Reiko

Reiko - Gimry's page

208 posts. Alias of Gimry.


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STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

========================
Reiko starts her turn.
Hour: Blessing of Asmodeus
Location: Lost in the Storm
Location Power:At the start of your turn, bury a card.

Start of Turn 0 Bury Blue Star

Ring of regen: Good Omen recharged.

Cannoneer:

SS
Monster 3
Traits:
Human
Pirate
Elite
To Defeat:
Combat 17
All damage the Cannoneer would deal to you is instead dealt as Structural damage to your ship.
Before you act, the Cannoneer deals 1d4-1 Structural damage to your ship.
If the check to defeat has the Swashbuckling trait, add 1d8 to it.

Struct Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Jirelle reduces Damage

Combat 17: 1d10 + 7 + 1d10 + 3 + 1d10 + 1 ⇒ (6) + 7 + (5) + 3 + (4) + 1 = 26

Roll Details:

Combat(Acrobatics) - 1d10+7
Meteor Hammer +3 - 1d10+3
Blessed - 1d10
Banner of the Ancient Kings - 1

Ring of regen: Blessing of Gozreh recharged.

"

Reiko wrote:

Hand: Meteor Hammer +3, Crossbow of Retribution, Ring of Regeneration, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster, Blessing of the Pallid Princess,

Displayed:
Deck: 15 Discard: 0 Buried: 2
Current Location: Lost in the Storm
Hero Points: 5
NOTES:
Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks

    Other: Paizo reroll used for scenario 0-6F?: N

  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gung Ho (Sable Company Marine), Shuriken +1, Draught of Doom, Chain Vortex, Venomous Fighting Fan +1, Blessing of the Quartermaster (2), Tears of Death, Splashbolt Crossbow, Bloodroot Poison, Impervious Chain Shirt, Staff of Minor Healing, Venomous Dagger, The Winged Serpent
    Recharged: Good Omen, Blessing of Gozreh,
    Discard Pile:
    Buried Pile: Archie (Archer), Blue Star,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top card of location


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Discard The Winged Serpent as damage
    Use Staff to heal it

    "========================
    Reiko starts her turn.
    Hour: Blessing of Cayden Cailean
    Location: Lost in the Storm
    Location Power:At the start of your turn, bury a card.
    [/ooc]"

    Start of turn - Bury Archie

    Wyvern Blade Trap:

    SS
    Barrier 3
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 10
    OR Wisdom
    Perception 12
    If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage.

    Dexterity 10: 1d10 + 4 + 2d6 ⇒ (1) + 4 + (1, 5) = 11

    Roll Details:

    Dexterity - 1d10+4
    Divine Insight - 2d6

    Use Oloch Divine Insight

    Draw Blessing of Gozreh, discard Good Omen

    As we continue to fight of the hoards of boarders, I stumble across one wielding a large Wyvern Blade. I deftly dodge out of his way and toss him overboard.

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Blue Star, Ring of Regeneration, Blessing of the Quartermaster, Blessing of Gozreh, Blessing of the Pallid Princess,

    Displayed:
    Deck: 15 Discard: 1 Buried: 1
    Current Location: Lost in the Storm
    Hero Points: 5
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
  • BoGozreh - 2 dice to close

    Other: Paizo reroll used for scenario 0-6F?: N

  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Winged Serpent, Shuriken +1, Crossbow of Retribution, Gung Ho (Sable Company Marine), Venomous Fighting Fan +1, Blessing of the Quartermaster (2), Staff of Minor Healing, Muatagoci (Skoan-quah Boneslayer), Venomous Dagger, Draught of Doom, Tears of Death, Chain Vortex, Impervious Chain Shirt, Bloodroot Poison, Splashbolt Crossbow
    Recharged:
    Discard Pile: Good Omen,
    Buried Pile: Archie (Archer),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banish top card of Location
    Used Olochs Divine Insight


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Good Omen, Staff of Minor Healing, Archie (Archer), The Winged Serpent, Blessing of the Pallid Princess,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Lost in the Storm
    Hero Points: 5
    NOTES:
    Available Support:
  • Good Omen banishes for 1d6+1 to close, guard or acquire
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks

    Other: Paizo reroll used for scenario 0-6F?: N

  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Venomous Dagger, Chain Vortex, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2), Blessing of the Quartermaster, Crossbow of Retribution, Impervious Chain Shirt, Bloodroot Poison, Ring of Regeneration, Venomous Fighting Fan +1, Draught of Doom, Tears of Death, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Blue Star, Shuriken +1
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Hero Point
    Saved - Remaining: 5

    Upgrades
    None


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Gorum
    Location: Crow's Nest
    Location Power:At the start of your turn, you may examine the top card of a random open location deck.

  • When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
  • At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
  • The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.

    Lots of things Start of Turn - Location Examine, Scenario Power, Storm. I will process them, Location Examine, Storm, then Scenario Power

    Crows Nest is the only open location, so Location power lets me examine this location

    Location examine - Swamp Ghoul. Crud. Immune to Poison of course
    Storm: 1d6 ⇒ 2 -> 2 Structure damage is dealt with by Cogs/Jirelle
    Move Storm: 1d4 ⇒ 2
    Storm moves to Bow

    I'll just discard 3 cards for the Scenario Power

    Free Explore

    Swamp Ghoul:

    SS
    Monster B
    Traits:
    Undead
    Ghoul
    Aquatic
    Elite
    To Defeat:
    Combat 11
    The Swamp Ghoul is immune to the Mental and Poison traits.
    If undefeated, bury the top card of your deck; then reset your hand and end your turn.

    Combat 11: 1d10 + 7 + 1d4 + 2 + 2d6 + 1 ⇒ (4) + 7 + (4) + 2 + (6, 4) + 1 = 28

    Roll Details:

    Combat(Stealth) - 1d10+7
    Venomous Dagger - 1d4+2
    Ambrosia - 2d6
    Banner of the Ancient Kings - 1

    Use Cogsnaps Ambrosia

    After helping the crew dig out from the sandbar, a swamp ghoul ends up in the wrong place at the wrong time. Using Cognsnaps Ambrosia to coat by daggers, the undead doesn't have a chance.

    Ring of regen: Tears of Death recharged.

    "

    Reiko wrote:

    Hand: Venomous Dagger, Good Omen, Ring of Regeneration, Draught of Doom, Blessing of Cayden Cailean,

    Displayed: Impervious Chain Shirt,
    Deck: 15 Discard: 2 Buried: 0
    Current Location: Crow's Nest
    Hero Points: 4
    NOTES:
    Available Support:
  • Good Omen banishes for 1d6+1 to close, guard or acquire
  • Blessing of Cayden Cailean adds 2 dice to non-Combat Str/Con checks
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Crossbow of Retribution, Archie (Archer), Blessing of the Quartermaster (2), Blessing of the Pallid Princess, Splashbolt Crossbow, Blue Star, Meteor Hammer +3, Blessing of the Quartermaster, Muatagoci (Skoan-quah Boneslayer), Bloodroot Poison, Staff of Minor Healing
    Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine), Tears of Death,
    Discard Pile: Shuriken +1, Venomous Fighting Fan +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of the Crows Nest
    Used Cogsnaps Ambrosia


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Should be a Lightning Elemental, not a Ruffian

    Combat 17: 1d10 + 7 + 1d4 + 2 + 4 + 1 ⇒ (1) + 7 + (3) + 2 + 4 + 1 = 18

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Venomous Dagger - 1d4+2
    Oloch's Aid - 4
    Banner of the Ancient Kings - 1

    Use 2 of Olochs cards


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Abadar
    Location: Rigging
    Location Power:You may recharge a card to evade your encounter.

  • When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
  • At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
  • The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.

    Ruffian:

    SS
    Henchman B
    Type: Monster
    Traits:
    Human
    Pirate
    Veteran
    To Defeat:
    Combat 7
    The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
    After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 13(7+6): 1d10 + 7 + 1d4 + 1 + 1d4 + 6 + 1d8 + 3 ⇒ (10) + 7 + (3) + 1 + (3) + 6 + (6) + 3 = 39

    Roll Details:

    Combat(Stealth) - 1d10+7
    Shuriken +1 - 1d4+1
    Shuriken +1 (Poisoned) - 1d4+6
    Sneak Attack - 1d8+3

    AYA - No Swashbuckling, but no cards in Discard pile to bury

    Dexterity 18(30-12): 1d10 + 4 + 1d8 + 3 + 1d10 ⇒ (6) + 4 + (6) + 3 + (3) = 22

    Roll Details:

    Dexterity - 1d10+4
    Sneak Attack - 1d8+3
    Blessed - 1d10

    Use Jirelles Abadar to bless

    Rigging closed. Elect not to do the WPC

    From the Crows Nest, Oloch calls out the Ruffian aboard the ship is hiding in the riggings! With a flurry, I easily dispatch of the Ruffian and begin to head up to the Crows Nest.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Dagger, Venomous Fighting Fan +1, Ring of Regeneration, Draught of Doom, Tears of Death,

    Displayed:
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Rigging
    Hero Points: 4
    NOTES:
    Other: Paizo reroll used for scenario 0-6D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Impervious Chain Shirt, Bloodroot Poison, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Meteor Hammer +3, Blessing of the Quartermaster, Crossbow of Retribution, Splashbolt Crossbow, Archie (Archer), Staff of Minor Healing, Blessing of the Quartermaster (2), Blue Star, Good Omen, Blessing of Cayden Cailean
    Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine),
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Closed the Rigging
    Use Jirelles Abadar to bless


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Recharge Winged Serpent for Jirelle

    ========================
    Reiko starts her turn.
    Hour: Blessing of Norgorber
    Location: Rigging
    Location Power:You may recharge a card to evade your encounter.

