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we're all 15 in my group, but if we'd been born in the 50's, the world would have been a slightly better place.


Then Big Question No. 2 would be.

Question:
How do you deal with Character death in a campaign where characters are important to the plot?

Explaination:
Do they die, and be replaced by another, do you stick to conventional ressurection? Or, as I am most attracted to, and Bioware used in its Neverwinter nights games, save the characters, but give them penalties, and let them still feel like they died. And what is the best way of doing this?


Question:
Should a DM ever be drastically biased towards a party?

Explanation:
I'm starting a campaign, and I wonder if, when my players inevitably do something retarded, I should let them get themselves killed. Or if I should play some divine intervention to roll some low combat scores on the gribblies, and let the PC's hit a lil more... Or something. It's a difficult question because, although it is important that the PCs don't feel like the game world isn't that enjoyable due to the knowlege that the DM will step in, it's also no fun when you're dead.

Discuss please... I haven't a clue.


I'm starting a campaign on Sunday, Gestalt. I assume I wont have much to worry about in these two getting way overpowered like a 6 man?


It's one of those things isn't it? I reckon WotC wouldn't bother making 4thE unless they were:
-Going to make a stack of cash on it
-Going to improve the game, in their opinion.

And they did well with 3.5, so I'm gonna trust 'em to make a 4th E I'll wanna buy. I'll probably find some info on it, and then when I've decided it's nice, get it. If nothing else, it'll be a nice change from the system that's been running the past... how many years again?


Art', the elf. Riding his hippogriff (typo?) sees some enemies, "We'll sort them out...". I swooped down, leapt off the flying steed and used the momentum to give me a little extra force into them, we all knew the plan was so far-fetched that I would probably break my neck in the process, but I landed safetly, and smashed into one of them with such force, that he was out of the fight for a -very- long time.

And then later that -same- day, I caught a grappling hook on a giant, it's swinging and roaring, sending me flying all over the place, but by some miricle of luck I hold on! And climb to the beast, before guoging it's eyes out, and proceeding to quite literally, disarm it!


I think anything that makes the game more interesting is worth it.


Choices...
-Run for your life until you're a higher level.
-Die like a... fourth level character.
-Strike up a battle of wits! Or Chess! Or... something...
Whatever you do, if you choose to kill him don't kid yourself into thinking you can fight him fair, you'll have to poisen him, then have his best friend betray him, before setting a trap for him and hiding behind your army of angry peasants. Only then you MIGHT survive : ). Good luck though.


Vanilla is an empty canvas, waiting for the personal thoughts and imagination of the artist. I love it in every way.


I feel your pain, and it hurts.
I suppose what I'd do is try to ease it in gently. Give them good loot for killing something at first so they realise they can get good loot from people who are still alive, then ease it into a plot orientated quest, where you just go about talking with people and dealing with skills and items, still have a load of skill checks to keep the excitement of rolling a 20 ;). Then finally, remove the good loot reward at the end and see what happens.
But this reminds me, What really got me into RPing during DnD was that my DM asked me to write a report from my characters POV after every session. I did so, I enjoyed it, I wrote a large backstory for my character too, and then I tried it in session. Unforunately my party wasn't writing reports as well, so they wern't experiencing the same thing as I was, and it didn't really work out. But I enjoy RP more than anything now, so maybe that'll work if you ask all your players to do it.


The Jotah campaign made by our DM was classic stuff from him, always good fun and we always enjoyed it. But as time went on the other two, that is the DM and the other player both stopped putting their hearts into it, it got worse and worse for the game and now we do other stuff when we have a lads night. I'm quite upset about this as I love the game and now have nobody to play it with. Do any of you guys suffer this?


Actually... I shamelessly once used it to try and put a girl off me, didn't work. So I figure that girls don't really care if you play DnD, If the girl likes you for what she sees of you then that's enough right? Because what she doesn't see of you is only contributing to building your character which she likes! So tell her DnD is a part of who you are, and it's who you are that she likes, so she can't hate DnD.

It made sense when I was writing it...
But the only thing that could put a girl off when she's got her target locked: Gentle Giant, God bless 'em.


The White Toymaker wrote:
OpenRPG is a pretty decent program that I've played with a bit for playing D&D online in "real time". I was never able to get the mapmaking software to work the way I wanted it to, so if you're big on tactical combat you'd likely need to find a DM who knows it to explain how to work it. On the plus side, it's free, it's customizable, and you can incorporate die rolls into the same line of text in which you describe what you're doing.

I'm interested, I've always wanted to write for a magazine or something, how'd you go about doing this?

And on topic, I'm not a man with money to go spending on... much really, to my dismay as well as my girlfriends, but I've looked at the fantasy ground demo and read some reveiws on it, if you want this kind of software, tha's the one to go for. Then again, if you're cheap like me you can hope that the fella who posted those programs above has an ace up his sleeve. Good luck!