Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz will draw armor and blessing.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
No upgrade for Raz. Boon Shaka Laka: 1d20 ⇒ 10
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Sorry for the delayed post, but traveling until Monday. Bot me as necessary.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Horus and explores, encountering an ice elemental. Raz automatically fails the Constitution check, playing her sunsword and discarding her top card (Warhorse, so recharges) to defeat. Combat DC 16: 1d10 + 1d8 + 1d6 + 11 ⇒ (5) + (3) + (5) + 11 = 24 She melts the elemental with her magic weapon. She then discards her blessing to explore again, meeting an Abadaran commander. She uses her sunsword on the Combat check to acquire, automatically acquiring the ally (d10+d8+10 vs. DC 11), then discards her to explore again, finding a magic ring. She attempts to acquire using Diplomacy. Diplomacy DC 12: 1d10 + 5 ⇒ (9) + 5 = 14 She snags the ring, and keeps it (since it appears useful). Still wanting to hold her griffon until she knows what the villain looks like, Raz resets her hand and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Nethys and explores, encountering an armor. She displays her ebon thorn and uses Diplomacy to acquire. Diplomacy DC 9: 1d10 + 7 ⇒ (2) + 7 = 9 She acquires the armor, then discards her sacred killer to explore again, finding a filter hood. She automatically acquires it using diplomacy, then discards her blessing to explore again. She encounters a hyena, bearing her ebon thorn and sunsword against it. Combat DC 9: 1d10 + 1d8 + 10 ⇒ (5) + (3) + 10 = 18 She easily cuts down the beast. Wanting to keep her griffon for now, she resets her hand (recharging her ebon thorn) and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz will begin in the Earthworks. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
BOON goes the dynamite: 1d20 ⇒ 4 No upgrades for Raz.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Wadjet and explores, encountering a scurvy zombie! She bears her Mace of Smiting and spiked plate against it, ignoring its difficulty boost. Combat DC 13: 2d8 + 10 ⇒ (1, 7) + 10 = 18 The zombie falls, and Raz discards a card from the blessings deck to close the location, stashing an 1d6 ⇒ 5 ally under the ship. With that, she ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz starts in pinnacle atoll. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Blessing 4: 1d1000 ⇒ 215 Halloween BOOn: 1d20 ⇒ 11
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz takes a hyaenadon ally from the event power, then flips a blessing of the ancients, travels to the fog bank, and explores. She finds the villain! For her encounter, she discards her frost lance for ranged combat damage, then brandishes her mace of smiting, negating the admiral's power that boosts his difficulty by 10. She also reveals her armor for bonus damage, and discards her top card each time, as well as her blessing on the second check. Combat DC 10: 2d8 + 1d6 + 10 ⇒ (5, 1) + (3) + 10 = 19
The admiral is defeated!
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Rax flips a blessing of Nethys and travels to the Raker Shoals. She explores and encounters another trap. She discards her top card (warhorse, so recharges) to overcome it. Dexterity DC 5: 1d8 + 1d6 + 1 ⇒ (7) + (6) + 1 = 14 She discards her pit gladiator to explore again, reclaiming all her weapons from her discard pile as a side effect. She encounters a scurvy zombie, following a ship! Ship: 1d17 ⇒ 5 Truewind She discards her top card (clockwork dragonling) for a boost on the check. Wisdom DC 6: 3d6 + 1 ⇒ (1, 5, 1) + 1 = 8 She then discards her shocking lance and top card (sacred killer) to engage the undead. Combat DC 22: 2d8 + 3d6 + 8 ⇒ (1, 8) + (1, 2, 3) + 8 = 23
She buries her effigy of Anubis to heal some damage, then discards two cards for Structural damage to close the location. She then resets and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of the ancients and explores, encountering the dredge. Diplomacy DC 8: 1d10 + 5 ⇒ (4) + 5 = 9 He recruits the dredge and discards it to explore again, encountering the effigy. Diplomacy DC 8: 1d10 + 1d4 + 5 ⇒ (4) + (2) + 5 = 11 She grabs the effigy too, then discards her mountain dog to explore again, finding a trapped corridor. She discards her blessing and her top card (frost lance +2) for a boost on the check, as well as uses Zarlova's find traps spell. Dexterity DC 16: 4d8 + 1d6 + 1 ⇒ (4, 2, 3, 4) + (4) + 1 = 18 She barely overcomes the trap. Uncertain of her hand moving forward, she resets her hand and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Pharasma and travels to