[Gameday VII] [ACG] [Tier 5] Assault on Absalom by MorkXII (Inactive)

Game Master MorkXII

Rule: Ships and Plunder:
This event uses a simplified variation of the ship and plunder rules from Skull & Shackles. Ignore any references to commanding or seizing ships.

Even though a ship is neither a bane nor a boon, encountering a ship is much like encountering a bane. First apply any effects that happen when you encounter a ship. Then, if you don’t evade it, you must attempt a check to defeat it. If you succeed at all of the checks required to defeat a ship, stash a plunder card (see below). If you fail a check to defeat a ship, it deals an amount of Structural damage equal to the difference between the difficulty to defeat the ship and your check result. Characters may play cards or use powers that reduce Structural damage (effects that reduce damage to characters do not reduce Structural damage), then characters must collectively discard from the tops of their decks a total number of cards equal to the remaining Structural damage.

When you are instructed to stash or add a plunder card, roll 1d6 on the table below and draw a card of the corresponding type from the game box.
1: Weapon 2: Spell 3: Armor 4: Item 5: Ally 6: Blessing

Ships:

1-Dominator
Spoiler:
Dominator
Ship B
Class 6

Check to Defeat
Wisdom
Survival
8
OR
Dexterity
Ranged
11

When Encountered
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.

2-Merchantman
Spoiler:
Merchantman
Ship B
Class 0

Check to Defeat
Wisdom
Survival
5
OR
Perception
7

When Encountered
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

3-Sea Chanty
Spoiler:
Sea Chanty
Ship B
Class 3

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

4-Shackles Pirate Ship
Spoiler:
Shackles Pirate Ship
Ship B
Class 0

Check to Defeat
Dexterity
Disable
8
OR
Wisdom
Survival
6

When Encountered
If your check to defeat has the Swashbuckling trait, add 1 to it.

5-Truewind
Spoiler:
Truewind
Ship B
Class 1

Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

6-Wormwood
Spoiler:
Wormwood
Ship B
Class 5

Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

7-Man's Promise
Spoiler:
Man's Promise
Ship 1
Class 1

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

8-Deathknell
Spoiler:
Deathknell
Ship 2
Class 7

Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.

9-Devil's Pallor
Spoiler:
Devil's Pallor
Ship 2
Class 2

Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.

10-Thresher
Spoiler:
Thresher
Ship 2
Class 2

Check to Defeat
Intelligence
Knowledge
9
OR
Wisdom
Survival
7

When Encountered
Before you act, bury a random card from your discard pile.

11-Dowager Queen
Spoiler:
Dowager Queen
Ship 3
Class 3

Check to Defeat
Wisdom
Survival
8
OR
Charisma
Diplomacy
10

When Encountered
You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.

12-Kraken
Spoiler:
Kraken
Ship 3
Class 3

Check to Defeat
Strength
Melee
10
OR
Wisdom
Survival
8

When Encountered
On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.

13-Sanbalot
Spoiler:
Sanbalot
Ship 3
Class 3

Check to Defeat
Dexterity
Stealth
9
OR
Wisdom
Survival
7

When Encountered
Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

14-Blood Moon
Spoiler:
Blood Moon
Ship 4
Class 4

Check to Defeat
Wisdom
Survival
9
OR
Arcane
Divine
11

When Encountered
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.

15-Come What May
Spoiler:
Come What May
Ship 4
Class 4

Check to Defeat
Wisdom
Survival
10
OR
Charisma
Diplomacy
11

When Encountered
You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May.

16-Wavecrest
Spoiler:
Wavecrest
Ship 4
Class 4

Check to Defeat
Wisdom
Survival
10
OR
Constitution
Fortitude
11

When Encountered
If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.

17-Wanton Wastrel
Spoiler:
Wanton Wastrel
Ship 5
Class 5

Check to Defeat
Wisdom
Survival
10
OR
Charisma
Diplomacy
12

When Encountered
Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.

Scourges:
Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.

Loot!:
Remove Curse
Spoiler:
Remove Curse
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
8
OR
Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Game of Afterlife
Spoiler:
Game of Afterlife
Loot Item B

Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.


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And discussion will go here.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Heya! GM Andrew here! I am currently in another game for the Gameday with Hawkmoon. Think we are going to run 1 or 2 more games before this special, but this is the character I plan to bring.


1 person marked this as a favorite.
Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

We have decided to break for the Hawkmoon game so no conflicts now. :)


Hey everyone,

I just posted the basic rules for the special in the gameplay thread, and included most of the on-going effects in the campain header. Also, please check your private messages about a question about using Hangouts (if I don't already have your Hangouts info).

Before we get started on Oct 1, if we can get everyone's characters posted into the Gamplay thread with their deck list (or even better, a link to their deck handler), that would be great.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Easy to post, as it is already done and in my stat line.

Zarlova will not be counting these as scenario advancement scenarios.


