Jask Derindi

Rataji PBP's page

93 posts. Alias of miteke.


Full Name

Rataji, The Leader

Race

| Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15

Classes/Levels

| Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Gender

Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft

Size

M

Languages

Abyssal, Aklo, Celestial, Common, Draconic, Elven, Halfling, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon

Strength 9
Dexterity 12
Constitution 12
Intelligence 20
Wisdom 14
Charisma 14

About Rataji PBP

Involved in Serpent's Rise scenario

I, Rataji, have found my place in the world. Once a pupil at the Magaambya academy, I now have found more enlightened and prosperous ways. The path they meant for me, an foolish road paved with good intentions, I have traded for the wise road. A road shown to me by the pirates of bloodcove and, yes, the Aespice Consortium. Now I rise in the ranks of the Aespice Consortium! The silver is mine, and soon the gold.

Rataji is a dark-skinned Magaambyan with long braided hair, confident and charming. He wears blue unadorned robes, though well made and fashionable, with a matching pair of quilted leggings and blue bracers. His waist is encircled by a leather belt with a number of scrolls in it and a fanny pack with a bulge you imagine must contain his spellbook.

Main Stats:

Rataji, The Leader L/E Human Male Wizard(Enchanter)/7
Stat xx (-2 wo belt)
Str 9
Dex 12
Con 12
Int 20 (-2 wo headband)
Wis 14
Cha 14
Init +5 (+1[dex], +4 Improved Initiative);
Senses Normal
Perception +2
Speed 30 ft.
Base Attack +3
CMB +2 (+3[BAB] -1[str]);
CMD 13 (10 +3[BAB] -1[str] +1[dex] +1[rop])
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Halfling, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon
Defense:

AC 16, flat-footed 15, touch 12 (16 incorporeal)(10 +1[dex] +2[Bracers], +4[Mage Armor] +1[rop])
HP 51 (+30[7d6] +7[con] +7[tou] +7[favored class])
Fort +5 (+1[con] +2[class] +2[cloak])
Ref +7 (+1[dex] +2[class] +2[lref] +2[cloak])
Will +9 (+2[wis] +5[class] +2[cloak])
Special Saving Throw Bonuses:

  • Offense:

    Normal Attacks
  • +2/1d4-1 Dagger [crit x2; S)

    Ranged

  • +4/1d8 Light Crossbow [rng: ? ft;crit 19-28x2; P]

    Specials

  • -1/Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
  • Resource Tracking:

    Dazing Touch (8) uses:
    Arcane Bond uses: 1
    Pearl of Power uses:
    Spells:

    Notes
  • Arcane bond may be used to cast one spell in spellbook per day, except for spells of opposition schools (necromancy and conjuration)
  • Amulet of Spell Cunning was used to prepare heroism
  • Spell Focus: +1 DC Enchantment Spells
  • Concentration +12

    Cantrips Prepared DC 15

  • Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
  • Light:
  • Message:
  • Ray of Frost:

    Level 1 DC 16

  • charm person (+1 DC):
  • disguise self:
  • ear-piercing scream:
  • magic missile:
  • magic missile:
  • shield:
  • ventriloquism:

    Level 2 DC 17

  • hideous laughter (+1 DC):
  • invisibility:
  • scorching ray:
  • see invisibility:
  • touch of idiocy:

    Level 3 DC 18

  • displacement:
  • haste:
  • heroism:
  • lightning bolt:
  • suggestion (+1 DC):

    Level 4 DC 19

  • confusion (+1 DC):
  • lesser globe of invulnerability:
  • telekinetic charge:
  • Skills:

    Skill Ranks 56 = 7[2+Int mod(w/o headband)+1]*7[class level] +7(headband)

