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Raulzig Turfoodle's page
197 posts. Alias of flykiller (RPG Superstar Season 9 Top 32).
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Will save: 1d20 + 1 ⇒ (5) + 1 = 6
Raulzig cannot resist the alluring smell after a hard day's work. He's not going anywhere until his belly is full of whatever's cooking, and then he'll probably be too sleepy to reasonably go so far. He elects to wait until morning.
Raulzig thanks Krafty for the offer and makes sure to get the point across that if there's any meat featured, he prefers it well-made and without fur on it.
Finished communicating with the baboon, Raulzing glances incredulously over his companions, as if he's just been somewhere else.
"Oh, hi. I forgot I wasn't alone here. These apes are working as scouts and watches for the pugwampi. I think it is more useful to keep them here and let the pugwampi take care of them, rather than fight them. I have promised them that the pugwampi king will introduce them to Calain, so we have to go and find him."
He scratches his armpit as he finishes speaking, clearly the baboon mindset has left an imprint.
Raulzig continues to ape the baboon's demeanor.
do I need to roll for every phrase?
Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
"Faith - no. Not yet. But what I may lack in faith, I make up for in knowledge."
Raulzig stares back at the baboon, then snarls his teeth and jumps around, waving his arms.
speak with animals
"Why are you not out in the wild? We are the new masters of this place. Go back in peace or be driven out." Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
After having played with the sword a bit, Raulzig finally sheathes it and begins inspecting the magical box.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Disable Device: 1d20 + 5 ⇒ (9) + 5 = 14
Use Magic Device: 1d20 + 7 ⇒ (8) + 7 = 15
First off, this respectable utility gnome objects to being called a skill monkey! ;)
And second, archaeologists only get trapfinding at level 2.
"Wow, would you just look at this? This must be a veritable relic, no less! And still usable!" Raulzig takes a few swings and thrusts, revealing that his fencing is surprisingly decent, although overloaded with decorative flourishes.
Since Raulzig is a gnome, does it still count as a short sword for him?
He can't help giggling with excitement as he examines his new (toy) weapon.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge History: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
Raulzig gets the shovel and plunges it into the ground, trying to follow the strange urge which has guided him to this place.
Realizing they are finally on the aboveground level, Raulzig sets off for the courtyard in a very determined fashion, not waiting for his companions to catch up. Along the road he is on the lookout for either a shovel, or a Pugwampi which can be ordered to fetch one.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
If Raulzig spots no immediate danger, he will move to the west door and attempt to unlock it, not paying much attention to the rest of the group. His mind is focused on getting to the courtyard.
Disable Device: 1d20 + 5 ⇒ (13) + 5 = 18
If the stairway leads up, i.e. closer to the surface, Raulzig will attempt to unlock it using Luck.
Disable Device: 1d20 + 6 ⇒ (15) + 6 = 21
Do I need to make a Will save?
Raulzig wiggles uncomfortably and jumps in impatience.
"Okay, I think we need to go to the courtyard soon. I mean, really soon. We gotta get up there and start digging. NOW."
Raulzig shudders and uses his Gnomish Prestidigitation ability to clean bits of ooze from his closing.
"I'm not quite OK... When it creeped onto me, it hurt me, but then I had some kind of vision, as if I was daydreaming about digging somethign out from the overgrown courtyard above... I think this bears investigating after we're done with this place."
Your departure makes Raulzig a very sad gnome, Calain. I hope you can deal with your issues as easily as your character deals with gnolls and oozes.
Keeping Calain as a king of the pugwampis sounds like a totally awesome idea to me.
Raulzig tries to concentrate on the more pressing problem that an agressive slime oozing up his leg presents, rather than dreaming about shovels. Although he would be glad to have one right now. Once again, he depended on pure luck to survive.
Activating Archaeologist's Luck
Escape Artist: 1d20 + 4 ⇒ (3) + 4 = 7
Raulzig retches in disgust as the slimey ooze attempts to engulf him
3/9HP - ouch!
Fort save: 1d20 ⇒ 12
Shouldn't the ooze attempt a CMB check to engulf Raulzig?
Escape Artist to aviod grapple: 1d20 + 3 ⇒ (3) + 3 = 6
Raulzig cries out in surprise, draws his crossbow and loads it.
