Amiri

Raven M's page

82 posts. Alias of JAF0.


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I'll just go with the point buy I guess... make things easier.


I guess I need new rolls instead of the point buy I had before... I can modify the character if I'm chosen.

3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (5, 2, 5) = 12


Posting as the character I'd like to play - her background is in the profile


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

AWwwww..I kind of concur, but saddened just the same... I am enjoying our other games though... hope they up to your expectations more than this one. Good gaming to all!


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Building a hide shouldn't be too difficult. Perhaps we should have more than one?"

She sets about constructing a hide (or two).

survival: 1d20 + 8 ⇒ (20) + 8 = 28


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

To Adular's question, Raven gives a little shrug. "I think we're setting up an ambush, but I'm not sure exactly where or how. That would be more Morgrym's and perhaps Xerell's area of expertise. I'm guessing somewhere between here and the fort, but where exactly is a good question."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

I think the plan was to move to a spot between here and the fort and set up an ambush for whatever force they send out to investigate, but I'm not as clear on that as I'd like to be, so don't take my word as final. Also, Raven isn't the strategist, and tends to leave such things to the likes of Morgrym, whose bailiwick such as that is.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

I'll be at a show for two days starting Friday morning and probably won't be able to post... maybe a little at night but the days will be too busy. After tonight's postings, except for maybe a token showing tomorrow night, see you in two days. GM - if you need to run my char for any reason - everything is in the profile.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven wrinkles her nose in mild distaste at the mention of this being all for law, but says nothing. The dwarf has his own traditions and he can honor them if he wishes. Nothing he did bound any of the rest of the group to any cause of law.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Maybe we should wait in ambush somewhere between here and the fort, maybe at the halfway point. If the riders sent to investigate are a small patrol, we can perhaps ambush them. If a large party is sent, we can let them pass by and instead go to the fort to see what, if anything, we can do there."

Raven shrugs. "Tactics are not my strong point but it seems unlikely we can actually plan a definitive action without knowing exactly how they will react to Lady Hatchet's failure to report."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Ah we have a name then? I hadn't realized, but that will do as well as any, I guess. And the name itself suggests a symbol in it's verbal imagery." Raven flashes Adular a smile.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"On the other hand, some of us don't have the capability of growing one, Raven quips back to Adular with a wink. "Still, forming a militia of the bandits, giving them a purpose, and maybe even a little training, isn't necessarily a bad idea. But I don't think we have a lot of time for such an endeavor. The bandit fort will know soon enough that their outpost isn't checking in, I think."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Mites particularly hate dwarves... I doubt we'll be able to get them to take any action on our behalf if they know we have a dwarf in our midst." Raven shrugs. "I think taking on the bandits a few at a time as they make rounds is the best we can do at this point. There aren't really enough of us to take on their whole outpost at this time."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

btw I'm still here, sorry for not posting, my teaching schedule got really hectic this past week... I'm mostly back now, though I'll be out tomorrow for tabletop pf.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"I have no objection if we use fallen wood as a combustible and have the create water to put it out if it gets out of hand."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Hope you feel better soon!


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven looks with some distaste at MOrgrym's suggestion, but says nothing at first. Finally she speaks. "Will you not offer these a chance at redemption as well? Or are they for some reason beyond such?"


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven runs to Adular and quickly casts cure light wounds over him, not even taking time to assess his condition before casting.

clw: 1d8 + 1 ⇒ (5) + 1 = 6


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven sees Adular is down and tenses, ready to run over to him to expend her one healing spell on his behalf.

Just waiting for our turns to go.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

raven has a cure light wounds spell, but I have no idea where i am in relation to you. if she can get to you, she will. GM? you need to let me know where I am in relation to adular - since I have no map reference.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven fires another sling bullet toward the east bandit, still maneuvering closer to lady hatchet a little bit while keeping to the trees.

to hit: 1d20 + 1 ⇒ (20) + 1 = 21
to confirm: 1d20 + 1 ⇒ (4) + 1 = 5

1d4 ⇒ 1


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven sends another sling bullet winging toward the east bandit again, keeping to the cover of the trees.

to hit: 1d20 + 1 ⇒ (5) + 1 = 6

1d1d4 ⇒ 4

oh darn, I assume that's a miss


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Still staying to the cover of the trees, Raven aims her sling at the east bandit again and lets fly with a bullet.

to hit: 1d20 + 1 ⇒ (20) + 1 = 21
confirm: 1d20 + 1 ⇒ (7) + 1 = 8

dmg: 1d4 ⇒ 2


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven stays to cover as much as she can and waits for the two east bandits to approach closer before using her sling again (delay for their movement unless they've stopped or something).


