Old-Mage Jatembe

Rataji, The Leader's page

49 posts. Alias of JakBlitz.


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HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Serpent's Rise, Table 1

145331-4 Silas Ducharme, Liberty's Edge


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Computer broke trying to fix it.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

No worries merely an excuse to play a dragon.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

I wouldn't mind playing the Dragon. Maybe this Apsis King can take command since I am merely an advisor now.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji looks increduously at Marnarius but, accepts that he has a way with words. Rataji reveals his silver Aspis Badge before he begins speaking.

"We are currently inside one of the hated Pathfinder Strongholds. We have slayed the pathfinders guarding the tapestry to set you all free." Rataji jestures at the downed guards. "I believe one may be still breathing if you need to start the bloodshed earlier than expected but, in any case they do not know you are here. You have the element surprise and their backs are turned. I will provide general directions out of the keep then you are free to deal out vengeance to all pathfinders in sight." Rataji takes in a deep breath "ARE YOU READY TO MAKE THE GRAND LODGE SHAKE WITH YOUR MIGHT!"

Dilpomacy: 1d20 + 12 ⇒ (16) + 12 = 28


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Moving quickly incase the battle had been heard Rataji tries the ritual using the notes obtained.

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Dammit 322 try to save him. I'll be dammed if I let his death stain my perfect mission records!" Rataji starts shouts and casts scorching ray at Loshari.

I act before Shohiraj could have gotten into melee by initiative. Also my pregen is not much better.

ScorchingRay: 1d20 + 4 ⇒ (20) + 4 = 244d6 ⇒ (2, 5, 6, 3) = 16
ScorchingRay: 1d20 + 4 ⇒ (19) + 4 = 234d6 ⇒ (6, 5, 3, 6) = 20

ScorchingRayCrit: 1d20 + 4 ⇒ (9) + 4 = 134d6 ⇒ (1, 3, 1, 6) = 11


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

My rogue cannon appeared to be super effective.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Haven't heard from Shohiraj in about a week. Here are the rolls for my plan and her attacks. Applying Debilitating Injury to Attacks to hopefully stop any retributions if it fails. -4 to attack Sho

ShohirajTeleCharge: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d6 + 6 + 8 + 4d6 ⇒ (5) + 6 + 8 + (6, 1, 1, 3) = 30
StandardStrike: 1d20 + 11 ⇒ (19) + 11 = 301d6 + 6 + 8 + 4d6 ⇒ (4) + 6 + 8 + (4, 4, 4, 1) = 31


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Also Shohiraj's character sheet seems to have weird damage calculations and I believe should be doing much more damage with the Rapier. Unless she doesn't get DEX to damage with it. You might want to use your Sap since you do 1d6+6+8+4d6 for damage on sneak attacks with it.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Shohiraj quickly before they can react!" Rataji casts telekinetic charge on Shohiraj.

Shohiraj gets to make an immediate attack on either the Male or Gunslinger with a +2 Bonus. Hopefully we can down one with your 2 sneak attacks before the fight begins. Pick which one you prefer but, it looks like marnius and Zurn have the gunslinger in their sights. I am unsure what the male looks like or is wearing.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Feel free if my plan seems reckless or ill advised. It was just what came to mind when I tried to put myself into the situation.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Whispering with the door between us should be fine

Thinking quickly Rataji comes up with a plan.

"Zurnzal put your hands behind your back. Marnarius pretend you have him hostage. Maybe with enough luck we can get them to surrender with the threat to "Skarr"."

Thats the best idea I could come up with.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Some GMs rule that you can use the Disguise skill to fake voices and pretend to be other people. I am unsure how the offical ruling works though.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

I like this plan to have Zurnzal pretending to be skaar to get in the room


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

StealthZurn: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

Rataji uses his scroll of invisibility to aid his infiltration.

StealthRataji: 1d20 + 2 + 20 + 1 ⇒ (2) + 2 + 20 + 1 = 25


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji attempts to help Zurnzal look for the notes.

RatajiAssist: 1d20 + 2 ⇒ (3) + 2 = 5
ZurnzalPerception: 1d20 + 11 ⇒ (19) + 11 = 30


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji attempts to identify the staff.

SpellCraftStaff: 1d20 + 15 ⇒ (3) + 15 = 18
SpellCraftCursed?: 1d20 + 15 ⇒ (13) + 15 = 28

Rataji then attempts to identify the weapons special properties for Marnarius.

