James Case wrote:
Because it's only been about half a year since P2's release (hard to believe!), we've been focusing mostly on 1-4 adventures since those are the ones that most easily introduce people to the new system and because most Society characters just won't be at those higher levels yet. As we move into the second half of the system's debut year, you'll start to see some higher-tier adventures get added into the mix--as some people have noted, this month's quest and both of the Perennial Crown scenario's next month are 3-6s.
Thank you James. I am very understanding that it can be a "just be patient its coming" and that is reasonable. thank you for the info.
Maybe I am just misusing this material. If the intent here is that these are only for society players that start at 0 points and restart over after hitting lvl 4 then so be it. I guess I am the odd man out.
As there has only been 1 module and the full APs published, I presumed (incorrectly it looks) that these were adventures to be used by a multitutde of PF GMs.
THIS. Its not like us GMs never had to deal with “vague, imprecise, and precise” concepts before. Now figuring it out has been done for us vs at the game table.
I suppose if the orcs are thinking in terms of perfectly synchronized PF2 mechanics they would do this.
RP wise why are they dancing around like dexterous elves vs face charging and beszrking to overpower their enemies?
Also people IRL rarely choose the mathematically optimal choice. Why are lower INT creatures doing it?
Is the problem with the flavor text of wands or the mechanics?
Mechanic wise they fit a purpose...
Flavor wise just have an item follow the stave rules and be a 10" piece of wood vs a 4' piece of wood.
At most as a GM I'd consider allow a wand to be powered up by sacrificing spell slots like the stave does.
Looking at the beastary books and there are pdf versions.
Note: Please don't accuse me of pirating or stealing. If thats what I wanted I would have just gone and done that without asking here.