Legacy of Fire

Game Master Megan Robertson


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Raulzig retches in disgust as the slimey ooze attempts to engulf him
3/9HP - ouch!
Fort save: 1d20 ⇒ 12
Shouldn't the ooze attempt a CMB check to engulf Raulzig?
Escape Artist to aviod grapple: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human (Vudrani) Cleric (Evangelist) 1

Pashaj uses a free action to maintain his performance, then moves towards the same slime that Calain targeted (flanking if possible) and swinging at it with his mace.

+3 Strength, +1 Enhancement, +1 Competence

Attack (Mace) vs. AC - 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
If it hits, it deals 1d8 + 1 + 3 + 1 ⇒ (4) + 1 + 3 + 1 = 9 points of bludgeoning damage.

If he's able to flank, add another +2 to the attack roll. Also, I assumed it was a heavy mace, but I didn't ask. Is it a light mace? If so, I'll need to reroll damage.

Pashaj continues his chant as he strides forward, brining his mace to bear against his strange foe.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 2

Raulzig and some slime are locked in an epic tussle. It's wrapping itself around his leg...

Calain charges towards Jengren, colliding with him and knocking him over - fortunately, away from the slimey tendril that was attempting to engulf him!

Jengren rolls, and scrabbles to his feet, hoping to get away. He's in the clear for the moment.

Samuel is dancing around like a scalded earwig.

Pashaj continues to chant as he takes a swipe with his mace, splattering the tendril that is questing towards Calain.

Slimey Stuff... well, the only bit that has a chance right now is the tendril on Raulzig...

Raulzig:
Oddly, you have a vision of that overgrown courtyard, coupled with a strong urge to dig in a certain spot...

... it's attempting to ooze up his leg...

1d20 - 3 ⇒ (11) - 3 = 8


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

RD3

Calain, with lack of any better ideas, simply continues to attack the nearest goop that appears hostile. (meaning he'll close with ziggy's slime if the one he is fighting is already dead)
Any of you got any better ideas?

2 handed PA, Flank, Inspired1d20 + 5 - 1 + 2 + 1 ⇒ (12) + 5 - 1 + 2 + 1 = 19
Damage, Inspired1d10 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12


male Elf Witch 5

AC 19, CMD 20, 6/6 HP, Mage Armor, Fighting Defensively

"Kill them, and sooner rather than later. The heaven's above know that the chances of me being effective at this meleee thing are slim enough as to be nonexistent."

attack 1d20 - 2 ⇒ (17) - 2 = 15
damage 1d8 + 1 ⇒ (8) + 1 = 9


Male Human (Vudrani) Cleric (Evangelist) 1

Pashaj continues his performance, and moves to the closest slime, again flanking with Calain if possible.

+3 Strength, +1 Enhancement, +1 Competence

Attack (Mace) vs. AC - 1d20 + 1 + 1 + 3 ⇒ (13) + 1 + 1 + 3 = 18
If it hits, it deals 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 points of bludgeoning damage.

I realize that I neglected to add the additional +1 to damage for Pashaj swinging the mace two-handed. As above, if he manages to flank, he gets an additional +2 to hit.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 3 tomorrow... got a bad cold :(


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Feel better...


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

RD3: Jengren will continue to backwards out of the reach. Then let lose an electrical ray.

Lightning Ray ranged touch attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 1


Raulzig tries to concentrate on the more pressing problem that an agressive slime oozing up his leg presents, rather than dreaming about shovels. Although he would be glad to have one right now. Once again, he depended on pure luck to survive.
Activating Archaeologist's Luck
Escape Artist: 1d20 + 4 ⇒ (3) + 4 = 7


male Elf Witch 5

Round 3

Samuel will come over and try to help his fellow pathfinder out.

attack 1d20 + 2 ⇒ (10) + 2 = 12
damage 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 3

Raulzig's slime seems to lose interest... or at least, he manages to kick free with less difficulty than he had expected. Calain then splatters it to bits.

Jengren lets loose with his lightning, which crackles through the confined space with an actinic blue glow. Everywhere it touches, slime drops motionless, unliving.

Pashaj continues to chant and knocks slime about, as does Samuel. The little that survives slithers down the drains and out of sight.