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven sends a sling bullet out toward the bandit approaching from the East, then moves out of the clearing to get some cover.

to hit with sling: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
to confirm: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0

1d4 ⇒ 3


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven casts a quick Stabilize on Adular before he can deteriorate further. (on her init, of course)


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

init: 1d20 + 1 ⇒ (15) + 1 = 16


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Status:

9/9 hp
AC 14
no conditions


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

perception: 1d20 + 7 ⇒ (13) + 7 = 20


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

While Angeus ties up the sleeping bandits, Raven tears up a shirt and uses the rags to gag them. She whispers to the others "Don't need them yelling their heads off when they wake up."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Moving up closer, Raven sends a whirlwind of storm energy at one of the bandits.

stealth: 1d20 + 1 ⇒ (14) + 1 = 15

ranged touch: 1d20 + 1 ⇒ (18) + 1 = 19

damage: 1d6 + 1 ⇒ (1) + 1 = 2


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"No offense taken, Master Lebeda, you are too kind. I agree that we should give them a chance to atone for their deeds and take a new path in life if such an opportunity presents itself. I think we need to play this by ear a little as we have no idea how they will react to us. Shall we do a quick reconnoiter to check for patrols and check those platforms if possible to confirm if they are manned. This is where a flying companion might have come in handy." She gives a little wry smile and a shrug, then looks to Adular for a moment.

She directs her next question to Adular, "I don't suppose you have a flying familiar? - though I admit I haven't seen one about..."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Some of us don't see in the dark, though, Morgrym... so putting out all the fires would be as hard on us as on them."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"That thing sure seemed intent on luring us closer. I'd someday like to learn what it is, and how to deal with it. If it truly was dangerous, if we are to tame these lands, we can't leave such dangers for others to deal with. Someday, perhaps... But that is for another day. Let's go deal with some bandits."

Raven's mood seems to brighten a bit as she moves further away from the enigma.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"I'm not sure, but I don't trust it. I agree with Matthias... we should give it a wide berth and ignore its pleas."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

if it's within 60' Raven will run 'spirit sense' on it - detects undead, fey, outsiders, astral, ethereal or incorporeal creatures.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Oooh, thank you Adular... I feel so much better. Although I was raised in the wilds, I do love feeling clean and bathed. And without getting wet! Wonderful!... I wish I could do something like that for you, but my abilities are not so spectacular. I have so many choices for effects to bring forth each day. Today, I had selected a minor boost to someone's abilities, creating light, though not so pretty as your lights, and saving someone who is dying. I also can heal the wounded and cause plants to grab and entangle people in a large area. I can create an area of mist as well, and summon creatures to fight for me. Just minor summonings, but they come in handy in a pinch. Of course I only can do these more major things a few times a day, they are quite taxing."

"Magic missiles sound exciting. I don't see why you can't call them whatever you want. Perhaps your wizard friend was a bit too rigid in his thinking. My family had a couple of wizards in their employ and they all seemed a bit too stuffy for my tastes. Tolerable and useful, but not fun to be around."

She runs her fingers through her now-clean hair and smooths it down some, though it seems to have a spring to it and it flies about wildly around her head.

"Well, it's getting late, perhaps we should wake the second shift and get some sleep ourselves... it's been a joy talking to you." She leans close and gives him a quick kiss on the cheek. "Thank you, both for sharing and listening. Why don't you wake Angeus and I will wake Morgrym."

She moves over to wake Morgrym for his shift. She touches him lightly on the shoulder, sure that such a skilled fighter would need no more than such a touch to bring him to full wakefulness... Still she whispers, "Wake up, Morgrym, it's time for your watch."

Figure it's time to let the others have some rp time a little *weg*


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Again she smiles and chuckles softly, shakes her head of jet-black hair slightly. "There's really not much to tell... I don't know them all that well, yet. Morgrym is stalwart and a good companion, he seems to be loyal and steadfast and with quite a good head on his shoulders where fighting is concerned. Not only that, he seems quite knowledgable... he knows a lot about a lot of things. A good person to have with us."

She pauses for a long moment before continuing. "Xerell I know very little about. He has the bearing of a young nobleman, and dresses like one as well, bears an Aldori dueling sword, which he is quick to brandish. He is something of an enigma as he claims no noble name or association that I know of. Perhaps we will learn more of him in time."

Matthias, now there's a piece of work. He is of House Lebeda and they are known for doing anything for profit, so perhaps he is here to make money, I don't know. I haven't had a chance to really talk to him about his aims and goals. He does seem to be of a generally good heart though, and I've never seen him do anything that would make me distrust him or his reasons for being here. So, that said, I will try not to let family feelings affect my opinion of him as a person. He is very strong, too. Like Xerell, he carries an Aldori sword, and of fine workmanship, my guess would be it's a family heirloom. To be gifted such is quite a distinction."

"Like you, I just met Angeus and know nothing about her. She seems to be quite agile and somehow likable, though I've really had no chance to speak with her really. It's just a 'feeling' I have about her."

She shakes her head again and looks over at Adular. "It seems we are all just getting to know one another, even though some of us traveled together a bit to get to the outpost, we barely got to know each other while traveling. Our first real test of ourselves as a band was against those bandits. I think we have a lot to learn about each other, and it may be that we will have some conflicts along the way in how to handle some things. Still, we seem to be a good group with a strong mix of abilities. I think we can learn to work together well, given a little time."