  • When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
  • At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
  • The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.

    Ring of regen: Chain Vortex recharged.

    Hull Damage:

    SS
    Barrier 1
    Traits:
    Obstacle
    Aquatic
    Veteran
    To Defeat:
    Intelligence
    Craft 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

    With not Poison cards, I'm going to evade this and examine the location

    Random Card: 1d9 ⇒ 9

    Blessing of Cayden Cailean:

    SS
    Blessing B
    Traits:
    Divine
    Cayden Cailean
    To Acquire:
    Strength
    Constitution 7
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any non-combat Strength or Constitution check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Discard Gung Ho to explore it

    Divine 5: 1d4 + 1d4 ⇒ (2) + (4) = 6

    Roll Details:

    Divine - 1d4
    Blessed - 1d4

    Recharge Quartermaster to bless

    Discard Cayden to explore again
    Random Card: 1d8 ⇒ 3

    Constrictor Snake:

    SS
    Monster B
    Traits:
    Animal
    Elite
    To Defeat:
    Combat 11
    If the check to defeat has the Cold trait, add 1d6 to it.
    If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of the location deck, if it came from one.
    Unless you make it angry, a constrictor snake will leave you alone_ Don't make it angry_

    Combat 11: 1d10 + 7 + 1d4 + 2 ⇒ (8) + 7 + (2) + 2 = 19

    Roll Details:

    Combat(Stealth) - 1d10+7
    Venomous Dagger - 1d4+2

    Ring of regen: Gung Ho (Sable Company Marine) recharged.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Dagger, Venomous Fighting Fan +1, Ring of Regeneration, Draught of Doom, Tears of Death,

    Displayed:
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Rigging
    Hero Points: 4
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Impervious Chain Shirt, Blue Star, Bloodroot Poison, Good Omen, Staff of Minor Healing, Blessing of Cayden Cailean, Meteor Hammer +3, Splashbolt Crossbow, Archie (Archer), Muatagoci (Skoan-quah Boneslayer), Blessing of the Pallid Princess, Crossbow of Retribution, Blessing of the Quartermaster, Blessing of the Quartermaster (2)
    Recharged: The Winged Serpent, Chain Vortex, Gung Ho (Sable Company Marine),
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Acquired Card 9 of the Rigging
    Banished Card 3 of the Rigging


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Rigging
    Location Power:You may recharge a card to evade your encounter.

  • When your ship is dealt Structural damage, first apply any powers on cards in play that reduce or increase that damage, then characters may play cards or use powers that affect Structural damage. The party must then collectively discard a number of cards equal to the damage dealt.
  • At the start of each character’s turn, the party must collectively discard a number of cards equal to the number of unoccupied locations.
  • The difficulty of checks to close locations is decreased by the number of cards in the blessings discard pile. To win the scenario, close all locations.

    Start of turn all locations are occupied

    Shackles Pirate:

    SS
    Monster B
    Traits:
    Human
    Pirate
    Veteran
    To Defeat:
    Combat 9
    The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
    If the check to defeat has the Swashbuckling trait, add 1d4 to it.

    Combat 15(9+6): 1d10 + 7 + 2d6 ⇒ (3) + 7 + (3, 3) = 16

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Chain Vortex - 2d6

    It seems we actually don't want to move too fast in this scenario, so I'll just stop there.

    So End of turn, I have nothing in my discards because Chain Vortex is in recovery, so nothing to heal with the Ring, then Chain Vortex gets discarded during recovery because I'm a Ninja..

    They say you can never teach an old dog new tricks, but you CAN teach an old Ninja new tricks. While we in our down time, I was able to visit my Grandmaster and pick up a little spell called Chain Vortex. This Pirate over here seems to be the perfect training specimen.

    Not quite what I was hoping for, but there is still time to perfect my craft...

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Dagger, Ring of Regeneration, Gung Ho (Sable Company Marine), The Winged Serpent, Blessing of the Quartermaster,

    Displayed:
    Deck: 15 Discard: 1 Buried: 0
    Current Location: Rigging
    Hero Points: 4
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Venomous Fighting Fan +1, Draught of Doom, Tears of Death, Crossbow of Retribution, Staff of Minor Healing, Blue Star, Blessing of the Quartermaster (2), Good Omen, Splashbolt Crossbow, Bloodroot Poison, Impervious Chain Shirt, Muatagoci (Skoan-quah Boneslayer), Archie (Archer), Blessing of the Pallid Princess, Meteor Hammer +3
    Recharged:
    Discard Pile: Chain Vortex,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top card of Rigging


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Per Discord, start at Rigging

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Dagger, Chain Vortex, Ring of Regeneration, The Winged Serpent, Blessing of the Quartermaster,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Rigging
    Hero Points: 4
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Hammer +3, Impervious Chain Shirt, Blue Star, Bloodroot Poison, Blessing of the Quartermaster (2), Good Omen, Splashbolt Crossbow, Archie (Archer), Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), Crossbow of Retribution, Draught of Doom, Staff of Minor Healing, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Tears of Death
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Hero Point
    Saved - 4 Remaining

    Upgrades
    Weapon 3: 1d1000 ⇒ 120 - Venomous Dagger


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Fort Hazard
    Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.

  • the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2

    Ring of regen: Blessing of the Gods recharged.
    Move to Lucrehold

    Sweetlips and Scurvy:

    SS
    Villain 6
    Type: Monster
    Traits:
    Human
    Bard
    Pirate
    Animal
    To Defeat:
    Stealth
    Arcane
    Wisdom
    Diplomacy 20
    If undefeated, Sweetlips and Scurvy does not deal damage; instead, banish a random card from your discard pile. Then add a random monster to a random open location deck.

    Stealth 20: 1d10 + 7 + 1d6 + 14 ⇒ (3) + 7 + (5) + 14 = 29

    Roll Details:

    Stealth - 1d10+7
    Potion of Heroism - 1d6
    Oloch's Aid - 14

    "There you are my dear." As Oloch says a quick prayer to his god, I quietly find a path around good ole Sweetlips and throw them off our scent. Home free at last!

    We Win!


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Torture Pit
    Location Power:When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.

  • the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2

    Ring of regen: Splashbolt Crossbow recharged.

    Move back to the Fort
    I'll display Bloodroot Poison now since I can't sneak attack anymore

    Shackles Pirate:

    SS
    Monster B
    Traits:
    Human
    Pirate
    Veteran
    To Defeat:
    Combat 9
    The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
    If the check to defeat has the Swashbuckling trait, add 1d4 to it.

    Combat 15(9+6): 1d10 + 7 + 1d10 + 2 + 1d8 ⇒ (4) + 7 + (5) + 2 + (8) = 26

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Crossbow of Retribution - 1d10+2
    Bloodroot Poison - 1d8

    Reload Bloodroot Poison

    Ring of regen: Archie (Archer) recharged.

    That dang Sweetlips is really becoming a problem. We need to take care of them ASAP. With that in mind, I head back to meet up with Oloch at the fort. On the way over, I take out one of Sweetlips thugs for good measure.

    "

    Reiko wrote:

    Hand: Crossbow of Retribution, Good Omen, Ring of Regeneration, Blessing of the Pallid Princess, Blessing of the Gods,

    Displayed: Bloodroot Poison,
    Deck: 17 Discard: 0 Buried: 1
    Current Location: Fort Hazard
    Hero Points: 3
    Used: 1
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Quartermaster, Draught of Doom, Tears of Death, Impervious Chain Shirt, Staff of Minor Healing, Blessing of the Quartermaster (2), Blue Star, Chain Vortex, Returning Throwing Axe, Lady Cerise Bloodmourn, Muatagoci (Skoan-quah Boneslayer), The Winged Serpent, Meteor Hammer +3, Shuriken +1, Gung Ho (Sable Company Marine)
    Recharged: Splashbolt Crossbow, Archie (Archer),
    Discard Pile:
    Buried Pile: Venomous Fighting Fan +1,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of the Fort


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Fort Hazard
    Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.

  • the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2

    Ring of regen: The Winged Serpent recharged.

    Start of Turn evade Draugr Captain and examine - Sweetlips and Scurvy (VILLAIN!)

    I'll go ahead and move to the Torture Pit. The SoT sucks, but at last I can guard it whereas Oloch would have a hard time

    Sphere of Fire:

    SS
    Spell 1
    Traits:
    Magic
    Arcane
    Divine
    Attack
    Fire
    Elite
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 7
    Display this card. While displayed, for your combat check, you may use your Arcane or Divine skill + 1d6; you may additionally discard this card to add another 1d6. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 9 check. If you succeed, recharge this card; if you fail, discard it.

    Auto fail this

    Discard Archie to explore again

    Kerdak Bonefist:

    SS
    Villain 6
    Type: Monster
    Traits:
    Human
    Captain
    Pirate
    To Defeat:
    Combat 40
    THEN Combat 40
    If your check to defeat has the Ranged trait, the difficulty of the check to defeat is increased by 10.
    Before a character plays a card that has the Pirate or Swashbuckling trait in a check to defeat Kerdak Bonefist, that character must first recharge a card.
    Damage dealt by Kerdak Bonefist is dealt to all characters.