It would appear that combat is over.


male Elf Witch 5

"Hmm, that was a bit odd. Are you all right, Raulzig?" Samuel gives his companion a quick once over, looking for any signs of problems.

Heal 1d20 + 6 ⇒ (19) + 6 = 25


Evil GM

Jengren stands ready to let another lightning bolt surge. As the pain of his wounds becomes evident, he snarls to remain focused.


Raulzig shudders and uses his Gnomish Prestidigitation ability to clean bits of ooze from his closing.
"I'm not quite OK... When it creeped onto me, it hurt me, but then I had some kind of vision, as if I was daydreaming about digging somethign out from the overgrown courtyard above... I think this bears investigating after we're done with this place."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Raulzig have you had these visions before?" His eye brows raise a bit.


male Elf Witch 5

"Hmm, that does not sound promising. Still, you're intact enough for now, and a vision or two isn't a major problem in and of itself. We shall have to keep an eye on the situation, however, if it should continue."


Male Human (Vudrani) Cleric (Evangelist) 1

"Wisdom comes in strange ways." Pashaj comments, wiping the remains of the slime from his mace. "I agree that we should look in the courtyard after we emerge."


male Elf Witch 5

Now that the combat is over, Samuel will once more move to examine the alchemical equipment and the room in general.

Perception 1d20 + 6 ⇒ (16) + 6 = 22

Liberty's Edge

Female Depemds on the game system (human in the real world)

Rooting around, Samuel finds a sheaf of paperwork on the eastern table flanking the basalt block contains several alchemical formulae of great value to an alchemist. These include instructions covering the construction of restorative ointment and marvelous pigments, making the papers worth a fair bit to the right buyer.

There's also just about everything you'd need for alchemical experiments, albeit rather dusty and battered.

Raulzig:
The urge to dig in the courtyard is getting stronger...


male Elf Witch 5

Samuel starts to get excited as he pulls out and examines some papers and looks over the alchemy set. "A pity we can't carry this setup, but the good father should be pleased with it, and I found some rather interesting papers. Shall we go up and see what we find on the upper end of these stairs? I think we've found everything there is to find here."


Do I need to make a Will save?
Raulzig wiggles uncomfortably and jumps in impatience.
"Okay, I think we need to go to the courtyard soon. I mean, really soon. We gotta get up there and start digging. NOW."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren still getting know these companions and their quirks simply nods and follows, "Lead on."


male Elf Witch 5

"We can make that our end goal, but I suspect we may find other things in our path that will need to be dealt with." Samuel is a bit concerned about the sudden demand for haste, but keeps it to himself.


Male Human (Vudrani) Cleric (Evangelist) 1

"Have patience, Raulzig." Pashaj speaks softly. "There is time for all things worth doing." The priest walks towards the stairway that leads up, wordlessly following Samuel's direction.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The stairway is mould-encrusted, and leads up to a solid looking door, which is shut.


If the stairway leads up, i.e. closer to the surface, Raulzig will attempt to unlock it using Luck.
Disable Device: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Female Depemds on the game system (human in the real world)

The staircase indeed leads upwards, hopefully to the surface.

Raulzig finds that it is not locked, but stuck. Perhaps a good, hard shove...?


male Elf Witch 5

Can we say that Calain is probably taking the lead on this one, and one or two others aiding him. Also, has Digweed re emerged yet?

Samuel walks up to Calain, and as he chants something, lays his hand on the massive man, spreading a glow of energy around him as he does so. "I cannot aid directly, but perhaps this will assist your efforts." He looks around at the others, "Any of you other muscle men care for some divine aid?"

Casting Guidance on Calain and any others who want it


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Accepts the divine guidance, certainly not a muscle man but the assistance on a potential save is appreciated.


Hp 11 - Initiative +3 Perception +7 AC 18, touch 14, flat-footed 15 Fort +4, Ref +6, Will +2

Zahir stands up proudly and states he will give it a try and accept the assist of the caster.

Str: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20

Let me know if I need to do something different.


Male Human (Vudrani) Cleric (Evangelist) 1

Pashaj attempts to assist Zahi with the door.

