Wyrm Sniper

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pg. 75

WILD SOUL (ARCHETYPE)

Break the Interloper (Su): At 11th level, when a wild soul hits an arcane spell-caster, a creature with extract slots, or a creature with grit or grit-like pools such as panache and inspiration, with a weapon attack, the target either loses its highest-level available spell or extract slot or loses 1 point of grit or grit-like points, and the wild soul gains 5 temporary hit points. A target of this ability can negate this effect with a successful Fortitude save (DC = 10 + half the ranger’s level + his Wisdom modifier). Regardless of the outcome of the saving throw, the target is immune to this ability for 24 hours.
This replaces quarry.

Dizzying Onslaught (Ex): At 19th level, a wild soul lands punishing blows that devastate his nemeses’ ability to focus. When he confirms a critical hit against a creature against whom his nemesis bonus applies, for 1 minute the target must succeed at a concentration check (DC = 20 + the wild soul’s Wisdom modifier + twice the spell’s level) to cast an arcane spell, create an extract, or use an alchemist’s bomb, and the target can’t spend or gain grit or grit-like points.
This replaces improved quarry.