I knew I was forgetting something. Thanks!


Gameday boon, yes?: 1d20 ⇒ 7 Gameday boon, no.. :(


boon: 1d20 ⇒ 13

weapon 4: 1d1000 ⇒ 132
blessing 3: 1d1000 ⇒ 215

Also, I'm now adding Ultimate Equipment to Reta.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon: 1d20 ⇒ 16

Spell 5: 1d1000 ⇒ 360
Blessing 3: 1d1000 ⇒ 119

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

gameday boon: 1d20 ⇒ 20

ally 5: 1d1000 ⇒ 483
item 5: 1d1000 ⇒ 617


9-00A Summary:
Raz: Weapon 4, none
Reta: Weapon 4, Blessing 3
Seoni: Ally 5, Item 5
Zarlova: Sepll 5, Blessing 3


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Boon?: 1d20 ⇒ 5


9-00B Summary:
Raz: Blessing 5
Reta: Item 5
Seoni: none
Zarlova: Blessing 5


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon roll: 1d20 ⇒ 19


Boooooo...n?: 1d20 ⇒ 7 Boooooo


boon: 1d20 ⇒ 1

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

boon: 1d20 ⇒ 15

and confirming I'm passing on upgrades


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Boon: 1d20 ⇒ 12


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon: 1d20 ⇒ 12

Spell 5: 1d1000 ⇒ 22 (LOL that's low)
(Will not take an upgrade otherwise)

Hate to keep taking Spell 5's but if others don't need them, I am a mystic theurge lol. Although if someone wanted to roll off for it they'd probably get it. XD


boon: 1d20 ⇒ 1

Reta will take an ally 5 (card is actually a 4: forensic physician)
I'm not rolling, because there are 3 of that upgrade.


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Boon: 1d20 ⇒ 14

Weapon 5: 1d1000 ⇒ 936


9-00A Summary (2nd play, not finished):
Raz: Weapon 5
Reta: Ally 5
Seoni: none
Zarlova: Spell 5


No upgrades this time for Reta.

boon: 1d20 ⇒ 6


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon: 1d20 ⇒ 11

Spell 5: 1d1000 ⇒ 149
No upgrade otherwise.

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

Seoni does not need upgrades

boon: 1d20 ⇒ 15

Nor boons


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Boon: 1d20 ⇒ 8

Blessing 4: 1d1000 ⇒ 499 Swap Iomedae for Norgorber (Raz got a Blessing 4 (Blessing of Anubis) during the adventure that isn't listed in the rewards).


9-00C1 Summary:
Raz: Blessing 4
Reta: none
Seoni: none
Zarlova: Spell 5


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Traveling until Monday, bot me until then.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon?: 1d20 ⇒ 9

Blessing 3: 1d1000 ⇒ 276
No upgrade otherwise.

For scenario reward, drawing Helm of Electric Radiance (Armor 5) from her deck box.


9-00C2 (1) boon: 1d20 ⇒ 9


boon: 1d20 ⇒ 20
The happy little goblin begins bouncing off the walls...

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

1d20 ⇒ 3

No boon will take clockwork owl and possibly item 5 unless somone else wants it


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Mace of smiting (weapon 6) upgrade, no scenario rewards upgrade.

My Boony Lass: 1d20 ⇒ 11


Reta will take a weapon 6, and no normal deck upgrades.


9-00C2 (1) Summary:
Raz: none, Mace of Smiting
Reta: none, Houndhacker
Seoni: Item 5, Clockwork Owl
Zarlova: Blessing 3, Helm of Electric Radiance


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

BTW, posting will slow for me. Have a career advancement test tomorrow (about 19 hours from now). About to head out to the city I need to go to take it, and will be studying, and will be taking the test all day tomorrow. Feel free to bot me. All my stats and card descriptions are in my deck handler.


Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Sea Legs, please.


9-00C2 (2) boon: 1d20 ⇒ 2


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

Blessing 4: 1d1000 ⇒ 215

Halloween BOOn: 1d20 ⇒ 11

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

gimme the boonnlight: 1d20 ⇒ 20

Ooh Unconventional firepower please

Replacing banished rabbits foot with Ivory dice No other upgrades


No upgrades for Reta.

boon: 1d20 ⇒ 17


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon: 1d20 ⇒ 12

Upgrade: Blessing 5: 1d1000 ⇒ 613


9-00C2 (2) Summary:
Raz: Blessing 4
Reta: none
Seoni: none (+Unconventional Firepower boon)
Zarlova: Blessing 5


9-00C2 (3) boon: 1d20 ⇒ 7

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

boon: 1d20 ⇒ 4 come in no 3


no upgrades.
boon: 1d20 ⇒ 14


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Boon: 1d20 ⇒ 3

No upgrade.

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

Confirming no upgrade for Seoni


Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

BOON goes the dynamite: 1d20 ⇒ 4

No upgrades for Raz.

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