    Combat 40: 1d10 + 7 + 1d10 + 3 + 1d6 + 2d8 + 1d4 + 1d10 ⇒ (4) + 7 + (2) + 3 + (2) + (6, 3) + (3) + (6) = 36

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Meteor Hammer +3 - 1d10+3
    Discard - 1d6
    Flame Cannon - 2d8
    Archie (Archer) - 1d4
    Blessed - 1d10

    Meteor Hammer uses Acro, so avoids the Ranged difficulty
    Use Cogsnaps Flame Cannon
    Use Olochs Urgathoa's Gluttony

    Knew it would be close, so Hero point that

    Combat 40: 1d10 + 7 + 1d10 + 3 + 1d6 + 2d8 + 1d4 + 1d10 ⇒ (9) + 7 + (3) + 3 + (5) + (3, 3) + (4) + (5) = 42
    That's better

    Meteor Hammer lets me use this result for both checks so he is defeated

    Attempt to close. Still the same exploration, so Archie still adds d4

    Acrobatics 11: 1d10 + 7 + 1d4 ⇒ (4) + 7 + (1) = 12

    Roll Details:

    Acrobatics - 1d10+7
    Archie (Archer) - 1d4

    On Closing, bury Venomous Fighting fan

    Ring of regen: Meteor Hammer +3 recharged.

    Drew Staff of Minor Healing, so use it at the start of Jirelles turn
    Reiko is healed for 1: (Lady Cerise Bloodmourn). Deck shuffled.

    Realizing that Oloch might have some troubles navigating the Torture Pits, I decide to brave it and head over there. As I get there, I quickly pick up the trail of the notorious Kerdak Bonefist. With no time to waste, I set Archie up to provide the perfect ambush. Knowing of Kerdak's ability to dodge out of the way of arrows, I sneak up behind him with hammer in hand. Hopefully, they'll be too distracted to avoid Archies arrows. Not wanting to take any chances, I call out to Cogsnap to fire his flame cannon as well.

    The fight doesn't go quite as well as hoped, but luckily, I am finally able to defeat the dread pirate and take care of these accursed pits once and for all.

    "

    Reiko wrote:

    Hand: Crossbow of Retribution, Good Omen, Ring of Regeneration, Bloodroot Poison, Blessing of the Pallid Princess,

    Displayed:
    Deck: 16 Discard: 2 Buried: 1
    Current Location: Torture Pit
    Hero Points: 3
    Used: 1
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Quartermaster (2), Chain Vortex, Tears of Death, Blessing of the Gods, The Winged Serpent, Staff of Minor Healing, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Shuriken +1, Impervious Chain Shirt, Blessing of the Quartermaster, Lady Cerise Bloodmourn, Draught of Doom, Returning Throwing Axe, Meteor Hammer +3, Blue Star
    Recharged:
    Discard Pile: Splashbolt Crossbow, Archie (Archer),
    Buried Pile: Venomous Fighting Fan +1,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Found the Villain!
    Closed Torture Pits
    Used Cogsnaps Flame Cannon
    Use Olochs Urgathoa's Gluttony


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Discard Splashbolt Crossbow for Cogsnap

    ========================
    Reiko starts her turn.
    Hour: Blessing of Norgorber
    Location: Fort Hazard
    Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.
    Scenario Powers:

    Ring of regen: Returning Throwing Axe recharged.
    Start of turn evade - Draugr Captain and examine location

    Lady Cerise Bloodmourn:

    SS
    Ally 4
    Traits:
    Human
    Aristocrat
    Captain
    Pirate
    To Acquire:
    Intelligence
    Knowledge 8
    THEN Charisma
    Diplomacy 11
    Bury this card and recharge another card to succeed at your check to close a location.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Charisma 11: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

    Roll Details:

    Charisma - 1d8+3
    Oloch's Aid - 4

    Discard Lady to explore again

    Tiger Shark:

    SS
    Monster 1
    Traits:
    Animal
    Aquatic
    Elite
    To Defeat:
    Combat 11
    The Tiger Shark may not be evaded.

    Combat 11: 1d10 + 6 + 1d10 + 2 + 1d8 + 3 + 2 ⇒ (7) + 6 + (8) + 2 + (8) + 3 + 2 = 36

    Roll Details:

    Combat(Ranged) - 1d10+6
    Crossbow of Retribution - 1d10+2
    Sneak Attack - 1d8+3
    Scenario Power - 2

    Ring of regen: Blessing of the Gods recharged.

    After a really hard time convincing Lady Cerise that I wasn't actually there to kill her, she offer a nice meal of Tiger Shark. The only catch is, I have to be the one to actually catch it.

    Bow fishing anyone?

    "

    Reiko wrote:

    Hand: Venomous Fighting Fan +1, Crossbow of Retribution, Meteor Hammer +3, Ring of Regeneration, Bloodroot Poison, Archie (Archer),

    Displayed:
    Deck: 15 Discard: 3 Buried: 0
    Current Location: Fort Hazard
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Staff of Minor Healing, Blue Star, Blessing of the Quartermaster (2), Draught of Doom, Good Omen, Shuriken +1, Chain Vortex, Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Tears of Death, Blessing of the Pallid Princess
    Recharged: Returning Throwing Axe, Blessing of the Gods,
    Discard Pile: The Winged Serpent, Splashbolt Crossbow, Lady Cerise Bloodmourn,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Acquired Card 1 of the Fort
    Banished Card 3 of the Fort
    Used 2 of Olochs weaons


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Hshurha
    Location: Fort Hazard
    Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.
    Scenario Powers:

    Start of turn, Evade Draugr Captain and examine. - Hull Damage

    Hull Damage:

    SS
    Barrier 1
    Traits:
    Obstacle
    Aquatic
    Veteran
    To Defeat:
    Intelligence
    Craft 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

    Intelligence 12(6+6): 1d6 + 1d8 + 3 + 1d6 ⇒ (2) + (5) + 3 + (3) = 13

    Roll Details:

    Intelligence - 1d6
    Sneak Attack - 1d8+3
    Blessed - 1d6

    Discard Winged Serpent to bless

    Draw new Blessing - Gods. Discard Returning Throwing Axe.
    Discard Gods to explore again

    ACTUAL VILLAIN

    Sweetlips and Scurvy:

    SS
    Villain 6
    Type: Monster
    Traits:
    Human
    Bard
    Pirate
    Animal
    To Defeat:
    Stealth
    Arcane
    Wisdom
    Diplomacy 20
    If undefeated, Sweetlips and Scurvy does not deal damage; instead, banish a random card from your discard pile. Then add a random monster to a random open location deck.
    "We'll play a mournful dirge when you dance your last jig hanging from the yardarm_ Right, Scurvy?" -- Sweetlips

    Go ahead and evade the villain, we're not quite ready yet. Examine top of location

    Random Card: 1d7 + 1 ⇒ (6) + 1 = 7 -> Lady Cerise Bloodmourn

    As I continue to sneak around the fort, I find a group of pirates trying to setup a trap for our ship. Quickly analyzing the situation, I remove the central piece to the whole mechanism as it collapsed to the ground. As the pirates run around trying to figure out what happen, I slink back into the shadows.

    As I round the corner, I get a sudden chill come over me as I sense the presence of Sweetlips and Scurvy. Not quite ready for the fight, I dip into a nearby hut only to come face to face with Lady Cerise.

    "

    Reiko wrote:

    Hand: Venomous Fighting Fan +1, Crossbow of Retribution, Splashbolt Crossbow, Ring of Regeneration, Bloodroot Poison, Archie (Archer),

    Displayed:
    Deck: 14 Discard: 3 Buried: 0
    Current Location: Fort Hazard
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Blessing of the Quartermaster (2), Chain Vortex, Draught of Doom, Blessing of the Quartermaster, Shuriken +1, Muatagoci (Skoan-quah Boneslayer), Gung Ho (Sable Company Marine), Blessing of the Pallid Princess, Staff of Minor Healing, Meteor Hammer +3, Blue Star, Tears of Death, Impervious Chain Shirt
    Recharged:
    Discard Pile: The Winged Serpent, Returning Throwing Axe, Blessing of the Gods,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of the Fort
    Location is shuffled, and Card 7 is on top.


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Hshurha
    Location: Fort Hazard
    Location Power:At the start of your turn, each character at this location must summon and encounter the henchman Draugr Captain.
    Scenario Powers:

    Start of Turn - Evade Draugr Captain. Examine top of deck - Scalawag.

    Scalawag:

    SS
    Monster 2
    Traits:
    Human
    Pirate
    Elite
    To Defeat:
    Combat 13
    Before you act, display a random ally, if you have any. If defeated, and the check to defeat had the Swashbuckling trait, return the displayed ally to your hand; otherwise, bury it.

    Combat 13: 1d10 + 6 + 1d10 + 2 + 1d6 + 1d8 + 3 + 1 ⇒ (9) + 6 + (8) + 2 + (1) + (7) + 3 + 1 = 37

    Roll Details:

    Combat(Ranged) - 1d10+6
    Crossbow of Retribution - 1d10+2
    Crossbow of Retribution(Human) - 1d6
    Sneak Attack - 1d8+3
    Banner of the Ancient Kings - 1

    Discard Pallid Princess to explore

    Sharpshooter's Blade:

    SS
    Weapon 3
    Traits:
    Knife
    Melee
    Piercing
    Magic
    Elite
    To Acquire:
    Strength
    Melee 8
    For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1.
    When playing another weapon, if it has the Firearm trait, you may reveal this card to add 1d4 and the Magic trait to the combat check.

    Autofail this

    Use Staff of Minor Healing to heal Pallid Princess

    As I sneak through the Fort, I spy a Scalawag starting to snoop around. I must be slipping up. With no hesitation, I use my new bow to easily dispatch of the snoop.

