Mind Flayer

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Starfinder is a completely different game where they tried a lot of new things


Digging deeper it looks like back in 3.5 edition they go deep into detail about what attacks of opportunity are and constantly say that it is actions that provoke an attack of opportunity, with a tabled list of actions that provoke.


I guess we're lost again. But since there hasn't been errata ever done on Pathfinder to clarify, I'm going to take the RAW of the definition of what an attack of opportunity is and what can trigger it rather than assume the word "movement" in the subtext of actions which can trigger it is enough to contradict that description. It lines up with what it's meant to represent. Being forced back while you're still on guard isn't a target taking an action which results in them dropping their guard and opening them up.


In that case I will bring up the fact that Paizo had nothing to do with the creation of Attacks of Opportunity and that it stopped being the spiritual successor to 3.5 D&D a long time ago. Since you are referencing rules from a different game, I will too. Coming from the company that original offered up the idea of attacks of opportunity and what it is meant to represent, which is the act of a target dropping their guard.

5e PHB:

"You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. (PHB 195)"

Sage Advice Compendium:

"A creature doesn’t provoke an opportunity attack if it is moved without the use of its movement, its action, or its reaction. For example, the effect of the antipathy/sympathy spell requires the target to use its movement, meaning that it would provoke opportunity attacks when it does so.

Similarly, dissonant whispers requires the target to move using its reaction (if available), so that activity also provokes opportunity attacks. In contrast, a creature that’s pushed by a gust of wind spell does not provoke opportunity attacks."

Attack of opportunity is meant to represent the subject taking an action that makes them drop their guard which opens them up for an attack, not meant to represent a melee characters ability to react to things moving past them. I know the 5e argument is pretty moot but so is Starfinder, and to be honest I wouldn't even take Paizo's word for it at this point as the spirit of game design has changed so drastically.

But let's say, two characters are trapped in a whirlpool next to each other locked in combat, are they provoking attacks of opportunity vs each other because the whirlpool is moving both of them out of their threatened squares. If someone is falling at terminal velocity past a fighter does he get a free swing on them or rather would they have to have the preparation to hold an action to time with the falling subject?


Errata from Starfinder clarifies it?


If there were an ability someone else could use that would force the target to take an action which provokes, that would work. Forced movement typically does not force the target to take an action, but maybe a possession effect?


It is clarified under the rules of what an attack of opportunity even is and what triggers attacks of opportunity.

Quotes taken directly from CRB:

"Sometimes a combatant in a melee lets her guard down or takes a reckless action. In this case, combatants near her can take advantage in her lapse in defense to attack her for free."

That's the description of what an attack of opportunity is, and then a few lines lower it describes threatened squares and includes this quote:

"An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you."

Therefore, there is no such thing as an attack of opportunity against the one not performing the current action. Hopes this clears it up.


There has to be an official ruling on this because it could legally happen in a society game lol


I appreciate the opinions but not what I'm looking for. I already know how I'd handle it as a DM but I would like to know if anyone has some RAW to close the book on this. This situation is very unlikely to come up but it could in organized play between a level 15 ronin and cyclopean seer oracle. There might be other ways to do it that I don't know about as well.


Hello! I have faced a paradox and would like some official ruling on the issue. What would happen if multiple versions of altering a die roll were used at once?

For example, what if a Cyclopean Seer oracle used Flash of Insight to declare their next roll would be a 15, while a Ronin used Chosen Destiny to declare it a natural 20, while a wizard used mythic wish to make it a natural 1? What would be the result of the die roll?

If mythic spellcasting takes priority what happens if a 15th level samurai uses their ability against a 1st level oracle using flash of insight?


Necromancers are pretty OP until you realize they are countered hard by any good aligned cleric or paladin, not to mention all the other class features and archetypes that can make you feel generally worthless, but the big issue I have with necromancy is theres literally no reason not to have a pool of animated undead if you're playing as a wizard or evil cleric, but from my experience people only use the spell if they are theming their character around necromancy. Every neutral wizard should have a pool of animated dead in a portable hole somewhere. They can be a total game wrecker, especially when fully buffed. Another saving grace for it being so OP is that it's generally illegal in most campaign settings.


Let's be real here. If you go out into the forest and awaken a bear, it isn't automatically gonna be a fighter as soon as you awaken it. It takes years of training to earn your first level in a class, or months of intense training. I have a player who just awakened a velociraptor and wants it to learn shadow-clone ninjutsu. I told him it would take a few months of training to earn that class level, and by that time I will give him the ability increases as per the rules in monster advancement (which I didn't know about until just now) because again, let's be real...

This velociraptor, for the first time in its life, has an ambition with an intent. He is conscious now. He can focus his training to master ninja techniques, and that amount of focus has lead him to find potential within himself an unconscious animal never would have found, it just takes months. For the first time in its life, this velociraptor knows how to work out. That amount of ability score increase in a few months or a few years as you gain your first class level would make sense to me.


On page 111 of the soldier class it seems that by RAW multiple gear boosts of the same type could be taken twice and stack.


This thread was talking about the Golarion campaign setting. Earth exists in the Golarion campaign setting, as do all planes throughout the multiverse. Learn to wizard.


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TheBlackPlague wrote:
Revengeancer wrote:
One of the most common mistakes I hear from DMs is their vision of "Necromancy isn't evil it's misunderstood." Back in 3.5 Book of Vile Darkness it emphasized that creating undead is an evil action. Another one of the most common mistakes I see with DMs is that they think character alignment depends on morality rather than polarity.

Book of Vile Darkness isn't even vaguely relevant to this conversation. It isn't even the correct system.

