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![]() For reference, this will be his picture. This is the submission for Alshoodone. What do you think, Ladile? Weapon Master Fighter 1 (Scythe) Alexander Dauwich:
Alexander Dauwich CN Archon-blooded aasimar (lawbringers) fighter (weapon master) 1 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Bestiary 7) LE Medium outsider (native) Init -1; Senses darkvision 60 ft.; Perception +1 -------------------- Defense -------------------- AC 14, touch 9, flat-footed 14 (+5 armor, -1 Dex) hp 17 (1d10+7) Fort +5, Ref -1, Will +1; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters. Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee gauntlet (from armor) +4 (1d3+3) or . . scythe +5 (2d4+4/×4) or . . unarmed strike +4 (1d3+3 nonlethal) Spell-Like Abilities (CL 1st; concentration +3) . . 1/day—continual flame -------------------- Statistics -------------------- Str 16, Dex 8, Con 16, Int 12, Wis 12, Cha 14 Base Atk +1; CMB +4; CMD 13 Feats Combat Expertise, Deadly Aim, Point-Blank Shot, Power Attack, Toughness, Weapon Finesse, Weapon Focus (scythe) Traits steel skin, warded against witchery Skills Acrobatics -5 (-9 to jump), Climb +3, Intimidate +8, Knowledge (dungeoneering) +5, Sense Motive +3, Survival +5; Racial Modifiers +2 Intimidate, +2 Sense Motive Languages Celestial, Common, Sylvan Other Gear scale mail, scythe, backpack, bedroll, belt pouch, dauwich family helm, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, ruby dust (worth 50 gp), 22 gp -------------------- Special Abilities -------------------- Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Darkvision (60 feet) You can see in the dark (black and white only). Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Personality:
Alexander, to put things simply, is somewhat of a hypocrite. He will, when asked, explain his distaste in witches of any form, as well as unfavorably speak of anything that involves them, such as changelings. Despite his disposition towards them, he's a sadist at heart that enjoys the thrill of combat and a well-placed blow as much as he does a trip to the local brothel. He's coarse, intimidating, but reliable in a fight, and works towards ultimate goals all while seeing his "Guilty pleasures" as something to fill up his free time. He does this despite his celestial bloodline, much to the dismay of, to quote himself, "Whoever had the balls to leave his mother estranged." Backstory: Alexander doesn't know much about his now-deceased mother, but he does know that his birth was worth celebrating, apparently. An Aasimar always was something to celebrate, after all, what with being blessed with "Good blood." In his later years he'd never cared about it, and he eventually disliked the pedestal he'd been placed on, as he was a man of simple pleasures. At one point, a priest explained to him very carefully that his birth was watched closely by the Archons, beings of immaculate law. The fact that a being of pure law may have had a hand in leaving his mother alone in the cold north with another mouth to feed never made sense to him, and it may as well have been the reason why he eventually lost interest in the gods, or whatever mattered about his holy blood. Eventually, the cold claimed his mother's life in her sleep on a particularly cold night, putting the man into a fit of rage and hopelessness, cursing the fact that his blood protected him from the winter when he didn't even deserve it in the first place. Officially cursing his bloodline, he burned the house with his mother in it and fled south, drinking himself silly and mingling with anyone who could stand his drunken sob stories. After a particularly close brush with death in all it's graces after a risky barroom brawl, he decided that he wasn't about to just go out and die a nameless, boring death as a common street thug. Clasping his mother's pendant, his only memory of her left, he began the long walk back to Irrisen, fronting money for a rather large, unwieldy yet intimidating scythe and a cloak to keep the cold off on his journey. He didn't know what exactly what was waiting for him back home, but, he cracked a smile at the thought of it. A new life, no pedestal, and no one to shame him for dipping in the local provocations. Little did he know that, in his absence, something was stirring all the while. |