    "

    Reiko wrote:

    Hand: Venomous Fighting Fan +1, Crossbow of Retribution, Splashbolt Crossbow, Returning Throwing Axe, Bloodroot Poison, The Winged Serpent,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Fort Hazard
    Hero Points: 4
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
    Other: Paizo reroll used for scenario 0-6D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Minor Healing, Blue Star, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster, Gung Ho (Sable Company Marine), Chain Vortex, Draught of Doom, Archie (Archer), Blessing of the Pallid Princess, Blessing of the Quartermaster (2), Good Omen, Meteor Hammer +3, Shuriken +1, Ring of Regeneration, Tears of Death, Impervious Chain Shirt
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banish top 2 cards of the Fort.


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    So the Draugr Captain thinks he's a big shot in the fort does he? Well, we will see about that.

    Start in Fort Hazard.

    "

    Reiko wrote:

    Hand: Venomous Fighting Fan +1, Crossbow of Retribution, Staff of Minor Healing, Bloodroot Poison, The Winged Serpent, Blessing of the Pallid Princess,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Fort Hazard
    Hero Points: 4
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Archie (Archer), Chain Vortex, Blessing of the Quartermaster, Meteor Hammer +3, Gung Ho (Sable Company Marine), Blessing of the Quartermaster (2), Returning Throwing Axe, Ring of Regeneration, Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Splashbolt Crossbow, Shuriken +1, Good Omen, Blue Star, Tears of Death, Draught of Doom
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Hero Point:
    Power Feat: Hand Size 6

    Upgrades
    No Upgrades

    Loot
    I'll take that Crossbow of Retribution


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Discard Winged Serpent
    Bury Venemous Fighting Fan
    Recharge Tears of Death

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Ruined Amphitheater
    Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
    Scenario Powers:

  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Ring of regen: The Winged Serpent recharged.

    Move to Ghol-Gan Ruins

    Looks like the board didn't get updated after Olochs turn, so we're on Card 3

    Mugslup:

    None
    Villain 6
    Type: Monster
    Traits:
    Giant
    Oracle
    To Defeat:
    Combat 30
    THEN Combat 30
    Before you act, each character at your location examines the top 2 cards of her deck, then recharges one and buries the other.
    Damage dealt by Mugslup is dealt to each character at your location.

    Combat 39(30+3+6): 1d10 + 7 + 1d10 + 3 + 1d6 + 1d8 + 1d10 + 4 + 1 ⇒ (4) + 7 + (1) + 3 + (4) + (1) + (7) + 4 + 1 = 32

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Meteor Hammer +3 - 1d10+3
    Discard - 1d6
    Bloodroot Poison - 1d8
    Blessed - 1d10
    Oloch's Aid - 4
    Banner of the Ancient Kings - 1

    Reroll a d10
    Combat 39(30+3+6)): 4 + 7 + 1d10 + 3 + 4 + 1 + 7 + 4 + 1 ⇒ 4 + 7 + (1) + 3 + 4 + 1 + 7 + 4 + 1 = 32

    Hero Point that mess - 4 Remaining

    Combat 39(30+3+6): 1d10 + 7 + 1d10 + 3 + 1d6 + 1d8 + 1d10 + 4 ⇒ (10) + 7 + (8) + 3 + (3) + (8) + (7) + 4 = 50

    Meteor Hammer lets me use this result for all checks, so Villain is defeated.

    As Cogsnap chases the villain from the Amphitheater, I quietly track it back to the Ruins. With Oloch on duty to Swab the decks, it's left to me to track down the giant.

    Luckily, giants leave very big footprints and the oracle proves quite easy to track down. Unfortunatey, with a Half Orc singing while swabbing the decks, the giant is alerted to my presence and my backstab fails. Though my Meteor Hammer proves more then enough to finally take care of the menace.

    We Win


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Evade the Buccaneer, so I get to examine the top of the location
    Card 1 - Albatross Soup

    ========================
    Reiko starts her turn.
    Hour: Blessing of Norgorber
    Location: Ruined Amphitheater
    Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
    Scenario Powers:

  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of Turn auto pass the Stealth check

    Albatross Soup:

    SS
    Barrier 5
    Traits:
    Task
    To Defeat:
    Constitution
    Fortitude 15
    Banish an ally to evade and banish this barrier.
    Before the encounter, bury the top card of your deck.
    If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    Bury Blue Star for BYA

    Constitution 15: 1d6 + 1d8 + 3 + 1d6 + 1d6 ⇒ (5) + (3) + 3 + (3) + (2) = 16

    Roll Details:

    Constitution - 1d6
    Sneak Attack - 1d8+3
    Double Blessed - 1d6+1d6

    Recharge Blessing of the Pallid Princess to double bless because I invoke Poison

    Defeating a barrier lets me grab a new blessing - BoErastil. Discard it

    Ring of regen: Blessing of Erastil recharged.

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Draught of Doom, Ring of Regeneration, The Winged Serpent, Blessing of the Quartermaster (2),

    Displayed: Impervious Chain Shirt, Bloodroot Poison,
    Deck: 17 Discard: 0 Buried: 1
    Current Location: Ruined Amphitheater
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • Quartermaster recharges for all non-combat checks
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Splashbolt Crossbow, Archie (Archer), Blessing of the Quartermaster, Shuriken +1, Returning Throwing Axe, Tears of Death, Gung Ho (Sable Company Marine), Good Omen, Venomous Fighting Fan +1, Galvanic Chakram +1, Muatagoci (Skoan-quah Boneslayer), Chain Vortex, Staff of Minor Healing
    Recharged: Magic Chain Shirt, Blessing of the Gods, Blessing of the Pallid Princess, Blessing of Erastil,
    Discard Pile:
    Buried Pile: Blue Star,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of Amphitheater


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Asmodeus
    Location: Ruined Amphitheater
    Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
    Scenario Powers:

  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Auto pass the SoT check

    Becalmed:

    SS
    Barrier 2
    Traits:
    Task
    Aquatic
    Weather
    To Defeat:
    Wisdom
    Survival 8
    If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.

    Wisdom 8: 1d6 + 1d8 + 3 ⇒ (6) + (3) + 3 = 12

    Roll Details:

    Wisdom - 1d6
    Sneak Attack - 1d8+3

    Defeating a barrier allows me to draw a Blessing, immediatly discard it

    The calm in the air almost takes me out of the moment, but knowing we still have work to do keeps me going.

    Ring of regen: Blessing of the Gods recharged.

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Draught of Doom, Ring of Regeneration, The Winged Serpent, Blessing of the Pallid Princess,

    Displayed: Impervious Chain Shirt, Bloodroot Poison,
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Ruined Amphitheater
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Returning Throwing Axe, Gung Ho (Sable Company Marine), Archie (Archer), Shuriken +1, Blessing of the Quartermaster, Splashbolt Crossbow, Galvanic Chakram +1, Chain Vortex, Blessing of the Quartermaster (2), Muatagoci (Skoan-quah Boneslayer), Staff of Minor Healing, Tears of Death, Venomous Fighting Fan +1, Blue Star
    Recharged: Magic Chain Shirt, Blessing of the Gods,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top card of Amphitheater


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Geryon
    Location: Ruined Amphitheater
    Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
    Scenario Powers:

  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Cannot fail SoT

    Wall of Fire:

    SS
    Spell 3
    Traits:
    Magic
    Arcane
    Divine
    Attack
    Fire
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 11
    Display this card on your turn. While displayed, for your combat check, you may use your Arcane or Divine skill + 2d6, or 2d10 if the bane has the undead trait. Any other character at this location who encounters a monster adds 2d4 and the Fire trait to her combat check. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

    Auto Fail this

    Not wishing to alert the nearby Gholdako, I continue to move silently through the Amphitheater.

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Draught of Doom, Ring of Regeneration, The Winged Serpent, Blessing of the Pallid Princess,

    Displayed: Impervious Chain Shirt, Bloodroot Poison,
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Ruined Amphitheater
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Quartermaster, Galvanic Chakram +1, Chain Vortex, Good Omen, Staff of Minor Healing, Gung Ho (Sable Company Marine), Shuriken +1, Returning Throwing Axe, Venomous Fighting Fan +1, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Blessing of the Quartermaster (2), Blue Star, Archie (Archer), Tears of Death
    Recharged: Magic Chain Shirt,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top card of the Amphitheater


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Achaekek
    Location: Ruined Amphitheater
    Location Power:At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
    Scenario Powers:

  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of turn: Stealth 8 is an auto. d10+7

    Magic Chain Shirt:

    SS
    Armor B
    Traits:
    Light Armor
    Magic
    Swashbuckling
    Elite
    To Acquire:
    Constitution
    Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Constitution 5: 1d6 ⇒ 6

    Roll Details:

    Constitution - 1d6

    Recharge Chain Shirt at end of turn

    Drew Bloodroot Poison, go ahead and display it

    As I rummage through the remains of the old amphitheater, I find a rather unwieldy chain shirt.

