Grayst Sevilla

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Kelsey Arwen MacAilbert wrote:
I actually have no idea whether the picture was created as an elf or as a horned demon, but I like using it for an elf with a lot of magical power.

Actually it is a picture of a Teifling NPC that is from the Tower of the Last Baron Adventure.


being able to channel negative energy to keeping your undead up and hurt the ones trying to take them done is a plus. I would go cleric.

going cleric/sorcerer and then mystic theurge would at higher levels give lots and lots of undead to play with.


Mike Schneider wrote:

Actually they work quite well (so long as the dip class is monk), depending upon the god you worship.

See Crusader's Flurry from UC.

A single level of cleric, otoh, will eventually be almost completely worthless unless you're really juicing the domain powers.

Yeah the level would be pretty much worthless down the line. It wasn't worthless at second when I took it. But the real reason was that my monk worships sarenrae, which her favorite weapon is the scimitar, and which enables my character to take Crusader's flurry, and Dervish Dancer feats. She has a 20 Dex, and a 10 Str.

So at 5th lv instead of her flurrying damage being 1d8, her damage would be at 1d6+5 with a crit of 18-20x2. An average damage of 8 instead of 4.
add the Weapon adept monk archetype and at seventh lv she would be flurrying with three strikes at 1d6+7 damage per hit (+2 due to weapon specialization) for an average of 10 per hit.
Going strait monk with a non STR built, it would be hard to match that damage.

But then again there is no true caster or archer in our group. So the build will only butt heads with the other two melee fighters and maybe even over shadow them if I do my combat maneuver feats right. Thus, I am not going to go with it.


I wasn't really bent on cleric, but at the time I didn't really read the Inquisitor class before I chose to add a caster class. Now that I look at it class it is a much better fit for a monk. Bane is a very good class feature to have.

I was thinking of a Weapon Adept monk that is able to furry of blows with the scimitar. The Dervish Dancer would capitalize of her high dex bonus and no str bonus, but I would have to go cleric at least one lv at second for that to be possible. But I don't think the group needs another melee damage dealer. so maybe either a zen archer, maneuver master, master of many styles, or even a flowing monk looks like they could fill a nice niche when complemented with the inquisitor class.

Oh decision, decision.


Hmmm... Maybe if I change the Monks archetype from the four winds to either weapon adept or Sohei might make using the scimitar even more viable.

It will work a lot better than what I'm doing now. I still might be able to add some Combat Maneuvers to give some more variation to boot.

Thanks everyone :)


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Glutton wrote:
Crusader's Flurry feat from Ultimate Combat. Become a cleric first and just use your dip of monk to power flurrying with a scimitar.

Quandary said the same thing, and I was thinking that originally, but it costs four feats to use it effectively. Weapon Finesse, Weapon Focus, Dervish Dancer, Crusader's Flurry. When a monk uses flurry of blows, it’s still like TWF in that you alternate attacks. So I would only be getting one attack with the scimitar when flurrying, and a second when ever I get a second base attack. It would be better to just take the Dervish Dancer feat (I already have weapon finesse) and fore go flurry all together until high enough in monk for it to be worth taken.


voska66 wrote:

I suspect you problem is the difference is stats. Count it up as point build and if you find you 10+ point different there is your problem. It happens in my games most time when player roll stats. If I find it a problem I usually even out the stats by adding to the lacking player. Seems to fix problems.

Sometime though it's just a bad build. Had a Paladin that really sucked because he took a high wisdom, went sword and shield with a low Dex stat. The character just wasn't working out. So I let the player switch some feats and go two handed weapon instead. Huge difference.

Yeah, there is a huge difference in stats. I'm pretty sure my character probably has the lowest overall, But with that said, they certainly not my lowest. I blame it on my build. I didn't think things threw as much as should have. I think I got too caught up in concept rather that function.


kyrt-ryder wrote:
Please, for your own sake don't multi-class between Sorcerer and Cleric with levels already sacrificed to Monk unless your DM gives you some kind of special permission to jump straight into Mystic Theurge after one level in each.

That would be a bit much. I was thinking of asking my DM if I could replace my cleric lv with sorcerer with the celestial bloodline. That way I can have her believe that she is receiving her powers from her deity but in fact is actually doing herself.


Lincoln Hills wrote:
I'm sure I'll be loudly corrected if I'm wrong, but the one area that a monk overshadows a ninja is in the area of Combat Maneuvers. Your flurry ability gives you two chances at stuff like tripping, disarming, and (from the APG) stealing and dirty tricks. No point trying to out-damage your buddies, but you can help them hit more often (or, in the case of disarming/stealing, keep the enemy from hitting as hard.)

You are correct, I was a little scatter brained when I wrote the thread. I agree that going monk, Combat Maneuvers are the way to go for most humanoid encounter. I think I pushed it out of my head because the last few encounters were mostly large or huge monsters that most combat maneuvers wouldn't work on.

Golden-Esque wrote:

I agree with the other posters. Your best bet if you want to be helpful is to build your strengths into an area where your teammates have none. You could do this either through levels in a full-arcane class (you have no arcane caster as of now) or by simply focusing on combat maneuvers, allowing you to create a lockdown character.

If you choose the Arcane Route, probably your best bet is to either A) go for Dragon Disciple or B) grab the Wildblood Bloodline that lets you use Wisdom instead of Charisma as your key casting state. Either way, you'll end up with a powerful character who can pull off tricks no one else can (wait until you get access to the Haste spell; your party members will be BEGGING for you to grace them with your splendor!).

If you focus on Monk, grapple and trip tend to be the strong options I see. Greater Trip allows you to keep enemies toppling over themselves in hilarious manners, while grapple can let you all but completely shutdown an enemy spellcaster. Disarm, while underrated, is also quite nasty; as it is a good way to decimate the damage-dealing capacities of your enemy humanoids.

The Wildblooded archetype with the Celestial bloodline does have a certain appeal to it. It does fit with my character concept. Thanks for the idea.


Hey everyone,
I've run into a slight dilemma. I'm currently playing Legacy of Fire campaign, and I'm playing a Sylph Monk of the four wind 3rd/Cleric 1rst of Sarenrae. The other PCs are playing an Alchemist, a Paladin, and a Ninja, and I find that my character is pretty much being over shadowed by rest of the group. I've been a non contributor for the past three encounters. I enjoy role-playing with my character, but she isn’t really built for role-play.

I took the level in cleric, so she could cast create water, endure elements, and some extra healing for the group at 2nd level. It helped then, but now both the Alchemist and the Paladin are way better at healing. Plus, having her being able to identify magic was good, but a NPC that is tagging along with the group (the DM’s PC) can do that better.

The person playing the ninja, choose to play the class instead of a rogue like 10 mins before we started the campaign. Thus, I didn't realize that his character (with her better stats, we like to roll stats) would over shadow me so much.

I'm now not sure of what direction to go with the character. Should I just go cleric and become a support character? Do I just go monk and try to find an area that the ninja can't do better? Any suggestions?