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Reginald Kretch's page
30 posts. Alias of Kelarith.
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Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
"I'm not even sure the captain has it in for us. Reginald leans back putting his hands behind his head "Press ganging is just a method of getting crew. The Captain used it. I think he doesn't much care after new crew gets on board how they're treated, as long as they work. Plugg and Scourge seem to dislike us more than we've warranted, which I don't understand. But understanding doesn't mean it isn't happening.
"Okay, so what kind of blade, "Dancer"? Reginald grins at Sylvia. "Chances are the quartermaster will have one. Probably one that's familiar I would guess. He sits up, "For that matter, what kind does everyone use? I'll talk to the quartermaster on the morrow and find out how much we'll need to equip ourselves. Then we can work on that."

Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald arches a brow a bit, looking at Janis, but shaking his head a bit Storms, she looks familiar. Probably saw her around Peril "We're going to need allies onboard. Clearly Plugg, Scourge and his cronies see us as a threat, or we would not have be greeted by those four thugs this morning. We have a few friends already, Rosie, the Quartermaster, and Sandara, but we need more. After that, we need to start trying to find gear." He grins a cockeyed grin at Sylvia, "From your comments before, I would be willing to bet money, if I *had* any, that you would love to have a blade in your hand." He looks at Jack, "Seeing you fight, I can only imagine what a small weapon would do to a vulnerable opponent. I would love to get my hands on a rapier again. He looks at Revhi and Janis, "I always thought I was persuasive, but the two of you? I've a feeling you could talk the pegleg off a one legged pirate, and he'd wind up thanking you afterwards. We all start from nothing here, but working together I think we can at least find gear we can use or sell. The quartermaster has told me that she'll cut me a deal on any gear that I want to buy or sell, so money works as gear too."
"We all get sent all over the ship, as swabs we're not watched much, and at times get sent belowdecks. Keep your eyes open for gear left out, or cargo that is open. Try for easy targets first, and when we run out of those, we can start thinking about other targets. Keep in mind that anything that is out of the way will be missed less. Anything stolen is likely to be missed and searched for. We've already seen the poor bloke that stole something get keelhauled, so do try to avoid anything that will lead to that."
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Sure, I'll set a table for after we talk to NPCs and such, and are heading to our area for sleep
Reginald pulls off his boots, and leans back in his hammock looking at the others who were press ganged with him.
"Name's Reginald Kretch, by the by. I've a feeling were all in this same lot together. It seems we've all collected the same group of enemies, and are working on pulling on the same rope. Seems we could get a lot more done pulling in the same direction."
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
I'll have another for the next night. This one was kind of tame. I have others that fall under the heading "just should not be sung" You all let me know how bawdy you want em ;)

Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald will sing bawdy songs in the evening, trying to get in well with Barefoot Samms Toppin, but hoping it will work in general.
fortitude save: 1d20 + 2 ⇒ (5) + 2 = 7
cha boost: 1d4 ⇒ 1
diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
bluff: 1d20 + 8 ⇒ (9) + 8 = 17
Kind of long, but here's the Sailor's song he'll sing ;)
"The sailor had just come home and took a room,
He was all settled down to recline,
When he saw a delectable maid go by,
To the room next door to his
Like the bold Pathfinder then,
He set out to explore,
And he took up his position by
The keyhole on the door.
(*chorus*
The keyhole in the door,
My boys, the keyhole in the door
He took up his position
By the keyhole in the door.
*chorus*)
She first took off her slippers,
Her dainty feet to show,
And then she took her knickers off
And revealed her so-and-so,
And when she stretched out on her bed,
He couldn't stand no more,
It was one, two, three, he turned the key
In the keyhole in the door
*chorus
She didn't say a single word.
But she took him in her arms,
And pretty soon he was much engaged,
In charting all her charms
But just in case some other sailor
`D see the sights he saw,
He hung his trousers right above
The keyhole in the door.
*chorus
That night he rode in glorious style,
And other things besides,
And on her lily white stomach, Boys,
He had such lovely rides
But when he woke next morning, Boys,
His instrument was sore
As if he had been using it
On the keyhole in the door.
*chorus
Be warned by this, young sailormen
And listen unto me,
What he caught then, no fishermen
Have ever caught at sea
Beware the pox, the hidden rocks,
That lie in wait ashore,
It's safer far to bend your spar
In the keyhole in the door.
*chorus"
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Throughout the day, Reginald will continue to trade cuss words with Rosie, becoming more inventive as time goes on, and try to find out more about her. Let's see if we can find out a way to get her to helpful :D
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Swab Task: 1d6 ⇒ 4
Profession Sailor: 1d20 + 3 ⇒ (18) + 3 = 21
constitution check: 1d20 + 2 ⇒ (18) + 2 = 20
Reginald also gets assigned to rope hauling, and proves to be a fair hand at it. While doing so he tries to strike up a conversation with Rosie Cusswell, using his normal tactic of swapping tall tales.
diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
bluff: 1d20 + 8 ⇒ (9) + 8 = 17
Not sure which of those two I should be using.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald nods in agreement with Janis, "We need to move, this has delayed us, almost to the point of being late for muster. Move past this rabble now!