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Draught of Doom, The Winged Serpent, Blessing of the Pallid Princess,

    Displayed: Impervious Chain Shirt, Bloodroot Poison,
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Ruined Amphitheater
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Chain Vortex, Returning Throwing Axe, Ring of Regeneration, Blessing of the Quartermaster (2), Archie (Archer), Venomous Fighting Fan +1, Staff of Minor Healing, Blessing of the Quartermaster, Tears of Death, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Galvanic Chakram +1, Shuriken +1, Blue Star, Muatagoci (Skoan-quah Boneslayer)
    Recharged: Magic Chain Shirt,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Acquired Card 1 of the Amphitheater


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Start at Amphitheater

    "

    Reiko wrote:

    Hand: Meteor Hammer +3, Impervious Chain Shirt, Draught of Doom, The Winged Serpent, Blessing of the Pallid Princess,

    Displayed:
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Ruined Amphitheater
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Galvanic Chakram +1, Returning Throwing Axe, Staff of Minor Healing, Good Omen, Blue Star, Splashbolt Crossbow, Shuriken +1, Archie (Archer), Chain Vortex, Bloodroot Poison, Ring of Regeneration, Muatagoci (Skoan-quah Boneslayer), Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), Blessing of the Quartermaster (2), Tears of Death, Blessing of the Quartermaster
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Hero Point
    Card Feat: Spell (Add Chain Vortex)

    Upgrade
    Item 6: 1d1000 ⇒ 367


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Reiko is healed for 4: (Blessing of Milani, Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber). Deck shuffled.
    Thanks Cogsnap!

    ========================
    Reiko starts her turn.
    Hour: Blessing of Achaekek
    Location: Fringes of the Eye
    Location Power:The difficulty of checks to defeat barriers is increased by 3.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Ring of regen: Returning Throwing Axe recharged.

    Move to Raker Shoals

    Random Ship: 1d10 ⇒ 5
    Dowager Queen

    DOWAGER QUEEN:

    CLASS 3
    CHECK TO DEFEAT
    WISDOM
    SURVIVAL
    8
    OR
    CHARISMA
    DIPLOMACY
    10
    WHEN ENCOUNTERING THIS SHIP
    You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

    WHEN COMMANDING THIS SHIP
    You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.

    Survival 9(8+1): 1d4 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14

    Roll Details:

    Survival - 1d4
    Muatagoci (Skoan-quah Boneslayer) - 1d6
    Oloch's Aid - 8

    Use all of Olochs aid

    Plunder: 1d6 ⇒ 6
    Choose Item - Pearl of Magic (Item 6)

    Discard 4 cards to close the location

    Just one ship left! Off to the Raker Shaols we go! Muatagoci is the first to see the ship and we thanks to his early warning and Olochs deity, we easily dispatch of the last of the ships.

    - WE WIN


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Fringes of the Eye
    Location Power:The difficulty of checks to defeat barriers is increased by 3.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Ring of regen: Blessing of Kelizandri recharged.

    Move to Lonely Island

    Falchion +3:

    SS
    Weapon 6
    Traits:
    Sword
    Melee
    Slashing
    2-Handed
    Magic
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If any d4 rolled on this check is a 4, count it as a 5.

    This is a weapon 6 I can't get, so I'll go ahead and evade it so someone else can have a better shot at it.

    Examine: 1d4 ⇒ 3
    Card 3 - Alkali Flask is on top

    Ring of regen: Blessing of Achaekek recharged.

    "

    Reiko wrote:

    Hand: Shuriken +1, Blue Star, Ring of Regeneration, Tears of Death, Muatagoci (Skoan-quah Boneslayer), Archie (Archer),

    Displayed:
    Deck: 16 Discard: 5 Buried: 0
    Current Location: Fringes of the Eye
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen, Venomous Fighting Fan +1, Gung Ho (Sable Company Marine), The Winged Serpent, Impervious Chain Shirt, Splashbolt Crossbow, Galvanic Chakram +1, Blessing of the Quartermaster (2), Bloodroot Poison, Meteor Hammer +3, Staff of Minor Healing
    Recharged: Blessing of the Quartermaster, Embalming Fluid, Blessing of the Pallid Princess, Blessing of Kelizandri, Blessing of Achaekek,
    Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber, Returning Throwing Axe, Blessing of Milani,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Shuffled Lonely Island
    Card 3 is on top - examined


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Lonely Island
    Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Start of turn take 1 Structure Damage - Discard Winged Serpent

    Ring of regen: Embalming Fluid recharged.

    Move to Fringes of the Eye

    Lookout Duty:

    SS Barrier B
    Traits: Task Veteran
    To Defeat: Wisdom Perception 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it. If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    Wisdom 15(6+6+3): 1d6 + 1d8 + 3 + 1d6 + 1d6 ⇒ (5) + (7) + 3 + (1) + (6) = 22

    Roll Details:

    Wisdom - 1d6
    Sneak Attack - 1d8+3
    Double Blessed - 1d6+1d6

    Recharge Pallid Princess to double bless my Poison check

    For defeating a barrier grab - Blessing of Kelizandri, but discard it

    Lookout lets me examine - Blessing of the Gods

    Ring of regen: The Winged Serpent recharged.

    "JIRELLE!!!" I stare in frustration at the Captain.

    Another hour, another sandbar I'm forced to go help deal with. The Captain of all people should know how to avoid sandbars, but alas. More shovel and more sand.

    Join the Society they said! See the world they said!

    So far, all I seem to be doing is digging out of sandbars.

    Not wanting to deal with anymore surprises, I decide to take over lookout duty for the next shift.

    "

    Reiko wrote:

    Hand: Shuriken +1, Blue Star, Ring of Regeneration, Tears of Death, Muatagoci (Skoan-quah Boneslayer), Blessing of Milani,

    Displayed:
    Deck: 15 Discard: 6 Buried: 0
    Current Location: Fringes of the Eye
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • BoMilani - 2 Dice to Wis/Dex
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Galvanic Chakram +1, Gung Ho (Sable Company Marine), Meteor Hammer +3, The Winged Serpent, Splashbolt Crossbow, Impervious Chain Shirt, Blessing of the Quartermaster (2), Bloodroot Poison, Staff of Minor Healing, Venomous Fighting Fan +1, Good Omen, Archie (Archer)
    Recharged: Blessing of the Quartermaster, Embalming Fluid, Blessing of the Pallid Princess,
    Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber, Blessing of Achaekek, Returning Throwing Axe, Blessing of Kelizandri,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Moved to Fringes of the Eye
    Banished Lookout Duty
    Acquired Random Blessing 1
    Examined Card 1 of the Fringes


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Missed the Storm Roll
    Storm: 1d6 ⇒ 6

    Storm Banished


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Discard Norgorber for Cogsnap

    ========================
    Reiko starts her turn.
    Hour: Blessing of Gorum
    Location: Lonely Island
    Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Move back to Lonely Island

    Spiked Log Trap:

    SS
    Barrier 2
    Traits:
    Trap
    Elite
    To Defeat:
    Dexterity
    Disable 8
    OR Wisdom
    Perception 10
    If undefeated, you are dealt 1d4+1 Combat damage, and each other character at your location is dealt 1 Combat damage; then recharge your hand.

    Dexterity 8: 1d10 + 4 + 1d8 + 3 + 1d4 ⇒ (1) + 4 + (3) + 3 + (2) = 13

    Roll Details:

    Dexterity - 1d10+4
    Sneak Attack - 1d8+3
    Location Power - 1d4

    Acquire Blessing of Achaekek - discard Embalming Fluid

    Discard Achaekek to explore again

    Ambush:

    SS
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Perception 9
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, you may explore again.
    If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Acrobatics 15(9+6): 1d10 + 7 + 1d8 + 3 + 1d4 ⇒ (5) + 7 + (1) + 3 + (4) = 20

    Roll Details:

    Acrobatics - 1d10+7
    Sneak Attack - 1d8+3
    Location Power - 1d4

    Acquire BoMilani - discard Returning Throwing Axe
    Explore from Ambush

    Benevolent Buckler:

    SS
    Armor 1
    Traits:
    Shield
    Magic
    To Acquire:
    Constitution
    Fortitude 5
    Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.

    Constitution 5: 1d6 + 1d4 ⇒ (2) + (2) = 4

    Roll Details:

    Constitution - 1d6
    Location Power - 1d4

    After helping Oloch dig out of the Sandbank they got trapped in, I head back to my isolation island. Easily navigating through the log trap, I try to scout the rest of the area trying to avoid the Wanton Wastrel. Apparently the crew of the Wastrel saw me and had come ashore and clumsily setup an ambush. Noticing the ambush, I head back to the shore. Maybe now is the time to take on the ship.

    "

    Reiko wrote:

    Hand: Shuriken +1, Blue Star, Ring of Regeneration, Tears of Death, The Winged Serpent, Blessing of Milani, Blessing of the Pallid Princess,

    Displayed:
    Deck: 13 Discard: 6 Buried: 0
    Current Location: Lonely Island
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • BoMilani - 2 Dice to Wis/Dex
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Minor Healing, Meteor Hammer +3, Good Omen, Splashbolt Crossbow, Venomous Fighting Fan +1, Muatagoci (Skoan-quah Boneslayer), Gung Ho (Sable Company Marine), Archie (Archer), Impervious Chain Shirt, Bloodroot Poison, Galvanic Chakram +1, Blessing of the Quartermaster (2)
    Recharged: Blessing of the Quartermaster,
    Discard Pile: Icy Boarding Pike +1, Keen Rapier +3, Blessing of Norgorber, Embalming Fluid, Blessing of Achaekek, Returning Throwing Axe,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top 3 cards of Lonely Island
    Acquired top 2 Random Blessings


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Lonely Island
    Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Henchman 4

    Ship: 1d13 ⇒ 12

    WANTON WASTREL:

    CLASS 5
    CHECK TO DEFEAT
    WISDOM
    SURVIVAL
    10
    OR
    CHARISMA
    DIPLOMACY
    12
    WHEN ENCOUNTERING THIS SHIP
    Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.

    WHEN COMMANDING THIS SHIP
    You may discard any number of cards from the blessings deck to reduce Structural damage dealt to your ship by that number.

