STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Asmodeus Location:Lost in the Storm Location Power:At the start of your turn, bury a card.
Start of Turn 0 Bury Blue Star
Ring of regen: Good Omen recharged.
Cannoneer:
SS
Monster 3
Traits:
Human
Pirate
Elite
To Defeat:
Combat 17
All damage the Cannoneer would deal to you is instead dealt as Structural damage to your ship.
Before you act, the Cannoneer deals 1d4-1 Structural damage to your ship.
If the check to defeat has the Swashbuckling trait, add 1d8 to it.
Displayed: Deck: 15 Discard: 0 Buried: 2
Current Location: Lost in the Storm
Hero Points: 5
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6F?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gung Ho (Sable Company Marine), Shuriken +1, Draught of Doom, Chain Vortex, Venomous Fighting Fan +1, Blessing of the Quartermaster (2), Tears of Death, Splashbolt Crossbow, Bloodroot Poison, Impervious Chain Shirt, Staff of Minor Healing, Venomous Dagger, The Winged Serpent
Recharged: Good Omen, Blessing of Gozreh,
Discard Pile: Buried Pile: Archie (Archer), Blue Star,
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Discard The Winged Serpent as damage Use Staff to heal it
"========================
Reiko starts her turn.
Hour: Blessing of Cayden Cailean Location:Lost in the Storm Location Power:At the start of your turn, bury a card.
[/ooc]"
Start of turn - Bury Archie
Wyvern Blade Trap:
SS
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable 10
OR Wisdom
Perception 12
If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage.
As we continue to fight of the hoards of boarders, I stumble across one wielding a large Wyvern Blade. I deftly dodge out of his way and toss him overboard.
Displayed: Deck: 15 Discard: 1 Buried: 1
Current Location: Lost in the Storm
Hero Points: 5
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
BoGozreh - 2 dice to close
Other: Paizo reroll used for scenario 0-6F?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Winged Serpent, Shuriken +1, Crossbow of Retribution, Gung Ho (Sable Company Marine), Venomous Fighting Fan +1, Blessing of the Quartermaster (2), Staff of Minor Healing, Muatagoci (Skoan-quah Boneslayer), Venomous Dagger, Draught of Doom, Tears of Death, Chain Vortex, Impervious Chain Shirt, Bloodroot Poison, Splashbolt Crossbow
Recharged: Discard Pile: Good Omen, Buried Pile: Archie (Archer),
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banish top card of Location Used Olochs Divine Insight
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Lost in the Storm
Hero Points: 5
NOTES: Available Support:
Good Omen banishes for 1d6+1 to close, guard or acquire
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6F?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Dagger, Chain Vortex, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2), Blessing of the Quartermaster, Crossbow of Retribution, Impervious Chain Shirt, Bloodroot Poison, Ring of Regeneration, Venomous Fighting Fan +1, Draught of Doom, Tears of Death, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Blue Star, Shuriken +1
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Gorum Location:Crow's Nest Location Power:At the start of your turn, you may examine the top card of a random open location deck.
When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.
Lots of things Start of Turn - Location Examine, Scenario Power, Storm. I will process them, Location Examine, Storm, then Scenario Power
Crows Nest is the only open location, so Location power lets me examine this location
Location examine - Swamp Ghoul. Crud. Immune to Poison of course Storm:1d6 ⇒ 2 -> 2 Structure damage is dealt with by Cogs/Jirelle Move Storm:1d4 ⇒ 2 Storm moves to Bow
I'll just discard 3 cards for the Scenario Power
Free Explore
Swamp Ghoul:
SS
Monster B
Traits:
Undead
Ghoul
Aquatic
Elite
To Defeat:
Combat 11
The Swamp Ghoul is immune to the Mental and Poison traits.
If undefeated, bury the top card of your deck; then reset your hand and end your turn.
Combat(Stealth) - 1d10+7
Venomous Dagger - 1d4+2
Ambrosia - 2d6
Banner of the Ancient Kings - 1
Use Cogsnaps Ambrosia
After helping the crew dig out from the sandbar, a swamp ghoul ends up in the wrong place at the wrong time. Using Cognsnaps Ambrosia to coat by daggers, the undead doesn't have a chance.
Displayed:Impervious Chain Shirt,
Deck: 15 Discard: 2 Buried: 0
Current Location: Crow's Nest
Hero Points: 4
NOTES: Available Support:
Good Omen banishes for 1d6+1 to close, guard or acquire
Blessing of Cayden Cailean adds 2 dice to non-Combat Str/Con checks
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crossbow of Retribution, Archie (Archer), Blessing of the Quartermaster (2), Blessing of the Pallid Princess, Splashbolt Crossbow, Blue Star, Meteor Hammer +3, Blessing of the Quartermaster, Muatagoci (Skoan-quah Boneslayer), Bloodroot Poison, Staff of Minor Healing
Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine), Tears of Death,
Discard Pile: Shuriken +1, Venomous Fighting Fan +1, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished Card 1 of the Crows Nest Used Cogsnaps Ambrosia
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Abadar Location:Rigging Location Power:You may recharge a card to evade your encounter.
When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.
Ruffian:
SS
Henchman B
Type: Monster
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close the location this henchman came from.
From the Crows Nest, Oloch calls out the Ruffian aboard the ship is hiding in the riggings! With a flurry, I easily dispatch of the Ruffian and begin to head up to the Crows Nest.
Displayed: Deck: 17 Discard: 0 Buried: 0
Current Location: Rigging
Hero Points: 4
NOTES: Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Impervious Chain Shirt, Bloodroot Poison, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Meteor Hammer +3, Blessing of the Quartermaster, Crossbow of Retribution, Splashbolt Crossbow, Archie (Archer), Staff of Minor Healing, Blessing of the Quartermaster (2), Blue Star, Good Omen, Blessing of Cayden Cailean
Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine),
Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Closed the Rigging Use Jirelles Abadar to bless
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Recharge Winged Serpent for Jirelle
========================
Reiko starts her turn.
Hour: Blessing of Norgorber Location:Rigging Location Power:You may recharge a card to evade your encounter.
When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.
