About Remicus
REMICUS CR 6
Male Human (Shoanti) Fighter (Shielded Fighter) 7
CG Medium Humanoid (Human)
Init +8; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 25, touch 13, flat-footed 23. . (+7 armor, +4 shield, +2 Dex, +1 natural, +1 deflection)
hp 75 (7d10+14)
Fort +8, Ref +5, Will +5
Defensive Abilities Active Defense, Bravery +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Sword, Bastard +12/+7 (1d10+12/19-20/x2) and
. . Dagger +10/+5 (1d4+9/19-20/x2) and
. . Javelin +6/+1 (1d6+9/20/x2) and
. . Shield, Heavy Wooden +12/+7 (2d6+11/20/x2) and
. . Warhammer +10/+5 (1d8+9/20/x3)
Ranged Longbow, Comp. (Str +4) +9/+4 (1d8+4/20/x3)
Special Attacks Shield Fighter +1
--------------------
STATISTICS
--------------------
Str 19/21, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +7; CMB +12 (+14 Bull Rushing); CMD 25 (27 vs. Bull Rush)
Feats Exotic Weapon Proficiency: Sword, Bastard, Improved Bull Rush, Improved Initiative, Improved Shield Bash, Power Attack -2/+4, Shield Focus, Shield Slam, Weapon Focus: Sword, Bastard, Weapon Specialization: Sword, Bastard
Traits Indomitable Faith, Reactionary
Skills Acrobatics -2, Climb +6, Escape Artist -2, Fly -2, Intimidate +5, Perception +8, Ride +8, Stealth -2, Survival +10, Swim +6
Languages Common, Goblin, Shoanti
Combat Gear Dagger, Javelin (3), Warhammer, Longbow, Comp. (Str +4), Arrows (20), +1 Sword, Bastard, +1 Breastplate, +1 Spiked Darkwood Bashing Shield; Other Gear Amulet of Natural Armor +1, Backpack, Masterwork (empty), Belt of Giant Strength, +2, Boots of Striding and Springing, Chalk, 1 piece, Cloak of Resistance, +1, Everburning torch, Flask, Flint and steel, Hammer, Mirror, small steel, Piton (5), Pouch, belt (5 @ 1.5 lbs), Ring of Protection, +1, Rope, silk (50 ft.), Signal Horn, Waterskin, Whetstone, Whistle, Signal
--------------------
SPECIAL ABILITIES
--------------------
Active Defense +2 (Ex) +2 AC while fighting defensively (inc Combat Expertise & total defense). As a swift action, share this with adjacent allies.
Bravery +2 (Ex) +2 Will save vs. Fear
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield Fighter +1 (Ex) +1 to hit and damage with shields, may alternate weapons during a full attack rather than 2-weapon.
Shield Focus +1 Shield AC
Shield Slam Shield Bash is also a Bull Rush.
--------------------
Remicus’ parents were slaves to a Katapeshi merchant living in Cheliax. As an average sized foreign child slave, he was often bullied and mistreated by Chelaxian youths. As he approached his teen years, he began to grow and fill out. His size and angry attitude quickly earned him a place in the violent, often fatal bloodsport arenas. There he learned to channel his temperament into the arts of combat and quickly rose above his peers as a talented warrior, earning a respectable and steady income for his master.
While honing his skills he learned of Gorum, Our Lord in Iron. Worship of the Battle Lord was outlawed in Cheliax, but there was a strong underground following among the gladiators.
His life surely would have ended early, in a blood pit under some unnamed tavern, but his aging master truly cared for his slaves and since he had no family, he chose to free them as his death approached. After moving the household back to Qadira, he worked with the church of Saerenrae to have Remicus and his parents officially freed, along with a dozen or so other slaves.
Remicus’ family moved with him back to settle in Varisia and opened a small shop in Sandpoint.
Remicus has spent the last year on the Storval Plateau, getting to know the ways of his people, and has recently returned to Sandpoint to see his parents.
Created With Hero Lab® - try it for free at http://www.wolflair.com!