Strength - 1d20 + 3 ⇒ (4) + 3 = 7

Argh.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Brute force (mostly from Zahir) does the trick. The door shudders then creaks open revealing a small room that is the lowest (and now only) chamber in what was once a 40-foot-tall tower. All of the wooden floors and the old ladder that used to comprise the tower jumble the floor here in a collapsed mess. The roof of the tower fell years ago, leaving it open to the sky. There is a closed door in the west wall.

There is quite a bit of mould here, and some cobwebs, but no sign of anything that fancies having you for dinner!

Digweed has not reappeared. He was last seen scampering back into the catacombs, without his lantern which he had dropped in the laboratory.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren will cast detect magic and scan the room, beginning with the closed door in the west wall.


male Elf Witch 5

Perception 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (nature) to identify mold 1d20 + 5 ⇒ (18) + 5 = 23

Samuel looks over the room with a quick glance for any hidden signs of trouble.


Perception: 1d20 + 5 ⇒ (20) + 5 = 25
If Raulzig spots no immediate danger, he will move to the west door and attempt to unlock it, not paying much attention to the rest of the group. His mind is focused on getting to the courtyard.
Disable Device: 1d20 + 5 ⇒ (13) + 5 = 18


Hp 11 - Initiative +3 Perception +7 AC 18, touch 14, flat-footed 15 Fort +4, Ref +6, Will +2

Zahir will make sure he stays close the gnome who seems almost in a trance.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Going over to the west door, Raulzig finds that it is almost covered with mould, which will have to be pulled away before the door can be opened, although it does not appear to be actually locked.

Samuel, meanwhile, examines the mould in more detail. It's quite unusual, an undultating mass of plant matter, rife with mushrooms, moulds and other fungi. The underlying substrate appears to be a slime mould. From what you have heard, this aggregation is normally symbiotic, the component plant & fungal matter feeding each other, but sometimes the slime mould gats a bit frisky and tries to add fresh blood to its diet. It can also infect people with a nasty disease called fungal rot. This is the same stuff you fought in the laboratory, but it does not seem interested in trying to engulf anyone at the moment.

Jengren casts detect magic but does not find any.


male Elf Witch 5

"Watch the mold there, Raulzig. It may not be active right now, but it's the same basic stuff we just fought, and it may not take kindly to being disturbed."


male Elf Witch 5

What do various people have for acid, cold, and fire attacks? Samuel has a couple of acid flasks. I'm thinking that touching this stuff or getting overly close would be a bad idea, but we need to remove it somehow.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"S.W. I can send a couple bolts of electricity a the mold. It may safely destroy it from a distance."


male Elf Witch 5

"Would probably be a good idea. I don't fancy tangling with that stuff again."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren will cast a ray lightning at the mold growing on the door once everyone clears away.

Ray touch attack: 1d20 + 2 ⇒ (15) + 2 = 17Damage: 1d6 ⇒ 2

Liberty's Edge

Female Depemds on the game system (human in the real world)

It seems to wither and die before your eyes.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren nods, "Try it now."


Hp 11 - Initiative +3 Perception +7 AC 18, touch 14, flat-footed 15 Fort +4, Ref +6, Will +2

Zahir will move up to try the door.

Liberty's Edge

Female Depemds on the game system (human in the real world)

With a mighty heave, and a lot of creaking, the door opens.

Ten bunk beds in various stages of disrepair fill the room beyond, which must once have been a dormitory for students. The roof is mostly intact, and an open arch in the north wall leads to a large hallway. The east and west walls both bear sturdy wooden doors leading to other rooms, and you are looking in through an open arch in the southeast corner of the room... which is, you realise, A18 on the map. You have come up the stairs at the bottom (east).


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren waits for the warriors to enter first, he follows casting detect magic. Glancing around the room as he stands in the doorway.


Realizing they are finally on the aboveground level, Raulzig sets off for the courtyard in a very determined fashion, not waiting for his companions to catch up. Along the road he is on the lookout for either a shovel, or a Pugwampi which can be ordered to fetch one.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11


male Elf Witch 5

Samuel follows behind with a mixture of concern and curiosity, his crossbow still at the ready.

Perception 1d20 + 6 ⇒ (17) + 6 = 23

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