Reginald will throw another punch, and then withdraw above decks, so he's not late.
punch: 1d20 + 3 ⇒ (3) + 3 = 6
yeesh, I guess he was thinking more about getting above decks! :D
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald spares a glance behind him to see the two ladies hanging back. "Ladies, if you please, I'd hate to see either of your backs lined with a whip. Once we open a hole, we should all try to reach the deck before we're late." He looks up at any crowd watching, "You do realize that if you linger here, you all risk being late to muster as well? I really do want to spare you all from a lashing, you should probably get moving. I promise, I will let you all know who wins the fight." Trying to bluff his way to having the rest of the crew think that being on time is far better than watching this fight. Also hoping that will drum up some goodwill with some of the other crewmembers since Reginald is "looking out for them." ;)
bluff: 1d20 + 8 ⇒ (19) + 8 = 27
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Crap. How much time from when the bells ring to when we're supposed to be on deck?
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Figuring that Jaundice has to be about done, Reginald levels a strong swing for his jaw.
attack Jaundice: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d3 ⇒ 3
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Did my punch to Jaundice not connect with a 21?
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald lets out a gasp as the punch connects, but collects himself and throws another punch at Jaundice.
attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
damage: 1d3 ⇒ 1
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Sorry about the delay this weekend. We had a go live at work, and I just worked about 36 hours straight.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald punches Jaundice
attack on Jaundice: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 attack + flank from Jack
damage: 1d3 ⇒ 3
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald punches Jaundice.
1d20 + 3 ⇒ (4) + 3 = 7 or not
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
We already had initiative rolled? I missed that :)
Reginald sees that the group isn't going to be swayed by reason, and has no fear of getting lashed. "Well, it seems our 'friends' here have been put up to the task if they have no fear of punishment, so, we might as well get our lumps in, since this is clearly set to make sure we get beaten."
"Have at you Maheem! Reginald makes a sudden move, in a feint.
bluff: 1d20 + 8 ⇒ (12) + 8 = 20 DC of this check is equal to 10 + Maheem's BAB + your Maheem's Wisdom modifier unless they're trained in sense motive in which case the DC is 10 + sense motive. Denies them their AC against my next attack.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
"Maheem is it? Do you really want to start a brawl, with the new crew? Two things are likely. You'll get caught fighting, which will not go over well with the captain. If you get caught starting the fight, AND lose the fight against the crewmembers lowest on the totem pole at the moment, where would that sit you? You see, you have everything to lose, regardless of how the fight finishes. We have little." Reginald grins, appearing disinterested, but still ready to fight full defense.
bluff: 1d20 + 8 ⇒ (5) + 8 = 13
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald laughs along with his newfound friend, "Much obliged Quartermaster Grok. He watches Sylvia dance as well, admiring the sheer abandon, "I can't say that I have seen anything like that. I dare say if she continues that kind of dancing, she'll have a good lot eating out of her hand! He laughs with Grok, "The group seems a good sort, although we've not been given much time to meet each other. Only briefly when we woke up, and just a bit now. Other than the new crew, who would you recommend we get to know, or steer clear of?"

Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
"Thanks Sandara. It's a relief to know that we have someone we can rely on. Janis is right. At this point the seven of us"he gives a brief nod and smile to Sandara, "need to keep our heads down, and look for opportunity. Mostly we need to look out for one another, try to keep an eye out to see if anyone is gunning for any of us. I'll work on the quartermaster, and see if we can garner another ally."
Reginald will spend his evening general carousing, paying attention to who is openly hostile towards he or any of the "new crew." If he can, he'll swap tales with the quartermaster (always good to get in with the person that controls the goods), and make up tall tales in general to keep people he thinks can become friendly leaning that way.
I just cut and pasted this from above, since it's really not going to change. Except to drink and get the Cha boost.
fortitude save: 1d20 + 3 ⇒ (5) + 3 = 8
Cha boost: 1d4 ⇒ 2
Trying to influence the quartermaster
diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald will spend his evening general carousing, paying attention to who is openly hostile towards he or any of the "new crew." If he can, he'll swap tales with the quartermaster (always good to get in with the person that controls the goods), and make up tall tales in general to keep people he thinks can become friendly leaning that way.
bluff: 1d20 + 8 ⇒ (14) + 8 = 22
diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
not sure which would apply, so gave them both in the auspice of trying to save time.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
day job: 1d6 ⇒ 2
dex: 1d20 + 3 ⇒ (19) + 3 = 22
Reginald joins Edmund and Sylvia on Vermin duty, and waits till they're below decks, or otherwise unsupervised, and speaks to them in a low voice to stop it from carrying, "We need to bide our time until we know more about what's going on, and make allies with other disgruntled crew. The more that any of we 'new crew' make ourselves noticed, the worse off we are. At least until we change our fortunes a bit."
