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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.



Grand Lodge

Ok, so I want to get a confirmation on this.

I want to cast as a 12th level sorcerer an Intensified Empowered Maximized (Maximize spell via a lesser rod) Scorching Ray. This sorcerer has spell specialization in Scorching Ray, and has the Gnome Pyromancer archetype. This sorcerer also has the Magical Lineage (scorching ray)trait.

Assuming all To-Hit rolls are successful, what damage dice will I be rolling per Ray, and what level spell slot is used up?

Thanks in advance everyone!

Grand Lodge

Need a rules clarification on this. Does it work like this?

Level 1 Weapon Adept Monk, with 18 Str (+4 damage)

Attacks with Q-Staff (no Flurry), +4 to hit, 1d6+6 damage.

Flurry of Blows with Q-staff: +3 to hit/+3 to hit, 1d6+6, 1d6+6 damage.

Then at Level 2, does it change to +4/+4 while flurrying, 1d6+6/1d6+6?

Any help is appreciated, thanks in advance!