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Recently played through an AP with Hero Points, wherein we were also able to sacrifice Experience earned (based on level) to gain more as well. I will now be hosting another AP and wanted to implement this type of idea, but i also abhor using EXP and prefer using an AP's recommended levels / base levels on where i feel the group need to be before an area. My immediate thought is to use Con Damage or Drain as a feature of this, or temporary negative levels they might be able to save against at the end of the day in lieu of EXP, wherein they could take a negative level for the opportunity. Not sure about how this might scale, or level 1 implementation. Maybe at level 1 it should be con damage anyway, since it should be less penalizing early on as they might need it then?
Kind of all over the place and not really sure what i really want here... A hero point system that isn't actually a pool drawn from but rather a costly endeavor that the players always have as an option if they feel they have no other choice but to draw upon.
You are a character in this undefined world... unlike other, the world truly unfurls before you. You don't know where to go, because you don't know the options yet. Every question you ask, the universe's shape becomes more certain, threads of interest are outlined, and you join others as you follow these strings of fate to see what they hold. System
The World
Short Story
Characters
. For characters, we're not really binding races or classes so much but just know we're playing this relatively low power.
The small town of Rence stands near the border of the Human kingdom of Huinia, nearby the loose beginnings of the heavily forested Elven and mountainous Dwarven lands. As a result, the population has a few of these bordering races mixed in the general populous, as well as Halflings as they are found all throughout Human lands. As a result of the mixed population and relative peace Huinia has had with the Elves and Dwarves in recent times, Rence stands mostly unguarded by the kingdom at large. Unfortunately, this holds true even fifteen years after a bandit group decided to take advantage of this situation. Offering a "protection" to the town, a scam obvious to everyone, they have drained the livelihood of the once peaceful and prosperous small village of Rence. Over the past five years, the bandit lord has expanded his reach into other neighboring towns and grown his influence in the region. Enough so that Huinia has taken a notice, but too troublesome a task, apparently, for them to decide to deal with at the current level of threat. Village of Rence, within the Kingdom of Huinia, on the Landmass Etiland, upon the World of Areiin. Current Chaos rank: 5
I was wondering if anyone here has experience with the Mythic system for GM emulation? I heard some people offer it's a decent tool to use in PbP games but i never saw many posts about in on Google-- a bit old and the CRGE is newer (another system for gm emulation). I'm somewhat interested in joining three others in seeing how it works. The idea is that the story develops as you go about, asking questions, getting answers, and following threads of story to see how it develops. For the most part, there's no real GM though i hear some players tend to take active roles in building context.
Basic idea, is you ask a yes/no question, and based on the likelihood, you gain an answer that informs you further to the game world-- eventually enough so that you can use logic to understand what happens next.
I decided that I'd always been so disorganized with my paper sheets i found online and printed off that i wanted something more long term. Decided to make my own. Basically, made it so i can copy and paste in my sessions directly from Paizo Sessions to get a head start on marking it off. Problem is i don't know what the names of all scenarios are in the actually reporting session (such as "#2-15: Shades of Ice—Part I: Written in Blood (RPG)" or "The Emerald Spire Superdungeon - Level 1: The Tower Ruins (PFC)" for example. Still, it gives me an instant start to my list of played scenarios, and i can just add Xs to scenarios I've played. Plus, i can potentially add more functionality to it, down the line, given the data on another tab. I'll post the links below to the sheet, feel free to make comments if you see a typo or error somewhere. Anyone else have something similar, a good session tracking sheet, that doesn't require very much time to fill in? Blank Checklist
My name is Dobbins, I'm a 4-star and relatively easy-going GM who got his starts really heavily in the Palouse area. I'm eager to bring a group through the Eyes of the Ten as while it's been a while since I've played it, I have since moved to a place where my group is less consistent and those that are have already exhausted their play of it. I would prefer to take people that haven't played it, but will look at people that want to burn stars afterward. If you're interested in joining, the times and days will be determined by when people are available based on their applications. Tuesdays, Thursdays, and Fridays, and to a lesser extent Saturdays, are the days i am available. We will play once, potentially twice, a week until we're done. I will not rush anything though (limiting session length to no longer than 8 hours) as this series of scenarios should really not be rushed. If you're interested, fill out the form below. After being considered, we'll talk for a bit before being confirmed.
I am interested in GMing this pair of scenarios over my break. You will need an account on Roll20, Skype, and ideally a character within the level range that can get credit for both games. I would prefer running them both iteratively in a 6-10 time block (depending on how long the group takes).
#3-20: The Rats of Round Mountain—Part I: The Sundered Path
#3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat
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