Knowledge check to identify the ooze 1d20 + 3 ⇒ (7) + 3 = 10
My post fell prey to the post monster. I wish the profiles would open in a new tab/window by default.
Raulzig can't believe this lab was built by the Sarenrae monks.
He carefully approaches the basalt tables:
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
He examines the tables for any writings that have survived:
Perception: 1d20 + 5 ⇒ (2) + 5 = 7. Detect magic as needed
"Hey Pashaj, looks like we uncovered a relic! Maybe we need to bring it back up and find it a place in the temple, what do you think?"
Raulzig inspects the box.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Bardic Knowledge: 1d20 + 3 ⇒ (18) + 3 = 21
Appraise: 1d20 + 2 ⇒ (13) + 2 = 15
Raulzig inspects the east passage first.
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Raulzig hands over the mace to Pashaj.
Well, are we exploring the place further in hope to find a magical Nodachi somewhere, or going back up?
Raulzig tries to identify the properties of both the mace and the dagger.
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
"Who wants the magical mace? Pashaj? Zahir? I can barely lift it, so can find little use of it."
"I've got a strong sense of deja vu, excuse my Galtan."
Raulzig proceeds to repeat the sequence of actions from the previous corridor.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Detect Magic
"Or maybe a bandit who assaulted the disciples of this monastery. Anyway, I'm guessing he won't need that nice dagger anymore."
Raulzig reaches for the magical dagger and snatches it, then backs away slightly, making sure that the dead are not angered at his 'loot from the looters' policy.
"And the armor must be of top quality to have survived all these years. Perhaps it could still serve us after we clean it properly."
If anyone here is interested in running a campaign, I am in a Serpent's Skull campaign with pretty good players. We were about 3 weeks in and then the DM just switched the campaign to inactive and said he did not want to deal with the issues. Issues that we have all seen a dozen times on PbP. If anyone is interested, or know someone who wants to DM a Serpent's Skull campaign, please let me know.
Here is the OOC thread for the now inactive campaign.
Serpent's Skull
We have a mwangi elf wizard, a vanara ranger, a human cleric (me), and a human bard(archeologist). If someone wants to take over, we can play with 4 players, this group is decently balanced I think, or pick up 1-2 more.
As I said, we had only played for about a month, so very little has happened and we could easily restart if necessary.
"An adventurer who has discovered this crypt before? But what caused his demise?"
Raulzig sneaks forward, observing the environment with his darkvision.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Detect Magic
Raulzig tries to convey the message that of course he knew that would happen all along.
"This is a metaphor, my little friends. If you are persistent in your pursuit of perfection, new venues will be opened for you. And if you don't forget to bring a lantern, they will also be illuminated. Be so kind and fetch one for our less able-sighted comrades."
Bluff: 1d20 + 7 ⇒ (15) + 7 = 22
Raulzig checks if the strange marks at the base are part of a trap, and also tries to recall anything about the Templars of the Five Winds.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Disable Device: 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge History: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge Planes: 1d20 + 3 ⇒ (15) + 3 = 18
Ouch. I feel for you, Megan. Don't despair, I'm sure you wouldn't be happy working for someone who treats their employees like that, anyway. Life must be holding off a surprise for you, somewhere.
"This Vardishal guy must have stepped on quite a few evil toes, it seems!"
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge History: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge Religion: 1d20 + 3 ⇒ (19) + 3 = 22
"Hey, what if we put that silver bowl in his hands?"
Raulzig frowns at the image of a company of armed pugwampis.
"Perhaps they could serve better as sentries rather than guards? You know what might be useful? Whistles. Does anyone know how to make one?"
Raulzig casts Detect magic into the room.
"Try to avoid their bites - they might infect you!"
Raulzig reloads his crossbow and fires at the one attacking Zahir, all the while stomping his left foot in sync with Pashaj's chant.
still feeling Lucky, and Inspired. I think I've used 3 rounds today thus far.
Atk: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Dmg: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Raulzig is curious too!
Bardic knowledge: 1d20 + 3 ⇒ (14) + 3 = 17
Init: 1d20 + 5 ⇒ (18) + 5 = 23
"Whoa, look at that bug!" Raulzig exclaims as he pulls the crossbow trigger.