Ring of regen: Chain Vortex recharged.
Hull Damage:
SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.
With not Poison cards, I'm going to evade this and examine the location
Random Card:1d9 ⇒ 9
Blessing of Cayden Cailean:
SS
Blessing B
Traits:
Divine
Cayden Cailean
To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Discard Gung Ho to explore it
Divine 5:1d4 + 1d4 ⇒ (2) + (4) = 6
Roll Details:
Divine - 1d4
Blessed - 1d4
Recharge Quartermaster to bless
Discard Cayden to explore again Random Card:1d8 ⇒ 3
Constrictor Snake:
SS
Monster B
Traits:
Animal
Elite
To Defeat:
Combat 11
If the check to defeat has the Cold trait, add 1d6 to it.
If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of the location deck, if it came from one.
Unless you make it angry, a constrictor snake will leave you alone_ Don't make it angry_
Displayed: Deck: 17 Discard: 0 Buried: 0
Current Location: Rigging
Hero Points: 4
NOTES: Available Support:
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Impervious Chain Shirt, Blue Star, Bloodroot Poison, Good Omen, Staff of Minor Healing, Blessing of Cayden Cailean, Meteor Hammer +3, Splashbolt Crossbow, Archie (Archer), Muatagoci (Skoan-quah Boneslayer), Blessing of the Pallid Princess, Crossbow of Retribution, Blessing of the Quartermaster, Blessing of the Quartermaster (2)
Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine),
Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Acquired Card 9 of the Rigging Banished Card 3 of the Rigging
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Rigging Location Power:You may recharge a card to evade your encounter.
When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.
Start of turn all locations are occupied
Shackles Pirate:
SS
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, add 1d4 to it.
It seems we actually don't want to move too fast in this scenario, so I'll just stop there.
So End of turn, I have nothing in my discards because Chain Vortex is in recovery, so nothing to heal with the Ring, then Chain Vortex gets discarded during recovery because I'm a Ninja..
They say you can never teach an old dog new tricks, but you CAN teach an old Ninja new tricks. While we in our down time, I was able to visit my Grandmaster and pick up a little spell called Chain Vortex. This Pirate over here seems to be the perfect training specimen.
Not quite what I was hoping for, but there is still time to perfect my craft...
Displayed: Deck: 15 Discard: 1 Buried: 0
Current Location: Rigging
Hero Points: 4
NOTES: Available Support:
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Fighting Fan +1, Draught of Doom, Tears of Death, Crossbow of Retribution, Staff of Minor Healing, Blue Star, Blessing of the Quartermaster (2), Good Omen, Splashbolt Crossbow, Bloodroot Poison, Impervious Chain Shirt, Muatagoci (Skoan-quah Boneslayer), Archie (Archer), Blessing of the Pallid Princess, Meteor Hammer +3
Recharged: Discard Pile: Chain Vortex, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Rigging
Hero Points: 4
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Hammer +3, Impervious Chain Shirt, Blue Star, Bloodroot Poison, Blessing of the Quartermaster (2), Good Omen, Splashbolt Crossbow, Archie (Archer), Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), Crossbow of Retribution, Draught of Doom, Staff of Minor Healing, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Tears of Death
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Fort Hazard Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.
the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2
Ring of regen: Blessing of the Gods recharged. Move to Lucrehold
Sweetlips and Scurvy:
SS
Villain 6
Type: Monster
Traits:
Human
Bard
Pirate
Animal
To Defeat:
Stealth
Arcane
Wisdom
Diplomacy 20
If undefeated, Sweetlips and Scurvy does not deal damage; instead, banish a random card from your discard pile. Then add a random monster to a random open location deck.
Stealth - 1d10+7
Potion of Heroism - 1d6
Oloch's Aid - 14
"There you are my dear." As Oloch says a quick prayer to his god, I quietly find a path around good ole Sweetlips and throw them off our scent. Home free at last!
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Torture Pit Location Power:When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2
Ring of regen: Splashbolt Crossbow recharged.
Move back to the Fort I'll display Bloodroot Poison now since I can't sneak attack anymore
Shackles Pirate:
SS
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, add 1d4 to it.
That dang Sweetlips is really becoming a problem. We need to take care of them ASAP. With that in mind, I head back to meet up with Oloch at the fort. On the way over, I take out one of Sweetlips thugs for good measure.
Displayed:Bloodroot Poison,
Deck: 17 Discard: 0 Buried: 1
Current Location: Fort Hazard
Hero Points: 3
Used: 1
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster, Draught of Doom, Tears of Death, Impervious Chain Shirt, Staff of Minor Healing, Blessing of the Quartermaster (2), Blue Star, Chain Vortex, Returning Throwing Axe, Lady Cerise Bloodmourn, Muatagoci (Skoan-quah Boneslayer), The Winged Serpent, Meteor Hammer +3, Shuriken +1, Gung Ho (Sable Company Marine)
Recharged: Splashbolt Crossbow, Archie (Archer),
Discard Pile: Buried Pile: Venomous Fighting Fan +1,
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Fort Hazard Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.
the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2
Ring of regen: The Winged Serpent recharged.
Start of Turn evade Draugr Captain and examine - Sweetlips and Scurvy (VILLAIN!)
I'll go ahead and move to the Torture Pit. The SoT sucks, but at last I can guard it whereas Oloch would have a hard time
Sphere of Fire:
SS
Spell 1
Traits:
Magic
Arcane
Divine
Attack
Fire
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 7
Display this card. While displayed, for your combat check, you may use your Arcane or Divine skill + 1d6; you may additionally discard this card to add another 1d6. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 9 check. If you succeed, recharge this card; if you fail, discard it.
Auto fail this
Discard Archie to explore again
Kerdak Bonefist:
SS
Villain 6
Type: Monster
Traits:
Human
Captain
Pirate
To Defeat:
Combat 40
THEN Combat 40
If your check to defeat has the Ranged trait, the difficulty of the check to defeat is increased by 10.
Before a character plays a card that has the Pirate or Swashbuckling trait in a check to defeat Kerdak Bonefist, that character must first recharge a card.