    Acrobatics +1 (+0 ranks, +1[dex]
    Appraise +5 (+0 ranks, +5[int], +3[class])
    Bluff +15 (+7 ranks, +2[cha], +3[ench], +3[sfoc])
    Climb -1 (+0 ranks, -1[str])
    Craft +8 (+0 ranks, +5[int], +3[class])
    Diplomacy +12 (+7 ranks, +2[cha], +3[ench])
    Disable Device N/A (+0 ranks, +1[dex])
    Disguise +2 (+0 ranks, +2[cha])
    Escape Artist +1 (+0 ranks, +1[dex])
    Fly +0 (+0 ranks, +1[dex], +3[class])
    Handle Animal N/A (+0 ranks, +2[cha])
    Heal +2 (+0 ranks, +2[wis])
    Intimidate +5 (+0 ranks, +2[cha], +3[ench])
    Knowledge
    - arcana +15 (+7 ranks, +5[int], +3[class])
    - dungeoneering N/A (+0 ranks, +5[int], +3[class])
    - engineering N/A (+0 ranks, +5[int], +3[class])
    - geography N/A (+0 ranks, +5[int], +3[class])
    - history N/A (+0 ranks, +5[int], +3[class])
    - local +15 (+7 ranks, +5[int], +3[class])
    - nature +15 (+7 ranks, +5[int], +3[class])
    - nobility N/A (+0 ranks, +5[int], +3[class])
    - planes +15 (+7 ranks, +5[int], +3[class])
    - religion N/A (+0 ranks, +5[int], +3[class])
    Linguistics +15 (+7 ranks, +5[int], +3[class] - Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon)
    Perception +2 (+0 ranks, +2[wis])
    Profession N/A (+0 ranks, +2[wis])
    Ride +1 (+0 ranks, +1[dex])
    Sense Motive +2 (+0 ranks, +2[wis])
    Sleight of Hand N/A (+0 ranks, +1[dex])
    Spellcraft +15 (+7 ranks, +5[int], +3[class])
    Stealth +1 (+0 ranks, +1[dex])
    Survival +2 (+0 ranks, +2[wis])
    Swim -1 (+0 ranks, -1[str])
    Use Magic Device N/A (+0 ranks, +2[cha])

    Notes:

  • Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level.
  • Gear:

    dagger
    light crossbow (10 bolts)
    bracers of armor +2
    cloak of resistance +2
    headband of vast intelligence +2 (Knowledge Nature?)
    ring of protection +1
    amulet of spell cunning
    spell component pouch
    spellbook
    pearl of power (1st level)
    Caustic Staff (like Staff of Fire)
    210 gp

    Expendables
    potion of cure serious wounds
    2 thunderstones
    scrolls of
    - glitterdust
    - invisibility
    - dispel magic (CL 12th)
    - fly
    - hold monster
    - 2 infernal healing
    - detect secret doors
    - comprehend languages
    - mage armor

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
  • +1 Feat
  • +1 Skill rank/level

    Starting Traits

    Class Abilities

  • Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.
  • Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
  • Arcane Bond (Amulet of Spell Cunning): Rataji can use his arcane bond to cast any spell in his spellbook. Rataji’s spellbook contains all prepared spells as well as the following spells: 1st—expeditious retreat, silent image; 2nd—bear’s endurance, resist energy; 3rd—dispel magic, deep slumber; 4th—crushing despair, fire shield.

    Feats
    Improved Initiative
    Lightning Reflexes
    Scribe Scroll
    Silent Spell
    Skill Focus (Bluff)
    Spell Focus (enchantment)
    Toughness


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    Default Tags:

    RACE: | Init: +11 (-4 wo/HAware) | Perc +21 (-2 wo HAware), Acro +16, Intim +23 (+2 if Halo), SenMot +15, SpCft +6, Survival +11 (-2 to all skills wo heroism) | Speed 30ft
    CLASS/LEVELS: | Active Conditions Mage Armor (60 minutes), Heroism (160 min), Halo, See Invisible (80 min), Tongues (80 min), H. Aware (10 min)
    GENDER: Female Aasimar UMonk/1 Inquisitor/8 | HP: 67/67 | AC: 22, 15FF, 22T (w/MgArm, +4 more if shield) | CMB:+13, CMD:29 | F:14, R:12, W:17 | Bane 8/8 | Judgment 3/3