Choose one: you gain a +1 trait bonus on attack rolls and weapon damage rolls or you gain a +1 trait bonus on the save DCs of your spells against agents of House Thrune and worshipers of Asmodeus, including most (but not all) devils. it mean that i can have +1 on attack rolls and weapon damage rolls just against worshipers of Asmodeus; or against any foe?
i bump in the Alchemy Sub-domain: is a new sub-domain that replace the first power of magic or artefice domains; so i remembered of the very good feat Potion Glutton. That should allow to cast two spells in one round: one, in potion form, with the swift action (providing to start with the potion in one hand, or to retrive the potion with a move action); and the other with the typical standard action.
I think a nerf would be in order. Any thought?
mplindustries wrote:
...i thought so! Thanks you very much! :-)
Hi everyone! ^^ I'm playing a Magus Kensai-Bladebound, and i'm having some trouble to understand the Perfect Strike ability. If i have two attacks (For instance, thanks to an high base attack bonus i can have +6/+1; or if i attack twice thanks to a Spell Combat ability), i suppose to use one Arcane Pool Point for every single attack, and spend 2 points in order to maximize both the hit? or i should consider the Perfect Strike to affect every hit just whit the single point of Arcane Pool? Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1. Thanks! :-) |