scar bay. She explores and encounters a magma spirit, discarding her clockwork dragonling as fire damage. She bears her sword and armor against it. Combat DC 9: 2d8 + 9 ⇒ (4, 5) + 9 = 18 She cuts down the elemental and discards her sacred killer to explore again, finding an undead genie. She discards her spiked plate and her top card (shocking lance +1), using her sword against it. Combat DC 20: 2d8 + 1d6 + 9 ⇒ (4, 4) + (3) + 9 = 20 She just barely bests the undead. She then discards her blessing to explore once more, finding a crowbar. She automatically acquires it using Diplomacy, then swaps it for seer's tea. She uses it to see a bonecrusher, an effigy, and a halfling, triggering the encounter with the boncrusher. She uses her sword against it. Combat DC 12: 2d8 + 8 ⇒ (7, 8) + 8 = 23
She kills the gnoll, then tries to reset the cards. Divine DC 5: 1d6 + 1 ⇒ (4) + 1 = 5 She places the dredge on top of the location, with the effigy beneath it. With no explorations left, she ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
VOID PREVIOUS POST Raz flips a blessing of the elements and explores, encountering a scurvy zombie. She first encounters a ship, as per the scenario power. Ship: 1d17 ⇒ 3 Sea Chanty; reveal 2 allies
She then uses her sword and spiked armor against the zombie, and discards her top card (Blessing of Gozreh) for a boost on the check. Combat DC 22: 2d8 + 1d6 + 10 ⇒ (6, 4) + (3) + 10 = 23 She bests the zombie and discards the top card of the blessing deck to close the location. Plunder Card Stashed: 1d6 ⇒ 3 Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of the elements and explores, encountering a scurvy zombie. She reveals her spiked armor and demonbane sword. Combat DC 13: 2d8 + 9 ⇒ (1, 7) + 9 = 17 She cuts down the undead and discards a card from the blessings deck to close the location. Plunder Card Stashed: 1d6 ⇒ 3 Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Pinnacle Atoll for Raz. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Mace of smiting (weapon 6) upgrade, no scenario rewards upgrade. My Boony Lass: 1d20 ⇒ 11
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of the Elements and explores the fog bank, encountering a dangerous trap. She discards her top card (Pegasus, so recharges) and Seoni's, Zarlova's, and Reta's blessings to help with the check, including two dice from Reta's blessing of Hagredash. Intelligence DC 13: 5d4 + 1d6 + 1 ⇒ (1, 4, 2, 2, 4) + (1) + 1 = 15 The gods smile on her, and she bypasses the barrier. With no explorations left, she recharges her armor, resets her hand, and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Horus and explores the Fog Bank, encountering a royal naga. Random Weapon: 1d2 ⇒ 1 Raz reveals her spellsword and armor to engage the naga. Combat DC 16: 2d8 + 1d6 + 10 ⇒ (1, 7) + (2) + 10 = 20 Random Weapon: 1d2 ⇒ 2 Raz bears her frost lance and armor against the naga. Combat DC 16: 3d8 + 10 ⇒ (3, 5, 2) + 10 = 20 The naga falls. She discards her warhorse to explore again and encounters a skeletal jackal. She uses her spellsword since the undead is immune to cold. Combat DC 11: 2d8 + 8 ⇒ (4, 6) + 8 = 18 With no more explorations, she resets and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Traveling until Monday, bot me until then.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Ra and explores, encountering memories of violence. She reveals her Ebon Thorn to automatically overcome the curse (d10+7 vs. DC 8). Location Power: 1d12 ⇒ 5 She then discards her blessing and explores, encountering a new blessing. Divine DC 3: 1d6 + 1 ⇒ (5) + 1 = 6
She snags the blessing, then uses it to examine the next card, triggering the Second Law, displaying it while allowing her to then explore the next card. Location Power: 1d12 ⇒ 3 The next card is a bottled lightning, which she attempts to acquire using Diplomacy reveals her Ebon Thorn for a boost. Diplomacy DC 11: 1d10 + 7 ⇒ (4) + 7 = 11
She snags the valuable alchemical weapon, then discards her sacred killer to explore again, encountering a new blessing. She attempts to acquire using Charisma. Charisma DC 6: 1d10 + 3 ⇒ (8) + 3 = 11
She snags the blessing, then discards it to explore again, encountering a fireball trap. She discards her top card (Mountain Dog, so recharges) for a boost. Constitution DC 6: 2d6 + 1 ⇒ (1, 5) + 1 = 7
She avoids the trap, but lacks any further explorations. She resets her hand and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz will start in Pinnacle Atoll. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Boon: 1d20 ⇒ 8 Blessing 4: 1d1000 ⇒ 499 Swap Iomedae for Norgorber (Raz got a Blessing 4 (Blessing of Anubis) during the adventure that isn't listed in the rewards).