Damage dealt by Kerdak Bonefist is dealt to all characters.
Meteor Hammer lets me use this result for both checks so he is defeated
Attempt to close. Still the same exploration, so Archie still adds d4
Acrobatics 11:1d10 + 7 + 1d4 ⇒ (4) + 7 + (1) = 12
Roll Details:
Acrobatics - 1d10+7
Archie (Archer) - 1d4
On Closing, bury Venomous Fighting fan
Ring of regen: Meteor Hammer +3 recharged.
Drew Staff of Minor Healing, so use it at the start of Jirelles turn Reiko is healed for 1: (Lady Cerise Bloodmourn). Deck shuffled.
Realizing that Oloch might have some troubles navigating the Torture Pits, I decide to brave it and head over there. As I get there, I quickly pick up the trail of the notorious Kerdak Bonefist. With no time to waste, I set Archie up to provide the perfect ambush. Knowing of Kerdak's ability to dodge out of the way of arrows, I sneak up behind him with hammer in hand. Hopefully, they'll be too distracted to avoid Archies arrows. Not wanting to take any chances, I call out to Cogsnap to fire his flame cannon as well.
The fight doesn't go quite as well as hoped, but luckily, I am finally able to defeat the dread pirate and take care of these accursed pits once and for all.
Displayed: Deck: 16 Discard: 2 Buried: 1
Current Location: Torture Pit
Hero Points: 3
Used: 1
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster (2), Chain Vortex, Tears of Death, Blessing of the Gods, The Winged Serpent, Staff of Minor Healing, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Shuriken +1, Impervious Chain Shirt, Blessing of the Quartermaster, Lady Cerise Bloodmourn, Draught of Doom, Returning Throwing Axe, Meteor Hammer +3, Blue Star
Recharged: Discard Pile: Splashbolt Crossbow, Archie (Archer), Buried Pile: Venomous Fighting Fan +1,
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Found the Villain! Closed Torture Pits Used Cogsnaps Flame Cannon Use Olochs Urgathoa's Gluttony
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Discard Splashbolt Crossbow for Cogsnap
========================
Reiko starts her turn.
Hour: Blessing of Norgorber Location:Fort Hazard Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain. Scenario Powers:
Ring of regen: Returning Throwing Axe recharged. Start of turn evade - Draugr Captain and examine location
Lady Cerise Bloodmourn:
SS
Ally 4
Traits:
Human
Aristocrat
Captain
Pirate
To Acquire:
Intelligence
Knowledge 8
THEN Charisma
Diplomacy 11
Bury this card and recharge another card to succeed at your check to close a location.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.
Charisma 11:1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Roll Details:
Charisma - 1d8+3
Oloch's Aid - 4
Discard Lady to explore again
Tiger Shark:
SS
Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 11
The Tiger Shark may not be evaded.
Combat(Ranged) - 1d10+6
Crossbow of Retribution - 1d10+2
Sneak Attack - 1d8+3
Scenario Power - 2
Ring of regen: Blessing of the Gods recharged.
After a really hard time convincing Lady Cerise that I wasn't actually there to kill her, she offer a nice meal of Tiger Shark. The only catch is, I have to be the one to actually catch it.
Displayed: Deck: 15 Discard: 3 Buried: 0
Current Location: Fort Hazard
Hero Points: 4
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Staff of Minor Healing, Blue Star, Blessing of the Quartermaster (2), Draught of Doom, Good Omen, Shuriken +1, Chain Vortex, Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Tears of Death, Blessing of the Pallid Princess
Recharged: Returning Throwing Axe, Blessing of the Gods,
Discard Pile: The Winged Serpent, Splashbolt Crossbow, Lady Cerise Bloodmourn, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Acquired Card 1 of the Fort Banished Card 3 of the Fort Used 2 of Olochs weaons
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Hshurha Location:Fort Hazard Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain. Scenario Powers:
Start of turn, Evade Draugr Captain and examine. - Hull Damage
Hull Damage:
SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.
Draw new Blessing - Gods. Discard Returning Throwing Axe. Discard Gods to explore again
ACTUAL VILLAIN
Sweetlips and Scurvy:
SS
Villain 6
Type: Monster
Traits:
Human
Bard
Pirate
Animal
To Defeat:
Stealth
Arcane
Wisdom
Diplomacy 20
If undefeated, Sweetlips and Scurvy does not deal damage; instead, banish a random card from your discard pile. Then add a random monster to a random open location deck.
"We'll play a mournful dirge when you dance your last jig hanging from the yardarm_ Right, Scurvy?" -- Sweetlips
Go ahead and evade the villain, we're not quite ready yet. Examine top of location
Random Card:1d7 + 1 ⇒ (6) + 1 = 7 -> Lady Cerise Bloodmourn
As I continue to sneak around the fort, I find a group of pirates trying to setup a trap for our ship. Quickly analyzing the situation, I remove the central piece to the whole mechanism as it collapsed to the ground. As the pirates run around trying to figure out what happen, I slink back into the shadows.
As I round the corner, I get a sudden chill come over me as I sense the presence of Sweetlips and Scurvy. Not quite ready for the fight, I dip into a nearby hut only to come face to face with Lady Cerise.
Displayed: Deck: 14 Discard: 3 Buried: 0
Current Location: Fort Hazard
Hero Points: 4
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Blessing of the Quartermaster (2), Chain Vortex, Draught of Doom, Blessing of the Quartermaster, Shuriken +1, Muatagoci (Skoan-quah Boneslayer), Gung Ho (Sable Company Marine), Blessing of the Pallid Princess, Staff of Minor Healing, Meteor Hammer +3, Blue Star, Tears of Death, Impervious Chain Shirt
Recharged: Discard Pile: The Winged Serpent, Returning Throwing Axe, Blessing of the Gods, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished Card 1 of the Fort Location is shuffled, and Card 7 is on top.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Hshurha Location:Fort Hazard Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain. Scenario Powers:
Start of Turn - Evade Draugr Captain. Examine top of deck - Scalawag.
