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![]() Night’s dark tendrils begin to drape themselves over the Crysta'ahl, the capital city of Elensafier. The glowing of an infinity torch is the only thing that keeps the room alit. It’s dank and freezing below-decks in the small boat that’s moored on the edge of the Minlow river far below Crysta’hal, and the wood flooring creaks as another gust of wind blows through. Though the PC’s all would have liked to have been enjoying themselves down at the celebrations at Hescoy Hamlet, they have been all invited to a meeting by a lieutenant of the Silver Eagles. The fact that you are in a drafty ship below the city and not in one of the brightly-lit rooms of the Silver Eagle headquarters does not escape your attention, but rather it seems very odd.
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![]() Hescoy is the scene of organized chaos as the occupants of the town anticipate the 100th year anniversary of their town. Everyone is busy with one task or another in the preparation of the festival, whether it's baking food, setting up the carts, or avoiding their taskmasters. If one walks the streets at this time they might see Taisalin, a street preacher to the idea of atheism, atop a cart and the small crowd of people that are listening quietly just to make him feel important. Or you might even see one an older man with a pack of wood on his pack, hoping to sell the cut wood and make a copper before the festival. Aside from the buzz of the city, there sits a smaller log and thatch home near to a small pond and at the edge of the forest. Inside is the designated meeting place for our very own intrepid heros and heroines, and waiting within is the two men, Jerry and Simeon, packing their supplies. ![]()
![]() Hey, guys. I've been thinking about putting together a group that I can GM for on these forums for awhile (I've GMed on other forums but the group fell apart). Below will be the specifics of the campaign, including what I feel would be good for character creation guidelines, and for the basic feel of the campaign. I'm open to all kinds of suggestions though. Beginning
Player Expectations
Also, did you notice that in the Build Expectations section I didn’t have anything about alignments? That’s because I do not care what your alignment is (in fact I don’t want to even know what it is unless a game mechanic hinges on it), so long as your character is both fun and likable. Be as much a team player as you can, but don’t be afraid of having inter-party drama so long as it doesn’t get out of hand. Remember, though your characters have been life-long friends, that doesn’t mean they cannot have disagreements. Character Build Expectations
Classes: Anything from Core, Advanced Class, Ultimate Combat, Ultimate magic, and Unchained, though summoners must always be unchained. Basically everything but Occult, or 3rd party classes.
Race: Anything that’s reasonable. In other-words, don’t play a Trox unless you wow me with a hilarious and intriguing backstory. Also, look at the campaign info tab for more information on races. Background: Nothing too intricate, or over a page. Maybe tell about several accomplishments in their life, or something fun. HP & Skills: Background skills are a go. HP is max at first level, and then average +1 ever level thereafter. Level & Wealth: Start as 5th level characters to represent that you aren’t total newbs. 500 gp worth of nonmagical gear, and 1-3 magical items totaling no more than 10,000 gp. Drumroll Please: You may be Gestalt if you wish, just so long as you are two levels lower than typical. Others: Since this campaign has been made by me, you as players will be able to manipulate this in a way that you weouldn't be able to do in a published campaign. In other words, if you have an idea for an organization or God that you think would be a good fit, then run it by me.
FYI
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![]() Hello again, guys. I was recently looking through some of the old ideas I had for classes, and I found the "Jynx Ram," which was a strength-based arcane caster. I've since typed it up, and had alot of fun thinking of balanced abilities, and how they'd fit into the whole Pathfinder game. Anyways, feedback would be nice on this class, and thanks in advance (link below should lead to the google docs document)
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![]() Yet again I need help with something, I was thinking you guys might like to help... I want to do a sandbox campaign. This would include all kind of things that're going on at the same time, of which the PCs can choose which ones to tackle first. The ones they chose not to go for might then have grown or something into a bigger problem. Idk Here's the kicker though: I want to make the setting that of early colonized America. The PC's will probably be recent immigrants from various countries, though they can be really anything that catches their fancy. This will be right before the French/Indian war is about to start, but... Because it'll be more awesome this way... It'll also be high fantasy. I'll get to the point. Making a fun sandbox adventure can be pretty daunting; Does anyone have any realistic-sounding side-quests that would be appropriate to the time and place? Any ideas are welcome. Thanks! P.S. I already had some ideas where the PCs might be endentured servants when they start out. Kinda forcing them to protect the farmstead from the various dangers associated, and then we can work from there. ![]()
![]() Guards of justice and peace in all known realms, a jedi is an incredible weapon specialist and tumbler. They sport an assortment of mystical abilities which draw from the force of midi-chlorians which live inside themselves. The jedi are able to promote their tenets of amity further than the reach of their lightsaber though; their words bring power and inspiration to both the lowest of beggars and to the most opulent ruler. Hey, guys. I know many of you are already biased towards this post with philosophies similar to "guns shouldn't be in pathfinder. The same goes for Star Wars." Well, I think that the point to the whole idea of role playing is pretending to be anything you want and making a fantastic story out of it while also taking rules into account in order to have balance. Furthermore, I've read hundreds of classes features, feats, and abilities, and I believe that abilities that Jedi would have would be very balanced as compared to the abilities of other classes... Lol, I've gotten ahead of myself on some kind of tangent; with no further adue... The Jedi: https://docs.google.com/document/d/1ihUHKTq5WbVtn2UIgCwFBi3JEiBwj_ZEUHXz1yV Crqk/edit?usp=sharing By no means is this completely done. I would LOVE it if I could get some feedback on this. Especially on additional ideas for force powers, of which I have too few of. I've enabled commenting on the document, and as always you can comment on this thread. Thanks! ![]()
![]() This post should be self-explanatory in nature Natural 20
BLESS THIS FIGHTER'S SOUL This kid had decided that his character had lived in a soup kitchen most his life and so had a couple ranks in Proffesion, Cooking. (ok, seems legit. Let's get to the point) Anyways, in the middle of negotiations he got out his collapsable pot and began making a savory stew. "Alright, roll for it" I hear the clink of dice and the people around the table roar in approval, and the guy is sitting there with some recently put on sunglasses and a silly grin covering his face. A natural 20 "Alright everyone, make a will save" His stew was so good that everyone had to make a will save or they would lose control of their body and attempt to murder anyone that barred them from getting the stew. The only one that failed was the enemy captain, who had a sizable gash with dried blood running down their arm. The PCs just handed em a bowl of the stew and stepped back. As the soup touched the lips of the captain (as DM I rolled a percentile 99) the wound of the captain opened back up and the blood became wet again (Angry sighs around the table) -the blood is sucked back into her arm and her arm heals over without any trace of a scar. The PCs become lifelong friends with the Baddie captain. All is well |