Sylph

Rex Cronos's page

8 posts. No reviews. No lists. No wishlists.


RSS


Pounce wrote:
Rather, if you want a +1 trait bonus on attack & damage rolls against anyone, pick Strength of Submission and have somebody cast Sow Thought on you for 10 gp. ;)

that's neat...


Dark Midian wrote:
The first one. It is oddly-worded, but the "against agents of House Thrune and so on" part is supposed to apply to both of the previous bits.

so i thougt...tanks.


Choose one: you gain a +1 trait bonus on attack rolls and weapon damage rolls or you gain a +1 trait bonus on the save DCs of your spells against agents of House Thrune and worshipers of Asmodeus, including most (but not all) devils.

it mean that i can have +1 on attack rolls and weapon damage rolls just against worshipers of Asmodeus; or against any foe?
I want to say the first option; but it's confusing.


CBDunkerson wrote:

Or you could just cast a quickened spell and a regular standard action spell.

Why would we be nerfing something?

do you realize that you can use the power from level one?


i bump in the Alchemy Sub-domain: is a new sub-domain that replace the first power of magic or artefice domains; so i remembered of the very good feat Potion Glutton. That should allow to cast two spells in one round: one, in potion form, with the swift action (providing to start with the potion in one hand, or to retrive the potion with a move action); and the other with the typical standard action.
Yeah, i know: worship Urgathoa is the only way to obtain Potion Glutton (unless HR); but i was thinking that the separatist cleric archetype still allow to use both the feat and the domain.

I think a nerf would be in order.

Any thought?


The Greensting Slayer Magus archethype, can expend 1 point from his arcane pool as a swift action to add 1d6 points of sneak attack.


mplindustries wrote:

You choose whether to spend the arcane or not after each individual hit. If you have two attacks and you hit with both, you'd have to spend two arcane to make them both Perfect Strikes.

However, Perfect Strike is pretty much a trap. It's not worth the cost--weapon damage is the smallest part of your overall damage, and as a Magus, you're most likely wielding a weapon that deals 1d6 at most, meaning spending an arcane point on Perfect Strike deals only +2.5 damage on average. NOT worth it by any stretch.

Eventually, spending the two arcane points to raise the multiplier is worth it, but not until you have some pretty significant static bonuses.

...i thought so!

Thanks you very much! :-)


Hi everyone! ^^

I'm playing a Magus Kensai-Bladebound, and i'm having some trouble to understand the Perfect Strike ability. If i have two attacks (For instance, thanks to an high base attack bonus i can have +6/+1; or if i attack twice thanks to a Spell Combat ability), i suppose to use one Arcane Pool Point for every single attack, and spend 2 points in order to maximize both the hit? or i should consider the Perfect Strike to affect every hit just whit the single point of Arcane Pool?

Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.

Thanks! :-)