And it's not really a "mistake" the DM is making if they're the one choosing to run necromancy or alignment that way. DMs can run these things however they like. I know for a fact a lot of DMs on these very boards (myself included) run neither necromancy nor alignment the way you're insisting is correct.

Setting canon is one thing, DM and group preference is quite another.

If you're using all the books of Pathfinder, it becomes quite obvious that alignment is an indication of polarity rather than morality. This is why the outer planes exist as they do, the cosmic extremes of each polarity. A few of the Pathfinder books have guides for point values earned by good and evil actions that can shift your polarity along the axis, and Pathfinder is a continuation of the lore from Forgotten Realms. I was citing book of Vile Darkness as being the first and most true explanation of why it's inherently evil. The spell has the evil descriptor so as per the rules you are committing an evil action by casting the spell unless you cast an atonement spell immediately after. DMs are allowed to make up whatever homebrew they want, but if you read about the nature of heaven, you'll understand why a person's individual morals are only somewhat relevant to the polarity of their soul, and it was really their actions during mortal life that mattered.


pocsaclypse wrote:
Revengeancer wrote:

One of them is urban barbarian mixed with an aether kineticist with the "kinetic knight" archetype.

Came here to throw in my two cents and suggest a kinetic knight, left with a much better build idea than I started with.

Glad to be of service. I feel like sharing the Palpatine build I have. Cross-Blooded (lightning/dragon) sorcerer with the 1st level bloodline mutation, signature spell burning hands (becomes shocking hands), the trait gifted adept (burning hands), and the trait magical lineage (burning hands). Enjoy your 4d4 + 8 shocking hands at level 1... for all your second level spells prepare empowered shocking hands, and third level spells heightened empowered shocking hands... get a maximize rod.


That was a pretty good recommendation, but I think you need to kyton it up some more.

Take a Great Wyrm and give it all the major shadow piercings. Slap the Apostle Kyton template on him and change out his spells to fit the theme. If you give him any levels make him a cleric. I don't think he'd be a sentinel but if he did fight with spiked chains they'd probably be vicious instead of shocking burst. You might want to do an antipaladin version of the Holy Vindicator so he can make himself bleed to do extra damage. Tyrant Antipaladin might be the most fitting class for him as it would get you smite good. Hell Knight, and Agent of the Umbral Court are worth considering. However, it says specifically in the rules that if they're fighting him after he's resurrected he's now a Ravener.

Personally I would just make him a great wyrm ravener apostle kyton cleric 5 with Zon Kuthon themed feats and spells. The only reason I'd make him cleric level 5 is it seems realistic for his character, I imagine he could cast visions of hell from a divine source. I really want to see an Adventure Path where someone sitting on the throne of Nalt converges with Nidal to collect the relics of Kazavon (minus the fangs) and lead a black crusade against Golarion. As a sequel to Crimson Throne, Kazavon would be brought back fangless, and depending on the actions of the players missing other features and portions of his mental stats.


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One of the most common mistakes I hear from DMs is their vision of "Necromancy isn't evil it's misunderstood." Back in 3.5 Book of Vile Darkness it emphasized that creating undead is an evil action. Another one of the most common mistakes I see with DMs is that they think character alignment depends on morality rather than polarity. Doesn't matter if you're a good person at heart, every time you animate a corpse your soul is further tainted by evil and you're polarized towards the negative energy plane. So I would imagine in most places it's illegal or at least taboo. I really like that detail about black onyx being confiscated in some cities, it would make a cool city event where adventurers are unknowingly trying to sell necromancy materials and it ends up being a clue to a local necromancer. I would also like to say that the spell animate dead is drastically OP, and if the spell is not taboo or illegal, there is no excuse for any wizard not to have a zombie dragon or 5.


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There's two builds for Vader that I could imagine.

One of them is urban barbarian mixed with an aether kineticist with the "kinetic knight" archetype.

2 levels in urban barbarian for uncanny dodge, a rage power of your choosing, and the archetype's crowd control and controlled rage. The controlled rage could be used to enhance AC, stacked with crowd control for a bit of extra AC when fighting multiple enemies, or else the rage could be used to enhance CON for more damage and HP

Aether kinetic knight could get force choke with the "suffocate" wild talent, throw and lift objects with telekinesis, and absolutely dominate with a kinetic blade, which you could consider to be a lightsaber. The real icing on the cake is that kinetic knight gets a samurai's resolve.

The other build would just be a mix of barbarian and psychic. There's a lot of psychic spells that have an immediate action casting time, such as a spell that immediately grants +8 to AC, as well as the spells shield, jump, and other things that could be considered force powers.

Personally, I think the kinetic knight build is perfect. Controlled rage, crowd control, whirlwind kinetic blade with blade rush, force choke, telekinesis, samurai resolve, and to top it all off, psychic sensitivity could allow you to predict the future with a linguistics check lol.


Boxy310 wrote:


Could you send in 100 men's worth of combat? I imagine that whatever magical effects are working their way through a certain area could be used offensively.

Or you could drop boulders on an invading army. Ho noes!

This certainly seems like a Public Works project, and that seems to be what's intended by the spell description. I imagine that it's will-enabled, so that a bard has to know where he's building and what not. I'd say a fair range is... a quarter mile? What a bard can see? Hrm.

A friend and I just found this item and we are marveling at how absolutely broken it is. With such a cheap price and powerful magic effect there's no reason Golarion wouldn't be covered in superhighways and fortresses guarding every cave and island.

However, it is important to note that the manpower it provides can only be used towards the purpose of construction, and by my interpretation it wouldn't include the construction of mundane items, armor, weapons, siege weapons, or traps. I think even interior decorating would be generous. "Buildings, mines, tunnels, ditches, etc." makes it sound like it really can only provide the framework for a city or other structure, as complex as the PC is able to imagine.