Scalawag:
SS
Monster 2
Traits:
Human
Pirate
Elite
To Defeat:
Combat 13
Before you act, display a random ally, if you have any. If defeated, and the check to defeat had the Swashbuckling trait, return the displayed ally to your hand; otherwise, bury it.
Combat(Ranged) - 1d10+6
Crossbow of Retribution - 1d10+2
Crossbow of Retribution(Human) - 1d6
Sneak Attack - 1d8+3
Banner of the Ancient Kings - 1
Discard Pallid Princess to explore
Sharpshooter's Blade:
SS
Weapon 3
Traits:
Knife
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1.
When playing another weapon, if it has the Firearm trait, you may reveal this card to add 1d4 and the Magic trait to the combat check.
Autofail this
Use Staff of Minor Healing to heal Pallid Princess
As I sneak through the Fort, I spy a Scalawag starting to snoop around. I must be slipping up. With no hesitation, I use my new bow to easily dispatch of the snoop.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Fort Hazard
Hero Points: 4
Used: 0
NOTES: Available Support:
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Other: Paizo reroll used for scenario 0-6D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Minor Healing, Blue Star, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Chain Vortex, Draught of Doom, Archie (Archer), Blessing of the Pallid Princess, Blessing of the Quartermaster (2), Good Omen, Meteor Hammer +3, Shuriken +1, Ring of Regeneration, Tears of Death, Impervious Chain Shirt
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banish top 2 cards of the Fort.
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Fort Hazard
Hero Points: 4
Used: 0
NOTES: Available Support:
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archie (Archer), Chain Vortex, Blessing of the Quartermaster, Meteor Hammer +3, Gung Ho (Sable Company Marine), Blessing of the Quartermaster (2), Returning Throwing Axe, Ring of Regeneration, Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Splashbolt Crossbow, Shuriken +1, Good Omen, Blue Star, Tears of Death, Draught of Doom
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Discard Winged Serpent Bury Venemous Fighting Fan Recharge Tears of Death
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Ruined Amphitheater Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako. Scenario Powers:
When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
Ring of regen: The Winged Serpent recharged.
Move to Ghol-Gan Ruins
Looks like the board didn't get updated after Olochs turn, so we're on Card 3
Mugslup:
None
Villain 6
Type: Monster
Traits:
Giant
Oracle
To Defeat:
Combat 30
THEN Combat 30
Before you act, each character at your location examines the top 2 cards of her deck, then recharges one and buries the other.
Damage dealt by Mugslup is dealt to each character at your location.
Meteor Hammer lets me use this result for all checks, so Villain is defeated.
As Cogsnap chases the villain from the Amphitheater, I quietly track it back to the Ruins. With Oloch on duty to Swab the decks, it's left to me to track down the giant.
Luckily, giants leave very big footprints and the oracle proves quite easy to track down. Unfortunatey, with a Half Orc singing while swabbing the decks, the giant is alerted to my presence and my backstab fails. Though my Meteor Hammer proves more then enough to finally take care of the menace.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Evade the Buccaneer, so I get to examine the top of the location Card 1 - Albatross Soup
========================
Reiko starts her turn.
Hour: Blessing of Norgorber Location:Ruined Amphitheater Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako. Scenario Powers:
When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
Start of Turn auto pass the Stealth check
Albatross Soup:
SS
Barrier 5
Traits:
Task
To Defeat:
Constitution
Fortitude 15
Banish an ally to evade and banish this barrier.
Before the encounter, bury the top card of your deck.
If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Quartermaster recharges for all non-combat checks
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Splashbolt Crossbow, Archie (Archer), Blessing of the Quartermaster, Shuriken +1, Returning Throwing Axe, Tears of Death, Gung Ho (Sable Company Marine), Good Omen, Venomous Fighting Fan +1, Galvanic Chakram +1, Muatagoci (Skoan-quah Boneslayer), Chain Vortex, Staff of Minor Healing
Recharged: Magic Chain Shirt, Blessing of the Gods, Blessing of the Pallid Princess, Blessing of Erastil,
Discard Pile: Buried Pile: Blue Star,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished Card 1 of Amphitheater
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Asmodeus Location:Ruined Amphitheater Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako. Scenario Powers:
When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
Auto pass the SoT check
Becalmed:
SS
Barrier 2
Traits:
Task
Aquatic
Weather
To Defeat:
Wisdom
Survival 8
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.
Wisdom 8:1d6 + 1d8 + 3 ⇒ (6) + (3) + 3 = 12
Roll Details:
Wisdom - 1d6
Sneak Attack - 1d8+3
Defeating a barrier allows me to draw a Blessing, immediatly discard it
The calm in the air almost takes me out of the moment, but knowing we still have work to do keeps me going.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Returning Throwing Axe, Gung Ho (Sable Company Marine), Archie (Archer), Shuriken +1, Blessing of the Quartermaster, Splashbolt Crossbow, Galvanic Chakram +1, Chain Vortex, Blessing of the Quartermaster (2), Muatagoci (Skoan-quah Boneslayer), Staff of Minor Healing, Tears of Death, Venomous Fighting Fan +1, Blue Star
Recharged: Magic Chain Shirt, Blessing of the Gods,
Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished top card of Amphitheater
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Geryon Location:Ruined Amphitheater Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako. Scenario Powers:
When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
Cannot fail SoT
Wall of Fire:
SS
Spell 3
Traits:
Magic
Arcane
Divine
Attack
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
Display this card on your turn. While displayed, for your combat check, you may use your Arcane or Divine skill + 2d6, or 2d10 if the bane has the undead trait. Any other character at this location who encounters a monster adds 2d4 and the Fire trait to her combat check. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 13 check. If you succeed, recharge this card; if you fail, discard it.
Auto Fail this
Not wishing to alert the nearby Gholdako, I continue to move silently through the Amphitheater.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster, Galvanic Chakram +1, Chain Vortex, Good Omen, Staff of Minor Healing, Gung Ho (Sable Company Marine), Shuriken +1, Returning Throwing Axe, Venomous Fighting Fan +1, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Blessing of the Quartermaster (2), Blue Star, Archie (Archer), Tears of Death
Recharged: Magic Chain Shirt,
Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished top card of the Amphitheater
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Achaekek Location:Ruined Amphitheater Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako. Scenario Powers:
When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.
