Medusa

Regina Vermis's page

15 posts. Alias of Kroama.



Grand Lodge

Pretty straightforward question?

https://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/h azards/environmental-hazards/radiation/
https://www.d20pfsrd.com/magic/all-spells/l/life-bubble/

Would a character with life bubble need to worry about the dangers of being within an area of radiation?

Grand Lodge

Recently played through an AP with Hero Points, wherein we were also able to sacrifice Experience earned (based on level) to gain more as well. I will now be hosting another AP and wanted to implement this type of idea, but i also abhor using EXP and prefer using an AP's recommended levels / base levels on where i feel the group need to be before an area.

My immediate thought is to use Con Damage or Drain as a feature of this, or temporary negative levels they might be able to save against at the end of the day in lieu of EXP, wherein they could take a negative level for the opportunity. Not sure about how this might scale, or level 1 implementation. Maybe at level 1 it should be con damage anyway, since it should be less penalizing early on as they might need it then?
Otherwise a type of penalty that is slowly returned to normal over time that isn't something that can recovered through traditional magic such as via restorations. Maybe a permanent penalty to an attribute most related to the thing they're using hero points for that must be removed through some other means..

Kind of all over the place and not really sure what i really want here... A hero point system that isn't actually a pool drawn from but rather a costly endeavor that the players always have as an option if they feel they have no other choice but to draw upon.


You are a character in this undefined world... unlike other, the world truly unfurls before you. You don't know where to go, because you don't know the options yet. Every question you ask, the universe's shape becomes more certain, threads of interest are outlined, and you join others as you follow these strings of fate to see what they hold.

System
The game is Pathfinder, a homebrew world. In this game, though, there is no "true" GM. We're using a system called "Mythic, GM Emulator" which functions by asking the world a question, posing a probably answer, and examining the result. For instance, "Are we accosted in the night?" to which, the answer might be yes, no, or something more interesting such as "Exceptional No" which might indicate a surprising but friendly encounter. Myself and another have gone a good deal of posts in, and we'll be ending an arc soon and are seeking another two to join us.
If you're interested and make a character, I'll provide access to my copy of the Mythic GM-Emu system to let you decide more fully to join or not. Otherwise, google might turn up a PDF.
While there is no true GM, i am somewhat in control of the reigns, and if i see the need to pull them in, i do so. This applies mostly in the case of when a power seems a bit too great, or a question is far too cutting in its nature.

The World
While the world is mostly undefined, we're using deities of Golarion despite the world being separate. While outright bigotry between races isn't too common, there is distrust and a tendency to play up stereotypes-- especially away from nation borders. Races form kingdoms in a mostly divided fashion partly because of this. The following is loosely built up, with very little real detail about them. Three human kingdoms (halflings and half-breeds often add to these populations), Huinia (other two unnamed) exist on a massive continent known as Etland, upon the world of Areiin. Also on Etland is the mountainous Dwarven territory to the southwest and a region of held by constantly warring populations of tribes of goblinoids and orcs. To the west, and also hold a series of smaller islands, Elves reside. To the south, a highly sylvan island exists, where gnomes know true home. A few other islands exist, and another smaller continent, though they are a holdin for now. Once will most likely hold more exotic, animal races such as catfolk, tengu, and ratfolk.

Short Story
The story so far traveled, is within a smaller border village named Rence (near the dwarven and elven border) and part of the kingdom of Huinia. A bandit has become a "bandit lord" taking control of small swathes in the region. After over a decade, the town is fighting-back, though only so far against the direct camp of bandits overseeing their town. A large base of bandits that watches over the region is another possible task, though honestly it feels like we'll be leaving Rence after protecting (or failing to do so, if that comes to pass) to try a story elsewhere in the world. If there's something you would like to take such a story, we're open-minded so long as it holds true to his desire to study history and relics, and Bolton's to explore the world at large.

Characters
My character, Bolton Reid, is a Hunter of Erastil, long lived in Rence but also sought to see the world before he loses his chance to age.
The other is an Archeologist (Bard) who happened to be in Rence for the past couple of months, when the tensions between the villagers and bandits reached a peak, and got caught up in the conflict.

.

For characters, we're not really binding races or classes so much but just know we're playing this relatively low power.
15 point-buy
2 traits
Automatic Bonus Progression
Background Skills
Max gold start


For general discussion.


