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A Man In Black wrote:


(snip)

This imbalance is fundamental and it begs a lot of other questions, but let's focus on the simple ones. Who made these decisions and why? What math was involved? Did they realize something I haven't?

  • Why can't monks flurry with light martial weapons?
  • Why do monks pay more for weapon enhancements on unarmed attacks if unarmed attacks do less damage per round than other classes TWFing?
  • I must presume the first point is pure thematics, not mechanics. Of course, why this comes about tends to have more to do with Monks being so thematically different to the other melee classes than anything else, but we'll see.

    As for the second... I can see why at first glance an amulet should cost twice as much "So it scales with the price a TWF combatant pays for two weapons" - that a Monks damage falls behind because their damage mechanic is potentially a tad wonky is perhaps a quirk of having one person write the classes, and another the magic items?

    (PS: Are you the Mibsy I might happen to know from a certain Mythical IRC channel? I'm just curious since I saw your name, and if these forums have a PM button I've missed it. :) )


    My group took a soft limit to the 'unlimited orisons' and the world building problems they caused - now, while they're still technically unlimited, casting spells is seen as exhausting, in a similar method to hustling, running, etc.

    So while you could cast all day, you'd end up taking nonlethal and fatigued conditions doing so, and so your average cleric would be disinclined to wear their bodies out like that. Remember that prior to Pathfinder, the concept of being able to cast spells constantly was pretty much unheard of, so it was entirely logical that such a rule was simply never thought of - not omitted by design.

    House rule? Sure, but it was more a logic rule than anything, so we ran with it. And a rule that explains away certain edge cases while leaving reasonable usage unaffected is a good rule, in our book at least. :)


    Hey, I'd be perfectly happy with the thing even with a less pretty logo; what I really want is boxes with usable whitespace. ;)


    Sorry about the thread necro, but I was wondering if you'd come up with an updated version like you'd talked about, Salama?

    I just leveled, so I'm having to rewrite everything as it is... ;)


    Hurmn. I love the new concept, but feel the class mix is a little excessive. Still, if one is after a CR 20 villian, it needs to be suitably epic, and I can definately see the synergy in terms of Elderitch Knight being tacked onto a Rakshaasa.

    Worse, the balance is seriously out of whack. I can understand the desire to hype up a CR 20 monster, but this thing, with AC 50 (Which even the most optimised Fighter will honestly struggle to hit), and the ability to obliterate class levels... To be perfectly blunt, it's overpowered. But I can see why you wanted it to be... so in some respects I can forgive this, as long as you didn't, you know, actually use it in an adventure. ;)

    Finally, the wall of text is, frankly, blamed squarely on having Monk levels - they're notorious for handing out seven hundred rather incidental bonuses, alas, and there's not much you can do about this without breaking the rules as written.

    And yet?

    Even with all these complaints, I like the guy. The undead rakshaasa trying to end all reincarnation is a wicked concept, and the beauty of a vampire monk is that when you beat the crap out of them, they keep coming back.

    This aspect, I do like. A lot. Despite the mechanical overmojo and the inevitable wall of text that resulted, the writing is tight, the mechanics have only one flaw in them, and other than that... I love it. I'd send it back to get a sanity check, but I love it, all the same.

    I'm votin'. :)


    Bonus points: It works for custom skills (Like folks who chose to keep Concentration around again) too, and folks that want several Professions... not that I'm sure why, but it's nice that you can, right? Generally speaking, I'm a big fan of letting people type in as many blank spots as possible, because sooner or later there'll be someone out there who'll appreciate it. (For example, I'm actualy using the Powers list as my spell list for the moment - saves me printing an extra page for the first 7 or 8 levels or so. And the power points row fits the Action Point tally so very nicely to boot...)

    As for the bards, I'd have always favored their getting a special class ability to just apply a single set of Perform skills to multiple Perform uses - so they can take Perform(Singing) and then have Perform(Piana) thrown in 'for free', if you would... but that's a matter for another day. And, uh, probably another forum.


    Ah! I hadn't reaised bards were required to take multiple Perform skills. I must admit this feels a little odd, but I shan't complain.

    Mostly it was the party Artificer that was hurting... ;) I get the feeling this is a problem no matter how many skills you list for each, though. There's always characters out there that will have lots, eh? Almost makes you wish you could have a Generic skill box at the bottom row or something.

    Otherwise, thanks! I'm really rather fond of the sheet and how it looks. And knowing I can past an image is just too cool. *cackle*


    Salama wrote:
    Diya wrote:
    Is there a chance you could upload a blank one without the input fields?
    Pathfinder RPG Beta sheet

    Hey there Salama, just thought I'd give my gratitude to you for making such a gorgeous sheet - it's proven an absolute godsend, and I love the aesthetic. :)

    While I hate to request Yet Another Variant Sheet, I've been keeping to the elderly model (Entry feilds but no autocalc - I'll explain why in a moment), but have one or two wee niggles with it.

    The main one is that the entry boxes for the non-boxed stats (For example, the lines where you write down the math for skill bonuses, and attack bonuses etc) tend to be undersized compared to the supposed amount of space present - is it possible to widen them as far as they'll go and still fit? Also in the skill section I notice that the boxed totals don't actually go all the way to the edge of the box.

    As an example, I'm currently running a Halfling Druid who has Dinosaur Wrangler in a Pathfinder Eberron campaign. So he has his normal skill bonus (+6 or so at these levels), and then +4 towards his animal companion, and +4 again towards dinos (Which his animal companion just happens to be...

    It'd be nice to be able to write down, say, (4+4) in the Misc section to represent two seperate, conditional bonuses... and then 6/14 in the skill box to know the base number, and then the modified one.

    Ditto Perception, where he tends to sit at +8, but then has +2... to sound checks only. So I'd like to be able to write 8+2 or 8/10 or the like, but I find the boxes start clipping long before I technically run out of space on the sheet... A slightly smaller font would probably help, but so would having boxes as wide as the lines beneath them to start with. ;)

    Just a thought; I apologise if such a thing would be a fiddle.

    (I also tend to find that I run out of Craft skills long before I run out of Perform skills - plenty of characters take, say, Armorsmithy and Weaponsmithy, but even most Bards only take the one Perform... but that may be a personal preference more than anything.)

    A final query: Just out of curiosity, is it possible for the portrait spot to accept a digital image? I've no idea what PDFs are capable of, but it'd be a nifty perk to scan once, print often. ;)