Start of turn: Stealth 8 is an auto. d10+7
Magic Chain Shirt:
SS
Armor B
Traits:
Light Armor
Magic
Swashbuckling
Elite
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Constitution 5:1d6 ⇒ 6
Roll Details:
Constitution - 1d6
Recharge Chain Shirt at end of turn
Drew Bloodroot Poison, go ahead and display it
As I rummage through the remains of the old amphitheater, I find a rather unwieldy chain shirt.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Chain Vortex, Returning Throwing Axe, Ring of Regeneration, Blessing of the Quartermaster (2), Archie (Archer), Venomous Fighting Fan +1, Staff of Minor Healing, Blessing of the Quartermaster, Tears of Death, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Galvanic Chakram +1, Shuriken +1, Blue Star, Muatagoci (Skoan-quah Boneslayer)
Recharged: Magic Chain Shirt,
Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Acquired Card 1 of the Amphitheater
Displayed: Deck: 17 Discard: 0 Buried: 0
Current Location: Ruined Amphitheater
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Galvanic Chakram +1, Returning Throwing Axe, Staff of Minor Healing, Good Omen, Blue Star, Splashbolt Crossbow, Shuriken +1, Archie (Archer), Chain Vortex, Bloodroot Poison, Ring of Regeneration, Muatagoci (Skoan-quah Boneslayer), Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), Blessing of the Quartermaster (2), Tears of Death, Blessing of the Quartermaster
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
OFF-TURN ACTIONS: Reiko is healed for 4: (Blessing of Milani, Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber). Deck shuffled. Thanks Cogsnap!
========================
Reiko starts her turn.
Hour: Blessing of Achaekek Location:Fringes of the Eye Location Power:The difficulty of checks to defeat barriers is increased by 3. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Ring of regen: Returning Throwing Axe recharged.
Move to Raker Shoals
Random Ship:1d10 ⇒ 5 Dowager Queen
DOWAGER QUEEN:
CLASS 3
CHECK TO DEFEAT
WISDOM
SURVIVAL
8
OR
CHARISMA
DIPLOMACY
10
WHEN ENCOUNTERING THIS SHIP
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.
WHEN COMMANDING THIS SHIP
You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.
Plunder:1d6 ⇒ 6 Choose Item - Pearl of Magic (Item 6)
Discard 4 cards to close the location
Just one ship left! Off to the Raker Shaols we go! Muatagoci is the first to see the ship and we thanks to his early warning and Olochs deity, we easily dispatch of the last of the ships.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Fringes of the Eye Location Power:The difficulty of checks to defeat barriers is increased by 3. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Ring of regen: Blessing of Kelizandri recharged.
Move to Lonely Island
Falchion +3:
SS
Weapon 6
Traits:
Sword
Melee
Slashing
2-Handed
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled on this check is a 4, count it as a 5.
This is a weapon 6 I can't get, so I'll go ahead and evade it so someone else can have a better shot at it.
Displayed: Deck: 16 Discard: 5 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Good Omen, Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), The Winged Serpent, Impervious Chain Shirt, Splashbolt Crossbow, Galvanic Chakram +1, Blessing of the Quartermaster (2), Bloodroot Poison, Meteor Hammer +3, Staff of Minor Healing
Recharged: Blessing of the Quartermaster, Embalming Fluid, Blessing of the Pallid Princess, Blessing of Kelizandri, Blessing of Achaekek,
Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber, Returning Throwing Axe, Blessing of Milani, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Shuffled Lonely Island Card 3 is on top - examined
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Lonely Island Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Start of turn take 1 Structure Damage - Discard Winged Serpent
Ring of regen: Embalming Fluid recharged.
Move to Fringes of the Eye
Lookout Duty:
SS Barrier B
Traits: Task Veteran
To Defeat: Wisdom Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it. If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.
Recharge Pallid Princess to double bless my Poison check
For defeating a barrier grab - Blessing of Kelizandri, but discard it
Lookout lets me examine - Blessing of the Gods
Ring of regen: The Winged Serpent recharged.
"JIRELLE!!!" I stare in frustration at the Captain.
Another hour, another sandbar I'm forced to go help deal with. The Captain of all people should know how to avoid sandbars, but alas. More shovel and more sand.
Join the Society they said! See the world they said!
So far, all I seem to be doing is digging out of sandbars.
Not wanting to deal with anymore surprises, I decide to take over lookout duty for the next shift.
Displayed: Deck: 15 Discard: 6 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 5
Used: 0
NOTES: Available Support:
BoMilani - 2 Dice to Wis/Dex
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Galvanic Chakram +1, Gung Ho (Sable Company Marine), Meteor Hammer +3, The Winged Serpent, Splashbolt Crossbow, Impervious Chain Shirt, Blessing of the Quartermaster (2), Bloodroot Poison, Staff of Minor Healing, Venomous Fighting Fan +1, Good Omen, Archie (Archer)
Recharged: Blessing of the Quartermaster, Embalming Fluid, Blessing of the Pallid Princess,
Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber, Blessing of Achaekek, Returning Throwing Axe, Blessing of Kelizandri, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Moved to Fringes of the Eye Banished Lookout Duty Acquired Random Blessing 1 Examined Card 1 of the Fringes
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
Discard Norgorber for Cogsnap
========================
Reiko starts her turn.
Hour: Blessing of Gorum Location:Lonely Island Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Move back to Lonely Island
Spiked Log Trap:
SS
Barrier 2
Traits:
Trap
Elite
To Defeat:
Dexterity
Disable 8
OR Wisdom
Perception 10
If undefeated, you are dealt 1d4+1 Combat damage, and each other character at your location is dealt 1 Combat damage; then recharge your hand.
Acquire Blessing of Achaekek - discard Embalming Fluid
Discard Achaekek to explore again
Ambush:
SS
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may explore again.
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
Acquire BoMilani - discard Returning Throwing Axe Explore from Ambush
Benevolent Buckler:
SS
Armor 1
Traits:
Shield
Magic
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.