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of the Lady of Graves, then travels to Gozreh's Flow. She explores and encounters a gigantic mummified crocodile. She mounts her griffon and brings her frost lance and spiked plate to bear against it. Combat DC 21: 4d8 + 11 ⇒ (4, 8, 1, 6) + 11 = 30 She strikes down the undead, then discards her blessing to explore again. She finds a blessing and attempts to acquire. Divine DC 3: 1d6 + 1 ⇒ (5) + 1 = 6 She snags the blessing, then discards it to look ahead, spying another shipwreck. She chooses to encounter and uses Zarlova's blessing of Abadar plus her top card (Clockwork Dragonling) for a boost on the check. Constitution DC 10: 4d6 + 1 ⇒ (2, 4, 5, 6) + 1 = 18
Raz plunders the shipwreck, then attempts to close the location by recharging her book and discarding her top card (demonbane longsword +2). Wisdom DC 7: 3d6 + 1 ⇒ (3, 4, 3) + 1 = 11
The location is closed, and Raz is moved to the Raker Shoals. She discards her Griffon to move herself and Reta to the fog bank and explore again, finding a holy light spell. She discards her top card (Mountain Dog, so recharges) for a boost to acquire. Divine DC 8: 2d6 + 2 ⇒ (2, 4) + 2 = 8 She acquires the spell, then swaps it for what turns out to be a monstrous physique spell. She discards her blessing to explore again, and finds the villain! With no one to close the tempest cay, she takes one of the structural damage with by discarding her spell, then discards her frost lance and her top card (spellsword +2) and displays her spiked plate to challenge the raging serpent. Combat DC 29: 2d8 + 3d6 + 10 ⇒ (4, 7) + (3, 4, 5) + 10 = 33 She bests the serpent and sends it fleeing to tempest cay, closing the fog bank. With only her armor left, she resets and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of the elements and travels to the Sharkskin Reef. She encounters a shipwreck. She uses her blessing of Sarenrae and her top card (blessing of Gozreh) for a boost. Constitution DC 10: 4d6 + 1 ⇒ (3, 5, 6, 6) + 1 = 21
She clears out the wreck and banishes her warhorse to close the location (marked as buried, since she can get it right back when resetting her deck). Having plenty of time ahead of her, she resets her hand and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz starts in the Fog Bank. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Boon: 1d20 ⇒ 14 Weapon 5: 1d1000 ⇒ 936
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz begins at Surgery. Raz wrote:
Skills and Powers:
SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
She begins by using her blessing of Sarenrae and her top card (Blessing of the Inheritor) to put out the conflagration. Constitution DC 9: 4d6 + 1 ⇒ (4, 6, 2, 1) + 1 = 14 She puts out the fire, then flips a blessing of Bastet and explores, encountering an antitoxin. She automatically acquires it using Diplomacy, then swaps it for a bladeguard. She discards her blessing of Iomedae to explore again, and encounters a sand creeper, automatically recharging her cloud elemental. Since it is immune to her sword and armor, she discards her top card for a boost (Pegasus, so recharges). Combat DC 9: 1d8 + 1d6 + 7 ⇒ (8) + (6) + 7 = 21 She stomps the sand monster flat, resets, and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz takes Weapon (Dagger of Doubling) Raz wrote:
Skills and Powers:
SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Raz explores and finds some smoked glass goggles. She automatically acquires them using Diplomacy (d10+5 vs. DC 6), and swaps them for bottled lightning. She discards her warhorse to explore again and finds a blessing of the Lady of Graves. She discards her top card for a boost to acquire (Demonbane Longsword +2). Divine DC 10: 2d6 + 2 ⇒ (6, 2) + 2 = 10 She snags the blessing and buries it to examine the location, triggering an encounter with the villain's henchmen. For before she acts, Raz, discards her top card for a boost (Mountain dog, so recharges). Dexterity DC 9: 1d8 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8 Raz buries her blessing of Maat to increase the result by 3, succeeding the check. Raz displays her spiked armor and lance, discards her top card for a boost (Griffon, so recharges). She also uses Reta's blessing for two dice, discarding her bottled lightning. Combat DC 23: 4d8 + 1d6 + 9 ⇒ (4, 4, 3, 2) + (3) + 9 = 25
Raz then encounters the villain, requiring close checks from her allies.
Villain Encounter: Raz discards both of her remaining weapons, as well as her top card (Adamantine Plate Armor), Seoni's blessing for two dice, and Zarlova's blessing for one die.
Combat DC 24: 6d8 + 2d4 + 1d6 + 8 ⇒ (2, 7, 6, 2, 3, 3) + (2, 2) + (6) + 8 = 41 Villain is defeated.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz begins at the Sea Fort. Raz wrote:
Skills and Powers:
SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Adventure Power: 1d4 ⇒ 2 Discard boomcrown and BoSarenrae Raz explores and finds the villain! Seoni Diplomacy to close DC 9: 1d12 + 5 ⇒ (5) + 5 = 10
Raz discards her frost lance and reveals her pegasus, discarding her top card card (blessing of Iomedae) for a boost. Combat DC 24: 5d8 + 1d6 + 11 ⇒ (2, 1, 4, 1, 3) + (6) + 11 = 28 She smites the undead and sends him running, closing the location. She then discards her pegasus to move to the ruined temple and explore again. Random Location Card: 1d11 ⇒ 4 She encounters a trap, discarding her top card (Blessing of Iomedae) for a boost to overcome it. Dexterity DC 4: 1d8 + 1d6 + 1 ⇒ (3) + (2) + 1 = 6 She overcomes the trap. Wanting to keep some blessings on hand to close the location, she resets her hand and ends her turn there. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Bastet and travels to the seaside warehouse. She explores and finds an effigy of Maat, attempting to acquire it via Diplomacy. Diplomacy DC 8: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12 She picks up the effigy and places it under the location, and discards her warhorse to explore again. She finds an armor, which she automatically acquires it with Diplomacy and swaps it for an alchemist's suit, also placing it beneath the warehouse. She discards her maftet hunter to explore again, encountering a weapon she tries to obtain using Diplomacy. She recharges her bard to add her Diplomacy skill a second time. Dipomacy DC 11: 2d10 + 10 ⇒ (4, 1) + 10 = 15 She acquires the weapon and swaps it for a flaming heavy pick, going beneath the location. She then tries to close the location, discarding her top card (Pit Gladiator) for a boost. Dexterity DC 7: 1d8 + 1d6 + 1 ⇒ (6) + (5) + 1 = 12 She closes the location, gains the stashed cards, resets and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Just caught up, updated my spreadsheet. Raz flips a blessing of Bastet and explores, finding a filter hood. She automatically acquires it using Diplomacy, then swaps it for a random armor: tooled crocodile skin. She then automatically closes, resetting her hand by recharging her new armor. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz flips a blessing of Nethys and travels to Vizier's Hill. She explores and encounters a smuggler, automatically passing the Diplomacy check to avoid poison damage. She reveals her sword and spiked armor to attack the criminal. Combat DC 12: 2d8 + 3 + 2 + 2 + 1 ⇒ (2, 3) + 3 + 2 + 2 + 1 = 13 She bests the henchmen, then discards her sacred killer as Poison damage as she attempts to close the location. She discards her top card for a boost (Mountain Dog, so recharges), as well as using Seoni's Blessing of Gozreh for 2 extra dice. Intelligence DC 6: 3d4 + 1d6 + 1 ⇒ (1, 4, 3) + (2) + 1 = 11 She closes the location, resets her hand, and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz automatically passes her Diplomacy check, and uses her sword. Combat DC 11: 2d8 + 3 + 2 + 2 ⇒ (7, 7) + 3 + 2 + 2 = 21
