out of the park until they have spent at least 200 dollars. this reminds me of the movie brewster's million, or whatever it was called, brewster should of went to a ballgame. money gone in one day.
i don't think you need minion rules cuz any monster can have 1 HP if you choose it to, want 50 goblins to assist your big baddie? give em 1 HP each. i give them each 4 HPs but its the same concept as minions without printing up a bunch of stuff in the monster book that will cost us cash and reduce the total number of monsters in the book.GM controls XP value so if you don't want to reward for killing the big baddies little pals, then don't.
ProfessorCirno wrote: After the players have hit 20 and are ready for their next level up, I put away the D&D books and bring out Exalted, because you're more or less gods at that point. i hide their character sheets, pretend i can't find them and pull out some other game i been wanting to try, like star wars or that doghouse rules wild west game
TriOmegaZero wrote:
i don't mean i give them what they need when they need it, i mean in npc generation. if i want my villian to be a halfling wizard using two rapiers then i'll stat it up that way for flavor, i'm not pulling stuff out of my butt at the table
i'm very old school in my opinion of npcs but here it is in a nutshell. i don't care what the rules say i can do with my npcs. they get as many skill points as i want them to have, i give them feats they don't qualify for, and i give them weapons they can't use. they are for flavor and adjusted CRs justify it. with that being said i understand your frustration with the bad guys having to play by the generation rules.good luck with your spy story, i have always wanted to run a secret agent D and D game.
poop happens, GM said sorry (more than i would have done in this situation) and wants to move forward. GM's put in a ton of work in non-gaming stuff, so cut him some slack on a bad conversion. characters die, its a game. either go back and play and hope this can be avoided in the future or find a new gaming group. did the player get screwed? (we call it grugged) yup. was it on puropse? nope. GM is not a cheater, that's my final word.judgement for the defendent,
Shadow13.com wrote:
the bard is gaining followers cuz it was largely ignored by most people, mostly due to party need. now people are giving them a go and finding out that they are fun to play.plus its like being a dungeon crawling rock star, and nothing is cooler than that!
went to look up the turning undead rules in pathfinder to see what exactly we are talking about as i have not played a cleric yet, and turn undead is not in the index, anyways i would like to see each monster have a turn number, to which a cleric can roll d20 plus wis mod plus cleric level. feats can add to the roll. multiple targets would each have to be rolled but it would only count as 1 turning if all done in the same round and all are within the cleric's range. i do like the cmb/cmd idea though and might also explore that route
cheating should not be ignored, it is still a game and has rules. if the other players are using the rules then the fudger should too. pretty soon the players who are following the rules will get fed up and find another game. 1 player can ruin the game for the others, its better to fix the problem and lose the bad player if it comes to that then lose your good players and get stuck with a cheater.
stuart haffenden wrote: I continually wonder why they didn't use hexes from the get-go, it's a much better movement system imo. they use squares cuz its easier to draw maps on, i use squares but i think hex maps look way cooler. i have thrown out the movement rule on diaganal movement, 1 square equals 5 feet, unless hampered or some other thing accurs.i also allow the use of a tape measure for when someone wants to retreat in a straight line.
the damage is based on what a couple of guys thought sounded right when they were trying to invent the greatest game ever. i'm sure this could be fixed to more represent reality but then we would have to overhaul the whole hit point thing , and that would just be a pain in the butt. so in a nutshell options are good, reality is bad
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