    I can't close the location yet, so lets just evade this and examine

    Random: 1d9 ⇒ 4

    Top Card -Spiked Log Trap

    With the weapons stowed away, I notice the Chellish warships on the horizon. A slight grin comes across my face as I recognize the crew of the ship as being ones that are easily bribeable.

    "

    Reiko wrote:

    Hand: Shuriken +1, Returning Throwing Axe, Blue Star, Embalming Fluid, Blessing of Norgorber, Blessing of the Pallid Princess,

    Displayed:
    Deck: 16 Discard: 2 Buried: 0
    Current Location: Lonely Island
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
  • BoNorgorber - adds 2 Dice to Acquire a Boon
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ring of Regeneration, Archie (Archer), Staff of Minor Healing, Tears of Death, Blessing of the Quartermaster (2), Splashbolt Crossbow, Muatagoci (Skoan-quah Boneslayer), Venomous Fighting Fan +1, Galvanic Chakram +1, Bloodroot Poison, The Winged Serpent, Meteor Hammer +3, Impervious Chain Shirt, Good Omen, Gung Ho (Sable Company Marine)
    Recharged: Blessing of the Quartermaster,
    Discard Pile: Icy Boarding Pike +1, Keen Rapier +3,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    WANTON WASTREL is the ship in location, was evaded
    Lonely Island is shuffled, Card 4 is on top.


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Lonely Island
    Location Power:If you are the only character at this location, add 1d4 to checks attempted at this location.
    Scenario Powers:

  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.
  • To win the scenario, close all locations.

    Large Chest:

    SS
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Strength
    Melee 10
    OR Dexterity
    Disable 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

    Dexterity 15(9+6): 1d10 + 4 + 1d8 + 3 + 1d10 + 1d4 ⇒ (4) + 4 + (1) + 3 + (3) + (1) = 16

    Roll Details:

    Dexterity - 1d10+4
    Sneak Attack - 1d8+3
    Blessed - 1d10
    Location Power - 1d4

    Recharge Quartermaster to bless

    New Weapons: 1d4 ⇒ 2 -> Icy Boarding Pike +1, Keen Rapier +3
    For defeating a barrier, grab Blessing of Norgorber and discard boarding Pike

    Discard Rapier when I reset my hand

    The Lonely Isle. A place of peace and tranquility. And apparently very large chests!

    Nobody will mind if I just pick this lock and grab the weapons inside. Digging through the rubbage I fine useless pike and rather exquisite rapier. Carefully closing the lid, I hurry away from the chest as fast as I can.

    "

    Reiko wrote:

    Hand: Shuriken +1, Returning Throwing Axe, Embalming Fluid, Blue Star, Blessing of the Pallid Princess, Blessing of Norgorber,

    Displayed:
    Deck: 16 Discard: 2 Buried: 0
    Current Location: Lonely Island
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Blessing of the Pallid Princess - 2 Dice to Undead/Poison/Fort checks
  • BoNorgorber - adds 2 Dice to Acquire a Boon
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Quartermaster (2), Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, The Winged Serpent, Venomous Fighting Fan +1, Splashbolt Crossbow, Staff of Minor Healing, Bloodroot Poison, Impervious Chain Shirt, Meteor Hammer +3, Gung Ho (Sable Company Marine), Galvanic Chakram +1, Archie (Archer), Tears of Death, Good Omen
    Recharged: Blessing of the Quartermaster,
    Discard Pile: Icy Boarding Pike +1, Keen Rapier +3,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of Lonely Island
    Used Random Blessing 1
    Used Random Weapons 1 and 2


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Ship: 1d19 ⇒ 8 -> Deathknell

    Start at Lonely Island

    "

    Reiko wrote:

    Hand: Shuriken +1, Embalming Fluid, Blue Star, Blessing of the Pallid Princess, Blessing of the Quartermaster,

    Displayed:
    Deck: 18 Discard: 0 Buried: 0
    Current Location: Lonely Island
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Hammer +3, Archie (Archer), Staff of Minor Healing, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Impervious Chain Shirt, Venomous Fighting Fan +1, Bloodroot Poison, Blessing of the Quartermaster (2), Galvanic Chakram +1, Tears of Death, Blessing of Besmara, Splashbolt Crossbow, Good Omen, Ring of Regeneration, Blessing of the Gods, Returning Throwing Axe, The Winged Serpent
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Hero Point
    Skill Feat: Cha

    Upgrades
    Pass


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Acrobatics 14: 1d10 + 7 + 1d8 + 2 ⇒ (10) + 7 + (1) + 2 = 20

    Roll Details:

    Acrobatics - 1d10+7
    Sneak Attack - 1d8+2

    Reveal Blue Star for Sneak Attack

    Bury Armor to prevent damage

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Mancatcher Cove
    Location Power:At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
    Scenario Powers:

    Constitution 6: 1d6 ⇒ 2

    Roll Details:

    Constitution - 1d6

    Bury Venomous Fighting Fan

    Cryptic Runes:

    SS
    Henchman 3
    Type: Barrier
    Traits:
    Cache
    Trap
    Alchemical
    To Defeat:
    Intelligence
    Craft
    Knowledge 10
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
    If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

    Intelligence 10: 1d6 + 1d8 + 2 + 1d6 + 1d6 ⇒ (3) + (7) + 2 + (4) + (3) = 19

    Roll Details:

    Intelligence - 1d6
    Sneak Attack - 1d8+2
    Double Blessed - 1d6+1d6

    Use Jirelles Abadar

    Sea Devil:

    Henchman
    Type: Monster
    Traits: Merfolk Aquatic
    To Defeat: Combat 13
    Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 13: 1d10 + 7 + 1d4 + 1 + 1d4 + 0 + 1d8 + 2 ⇒ (3) + 7 + (1) + 1 + (3) + 0 + (1) + 2 = 18

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Shuriken +1 - 1d4+1
    Shuriken +1 (Poisoned) - 1d4+0
    Sneak Attack - 1d8+2

    Reveal Blue Star for Sneak Attack
    Reveal Blue Star to poison Shuriken

    Constitution 6: 1d6 ⇒ 3

    Roll Details:

    Constitution - 1d6

    WPC - Bury Ring of Regeneration

    "

    Reiko wrote:

    Hand: Shuriken +1, Galvanic Chakram +1, Blue Star, Tears of Death, Staff of Minor Healing, Archie (Archer),

    Displayed:
    Deck: 13 Discard: 0 Buried: 4
    Current Location: Mancatcher Cove
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Hammer +3, Bloodroot Poison, Blessing of the Quartermaster (2), Gung Ho (Sable Company Marine), Blessing of the Gods, Blessing of the Quartermaster, Blessing of Besmara, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Blessing of the Pallid Princess, Returning Throwing Axe, Good Omen
    Recharged: The Winged Serpent,
    Discard Pile:
    Buried Pile: Embalming Fluid, Venomous Fighting Fan +1, Ring of Regeneration, Impervious Chain Shirt,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Closed Mancatcher Cove
    Use Jirelle's Abadar


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Sea Devil:

    Henchman
    Type: Monster
    Traits: Merfolk Aquatic
    To Defeat: Combat 13
    Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 13: 1d10 + 7 + 1d4 + 1 + 1d4 + 0 + 1d8 + 2 ⇒ (3) + 7 + (1) + 1 + (4) + 0 + (2) + 2 = 20

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Shuriken +1 - 1d4+1
    Shuriken +1 (Poisoned) - 1d4+0
    Sneak Attack - 1d8+2

    Reveal Blue Star for Sneak Attack
    Reveal Blue Star to poison Shuriken


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Sivanah
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Regen: 1d3 ⇒ 3
    Ring of regen: Blessing of Besmara recharged.

    I only have 2 turns left, so I'll head to the Luchrehold and evade any henchman that come up since I can't close the location, but want to try to clear cards.

    Brinebones:

    SS
    Villain 6
    Type: Monster
    Traits:
    Undead
    Dragon
    Aquatic
    To Defeat:
    Combat 32
    THEN Combat 32
    Brinebones is immune to the Electricity, Mental, and Poison traits.
    Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.

    Yikes! Well that's a thing. There is no way I can take a double 32 that is immune to Poison, so I will be evading that.

    Evade that and move to Mancatcher Cove

    I head to the Luchrehold hoping to find something of use for our fight against the Dragon. Instead, however, I find THE dragon! Not equipped to deal with the likes of an Undead Dragon, I quickly sneak off to meet up with Cogsnap in the Cove.

    Ring of regen: Bkessing of the Gods recharged.