Activating Luck
Atk: 1d20 + 5 ⇒ (14) + 5 = 19, maybe -4 if I act after the bug is in melee.
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Raulzig stands 10ft. behind, keeping his crossbow trained at the air above Calain's head...
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Raulzig locks and loads his crossbow, trying to look threatening but producing more of a comical effect.
I built a 17th level version of this character for a Witchwar Legacy game and he hits for 100 HP with a +4 flaming crossbow :rawr:
Calain offering a compromise? Raulzig looked at him with increased respect. Looks like this whole leadership thing was influencing him positively.
"This seems like a fitting decision. I hope you'll accept it Zahir. Let me try to find the others, they're probably still around the inner courtyard."
Upon finding the others, Raulzig exclaims:
"Looks like we have company! A mage and a warrior seek to join Lady Almah's cause of liberating Kelmarane. Make them feel at home."
It was you who came here specifically to seek us out, and now you're afraid to turn your backs to us? Raulzig quips.
Raulzig arrives to meet the newcomers, driven by a short, very excited Pugwampi dragging him by folds of his clothing.
"Well met, travelers! My name is Raulzig, I was commissioned by the Pathfinder Lodge in Absalom to join the expedition to Kelmarane. My purpose is collecting information about its history for further academic research."
He smiles broadly at Zahir, clearly happy to see another normal-sized person amidst the towering humans.
Raulzig is definitely not. The idea that someone else might be interested in this place doesn't even occur to him as his mind is now fully dedicated to processing the new circumstances.

Raulzig struggles to suppress giggles when he sees that the impromptu plan has worked and Pugwampis submitted without needless violence. He wonders briefly if Lady Almah might not be happy at all to live under one roof with these creatures, but he dismisses the thought for later.
While on the excursion around the temple, he checks to see if the structure held well over the years and is safe to inhabit:
Knowledge Architecture: 1d20 + 4 ⇒ (1) + 4 = 5
Noticing that the carving has piqued Samuel's interest, he tries to supply him with whatever information he can remember from the years at the Academy.
spending one use of Archaeologist's Luck and taking 10 on Knowledge History gets me a 20.
Bardic Knowledge: 1d20 + 3 ⇒ (19) + 3 = 22
When the pugwampis have finished getting the debris to the bonfire, Raulzig has them assembled in front of it and has a short improvised speech:
"This is a glorious day for all of you. In abandoning your cruel and unworthy gnoll masters and electing to serve the civilised races, you have elevated your tribe as a shining example for the rest of your kin. If you continue to cooperate with us, you will learn to live a better life, and this day will always remain in your memory as the luckiest day for the pugwampis!
Let these remains of your past errors burn, and may this fire light your way to a brighter future!"
Diplomacy (untrained): 1d20 + 3 ⇒ (13) + 3 = 16
Raulzig will then remotely ignite the bonfire with the Spark cantrip.
I'm happy for you to find someone Calain.
Sensing like now is the time, Raulzig quickly steps behind Calain so that his small silhouette is obscured. He gestures his hands and a burning crown appears above Calain's head, while bat-like wings spread behind his back.
casting Silent Image. Calain is the goddamn Batman now.
While waiting for the gnoll chief to arrive, Raulzig concentrates on sensing magical energies of the area, with an emphasis on the macabre ornament.
Detect Magic
He also checks if there is anything easily flammable in the immediate vicinity.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Raulzig is going to miss you and the scorpion. Good luck out there!
Raulzig follows with a scorn on his small face. "Taking this wretch with us spells nothing but trouble", he mutters under his breath superstitiously.
Raulzig attempts to make it easier for the pitiful thing.
"Look, the Gnolls, may they be glorified, are harassing the human settlement. In their might, known to you, they made it hard enough for the humans to request parlay. King Calain here was chosen as the best human warrior to match the Gnoll Chieftain, may he be praised. Your information will help us to pick the best way to appease the Gnolls, may they be glorified, without extra blood. If you don't tell us enough, we will be forced to fight through to him and many Gnolls, may they be praised, will be slain. Now speak."
Bluff: 1d20 + 7 ⇒ (12) + 7 = 19
Raulzig whispers to Samuel's ear (Perception DC25 for others to hear):
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