| RealoFoxtrot |
Oh, I only just realized that stamina isn't part of the field test.
I'm... actually kinda disappointed at this. in a more futuristic setting, where attacks are far more deadly, Stamina does help to abstract the health.
Instead of being wounded with every attack, you have something that can be flavoured to ability to continue fighting. e.g. when you run out of stamina, you're too tired to dodge the attacks, or your luck has run out, or your armour is now too loose to adequately protect you. Either way, you're now going to feel the attacks that hit you and feel the consequences.
The idea that it should be mostly compatible with PF2e I think is a good one, and Stamina would be a natural loss from that due to it being optional, and the optional rules just... don't really fit in wider parts of the game.
Did they work in Starfinder 1e? I guess in Practice, they were just... added complexity. yes, the flavour I love is there, but mechanically it's just "X amount of your hitpoints will have a separate regeneration mechanic" instead of being meaningfully different.
Could you make it work? probably not without loosing the PF2e compatibility issue. You'd need to make it so that your Stamina was your primary hitpoints, and once that was gone your meaningful health would start taking damage. but you'd then have to make it so that the meaningful health was more difficult to heal, while SF1e made Stamina more difficult to heal.
The main game I really draw comparison for Stamina is Fragged Empire.
FE has Endurance, which were functionally Stamina points, and Attribute Health. It's probably a too extreme example, as FE was designed to be more deadly than Starfinder, but the way FE worked was that when you ran out of endurance you would start taking attribute damage. then, whenever you made a roll, you'd be rolling with less attribute bonuses. (there's more, like crits bypassing Endurance, but again it was trying to be deadly).
Stamina in Pathfinder is 2/3rds HP and 1/3rd Stamina, with all the spells specifically wording hitpoints as being healed and stamina being resolved or rallied.
.... what if it was flipped? Instead of gaining stamina as like.. quick restore temp HP, your main HP was flavoured as Stamina, and instead you gained like.. a "wounded" health pool? wait, can't use Wounded, it's a condition. Impairment? Life Points?
When you run out of Health Points (flavoured to stamina), you take damage to this harder to heal points which is limited to like... maybe Class Die or Class Die+Con.
The important thing would be to make sure players don't want to have this pool anything but full. maybe you get a -2 on all d20 rolls for example.
This is probably kinda pointless. Needless complications for something which mechanically should be as smooth a transition as it can feel