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Appears to be awkward/incorrect wording in the spell description for Telekinetic Projectile.

Compare the wording for Produce Flame.

A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and 1d4 persistent fire damage.

In this description they use both the terms "spell attack roll" and "ranged attack". The meaning being more clear in that it states "Make a spell attack versus AC".

If the intent was to "make a ranged strike vs AC" then it's still poorly defined in that the "object" is undefined in terms of the proficiency required. A statement such as "make an unarmed ranged strike vs AC" would make more sense.

In the description/rules for Telekinetic Projectile, the rules for specificity fail, so the general rule applies. Use Spell Attack.

The GM Has the Final Say
If you’re ever uncertain how to apply a rule, the GM decides. Of course, Pathfinder is a game, so when adjudicating the rules, the GM is encouraged to listen to everyone’s point of view and make a decision that is both fair and fun.

Specific Overrides General
A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there’s still ambiguity, the GM determines which rule to use. If a rule doesn’t specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don’t specifically say to.


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With the Constitution flaw elves need to run away.


Suggestion: A We Be Goblins Adventure Path.


Old school method of handling PC actions that throw the game off-balance is to throw it right back at them.

Use to have PCs regularly throwing Molotov cocktails (or the equivalent) to get the upper hand on encounters. GM response was to have an army of mooks throwing Molotov cocktails at the party at every corner. Didn't take much for the PCs to modify their behavior.

Uber archer can be countered with uber archers, uber archers with access to stuff the PCs don't have (because monsters don't have to follow PC rules), and the aforementioned spell casters or melee combatants who can close distance, break bows, and utterly destroy an archer in very short order. Got to mix it up though.

Of course, some players are just going to power game - and pout when they don't dominate things. They tend not to notice the dissatisfaction among the other PCs at their build and conduct.

The GM's job is to make it fun. Players need to be challenged, and that challenge is too dependent upon the specific group of players you game with. "PCs always win" is definitely missing the point. You have to adjust the encounter to keep the group interested, and it's often easier to back off the difficulty level than it is to raise it. When players do something stupid, they should die. And you can ask them up front whether they'd like to play it as written (which to some groups is easy mode), moderately challenging (within reason) or hard mode. And this can change from session to session depending on what everyone wants.

As pointed out, and fitting with RotRL Hook Mountain Massacre, poor weather is your friend. I've also found that RotRL has a few spots that are challenging as written, and a lot that require some adjustment. Or you can keep them guessing at which encounters are hard and which are easy. Let your uber archer blaze through the boring parts - gives them their time in the spotlight and keeps your campaign moving. Or you could always role play - don't really hear people complaining that that part is broken.

No sunder truce is kind of funny since I have a player with a PC built on sundering who has no issue breaking other players' hard earned equipment. In fact, my group of players fear spells or effects that cause one of the PCs to attack the others probably more so than anything else. Being top DPS dog in that fight wouldn't be pretty.