"So besides making pretty lights and sounds, and putting things to sleep, tell me young Adular... what other 'talents' do you have? You show me yours, I'll show you mine," she says almost coquettishly with a soft peal of laughter. "Well, don't waste them, 'tell' would be enough."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

She laughs again very softly so as not to awaken the others during first watch. "I don't mind, it's not rude at all. My birthmark is here." She pulls down the edge of her shirt to reveal a birthmark in the crook of her shoulder and just above her left breast, while still being demure enough not to show anything embarrassing. The mark looks vaguely like Gozreh's symbol of a leaf, with a single drop of water coming off of the tip. As quickly as she showed the birthmark, she pulls her blouse up again to cover the mark.

"While I will always think of Mist as my mother and father as my father, I cannot fail to acknowledge my new family as well. The parents of my birth died when I was a child, in the same event that sent me adrift on the river, so there is no conflict in who I think of as my parents, but now I have a larger family as well. I still see mother and father from time to time. That was a condition of me agreeing to stay with my new family. I would not have left my parents ever by choice."

"Actually, I hadn't thought of my developing abilities that way, as being scary that is. I guess because I hadn't considered growing obligations along with growing power, but you have a good point. I tend more to think of it as something to aspire to. My mentor was a powerful man and someday I hope to join him in sharing that level of power, but I never thought of it as scary. But then again, I have had a teacher rather than having my powers burst forth naturally. I can see where that could be really scary, especially not knowing where they might lead. Scary perhaps, but exciting as well. I would think it must be exhilarating to have such a mysterious power. How old were you when it first manifested?"


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven smiles then breaks out in a very soft peal of laughter, not loud enough to draw attention or wake others while they watch... "That's lovely," she says, looking up at the lights.

"It sounds like you were indeed double blessed by the fortune of your gifts and also the love of a good family. I guess we have some shared background in that we were foundlings adopted by others. I had the luck of having been found by those I was born to be among by virtue of a birthmark that was seen and identified. Whether that luck was for good or ill, only time will tell, I guess. Perhaps someday you, too, might discover your full origins."

"As for your gifts being minor, I think putting a whole squad of those little lizard beings to sleep was a great deal more than just minor. I, too, have gifts, and they are minor indeed, but I think we are all just beginning to learn the arts which one day we wish to be great. I know I have much to learn to advance as a protector of nature."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"That's probably true, though I'm sure there's a lot more about you than just your brother's failure to walk the straight and narrow path. As for myself, my life has been, well, relatively different from most. My mother was a wolf and my father her bonded ranger. Together they raised me. It was an idyllic childhood to say the least. I recall being very happy. Between the two of them, they raised me to be conscious of the heart of the woodlands and forests. It seemed natural that I would become a druid."

"It wasn't til I was almost a grown woman that I met my family of birth. I had to go live with them after that, and I missed the forests and my old life terribly. But I learned to admire my new family as well. But to be honest I was a bit in the way, as I presented an obstacle to inheritance, so I find myself here, where I am out of the way of my uncle's plans. My name is of little consequence here in the hinterlands, so you may call me Raven."

She is obviously leaving out many details from her tale, but that is the gist of it. She pauses in her telling as the hours of their watch pass.

"Why don't you tell me more of yourself? You have already proven that there is more to you than your brother's misdeeds. You put those creatures to sleep very handily. I was impressed. What other tricks do you keep hidden?"


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"I too need rest, but I'm fine with sitting a watch... if we each take a 4 hour watch, 3 watches, we'll all get at least 8 hours of rest. I'd be happy to sit first watch with you Adular."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Nothing special about the mushrooms... perhaps we just surprised them while they were eating or something. Shall we search the bodies for anything of use, then move on?"


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven examines the mushrooms to see if there is anything special about them.

know nature: 1d20 + 5 ⇒ (12) + 5 = 17 add 3 to that if it's a survival role instead, as her survival is +8


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven walks up to one of the sleeping creatures, draws her scimitar, and delivers a coup de grace, slaying the helpless kobold.

cdg dmg: 2d6 ⇒ (6, 5) = 11


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Seems to me we should just dispatch them since they are not of a mind to talk to us. But who knows if they might have a change of heart if they wake up bound and helpless."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven moves forward til she's within 25' of one that is not engaged and sends a stormburst in its direction.

to hit, ranged touch: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"Your timing is good Angeus, we just finished a brief encounter with some brigands and were about to leave to track their leader back to their hideout. You are most welcome, fellow explorer."

She turns to Adular and says, "We are a chartered band come to tame the Stolen Lands. Would you join us as well on our quest?"


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

"The post is open... and we be the chartered band, come in if you would!" Raven says to the lone traveler who called out (Angeus). "I am Raven. What brings you to this lonely outpost to seek us?"