Constitution 5:1d6 + 1d4 ⇒ (2) + (2) = 4
Roll Details:
Constitution - 1d6
Location Power - 1d4
After helping Oloch dig out of the Sandbank they got trapped in, I head back to my isolation island. Easily navigating through the log trap, I try to scout the rest of the area trying to avoid the Wanton Wastrel. Apparently the crew of the Wastrel saw me and had come ashore and clumsily setup an ambush. Noticing the ambush, I head back to the shore. Maybe now is the time to take on the ship.
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished top 3 cards of Lonely Island Acquired top 2 Random Blessings
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Lonely Island Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Henchman 4
Ship:1d13 ⇒ 12
WANTON WASTREL:
CLASS 5
CHECK TO DEFEAT
WISDOM
SURVIVAL
10
OR
CHARISMA
DIPLOMACY
12
WHEN ENCOUNTERING THIS SHIP
Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.
WHEN COMMANDING THIS SHIP
You may discard any number of cards from the blessings deck to reduce Structural damage dealt to your ship by that number.
I can't close the location yet, so lets just evade this and examine
Random:1d9 ⇒ 4
Top Card -Spiked Log Trap
With the weapons stowed away, I notice the Chellish warships on the horizon. A slight grin comes across my face as I recognize the crew of the ship as being ones that are easily bribeable.
Displayed: Deck: 16 Discard: 2 Buried: 0
Current Location: Lonely Island
Hero Points: 5
Used: 0
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
BoNorgorber - adds 2 Dice to Acquire a Boon
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Regeneration, Archie (Archer), Staff of Minor Healing, Tears of Death, Blessing of the Quartermaster (2), Splashbolt Crossbow, Muatagoci (Skoan-quah Boneslayer), Venomous Fighting Fan +1, Galvanic Chakram +1, Bloodroot Poison, The Winged Serpent, Meteor Hammer +3, Impervious Chain Shirt, Good Omen, Gung Ho (Sable Company Marine)
Recharged: Blessing of the Quartermaster,
Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary WANTON WASTREL is the ship in location, was evaded Lonely Island is shuffled, Card 4 is on top.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Lonely Island Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location. Scenario Powers:
The difficulty to defeat ships is increased by the number of open locations.
If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
To win the scenario, close all locations.
Large Chest:
SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.
New Weapons:1d4 ⇒ 2 -> Icy Boarding Pike +1, Keen Rapier +3 For defeating a barrier, grab Blessing of Norgorber and discard boarding Pike
Discard Rapier when I reset my hand
The Lonely Isle. A place of peace and tranquility. And apparently very large chests!
Nobody will mind if I just pick this lock and grab the weapons inside. Digging through the rubbage I fine useless pike and rather exquisite rapier. Carefully closing the lid, I hurry away from the chest as fast as I can.
Displayed: Deck: 16 Discard: 2 Buried: 0
Current Location: Lonely Island
Hero Points: 5
Used: 0
NOTES: Available Support:
Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
BoNorgorber - adds 2 Dice to Acquire a Boon
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster (2), Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, The Winged Serpent, Venomous Fighting Fan +1, Splashbolt Crossbow, Staff of Minor Healing, Bloodroot Poison, Impervious Chain Shirt, Meteor Hammer +3, Gung Ho (Sable Company Marine), Galvanic Chakram +1, Archie (Archer), Tears of Death, Good Omen
Recharged: Blessing of the Quartermaster,
Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Banished Card 1 of Lonely Island Used Random Blessing 1 Used Random Weapons 1 and 2
Displayed: Deck: 18 Discard: 0 Buried: 0
Current Location: Lonely Island
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Hammer +3, Archie (Archer), Staff of Minor Healing, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Venomous Fighting Fan +1, Bloodroot Poison, Blessing of the Quartermaster (2), Galvanic Chakram +1, Tears of Death, Blessing of Besmara, Splashbolt Crossbow, Good Omen, Ring of Regeneration, Blessing of the Gods, Returning Throwing Axe, The Winged Serpent
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Mancatcher Cove Location Power:At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card. Scenario Powers:
Constitution 6:1d6 ⇒ 2
Roll Details:
Constitution - 1d6
Bury Venomous Fighting Fan
Cryptic Runes:
SS
Henchman 3
Type: Barrier
Traits:
Cache
Trap
Alchemical
To Defeat:
Intelligence
Craft
Knowledge 10
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.
Henchman
Type: Monster
Traits: Merfolk Aquatic
To Defeat: Combat 13
Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Deck: 13 Discard: 0 Buried: 4
Current Location: Mancatcher Cove
Hero Points: 5
Used: 0
NOTES: Available Support: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Hammer +3, Bloodroot Poison, Blessing of the Quartermaster (2), Gung Ho (Sable Company Marine), Blessing of the Gods, Blessing of the Quartermaster, Blessing of Besmara, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Blessing of the Pallid Princess, Returning Throwing Axe, Good Omen
Recharged: The Winged Serpent,
Discard Pile: Buried Pile: Embalming Fluid, Venomous Fighting Fan +1, Ring of Regeneration, Impervious Chain Shirt,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Closed Mancatcher Cove Use Jirelle's Abadar
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
Sea Devil:
Henchman
Type: Monster
Traits: Merfolk Aquatic
To Defeat: Combat 13
Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Sivanah Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Regen:1d3 ⇒ 3 Ring of regen: Blessing of Besmara recharged.
I only have 2 turns left, so I'll head to the Luchrehold and evade any henchman that come up since I can't close the location, but want to try to clear cards.
Brinebones:
SS
Villain 6
Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.
Yikes! Well that's a thing. There is no way I can take a double 32 that is immune to Poison, so I will be evading that.
Evade that and move to Mancatcher Cove
I head to the Luchrehold hoping to find something of use for our fight against the Dragon. Instead, however, I find THE dragon! Not equipped to deal with the likes of an Undead Dragon, I quickly sneak off to meet up with Cogsnap in the Cove.
Ring of regen: Bkessing of the Gods recharged.
