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![]() My 12 year old son and I were looking at this on a shelf in the Paizo store yesterday at Paizocon. He was astounded by the thing. "We HAVE to have it!"
"I've gotta touch it!" he said, softly, and reached up, despite my protests, and touched it with a finger and trotted out of the store before he got in trouble. I looked around, did the same thing, and also fled. It has to be seen to be believed. ![]()
![]() I'm really hoping that the Shaman has a version that is more of a Spiritist, Medium... say what you will, but someone who interacts with actual spirits of the dead instead of just a shaman who is only nature and animal totem based.
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![]() I'm about to start GMing Beginner Box for a group of possibly TEN 4th, 5th and 6th graders. And yeah, I know I'm insane. But they were going to start asking random teenagers to GM for them. They're tiring of 4th Edition, and a few of them who have gamed with me have been telling the other kids about my GMing. I even had a mother offer to pay me. I'm going to go with EdOWar's class conversions, and then attempt to "EdOWar-ize" up all of the races from the Advanced Race Guide for Beginner Box, as well. I'm calling it MonsterSquad ATTACK!, and I'll be running it at DTwenty Games in Normandy Park, WA. I figure I'll make up some new goblin characters and have the whole chaotic pile of them go through "We Be Goblins!" to really get them to see how fun it is (along with all of the D&D Encounters players who will be there that Wednesday night - I have a feeling we'll have a few looky-loos). Then I'll let them make their own characters, whatever classes and races they want, and I'll start running them through a Sandpoint area campaign, using material from Rise of the Runelords, maybe Chopper's Isle, and The Brinewall Legacy (at least, the first half).
The reason I'm posting this is to thank the Paizo staff for the creation of the Beginner Box. At Paizocon 2011, I actually had tears in my eyes while thanking Erik Mona, Jason Buhlman and Sean K. Reynolds for building the thing, because I remembered how much the D&D red box meant to me back in 1981, and I knew that my wife would absolutely FORBID ME to introduce it to my 10 year old son, such is her hatred of roleplaying and D&D.
Also, thank you, Ed (aka EdOWar) for doing the class conversions so that I can get these guys hooked on the full spectrum of Pathfinder, and then transition them over into regular Pathfinder, and Pathfinder Society. Ed, if you want those race conversions, you'll get 'em. And to John Reyst and his d20pfsrd.com, for always being there on my smartphone, so I can use up all of my battery, checking nuances of character class combinations, or any and all of the other minutiae of the game. To Jason, Sean, Erik, Lisa, Jeff, James, Sarah, Wes... To all of you and more, THANK YOU. I am genuinely in your debt. And I am really excited to see how ridiculously insane this is going to be. - Rich Crotty
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![]() d20pfsrd.com wrote: Gamemastering > Creating New Races John, you rock. There are so many times that I ask myself something about Pathfinder and I don't have any of my books, but my cellphone is handy, d20pfsrd is calling me, and waiting to drain my battery dry. And that's why I will be a poweruser for life. - Rebis ![]()
![]() I would love to be the guy who writes the first review of Battlemap: Pirate and Ghost Ship, but I can't, because I have a working relationship with Antal Kéninger and Zoltán Bárány of Lord Zsezse Works. Once I saw their first free map (The Hall of the Well - coming soon to Paizo.com) and discovered that they were from Hungary and that English was their second language, I volunteered to be their copy editor.
* * * Pirate and Ghost Ship is HUGE. Both the Pirate Ship map and the Ghost Ship map are 3 levels each, and each level is made up of 10 printed, DETAILED color pages. They add up to three 36" x 16" maps for Pirate Ship, and three 36" x 16" maps for Ghost Ship. They also include a map of both versions of the captain's cabin and even a map of a small crow's nest. Included are versions of the maps with water and without water. The guys suggest printing the cargo deck level with water, and then print the two upper decks without water, so you could lay the upper decks on top of the cargo hold as characters move from level to level.
The Ghost Ship appears weathered and barnacle encrusted, and nearly everything on the ship that isn't part of the actual ship itself shows up as a ghostly afterthought. Blades, rope, cannons, hammocks, sextants... all have a translucent green glow. And the thing in the captain's cabin in the coffin...
That, right there, is the source of evil on that damned ship. - Rebis Ouroboros ![]()
![]() I've been in love with the Falcon's Hollow setting since the moment I first read Hollow's Last Hope, and Age of Worms is extremely appealing to me. I know that I'll have to cut the adventure path (seriously) short, but I really like the concept of putting these adventures together (Hollow's Last Hope, Crown of the Kobold King, The Whispering Cairn, Revenge of the Kobold King, Three Faces of Evil, and then maybe Hungry Are The Dead as a grand finale).
Oh, also, the PC's are the MONSTERSQUAD!
http://edowarsblog.wordpress.com/downloads/ We have:
Together, they are MONSTERSQUAD! I've gotten them right to the gates of Droskar's Crucible and they'll be going in today, as soon as my two year old goes to playtime with his mommy. If anyone is interested, i'll try to do up the campaign under the heading "MONSTERSQUAD, ATTACK!"
Rich ![]()
![]() Telodzrum wrote:
Wow. Now I'm the misty-eyed one. That was beautiful. And I had the same grin on my face as I was reading your post.- Rich ![]()
![]() I just played the intro solo adventure with my 9 year old son. He played the female elven Rogue, Merisiel.
So Merisiel it was. And he had a blast. It took me about one minute to explain that he'd be rolling a d20 plus modifiers, and we were playing through the solo adventure within one minute. He needed for me to point out where some stats were on the sheet from time to time, and he wanted to reroll a perception check 3 times (I just said that they took 10 minutes apiece, so he spent a half hour in the room with the kidnapped child,, having to roll perception and stealth checks since he didn't want to wake the kid. He was convinced there was something hidden in there.
