Hello, Paizonians! First time poster here, with quite a few Obituaries to list. I'm DMing the STAP in a very casual game (we've played together on and off for nearly 20 years; we all know what to expect), and I've decided to "referee" the campaign -- all my rolls are out in the open, and I'm not going to cheat for or against the party. That means I do not try to engineer drama; on the other hand, if y'all die, y'all die.
First deaths:
Y'all died!
The Bullywug Gambit, Ripclaw. The entire party was killed by Ripclaw and a few savage pirates from nearby. The party was one encounter away from leveling to third, which would have given the ECL characters another hit die, but they walked into Room K3, and, in an attempt to flank the pirates, one of the PCs walked through Ripclaw's room without attempting to hide. Ripclaw + 3 savage pirates + that savage Ewok = TPK. They were:
Player 1: Don't Remember Name ("DRN"), Aasimar Cleric 1
Player 2: DRN, Halfling Rogue 2
Player 3: Mike Holmes, Human Warblade 2
Player 4: Bait (1)*, Sahuagin 1
Player 5: DRN, Human Telepath 2
Much fun was had upon re-entering the pirates' lair, particularly when they encountered Harliss Javell, who at that time had been fighting off savage pirates for days!
Player 1 re-rolled as a Half-Orc Barbarian 2. Player 2 re-rolled as a Star Elf Bard 2 with a 6 CON (she wanted to roll for stats instead of point buy, and I said why not? She picked her "8" for CON). Player 3 re-rolled as Mike Holmes's son, Mike Holmes, an identical character (it was her first time playing, and we decided that Warblade would be best for her to get used to DnD. Rather than learn an entirely new class, she just wanted to keep playing that.) Players 4 and 5 also re-rolled as clones, primarily because they were really into their characters and wanted to get a few levels to play with them. As I said, casual game, so nobody minds God-awful role-play finagling -- in fact, we sort of enjoy it.
*Note that the character of "Bait" is listed as "Bait (1)." At the time, he was only known as "Bait," but later got the affix "1," once Player 4's Sahuagins kept dying. Cf. World War One as "The Great War."
Next Deaths:
Sea Wyvern's Wake, assaulting The Thunderer.
Player 1: DRN, Half-Orc Barbarian 5, and
Player 2: DRN, Star Elf Bard 5
They were killed in a surprisingly difficult fight with some vine horrors before reaching the Mother-Of-All. The Bard's death was only a matter of time -- she had something like eight hit points -- but the Barbarian caught some bad dice rolls and ended up dying dead when his rage ran out, as Player 1 role-played a little too enthusiastically and never told the other party members how much damage he had actually taken.
Player 1 re-rolled as a Human Warlock, and Player 2 re-rolled as a Maenad Psychic Warrior, to join the party later.
Immediately following the battle with the vine horrors, the Telepath (very useful against plants!), Warblade, and Sahuagin (now Monstrous Humanoid 2 / Swashbuckler 1) pressed on against the Mother-Of-All. I was preparing the customary God-awful retconning to explain where the entirely new party came from (the Jade Ravens was my first thought) when every die roll that went against them in the fight with the vine horrors went for them against the Mother, and they beat her in incredibly efficient fashion. There was one casualty:
Player 4: Bait 2, Sahuagin 2 / Swashbuckler 1
Player 4 re-rolled as -- you guessed it -- Bait 3, a Monstrous Humanoid 2 / Swashbuckler 1, another one of Bait's 255 identical twins.
Next Deaths:
Here There Be Monsters, the T-Rex.
Player 2: DRN, Maenad Psychic Warrior 5
Player 4: Bait 3, Sahuagin 2 / Swashbuckler 2 (we changed his advancement a little to give him some more survivability - hah!)
The T-Rex burst out of the trees, and immediately bit and grappled Player 3's Warblade. Player 5's Telepath used time hop to jump the Warblade into the future, saving her from certain death by digestion. On the following turn the T-Rex one-shotted Bait 3 with a critical hit. (This was the point where we fully embraced Player 4's lazy cloning of his earlier characters, and adopted the numeric naming of each successive "Bait.") Bait 3 had participated in the battle against the Masher and did very well; alas, that was the only combat he'd see the end of. Needless to say, he was replaced by Bait 4.
Player 2 had literally just been finished creating the Psychic Warrior when the T-Rex grabbed her and swallowed her whole. Then the Warlock and the Telepath drove the T-Rex off with the Psychic Warrior inside (without a light weapon or natural attacks). The Psychic Warrior had lasted 12 in-game seconds. Despite her general desire not to clone characters, Player 2 really did want to play a Psychic Warrior, so she cloned DRN. Who, honestly, may not have ever had a name anyway.
Next Deaths:
Here There Be Monsters, the Mummies. (Or: Despair is brutal.)
Player 2: DRN, Psychic Warrior 6
Player 4: Bait 4, Sahuagin 2 / Swashbuckler 3
Player 5: DRN, Human Telepath 5 / Thrallherd 1
Everybody but the Telepath and his thrall, Urol Forol (a re-specced Druid 5) failed their saves against the Mummies' despair ability, primarily because they all knowingly exposed themselves to it in the first round of combat. Luckily for them, coup de graces take a full round, and the Mummies were only able to coup the Psychic Warrior and Bait 4. The Warlock had turned himself invisible before addressing the Mummies, so he was invisible and helpless. The Telepath used his one useful-against-mindless-things power -- some explosive force-push thing -- and saved the day, keeping enough Mummies away from helpless characters long enough so their despair ran out. In the course of the remainder of the battle the Telepath was killed by the Mummies through normal means (slam attacks), but the flying Warlock, the Warblade, and Urol were able to finish them off with some excellent tactics involving the bridges earlier in Dark Mountain Pass.
Player 2 re-rolled as a Psychic Warrior again, having not gotten her fill of the class yet, though she's considering re-rolling as Amella Venkalie if (let's face it: "when") she dies again. Player 4 now has built a chart on which to roll to see what class the next "Bait" will be, and rolled Barbarian. Player 5 has abandoned his Telepath and is now going to play Urol Forol full time, but advanced to level 6 so he can be with the other PCs.
Player 3's Warblade is the only PC remaining that Lavinia Vanderborn has ever met, not counting Urol Forol. In a perfect world, every other PC and NPC would die in the conclusion of Here There Be Monsters, and Mike Holmes, Warblade, would walk out of the jungle into Farshore completely alone, the sole survivor from the Sea Wyvern.
I think I might have even missed one or two. I recall explaining to someone that Lavinia would be able to pay to raise them (raising doesn't cost a level in my campaign), so I think my total about 1/3 of the way through HTBM is 14 or 15. And I'm not even trying!