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald watches the exchange between Revhi, Sandara and Mr. Plugg and takes note. At least we have one potential ally. Now to pay attention to see if there are more.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald listens to the captain, and the mate and gets ready for the climb, trying to look about to see if he can spot anyone that might not be of the same inclination as the rest.
perception: 1d20 + 3 ⇒ (2) + 3 = 5
climb: 1d20 + 1 ⇒ (2) + 1 = 3
climb: 1d20 + 1 ⇒ (10) + 1 = 11
climb: 1d20 + 1 ⇒ (7) + 1 = 8
climb: 1d20 + 1 ⇒ (13) + 1 = 14
climb: 1d20 + 1 ⇒ (19) + 1 = 20
climb: 1d20 + 1 ⇒ (5) + 1 = 6
climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (18) + 1 = 19
climb: 1d20 + 1 ⇒ (13) + 1 = 14
climb: 1d20 + 1 ⇒ (7) + 1 = 8
climb: 1d20 + 1 ⇒ (13) + 1 = 14
climb: 1d20 + 1 ⇒ (6) + 1 = 7
climb: 1d20 + 1 ⇒ (7) + 1 = 8
climb: 1d20 + 1 ⇒ (3) + 1 = 4
climb: 1d20 + 1 ⇒ (15) + 1 = 16
climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (6) + 1 = 7
climb: 1d20 + 1 ⇒ (12) + 1 = 13
It takes Reginald 18 rounds to reach the top
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
No worries. Family comes first, always.
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald makes his way up, taking in the ship to figure out what kind of ship they're on. He'll also try to note where each of the sailors are, and if possible which, if any of them, seem to either enjoy seeing new shanghai'd crew, or look like they may empathize with them. He takes as close a look as he can to little things as well, to see how well the ship is cared for, tightly coiled rope, knots done well, if he can tell the state of repair on rigging which sees constant use (pulleys for jibs, belaying pins that the lines are tied to etc). Trying to get a feel for the general cast of the crew. A crew that is cared for and generally happy tends to keep a much tighter ship.
perception: 1d20 + 3 ⇒ (6) + 3 = 9
sailor: 1d20 + 3 ⇒ (8) + 3 = 11
The dice! Why do they hate me so? :P
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald wakes to the bellows of the man, and opens one eye to look at him. The rolling of the deck makes him realize he's on a ship. Given the headache and the lack of gear, it's not too hard to put 2 and 2 together to come up with 4.
perception: 1d20 + 3 ⇒ (6) + 3 = 9
INT: 1d20 + 2 ⇒ (12) + 2 = 14
He looks around at the others, noting the hard looks that Revhi and Sylvia give to the "crew" realizes that they and probably the others have been "recruited". He rises to his feet, feigning a stumble to get in front of Sylvia, and the others, and makes a show of getting his sea legs to turn to fully face the rest and the sleepy, stumbling look flashes to a stern look, and a slight shake of his head as he turns back to head up the stairs.
"Seems you have us up a rope. We're on our way.
'

Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
*looks at Sylvia, Janis, and Revhi* Feeling a bit outnumbered, Edmund? :P
Sylvia, it sounds like Reginald and Sylvia have a lot in common as far as upbringing onboard a ship, and would be easily believed that they could have crossed paths in Port Peril, especially for the long lived elf to have seen the young human growing over time. {also, this is really the first human I've played in a loooooong time ;) }
Janis: I'd be up for some sort of interaction. With Reginald's lack of experience with the realities of the world it would have been easy for Janis to have taken advantage of him at some point. I don't think a beating would have given him a lot of pause, but something that embarrassed him would leave a lasting memory.
Revhi: A lot like Sylvia, it seems we all have similar upbringings, although yours was a lot more voluntary and with a father's blessing, so a hook there is pretty easy, but also something we could find out as the game progresses, rather than a pre-thought out arrangement.
Edmund: I'd need to see more background to see if there's a hook.
On Maturity in the game: I have no problem with mature themes, as long as they fall within Paizo's TOS. I left 13 in my rearview a long time ago. ;)
Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3
Reginald to this point has been fairly lucky what with stowing away on a pirate ship and living to tell the tale, and even moreso, thriving on it. While he wants to make a name for himself, like the others, he really wants to be captain on a ship of his own.
Given that he was 15 when he left his family and grew up on a pirate ship, he tends to be a bit naive when it comes to "real life." He can be a lot of bravado, but if put in a situation outside of Pirate Life and work with a blade, he's at a loss.
I'd be up for establishing some character entanglements. That could be fun. Reginald would be good at finding trouble in drinking establishments, and carousing, having been taught by some of the best (pirates). He'd also be pretty good at getting into a mess, since he's somewhat unsure of himself.
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