The small town of Rence stands near the border of the Human kingdom of Huinia, nearby the loose beginnings of the heavily forested Elven and mountainous Dwarven lands. As a result, the population has a few of these bordering races mixed in the general populous, as well as Halflings as they are found all throughout Human lands. As a result of the mixed population and relative peace Huinia has had with the Elves and Dwarves in recent times, Rence stands mostly unguarded by the kingdom at large.

Unfortunately, this holds true even fifteen years after a bandit group decided to take advantage of this situation. Offering a "protection" to the town, a scam obvious to everyone, they have drained the livelihood of the once peaceful and prosperous small village of Rence. Over the past five years, the bandit lord has expanded his reach into other neighboring towns and grown his influence in the region. Enough so that Huinia has taken a notice, but too troublesome a task, apparently, for them to decide to deal with at the current level of threat.

Village of Rence, within the Kingdom of Huinia, on the Landmass Etiland, upon the World of Areiin.

Current Chaos rank: 5

Grand Lodge

I was wondering if anyone here has experience with the Mythic system for GM emulation? I heard some people offer it's a decent tool to use in PbP games but i never saw many posts about in on Google-- a bit old and the CRGE is newer (another system for gm emulation).

I'm somewhat interested in joining three others in seeing how it works. The idea is that the story develops as you go about, asking questions, getting answers, and following threads of story to see how it develops. For the most part, there's no real GM though i hear some players tend to take active roles in building context.
Here is a link to the PDF version i found on google, after trying it, I'll probably buy the full Mythic pdf (apparently has its own system, if you don't want to just use the adaptation for other games as well)... though i don't know how it is now.
Mythic GM Emulator

Basic idea, is you ask a yes/no question, and based on the likelihood, you gain an answer that informs you further to the game world-- eventually enough so that you can use logic to understand what happens next.

Grand Lodge 4/5

I decided that I'd always been so disorganized with my paper sheets i found online and printed off that i wanted something more long term. Decided to make my own. Basically, made it so i can copy and paste in my sessions directly from Paizo Sessions to get a head start on marking it off. Problem is i don't know what the names of all scenarios are in the actually reporting session (such as "#2-15: Shades of Ice—Part I: Written in Blood (RPG)" or "The Emerald Spire Superdungeon - Level 1: The Tower Ruins (PFC)" for example.

Still, it gives me an instant start to my list of played scenarios, and i can just add Xs to scenarios I've played. Plus, i can potentially add more functionality to it, down the line, given the data on another tab. I'll post the links below to the sheet, feel free to make comments if you see a typo or error somewhere.

Anyone else have something similar, a good session tracking sheet, that doesn't require very much time to fill in?

Blank Checklist
https://docs.google.com/spreadsheets/d/1i5pTSg7FzywP5SN1xBi46qhxgV7Zb4K1jnv HZVkeWTg/edit#gid=1830039801
Example Checklist (My own scenarios played)
https://docs.google.com/spreadsheets/d/14f2vu4nLWOOPvfHDbhmXKm5FMWZ8B945TJc A70I2qlE/edit#gid=1830039801

Grand Lodge

My name is Dobbins, I'm a 4-star and relatively easy-going GM who got his starts really heavily in the Palouse area. I'm eager to bring a group through the Eyes of the Ten as while it's been a while since I've played it, I have since moved to a place where my group is less consistent and those that are have already exhausted their play of it. I would prefer to take people that haven't played it, but will look at people that want to burn stars afterward.

If you're interested in joining, the times and days will be determined by when people are available based on their applications. Tuesdays, Thursdays, and Fridays, and to a lesser extent Saturdays, are the days i am available. We will play once, potentially twice, a week until we're done. I will not rush anything though (limiting session length to no longer than 8 hours) as this series of scenarios should really not be rushed.

If you're interested, fill out the form below. After being considered, we'll talk for a bit before being confirmed.
https://docs.google.com/forms/d/e/1FAIpQLSdOBKcNndYedApa9xbypY2MdCb_TWOO1cu BDzj1ti2dByKJrA/viewform

Grand Lodge

I am interested in GMing this pair of scenarios over my break. You will need an account on Roll20, Skype, and ideally a character within the level range that can get credit for both games. I would prefer running them both iteratively in a 6-10 time block (depending on how long the group takes).
If you're interested, post here (or pm me) your Skype name and what times you're available for play. Keep in mind, I'm free to GM in the morning to afternoon of Wednesday and Sunday, but practically all day from Thursday to Saturday.

#3-20: The Rats of Round Mountain—Part I: The Sundered Path
In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.

#3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.