SpellCraftScythe: 1d20 + 15 ⇒ (5) + 15 = 20
SpellCraftCursed?: 1d20 + 15 ⇒ (8) + 15 = 23

SpellCraftFlail: 1d20 + 15 ⇒ (14) + 15 = 29
SpellCraftCursed?: 1d20 + 15 ⇒ (4) + 15 = 19

SpellCraftSword: 1d20 + 15 ⇒ (3) + 15 = 18
SpellCraftCursed?: 1d20 + 15 ⇒ (15) + 15 = 30

Anything I cannot Identify I ask Joliryn to take a look at. I will attempt to decipher the notes once found.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Joliryn and Shohiraj finish the creature." Rataji issues his order and steps back out of reach. Readying a blast of Magic Missiles encase they fail to drop the beast.

Back from PAX


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Will be attending PAX Prime until Tuesday. Here are some botting instructions as I will be most likely unavailable unless in the hotel. Which from experience is never.

Rataji

Tries to conserve his strongest spells for when the party is in dire need.

Provide as much knowledge as possible and find the notes.

Guide team to tapestry vault after.

Use will save spells on things that either through knowledge or common sense would have bad will saves.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Clear the center!" Rataji warns his allies as he casts a Lighting Bolt at the 2 Frilled Lizards.

LightiningDC19: 7d6 ⇒ (3, 5, 1, 3, 2, 2, 1) = 17


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji Fires a barrage of Magic Missiles at the wounded Chameleon.

MM: 4d4 + 4 ⇒ (1, 3, 3, 4) + 4 = 15


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

What special/supernatural abilities does it have? Does it have any weaknesses?


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji pours through the knowledge of his studies and tries to find useful information for his team.

Knowledge (arcana): 1d20 + 15 ⇒ (12) + 15 = 27
Knowledge (local): 1d20 + 15 ⇒ (7) + 15 = 22
Knowledge (nature): 1d20 + 15 ⇒ (15) + 15 = 30
Knowledge (planes): 1d20 + 15 ⇒ (7) + 15 = 22

Will share then act on information


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Marnarius and Zurnzal please take point. Everyone keep your eyes open we are going in." Rataji enters and looks around the room for anything suspicious or signs of the Documents.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

There is probably not enough time to take 20. We surely are not free to spend time as needed.

"Be thorough but quick." Rataji whispers being this far into the belly of Skyreach edging on his nerves.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Ah this appears to be the right path. Shohiraj can you make sure the hallway and door are clear of any traps? " Rataji asks with a kindly tone and casts detect magic down towards the door.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Finding a place to go unnoticed Rataji casts Disguise Self to aid his infiltration.

Disguise: 1d20 + 2 + 10 ⇒ (17) + 2 + 10 = 29


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

I was under the impression we were trying to take him alive.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

I blame poor dice luck lol.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

This mini-encounter is becoming hilariously difficult.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji attemps to decipher the spell.

Spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20

Then checks to make sure there isn't any witnesses.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

If the coast is clear he moves to the man and uses his Dazing Touch

DazingTouch: 1d20 + 2 ⇒ (14) + 2 = 16

DC 18 Will or become Dazed for 1 round. This side mission is becoming more trouble than it is worth.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Our half-orc is getting shafted by the dice roller. Hopefully i can bail him out.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

I assume I can hear the spell being cast from where I am?

Spellcraft: 1d20 + 15 ⇒ (12) + 15 = 27

Moving to assist Rataji Casts Hideous Laughter on Skaarr (DC 18 save to negate)

I did not anticipate we would encounter so much trouble.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji will be watching nearby. If the half-orc comes out running or it looks like Zurnzal failed I will try to charm person if I can do so without attracting too much attention.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Do you have a GM Star Reroll? Or some picture of you wearing a pathfinder shirt or something lol. Unsure if I can give you my star reroll


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Ah yes I can see how this would complicate things. Very well I shall deliver the letter and convince him it is urgent." Rataji ponders and considers his next instruction. "Joliryn and Marnarius if Shohiraj returns with requests for assistance please lend your skills to her. Otherwise you are free to do as you see fit to prepare as long as it does not compromise our group. I shall see you all at the randevu in one hours time. Do not be late for the speech."

With that Rataji leaves with Zurnzal. When approaching the target Rataji is clearly in a hurry and feigns to be out of breath.

"Sir you must come quickly, the Venture-Captian ________ has need of your skills post haste." Rataji hands him the forged letter requesting they meet shortly in a secluded place nearby.