Drew Staff of Minor healing - use it Reiko is healed for 1: (Tears of Death). Deck shuffled.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods, Staff of Minor Healing, Archie (Archer), Meteor Hammer +3, Blessing of the Quartermaster (2), Good Omen, Tears of Death, Muatagoci (Skoan-quah Boneslayer), Blessing of Besmara, Bloodroot Poison, Returning Throwing Axe, Gung Ho (Sable Company Marine), Blessing of the Quartermaster, Splashbolt Crossbow, Blessing of the Pallid Princess, Galvanic Chakram +1
Recharged: Discard Pile: Buried Pile: Embalming Fluid,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
OFF-TURN ACTIONS: Luchrehold is shuffled Move to Mancatcher Cove
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Achaekek Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Cryptic Runes:
SS
Henchman 3
Type: Barrier
Traits:
Cache
Trap
Alchemical
To Defeat:
Intelligence
Craft
Knowledge 10
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.
Recharge Cogsnaps Blackfingers to bless - Sneak Attack adds poison Reveal Blue Star for Sneak Attack
WPC - Shuffle a new Barrier into each other location
As Gung Ho and I enter in through the side door, we find the runes we're after. The years of neglect have left them hard to read in these ruins, but with some help, I finally piece together enough to grab the piece we need.
Unfortunately, as I attempt to leave the ruins, I spy a bunch of the buccaneers running off with traps in hand.
Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
BoBesmara - adds 2 Dice to Swashbucking (1 everything)
Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Hammer +3, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Gung Ho (Sable Company Marine), Bloodroot Poison, Blessing of the Quartermaster, Archie (Archer), Good Omen, Staff of Minor Healing, Blessing of the Quartermaster (2), Blessing of the Pallid Princess, Galvanic Chakram +1, Returning Throwing Axe
Recharged: Discard Pile: Blessing of the Gods, Tears of Death, Buried Pile: Embalming Fluid,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Defeated Cryptic Rune, so place it in a pile a grab a handout Discarded Jirelles BofVaultmaster Used 2 of Olochs cards Acquired Random Blessing 1 Closed Ruins Recharged Cogsnaps Blackfingers Shuffle a barrier into each open location
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Besmara Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Assassination Attempt:
SS
Barrier 6
Traits:
Skirmish
To Defeat:
None
Each character summons and encounters a Buccaneer henchman. If you defeat your Buccaneer, the barrier is defeated; otherwise, it is undefeated.
After you act, summon and encounter a Buccaneer henchman.
Evade this, recharge it. Examine top of location - BotGods
Discard Gung Ho to explore - Auto Acquire Gods
Discard Gods to explore
Ghost:
SS
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
This spectral, horrifying figure lides silently through the air, passing through solid bjects as if they didn't exist_
With a slew of Buccaneers on one side of the ruins, and a nasty symbol on the other, Gung Ho and I continue to try to find a way in. Towards the back, we find what appears to be an entrance guarded by a Ghost. This way looks promising at least.
Drew Staff of Minor Healing Reiko is healed for 1: (Gung Ho (Sable Company Marine)). Deck shuffled.
Displayed:Impervious Chain Shirt,
Deck: 14 Discard: 1 Buried: 1
Current Location: Ghol-Gan Ruins
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Returning Throwing Axe, Blessing of the Pallid Princess, Ring of Regeneration, Bloodroot Poison, Splashbolt Crossbow, Blessing of the Quartermaster, Meteor Hammer +3, Gung Ho (Sable Company Marine), Archie (Archer), Galvanic Chakram +1, Staff of Minor Healing, Good Omen, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2)
Recharged: Discard Pile: Blessing of the Gods, Buried Pile: Embalming Fluid,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Recharged Card 1 of the Ruins Acquired Card 2 of the Ruins Banished Card 3 of the Ruins Used Jirelles Blessing of Geryon
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Cayden Cailean Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Constitution 6:1d6 ⇒ 2
Roll Details:
Constitution - 1d6
Bury Embalming Fluid and move back to the Ruins
Symbol of Insanity:
SS
Barrier 4
Traits:
Trap
Magic
To Defeat:
Wisdom
Divine 14
If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.
Evade this and recharge it into the location. Examine top card - Assassination Attempt. Yuck! I'll be evading this next turn
After taking a brief detour to help dig the ship out of a sandbar, I head back to the Ruins. This time, however, I notice someone has activated a symbol near one of the entrances. Not really knowing enough about the mystical arts, I decide to look for another way in. As I creep around the side I see a band of Buccaneer up to no good.
This will never do I think to myself.
Displayed:Impervious Chain Shirt,
Deck: 14 Discard: 0 Buried: 1
Current Location: Ghol-Gan Ruins
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Winged Serpent, Archie (Archer), Bloodroot Poison, Blessing of the Quartermaster (2), Ring of Regeneration, Returning Throwing Axe, Good Omen, Galvanic Chakram +1, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Meteor Hammer +3, Staff of Minor Healing, Splashbolt Crossbow
Recharged: Blessing of the Quartermaster,
Discard Pile: Buried Pile: Embalming Fluid,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
"
End of Turn Summary Moved to Ghol-Gan Ruins Recharged Card 1 into location. Examined Card 2
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Blazing Servant:
SS
Spell 4
Traits:
Magic
Arcane
Divine
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Displayed:Impervious Chain Shirt,
Deck: 15 Discard: 0 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Galvanic Chakram +1, Staff of Minor Healing, Archie (Archer), Bloodroot Poison, Blessing of the Quartermaster (2), Blue Star, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, Returning Throwing Axe, Blessing of the Pallid Princess, Good Omen, The Winged Serpent, Meteor Hammer +3
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Cayden Cailean Location:Ghol-Gan Ruins Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any. Scenario Powers:
Scalawag:
SS
Monster 2
Traits:
Human
Pirate
Elite
To Defeat:
Combat 13
Before you act, display a random ally, if you have any. If defeated, and the check to defeat had the Swashbuckling trait, return the displayed ally to your hand; otherwise, bury it.
Reveal Tears of Death for Sneak Attack Reveal Tears of Death to coat Shuriken
No Allies in hand.
These Ruins seem like a perfect spot for me to stealth around in. As I start to look around, I spy a wannabe scalawag trying to decipher some ancient texts. not wanting to find out what he's trying to accomplish, I quickly take him out before proceeding on.