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz recovers her blessing from Seoni's turn. She cannot putout the fire on her own, so she travels to the smoking den instead. She explores and finds a silver chain smuggler, who also jumps Seoni (must summon and encounter). Raz automatically avoids the Poison damage with her Diplomacy (d10+5 vs. DC 5), reveals her spiked armor and recharges Zarlova's blessing of Pharasma for a boost. Combat DC 12: 2d8 + 4 + 2 + 1 ⇒ (2, 7) + 4 + 2 + 1 = 16 She defeats the smuggler, then summons Unwrapped Harmony and attempts to acquire. She discards her top card (Pegasus, so recharges) for a boost. Diplomacy DC 11: 1d10 + 1d6 + 3 + 2 + 1 ⇒ (1) + (1) + 3 + 2 + 1 = 8
She acquires the Dark folk oracle, and closes the location. She discards her griffon to carry herself and Seoni both to the Precinct of Left Eyes, then discards Unwrapped Harmony to examine the top three cards: Falling Rubble, Silver Chain Smuggler Henchmen, and Maftet hunter. Puts the Maftet on top and the Rubble on the bottom, then discards her mountain dog to encounter the maftet. She discards her top card (blessing of Iomedae 3) for a boost. Diplomacy DC 11: 1d10 + 1d6 + 3 + 2 + 1 ⇒ (4) + (2) + 3 + 2 + 1 = 12 She only barely acquires the Maftet ally. Raz then ends her turn just to be safe. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Second to Redelia's comment. Mork did a fantastic job, the hangout worked swimmingly, and I had a blast.
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
My brother is also planning to play Bekah from the bard CD, if that matters. If my decks arrive in time, I’d be keen on Mavaro from the MM add-on, Lesath (rogue), or one of the tales characters (not necessarily the wizard).
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Raz also fails the save against the villain, and discards her Adamantine plate to ignore the damage. She moves to the crypts and explores, finding a crushing door. She discards Liriranne’s Blessing of calistria for a boost. Dexterity DC 13: 3d8 ⇒ (2, 6, 4) = 12 Using Raz’s last die bump to overcome. She beats the barrier, resets her hand, and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Having bested the giant, Raz recharges her sacred killer from discard, resets her hand, and ends her turn. Raz wrote:
Skills and Powers: SKILLS
STRENGTH d8 [X]+1 [X]+2 [X]+3 [X]+4
Melee: Strength +2 DEXTERITY d8 []+1 []+2 CONSTITUTION d6 []+1 []+2 INTELLIGENCE d4 []+1 WISDOM d6 []+1 Divine: Wisdom +1 CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4 Diplomacy: Charisma +2 Hand Size 4 [X] 5 [] 6
Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
Upon temporary closings: Raz takes the first check for the encounter.
Raz's Check:
Raz discards her blessing of Sarenrae and her top card (pit gladiator) for a boost on the Constitution check to resist the electricity damage: Constitution DC 12: 4d6 + 1 ⇒ (6, 5, 4, 5) + 1 = 21. Following that, she mounts her pegasus and bears her lance and ebon thorn armor against the giant, discarding her next top card (demonbane longsword +2) for a boost: Combat DC 28: 3d8 + 10 + 2 + 2d6 + 1 ⇒ (6, 1, 5) + 10 + 2 + (5, 4) + 1 = 34. She then passes the second check over to Kyra. First check successful, Raz passes the buck to Kyra.
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