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Hello all,

My character is an Aasimar Celestial bloodline Sorcerer. He's also an evil-aligned socialite who thrives on abusing his heritage's reputation to gain peoples' trust and then manipulate them. I am looking for a way to disguise his alignment as Lawful Good. Bonus points if it can be done within the first 5 levels or for under 1000 gold. The campaign hasn't started yet and if I can't start with it, I'm going to try to make finding such an item my first quest. Can't have any pesky Paladins outing me, now can I?

Yes I know about Misdirection and undetectable alignment. I want him to consistently read as Lawful Good. Neither of these spells can consistently do that.


Is there a feat for casters that anyone has come across, or a class ability, that allows someone to make a bluff or spellcraft check and disguise the verbal and somatic components for one spell as another spell? Say, if one wanted to disguise illusion spells as conjuration castings, for instance?


Ok, so as a DM I love making an immersive world and giving detail that encourages the mindset that the PCs are important in the grand scheme of things only after a certain point. Just like there are npcs that are weaker than them, there are greater characters than them as well that they cannot yet compete with. Just like there are some encounters that are super easy there are others where they really should have considered running. But my Players often have none of that.

More than once several of them have told me explicitly that this is a power fantasy for them, they are the heroes, and if they are not the ones solving the problem or if there is an encounter too big for them that it is my fault for not presenting a level-appropriate encounter. Long-story-short, they want an action movie. The stakes are high and if they are not the movers and shakers, why are they not instead playing the movers and shakers? I feel like I'm playing a game about a complex layered world of which they are only one small part, their influence growing larger with time, roleplay, and levels, and they are playing a video game where they are the chosen ones, or at least the epic heroes, and everyone else is there to support them, reward them, ply them with plot hooks, or be defeated by them. They even use video game terms like "optimized strategy", "dps", and "fetch-quest" to refer to actual named story references. I hate this feeling, but these are my friends and I want to continue playing with them. Has anyone here successfully handled this before?


Hello all,

I've got a vision for a memorable NPC for a campaign I'm running, but I'm having trouble building him. Imagine a fighter, probably sword-and-board, that can charge into a person and through strength and momentum he can impact them with his shoulder, doing damage and knocking them back. I would say improved bull rush, but that specifically indicates the ability to reposition an enemy without doing damage. I want a mechanical explanation as to how he can impact someone bodily, deal damage, and the force of the impact throws the attacked party back five feet or more. Any suggestions?


Hoping some of you more experienced may know the names of the things I'm looking for.

I'm looking to populate a section of my campaign with monsters (intelligent or otherwise) and cabals drawn to places where a lot of battles and bloodshed have occurred. Omit major pathfinder deities like Gorum, since I have a custom pantheon. I could make up cabals and such, but I want to refrain from that if there are any monsters already made that work. I've already gone through the archdevils and demon princes for cabals worshipping them.

Any ideas?