    Drew Staff of Minor healing - use it
    Reiko is healed for 1: (Tears of Death). Deck shuffled.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Blue Star, Ring of Regeneration, The Winged Serpent,

    Displayed: Impervious Chain Shirt,
    Deck: 16 Discard: 0 Buried: 1
    Current Location: Mancatcher Cove
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Gods, Staff of Minor Healing, Archie (Archer), Meteor Hammer +3, Blessing of the Quartermaster (2), Good Omen, Tears of Death, Muatagoci (Skoan-quah Boneslayer), Blessing of Besmara, Bloodroot Poison, Returning Throwing Axe, Gung Ho (Sable Company Marine), Blessing of the Quartermaster, Splashbolt Crossbow, Blessing of the Pallid Princess, Galvanic Chakram +1
    Recharged:
    Discard Pile:
    Buried Pile: Embalming Fluid,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    OFF-TURN ACTIONS:
    Luchrehold is shuffled
    Move to Mancatcher Cove


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Achaekek
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Cryptic Runes:

    SS
    Henchman 3
    Type: Barrier
    Traits:
    Cache
    Trap
    Alchemical
    To Defeat:
    Intelligence
    Craft
    Knowledge 10
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
    If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

    Intelligence 16(10+6): 1d6 + 1d8 + 2 + 1d6 + 1d6 + 4 ⇒ (5) + (4) + 2 + (5) + (4) + 4 = 24

    Roll Details:

    Intelligence - 1d6
    Sneak Attack - 1d8+2
    Double Blessed - 1d6+1d6
    Oloch's Aid - 4

    Use Jirelles Vaultmaster to double bless
    Use 2 of Olochs Cards
    Reveal Tears of Death for Sneak Attack

    For Defeating a Barrier, draw a new Blessing - BofBesmara and discard a card (Tears of Death)

    Examine top 2 cards - Canopy Creeper; Flaming Longbow +2

    Constitution 11(5+6): 1d6 + 1d8 + 2 + 1d6 ⇒ (1) + (4) + 2 + (4) = 11

    Roll Details:

    Constitution - 1d6
    Sneak Attack - 1d8+2
    Blessed - 1d6

    Recharge Cogsnaps Blackfingers to bless - Sneak Attack adds poison
    Reveal Blue Star for Sneak Attack

    WPC - Shuffle a new Barrier into each other location

    As Gung Ho and I enter in through the side door, we find the runes we're after. The years of neglect have left them hard to read in these ruins, but with some help, I finally piece together enough to grab the piece we need.

    Unfortunately, as I attempt to leave the ruins, I spy a bunch of the buccaneers running off with traps in hand.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Blue Star, Ring of Regeneration, Blessing of Besmara, The Winged Serpent,

    Displayed: Impervious Chain Shirt,
    Deck: 13 Discard: 2 Buried: 1
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    Used: 0
    NOTES:
    Available Support:
  • Winged Serpent Recharges to Bless Distant Checks (Discards for Local)
  • BoBesmara - adds 2 Dice to Swashbucking (1 everything)
    Other: Paizo reroll used for scenario 0-6A?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Hammer +3, Muatagoci (Skoan-quah Boneslayer), Splashbolt Crossbow, Gung Ho (Sable Company Marine), Bloodroot Poison, Blessing of the Quartermaster, Archie (Archer), Good Omen, Staff of Minor Healing, Blessing of the Quartermaster (2), Blessing of the Pallid Princess, Galvanic Chakram +1, Returning Throwing Axe
    Recharged:
    Discard Pile: Blessing of the Gods, Tears of Death,
    Buried Pile: Embalming Fluid,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Defeated Cryptic Rune, so place it in a pile a grab a handout
    Discarded Jirelles BofVaultmaster
    Used 2 of Olochs cards
    Acquired Random Blessing 1
    Closed Ruins
    Recharged Cogsnaps Blackfingers
    Shuffle a barrier into each open location


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Besmara
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Assassination Attempt:

    SS
    Barrier 6
    Traits:
    Skirmish
    To Defeat:
    None
    Each character summons and encounters a Buccaneer henchman. If you defeat your Buccaneer, the barrier is defeated; otherwise, it is undefeated.
    After you act, summon and encounter a Buccaneer henchman.

    Evade this, recharge it. Examine top of location - BotGods

    Discard Gung Ho to explore - Auto Acquire Gods

    Discard Gods to explore

    Ghost:

    SS
    Monster B
    Traits:
    Undead
    Incorporeal
    Ghost
    Elite
    To Defeat:
    Combat 12
    OR Wisdom
    Divine 8
    The Ghost is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Ghost is undefeated.
    This spectral, horrifying figure lides silently through the air, passing through solid bjects as if they didn't exist_

    Combat 18(12+6): 1d10 + 7 + 1d4 + 1 + 1d10 ⇒ (4) + 7 + (4) + 1 + (3) = 19

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Venomous Fighting Fan +1 - 1d4+1
    Blessed - 1d10

    Use Jirelles, Blessing of Geryon

    With a slew of Buccaneers on one side of the ruins, and a nasty symbol on the other, Gung Ho and I continue to try to find a way in. Towards the back, we find what appears to be an entrance guarded by a Ghost. This way looks promising at least.

    Drew Staff of Minor Healing
    Reiko is healed for 1: (Gung Ho (Sable Company Marine)). Deck shuffled.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Tears of Death, Blue Star, The Winged Serpent,

    Displayed: Impervious Chain Shirt,
    Deck: 14 Discard: 1 Buried: 1
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Returning Throwing Axe, Blessing of the Pallid Princess, Ring of Regeneration, Bloodroot Poison, Splashbolt Crossbow, Blessing of the Quartermaster, Meteor Hammer +3, Gung Ho (Sable Company Marine), Archie (Archer), Galvanic Chakram +1, Staff of Minor Healing, Good Omen, Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2)
    Recharged:
    Discard Pile: Blessing of the Gods,
    Buried Pile: Embalming Fluid,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Recharged Card 1 of the Ruins
    Acquired Card 2 of the Ruins
    Banished Card 3 of the Ruins
    Used Jirelles Blessing of Geryon


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Cayden Cailean
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Constitution 6: 1d6 ⇒ 2

    Roll Details:

    Constitution - 1d6

    Bury Embalming Fluid and move back to the Ruins

    Symbol of Insanity:

    SS
    Barrier 4
    Traits:
    Trap
    Magic
    To Defeat:
    Wisdom
    Divine 14
    If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.

    Evade this and recharge it into the location.
    Examine top card - Assassination Attempt. Yuck! I'll be evading this next turn

    After taking a brief detour to help dig the ship out of a sandbar, I head back to the Ruins. This time, however, I notice someone has activated a symbol near one of the entrances. Not really knowing enough about the mystical arts, I decide to look for another way in. As I creep around the side I see a band of Buccaneer up to no good.
    This will never do I think to myself.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Tears of Death, Blue Star, Gung Ho (Sable Company Marine),

    Displayed: Impervious Chain Shirt,
    Deck: 14 Discard: 0 Buried: 1
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Winged Serpent, Archie (Archer), Bloodroot Poison, Blessing of the Quartermaster (2), Ring of Regeneration, Returning Throwing Axe, Good Omen, Galvanic Chakram +1, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Meteor Hammer +3, Staff of Minor Healing, Splashbolt Crossbow
    Recharged: Blessing of the Quartermaster,
    Discard Pile:
    Buried Pile: Embalming Fluid,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Moved to Ghol-Gan Ruins
    Recharged Card 1 into location.
    Examined Card 2


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Blazing Servant:

    SS
    Spell 4
    Traits:
    Magic
    Arcane
    Divine
    Fire
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 12
    Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

    Auto Fail that

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Tears of Death, Embalming Fluid, Blessing of the Quartermaster,

    Displayed: Impervious Chain Shirt,
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Galvanic Chakram +1, Staff of Minor Healing, Archie (Archer), Bloodroot Poison, Blessing of the Quartermaster (2), Blue Star, Gung Ho (Sable Company Marine), Splashbolt Crossbow, Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, Returning Throwing Axe, Blessing of the Pallid Princess, Good Omen, The Winged Serpent, Meteor Hammer +3
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top card of Ruins


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Guard the Ruins

    Constitution 11(5+6): 1d6 + 1d8 + 2 ⇒ (3) + (8) + 2 = 13

    Roll Details:

    Constitution - 1d6
    Sneak Attack - 1d8+2

    Not expecting that!


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Cayden Cailean
    Location: Ghol-Gan Ruins
    Location Power:The difficulty of any check to defeat a bane is increased by the adventure deck number of the current scenario, if any.
    Scenario Powers:

    Scalawag:

    SS
    Monster 2
    Traits:
    Human
    Pirate
    Elite
    To Defeat:
    Combat 13
    Before you act, display a random ally, if you have any. If defeated, and the check to defeat had the Swashbuckling trait, return the displayed ally to your hand; otherwise, bury it.

    Combat 19(13+#): 1d10 + 7 + 1d4 + 1 + 1d4 + 5 + 1d8 + 2 ⇒ (7) + 7 + (2) + 1 + (1) + 5 + (3) + 2 = 28

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Shuriken +1 - 1d4+1
    Shuriken +1 (Poisoned) - 1d4+5
    Sneak Attack - 1d8+2

    Reveal Tears of Death for Sneak Attack
    Reveal Tears of Death to coat Shuriken

    No Allies in hand.

    These Ruins seem like a perfect spot for me to stealth around in. As I start to look around, I spy a wannabe scalawag trying to decipher some ancient texts. not wanting to find out what he's trying to accomplish, I quickly take him out before proceeding on.

