I, Rataji, have found my place in the world. Once a pupil at the Magaambya academy, I now have found more enlightened and prosperous ways. The path they meant for me, an foolish road paved with good intentions, I have traded for the wise road. A road shown to me by the pirates of bloodcove and, yes, the Aespice Consortium. Now I rise in the ranks of the Aespice Consortium! The silver is mine, and soon the gold.
Rataji is a dark-skinned Magaambyan with long braided hair, confident and charming. He wears blue unadorned robes, though well made and fashionable, with a matching pair of quilted leggings and blue bracers. His waist is encircled by a leather belt with a number of scrolls in it and a fanny pack with a bulge you imagine must contain his spellbook.
Note: Pregen for Serpent's Rise
Main Stats:
Rataji, The Leader L/E Human Male Wizard(Enchanter)/7
Stat xx (-2 wo belt) Str 9
Dex 12
Con 12
Int 20 (-2 wo headband) Wis 14
Cha 14
Init +5 (+1[dex], +4 Improved Initiative);
Senses Normal
Perception +2
Speed 30 ft.
Base Attack +3
CMB +2 (+3[BAB] -1[str]);
CMD 13 (10 +3[BAB] -1[str] +1[dex] +1[rop]) Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Halfling, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon
Defense:
AC 16, flat-footed 15, touch 12 (16 incorporeal)(10 +1[dex] +2[Bracers], +4[Mage Armor] +1[rop]) HP 51 (+30[7d6] +7[con] +7[tou] +7[favored class]) Fort +5 (+1[con] +2[class] +2[cloak]) Ref +7 (+1[dex] +2[class] +2[lref] +2[cloak]) Will +9 (+2[wis] +5[class] +2[cloak]) Special Saving Throw Bonuses:
Offense:
Normal Attacks
+2/1d4-1 Dagger [crit x2; S)
Ranged
+4/1d8 Light Crossbow [rng: ? ft;crit 19-28x2; P]
Specials
-1/Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Resource Tracking:
Dazing Touch (8) uses:
Arcane Bond uses: 1
Pearl of Power uses:
Spells:
Notes
Arcane bond may be used to cast one spell in spellbook per day, except for spells of opposition schools (necromancy and conjuration)
Amulet of Spell Cunning was used to prepare heroism
Spell Focus: +1 DC Enchantment Spells
Concentration +12
Cantrips Prepared DC 15
Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level.
Gear:
dagger
light crossbow (10 bolts)
bracers of armor +2
cloak of resistance +2
headband of vast intelligence +2 (Knowledge Nature?)
ring of protection +1
amulet of spell cunning
spell component pouch
spellbook
pearl of power (1st level)
Caustic Staff (like Staff of Fire)
210 gp
Expendables potion of cure serious wounds
2 thunderstones
scrolls of
- glitterdust
- invisibility
- dispel magic (CL 12th)
- fly
- hold monster
- 2 infernal healing
- detect secret doors
- comprehend languages
- mage armor
Racial Traits, Traits, Class Abilities, and Feats:
Race Specials
+1 Feat
+1 Skill rank/level
Starting Traits
Class Abilities
Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.
Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bond (Amulet of Spell Cunning): Rataji can use his arcane bond to cast any spell in his spellbook. Rataji’s spellbook contains all prepared spells as well as the following spells: 1st—expeditious retreat, silent image; 2nd—bear’s endurance, resist energy; 3rd—dispel magic, deep slumber; 4th—crushing despair, fire shield.