Bluff: 1d20 + 15 ⇒ (19) + 15 = 34

I left the blank because I am not sure what name my character dug up last hour and I assume a venture captain would have the authority to demand a meeting. I am sure with the information gathered last hour I can make it convincing.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"I may be able to support your endeavour Zurnzal provided I can cast spells without being noticed or provide you with a short letter of summons for the individual. Drawing him away from the crowds to a quieter area."

Ling(Forgery): 1d20 + 15 ⇒ (10) + 15 = 25

IsitConvincingDC5: 1d20 + 2 ⇒ (10) + 2 = 12

This seems plausible to me. I gathered information and probably learned the names of some ranking officers or enough for a convincing short letter. Hopefully he is unfamiliar with them all? Correct me if I am wrong GM


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Waiting to see if the last 2 agents succeed in there tasks and if they do not I am going to get people to assist them in the second hour.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

GM Correct me if I am wrong

"We do not possess a detailed map of Skyreach and only know that we need to get the notes in the Antarnicus Wing Vault. If we cannot break in and get the notes we will not be able to open the gateway with the Tapestry." Rataji ponders "Perhaps I should spend a bit of time gathering information specific to Skyreach?"

Is this an option or a dead end GM?


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Does anyone need assistance with a task? Otherwise it might be useful to figure out what the other numbers on the map are. Is there a check for that?


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"From what I have heard we may yet run into this man. However I believe that we should refrain from seeking out powerful enemies if possible." Rataji speaks with caution and hopes that the gravity and importance of the mission is understood.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Rataji shares the Information he gathered during his hour and taking careful report of what the others have accomplished.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Very busy this weekend will chime in tomorrow on second hour.


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"Work quickly and if you find anything important try to pass it along if possible. It seems we work better while split so remember to meet before the speech!"

They were right. This group is full of "Personality". It does not seem like my rank will be honored. Well let see if I can gather anymore useful information

Knowledgelocal: 1d20 + 15 ⇒ (15) + 15 = 30

Better roll


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

"The tapestry will fill another purpose." Rataji smiles and shows the group a small bundle of notes. "Using these notes and the information we locate in the vaults of Skyreach we will open a gateway into the tapestry. We will welcome our waiting allies from the other side and once they are through we proceed to the small museum where the sky key is held."


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

KnowledgeLocal: 1d20 + 15 ⇒ (4) + 15 = 19

Bad Roll


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

A dark skinned human stands the the head of the table inside the Aspis safehouse. Dressed in fine navy and turquoise silks he strikes a commanding yet charming figure. He looks around the room wearing the grin of a prowling jungle cat on the hunt. When everyone has arrived and the room is secure he begins to speak.

"It appears that we have all arrived safely yes? That is a joyous thing for today we all take center stage in a plan most grand. For some there will be vengeance and for others there will be glory. However let no one argue that by the end we will reap the rewards that have been coming to all of us. I am Rataji and I have the honor of leading the blades that will strike a great blow to the society." Rataji takes a deep breath and pauses for effect.

"For months our fellow agents and contacts have been gathering in Absalom for this very mission, to strike the society during the grand convocation! We will take back the artifacts that were rightfully ours while our gluttonous rivals celebrate foolishly. Rataji lifts a slip of paper with an notice of the Pathfinders celebration and tears it in half.

"First we will need to plan the ground work and gather any useful information in the city. Once we have completed this we will have to infiltrate the grand lodge and eventually the towering stronghold of Skyreach." Rataji points to a map of the city and circles the area contain both the lodge and tower with his finger. "The sheer volume of attendees and new faces should work to our advantage. Also other agents will be in place to give us a window to approach Skyreach. They will make their move after the speech from the Master of Swords." Rataji paces back and forth trying to get a measure of everyone's talents in the room.

"Once inside we will have to located the Antarnicus Wing in the vaults beneath Skyreach. The entire tower is thought to be impenetrable so we must be ready to break in. In the vault we will locate the notes neccessary for the next part of the plan. From that point we will have to locate the Hoa Jin Tapestry and the Sky key in that order. Once we have the key the extraction team will meet up with us and use a code to identify themselves. We are to hand it over and proceed to vacate the grounds. Any Questions? Please introduce yourselves and your expertise before you ask, it is only polite after all."


HP 51/51 | AC 14, T 12, FF 13 | Fort +5, Ref +7, Will +9 | Init +5 | Perception +2

Howdy was camping until last night. Didn't anticipate that it would get started earlier than today. Seems like I am the Leader huh?