    "

    Reiko wrote:

    Hand: Shuriken +1, Venomous Fighting Fan +1, Tears of Death, Embalming Fluid, Blessing of the Quartermaster,

    Displayed: Impervious Chain Shirt,
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-6A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Archie (Archer), Gung Ho (Sable Company Marine), Staff of Minor Healing, Muatagoci (Skoan-quah Boneslayer), Ring of Regeneration, Good Omen, The Winged Serpent, Blessing of the Quartermaster (2), Galvanic Chakram +1, Blessing of the Pallid Princess, Bloodroot Poison, Splashbolt Crossbow, Blue Star, Meteor Hammer +3, Returning Throwing Axe
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top of Ruins


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    Tier up to 6.0

    Hero Point
    Saved - 5 Left

    Upgrade
    None

    Adventure Reward
    Weapon 5 - Grab Meteor Hammer +3


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Cayden Cailean
    Location: Tower
    Location Power:At the end of your turn, yo umay examine the top 2 cards of the blessings deck and put them back in any order.
    Scenario Powers:

  • Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
  • When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

    Fortified Shell Armor:

    SS
    Armor 3
    Traits:
    Heavy Armor
    Magic
    Aquatic
    Elite
    To Acquire:
    ConstitutionFortitude 8
    Reveal this card to reduce Combat damage to you by 2, or to add 2 to your Constitution or Fortitude check.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Auto Fail

    "

    Reiko wrote:

    Hand: Splashbolt Crossbow, Returning Throwing Axe, Galvanic Chakram +1, Blue Star, Ring of Regeneration, Blessing of the Quartermaster (2),

    Displayed: Bloodroot Poison,
    Deck: 14 Discard: 0 Buried: 1
    Current Location: Tower
    Hero Points: 4
    Used: 0
    NOTES:
    Available Support:
  • Splashbolt Crossbow - Discard for 1d6 to combat checks
    Other: Paizo reroll used for scenario 0-5D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Quartermaster, Archie (Archer), Staff of Minor Healing, Good Omen, Blessing of Abadar, Blessing of the Pallid Princess, Shuriken +1, Tears of Death, The Winged Serpent, Gung Ho (Sable Company Marine), Muatagoci (Skoan-quah Boneslayer), Embalming Fluid
    Recharged: Venomous Fighting Fan +1, Returning Starknife,
    Discard Pile:
    Buried Pile: Impervious Chain Shirt,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top of the Tower


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    OFF-TURN ACTIONS:
    Failed Fort: 1d4 ⇒ 2 - Recharged
    Acid Damage: 1d4 ⇒ 3 Bury Armor to reduce

    "

    Reiko wrote:

    Hand: Splashbolt Crossbow, Returning Throwing Axe, Blue Star, Ring of Regeneration,

    Displayed: Bloodroot Poison,
    Deck: 14 Discard: 2 Buried: 1
    Current Location: Tower
    Hero Points: 4
    Used: 0
    NOTES:
    Available Support:
  • Splashbolt Crossbow - Discard for 1d6 to combat checks
    Other: Paizo reroll used for scenario 0-5D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Tears of Death, Galvanic Chakram +1, Archie (Archer), The Winged Serpent, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Staff of Minor Healing, Good Omen, Blessing of the Quartermaster (2)
    Recharged: Shuriken +1, Blessing of Abadar, Embalming Fluid, Venomous Fighting Fan +1, Returning Starknife,
    Discard Pile: Blessing of the Quartermaster, Gung Ho (Sable Company Marine),
    Buried Pile: Impervious Chain Shirt,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "


    STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Hshurha
    Location: Tower
    Location Power:At the end of your turn, yo umay examine the top 2 cards of the blessings deck and put them back in any order.
    Scenario Powers:

  • Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
  • When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

    Ring of regen: Blessing of Abadar recharged.

    Trident +1:

    SS
    Weapon 2
    Traits:
    Polearm
    Melee
    Piercing
    Magic
    Elite
    To Acquire:
    Strength
    Melee 10
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8.

    Auto Fail this

    Ring of regen: Embalming Fluid recharged.

    As I rush to the top of the Tower looking for the Queen I pass an old trident in the fields.

    "

    Reiko wrote:

    Hand: Returning Starknife, Venomous Fighting Fan +1, Splashbolt Crossbow, Returning Throwing Axe, Blue Star, Ring of Regeneration,

    Displayed: Bloodroot Poison, Impervious Chain Shirt,
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Tower
    Hero Points: 4
    Used: 0
    NOTES:
    Available Support:
  • Splashbolt Crossbow - Discard for 1d6 to combat checks
    Other: Paizo reroll used for scenario 0-5D?: N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Tears of Death, The Winged Serpent, Blessing of the Pallid Princess, Muatagoci (Skoan-quah Boneslayer), Archie (Archer), Galvanic Chakram +1, Good Omen, Staff of Minor Healing, Blessing of the Quartermaster (2)
    Recharged: Shuriken +1, Blessing of Abadar, Embalming Fluid,
    Discard Pile: Blessing of the Quartermaster, Gung Ho (Sable Company Marine),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished top of Tower.


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of Gozreh
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Scenario Powers:

  • Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
  • When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

    Move to Tower

    Pirate Captain:

    SS
    Monster B
    Traits:
    Human
    Captain
    Pirate
    Veteran
    To Defeat:
    Combat 12
    Before you act, recharge a card.
    The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check.
    After you act, the Pirate Captain deals 2 Structural damage to your ship.

    Recharge Shuriken +1

    Combat 17(12+5): 1d10 + 7 + 1d4 + 1 + 1d4 + 1d8 + 2 + 1d8 ⇒ (8) + 7 + (3) + 1 + (1) + (5) + 2 + (3) = 30

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Venomous Fighting Fan +1 - 1d4+1
    Returning Starknife (Reload) - 1d4
    Sneak Attack - 1d8+2
    Bloodroot Poison - 1d8

    Reload Bloodroot Poison

    Jirelle prevents 1 Structure. Discard Gung Ho for second Structure damage

    "Pirates Ahead!" I shout a warning as another ship launches an assault on the tower. With Jirelles excellent command of the ship, we avoid too much damage to the ship and tower.

    "

    Reiko wrote:

    Hand: Returning Starknife, Venomous Fighting Fan +1, Splashbolt Crossbow, Blue Star, Ring of Regeneration,

    Displayed: Bloodroot Poison, Impervious Chain Shirt,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Tower
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-5D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Muatagoci (Skoan-quah Boneslayer), Blessing of the Quartermaster (2), Staff of Minor Healing, Blessing of the Pallid Princess, Returning Throwing Axe, Tears of Death, The Winged Serpent, Good Omen, Galvanic Chakram +1, Archie (Archer)
    Recharged: Shuriken +1,
    Discard Pile: Blessing of Abadar, Blessing of the Quartermaster, Embalming Fluid, Gung Ho (Sable Company Marine),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Banished Card 1 of the Tower


  • STR d6 | DEX d10+4 (Acrobatics +3) (Ranged +2) (Stealth +3) | CON d6 | INT d6 | WIS d6 | CHA d8+1 Reiko Deckhandler

    ========================
    Reiko starts her turn.
    Hour: Blessing of the Gods
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Scenario Powers:

  • Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.
  • When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

    Blink Spider:

    SS
    Henchman 4
    Type: Monster
    Traits:
    Aberration
    Spider
    To Defeat:
    Combat 17
    All damage dealt by the Blink Spider is Poison damage.
    Before you act, succeed at a Dexterity, Acrobatics, or Arcane 10 check or the Blink Spider deals 1d4 Poison damage to you.
    If undefeated, discard the top card of your deck and shuffle the Blink Spider into a random open location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA Acrobatics 10: 1d10 + 7 + 1d8 + 2 ⇒ (10) + 7 + (3) + 2 = 22

    Roll Details:

    Acrobatics - 1d10+7
    Sneak Attack - 1d8+2

    Revel Blue Star for Sneak Attack

    Combat 17: 1d10 + 7 + 1d4 + 1 + 1d4 + 1 + 1d8 + 2 ⇒ (4) + 7 + (2) + 1 + (2) + 1 + (2) + 2 = 21

    Roll Details:

    Combat(Acrobatics) - 1d10+7
    Venomous Fighting Fan +1 - 1d4+1
    Returning Starknife - 1d4+1
    Sneak Attack - 1d8+2

    Revel Blue Star for Sneak Attack

    Ranged 10: 1d10 + 6 + 1d8 + 2 ⇒ (4) + 6 + (6) + 2 = 18

    Roll Details:

    Ranged - 1d10+6
    Sneak Attack - 1d8+2

    Revel Blue Star for Sneak Attack

    Great Stone Bridge is closed

    As I recover from the fight with the Shark on the shore, I hear the unmistakable sounds of a Blink Spider. If a flash, I dive out of the way of the web blast from the spider. As it comes into view, I throw my dagger and my starknife which both strike true. AS the spider falls, I climb back onto the bridge confident that the bridge is safe from the Villain.

    Drew Staff of Minor healing. Use it on Jirelles turn

    Reiko is healed for 1: (Muatagoci (Skoan-quah Boneslayer)). Deck shuffled.

    "

    Reiko wrote:

    Hand: Returning Starknife, Shuriken +1, Venomous Fighting Fan +1, Blue Star, Gung Ho (Sable Company Marine),

    Displayed: Bloodroot Poison, Impervious Chain Shirt,
    Deck: 12 Discard: 3 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used for scenario 0-5D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Minor Healing, Returning Throwing Axe, Archie (Archer), Tears of Death, Splashbolt Crossbow, Galvanic Chakram +1, Muatagoci (Skoan-quah Boneslayer), Blessing of the Pallid Princess, Ring of Regeneration, Good Omen, The Winged Serpent, Blessing of the Quartermaster (2)
    Recharged:
    Discard Pile: Blessing of Abadar, Blessing of the Quartermaster, Embalming Fluid,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Acrobatics: Dexterity +3
    - Ranged: Dexterity +2
    - Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3

    Favored Card: Poison or Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon Poison
    POWERS:
    On your combat check (☑ or your Acrobatics or Stealth check)(☑ or your check to defeat a barrier or close or guard your location), if you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 (☑ or your Charisma skill) and the Poison trait.
    You may evade your encounter. (☑ Then you may either examine the top card of your location or move.) ( ☑ If you evaded a non-villain barrier, you may recharge it to its location.)
    ☑ When you defeat a barrier, you may draw a new blessing then discard a card.

    "

    End of Turn Summary
    Closed the Bridge.

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