Displayed:Impervious Chain Shirt,
Deck: 15 Discard: 0 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archie (Archer), Gung Ho (Sable Company Marine), Staff of Minor Healing, Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, Good Omen, The Winged Serpent, Blessing of the Quartermaster (2), Galvanic Chakram +1, Blessing of the Pallid Princess, Bloodroot Poison, Splashbolt Crossbow, Blue Star, Meteor Hammer +3, Returning Throwing Axe
Recharged: Discard Pile: Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Cayden Cailean Location:Tower Location Power:At the end of your turn, yo umay examine the top 2 cards of the blessings deck and put them back in any order. Scenario Powers:
Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.
Fortified Shell Armor:
SS
Armor 3
Traits:
Heavy Armor
Magic
Aquatic
Elite
To Acquire:
ConstitutionFortitude 8
Reveal this card to reduce Combat damage to you by 2, or to add 2 to your Constitution or Fortitude check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Displayed:Bloodroot Poison,
Deck: 14 Discard: 0 Buried: 1
Current Location: Tower
Hero Points: 4
Used: 0
NOTES: Available Support:
Splashbolt Crossbow - Discard for 1d6 to combat checks
Other: Paizo reroll used for scenario 0-5D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster, Archie (Archer), Staff of Minor Healing, Good Omen, Blessing of Abadar, Blessing of the Pallid Princess, Shuriken +1, Tears of Death, The Winged Serpent, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Embalming Fluid
Recharged: Venomous Fighting Fan +1, Returning Starknife,
Discard Pile: Buried Pile: Impervious Chain Shirt,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
Displayed:Bloodroot Poison,
Deck: 14 Discard: 2 Buried: 1
Current Location: Tower
Hero Points: 4
Used: 0
NOTES: Available Support:
Splashbolt Crossbow - Discard for 1d6 to combat checks
Other: Paizo reroll used for scenario 0-5D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tears of Death, Galvanic Chakram +1, Archie (Archer), The Winged Serpent, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Staff of Minor Healing, Good Omen, Blessing of the Quartermaster (2)
Recharged: Shuriken +1, Blessing of Abadar, Embalming Fluid, Venomous Fighting Fan +1, Returning Starknife,
Discard Pile: Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Buried Pile: Impervious Chain Shirt,
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Hshurha Location:Tower Location Power:At the end of your turn, yo umay examine the top 2 cards of the blessings deck and put them back in any order. Scenario Powers:
Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.
Ring of regen: Blessing of Abadar recharged.
Trident +1:
SS
Weapon 2
Traits:
Polearm
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8.
Auto Fail this
Ring of regen: Embalming Fluid recharged.
As I rush to the top of the Tower looking for the Queen I pass an old trident in the fields.
Splashbolt Crossbow - Discard for 1d6 to combat checks
Other: Paizo reroll used for scenario 0-5D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tears of Death, The Winged Serpent, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Archie (Archer), Galvanic Chakram +1, Good Omen, Staff of Minor Healing, Blessing of the Quartermaster (2)
Recharged: Shuriken +1, Blessing of Abadar, Embalming Fluid,
Discard Pile: Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of Gozreh Location:Great Stone Bridge Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster. Scenario Powers:
Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.
Move to Tower
Pirate Captain:
SS
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card.
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 2 Structural damage to your ship.
Jirelle prevents 1 Structure. Discard Gung Ho for second Structure damage
"Pirates Ahead!" I shout a warning as another ship launches an assault on the tower. With Jirelles excellent command of the ship, we avoid too much damage to the ship and tower.
Displayed:Bloodroot Poison, Impervious Chain Shirt,
Deck: 11 Discard: 4 Buried: 0
Current Location: Tower
Hero Points: 4
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-5D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2), Staff of Minor Healing, Blessing of the Pallid Princess, Returning Throwing Axe, Tears of Death, The Winged Serpent, Good Omen, Galvanic Chakram +1, Archie (Archer)
Recharged: Shuriken +1,
Discard Pile: Blessing of Abadar, Blessing of the Quartermaster, Embalming Fluid, Gung Ho (Sable Company Marine), Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.
STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler
========================
Reiko starts her turn.
Hour: Blessing of the Gods Location:Great Stone Bridge Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster. Scenario Powers:
Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.
Blink Spider:
SS
Henchman 4
Type: Monster
Traits:
Aberration
Spider
To Defeat:
Combat 17
All damage dealt by the Blink Spider is Poison damage.
Before you act, succeed at a Dexterity, Acrobatics, or Arcane 10 check or the Blink Spider deals 1d4 Poison damage to you.
If undefeated, discard the top card of your deck and shuffle the Blink Spider into a random open location.
If defeated, you may immediately attempt to close the location this henchman came from.
As I recover from the fight with the Shark on the shore, I hear the unmistakable sounds of a Blink Spider. If a flash, I dive out of the way of the web blast from the spider. As it comes into view, I throw my dagger and my starknife which both strike true. AS the spider falls, I climb back onto the bridge confident that the bridge is safe from the Villain.
Drew Staff of Minor healing. Use it on Jirelles turn
Reiko is healed for 1: (Muatagoci (Skoan-quah Boneslayer)). Deck shuffled.
Displayed:Bloodroot Poison, Impervious Chain Shirt,
Deck: 12 Discard: 3 Buried: 0
Current Location: Great Stone Bridge
Hero Points: 4
Used: 0
NOTES: Other: Paizo reroll used for scenario 0-5D?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Minor Healing, Returning Throwing Axe, Archie (Archer), Tears of Death, Splashbolt Crossbow, Galvanic Chakram +1, Muatagoci (Skoan-quah Boneslayer), Blessing of the Pallid Princess, Ring of Regeneration, Good Omen, The Winged Serpent, Blessing of the Quartermaster (2)
Recharged: Discard Pile: Blessing of Abadar, Blessing of the Quartermaster, Embalming Fluid, Buried Pile:
Favored Card: Poison or Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapon Poison POWERS:
On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
☑ When you defeat a barrier, you may draw a new blessing then discard a card.