The kid is a natural. So, I'm overjoyed. I'm the guy whose wife vowed to never let my kid play D&D. Today I told her that when I start up the after school Pathfinder Beginner Box program at my son's school (named "Pathfinder," of all things), I wanted Caeden to have the option of playing, if he wanted to. She said okay. He gave me a hug before he went to bed. He hasn't hugged me in a long time. Life is good. - Rich "Rebis" Crotty ![]()
![]() Deep Halfling This Halfling stands less than half as tall as a human. He has a stocky but athletic build, Grey skin, Black hair, and dark eyes. Type Humanoid (Halfling) [0 RP]
Total [ 10 pts.] ![]()
![]() STILLBORN The white skinned goblin baby looks down at you from the ceiling of the cave, its hollow eyes following your every step. You almost think that it could be dead, right up until the moment its mouth opens and the blood-curdling moan emerges. Type Humanoid (Goblinoid) [0 RP] Goblinoid Subtype: Goblinoids are stealthy humanoids who live by hunting and raiding.
Darkvision 120’ [1 RP] Stillborn gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Stillborn take no penalties from energy draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without any additional saving throws.
Size Small [0 RP] Stillborn are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Base Speed Normal (30') [0 RP] Ability Score Modifiers [-2 RP]
Languages Xenophobic (Goblin)
Racial Abilities
See in Darkness [4 RP]
Undead Swiftness [1 RP]
Stalker [1 RP]
Terrifying Moan [2 RP]
Weakness Abilities Light Sensitivity [-1 RP]
Vulnerable to Sunlight [-2 RP]
Total [10 pts.] I liked the half-ghost so much that I combined it with my Deep Goblin! ![]()
![]() DEEP GOBLIN The skittering sounds seem almost designed to inspire terror, and come from the deepest shadows around you. Crimson eyes gleam as black spidery goblins swarm forward from the walls and celing to slash and batter and pulp... Type Humanoid (Goblinoid) [0 RP]
Total [10 pts.] And I'd definitely give them the trait from Goblins of Golarion that causes them to have chameleon-like skin. ![]()
![]() So Libra, are you just trolling? You've admitted that you're not a gamer and get product from Paizo specifically to read it. The majority of subscribers were excited to receive it as part of their subscription, you weren't. Okay. But Paizo has given you an easy way to opt out if you like. Why are you being so melodramatic, sarcastic and insulting?
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![]() I recieved my copy of We Be Goblins! two weeks ago, since I was going to be running it for Free RPG Day, got it signed and illustrated (Tyler Walpole was fantastic at PaizoCon, and even drew little goblins in the module for those who asked. I'd use him as my Avatar pic if we didn't have to use the Paizo-supplied ones).
Spoiler:
As a GM: I had been somewhat worried, because despite my love of Pathfinder, everybody in my crew had transferred over to 4th Ed and never looked back. I hadn't run a Pathfinder game ever, and the first time I'd gotten to play it was the previous week at PaizoCon. But, the adventure ended up being awesome. The four players I had completely got into it, random goblin cheers rang out from our table constantly, people kept coming over or peering around gameshelves wondering what the hell was going on with all the shouting and chanting and laughing. During the dares, the perfect goblins picked the perfect dares. Reta Bigbad(with her extra large head) picked the earslicer, came out torn, bloody, and missing a few hit points and choice pieces of ear, but triumphant. Mogmurch somehow hid in the swamp the entire night, not even coming back when Slorb was calling out Olly Olly Oxens, which proved he was the winner of "Hide or get Clubbed." Chuffy, little iron-bellied Chuffy, made short work of the slugs in "Eat a Big Bag of Bull Slugs Real Quick." And Poog of Zarongel, despite his usual failures in riding animals, decided it was his destiny to Ride Squealy Nord. ANd fell. and got back on, and fell. And then rode squealy for more than the required three rounds. And then the next day, rode Lotslegs Eats Goblin Babies Many. While it was on fire. Because Zarongel is the god of dog killing, fire, and most holy mounted combat. At the ship, Reta caught the hornets nest and threw it at Stomps the horse, and Chuffy spilled its intestines in a horribly well-described manner before it died... horribly. They systematically killed every dog on board, and when they came up on deck and realized Vorka was hanging off the mast directly above them dropping a clay pot and then leaping down to slaughter and teat the lot of them... Reta caught the pot and threw it back into Vorka's falling face, causing the pot of dog poop to shatter and coat her. Then the alchemist's fire set her ablaze, and Chuffy was backstabbing, and Poog was firebolting her, and Vorka fought as well as she could, but it wasn't enough. Spider climbing up the mast, with only one hit point left, she cast cure light wounds on herself, and was just about to follow up with a potion of cure light wounds, when Mogmurch, who had climbed the mast after her using his "Ring of Climbs Real Good," stealthed in above her and poured a vial of acid into her opened mouth. Vorka died horribly, crying, "What a world! What a world..." Returning triumphantly with their fireworks and many other goodies, The group were treated as heroes. Chuffy is now Overseer of Village Stabbings, Poog is Master of the Big Pit, Mogmurch is Boss of Big Fire, and Reta is Head Village Watcher. And after all the stories were told, she was declared Most Bestest Team Member for the "Throwing of the hornet's nest" and the "Throwing of the crock o' poop," which will both go down in history, and so the chief married Reta to his daughter, the fearsomely corpulent and ferociously lusty Gupy Wartbits. Upon which one of my players shouted, "Do you know what we've just DONE? We've just made same-sex marriage legal for all goblinkind!"
Thus endeth the session. - Rebis
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