Jask Derindi

Rataji PBP's page

93 posts. Alias of miteke.


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Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji should be normal progression and assigned to Silgil. The first post I made said to make it slow progression and assign to Bauble, but that would have messed the CORE standings up but I quickly sent a second post with a correction.

Again, please do NOT assign to Bauble (141936-2) or make it slow progression, assign to Silgil (141936-5) and use normal progression. I am reinforcing this because you put slow progression down on the chronicle sheet and that makes me nervous. I've heard the chronicle recording tool is very temperamental and I worry that if you did assign to Bauble it would mess the game up and make it classic instead of Core.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Reminder:
Silgil (141936-5)
normal progression


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Yea! What was the twisty clock thing about or won't we know until a future chronicle?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
GM Lari wrote:
Anything else people wanted to do?

Did Rataji's 29 perception roll reveal anything about the sky key and casing?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji downs his own potion of CSW (forgot I had one - a dangerous mistake in a scenario like that!) and renew his mage armor from a scroll.

CSW: 3d8 + 5 ⇒ (6, 4, 1) + 5 = 16

"Contingencies, huh?"

Rataji will cast detect secret doors from his scroll and check the area out.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Well, I checked my characters and unless one of my 3-7 clear up their schedule before it starts its a no-go for me for the evergreen. Not going to happen. A pity.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji will don the new headpiece. He looses one of his skills (I randomely picked knowledge nature at the beginning of the scenario) and picks up heightened perception and knowledge of history.

"Let me take a look!"

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
Ietsuna Shohiraj wrote:

Shohiraj wants to examine the sky-key case. She is looking for traps and the like.

[dice=Trapfinding] 1d20+14

Wow. Just wow.

Do you have a reroll? shirt, player folio, anything?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Count me in for Ire. I'll have to check on character availability later for the evergren - I have to get to work now.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji takes 10 on all of them unless you need him to roll. That will cause him to fail with the rod though. But with the speed with which he was casting spells I can guess what it is.

You can all open the spoilers for everything except the rod.

Rataji would love the headband. What skills are in it?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

"Nice! Much better thank-you. Now, lets see if we can find that sky key and lets, please, make sure Zey cannot be raised from the dead."

He heads towards Zey's body with 322 standing over it with some strange lantern thing.

And loot the body. Maybe I can get to the spell book before Gazwyr.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji could use a shove (i.e. healing). He is at 7 HP. He should be dead right now, but a couple of very lucky ST made up for the fact that Zey pretty much ignored the dispel Rataji tried to do to him and his infallible concentration.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

That was a sweet crit. A game changer.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

I got really lucky on that Fire snake ST. Thought for sure I'd be dead. Let's see if I can get lucky for my boon roll.
boon: 1d20 ⇒ 3

nope.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
GM Lari wrote:
Zey is invisible again, Joliryn, thanks to dispelling Glitterdust, so you'd need miss chances.

I was waiting for that and have a glitterdust handy. But it seems that now I can concentrate on Marnarius. If I survive...

Reflex Save vs. Fire Snake: 1d20 + 7 ⇒ (17) + 7 = 24

Rataji casts infernal healing on Marnarius from a scroll.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

"322 Wants you to grab him again, Gazwyr. I would tend to agree. Next time pin him if you get a chance. That's where you grab his arm limbs and keep them from wiggling. Makes it harder for him to cast a spell."


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

@Shi
No, no more hast spells. The list of spells still available is growing smaller. Worse, I have only one long range spell left and that DDoor ruined my day - and the fact that he makes every ST and concentration check without fail.

Well, Rataji has one long range trick in his book but he is going to wait a round for the others to get near him. This turn he will cast displacement on Gwazyr. If he is not close enough at the moment he will say...

"Gwazyr, allow me to touch you with a spell as you fly over to the enemy." He will then Hold until Gwazyr moves and either cast it on him as he moves by or Marnarius if Gwazyr does not pass within reach.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

I think you can go for a pin once you have him grappled.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Can Rataji do a spellcraft to figure out what is causing his skin to harden? I suspect it is stoneskin but would like to confirm.

If confirmed, Rataji will ask 322 to try to dispel it.

"Excellent work you beautiful dragon you! Can you pin him?"

"Marnarius, can you shoot an arrow at him if he tries to cast a spell? If we can prevent him from casting any spells we've got him!"

I'm assuming Zey is not in the lesser globe here since he is high up. If he is out of reach, Zey will cast ear-piercing scream on him. DC 16 fort save for half and no daze

damage: 3d6 ⇒ (5, 4, 2) = 11

If he is in the safe bubble then Rataji will have to do something different.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Note that Joli has the disruptive feat so if she is next to him that is an additional -4 to the check, or -6 if she is in mystic focus.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

spellcraft DC 22: 1d20 + 15 ⇒ (6) + 15 = 21
spellcraft DC 21: 1d20 + 15 ⇒ (10) + 15 = 25

Reflex DC 21 ST vs lightning: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
He takes half by some miracle.

What happened to the dragon's grapple attempt? I did not see anything mentioned in the summary.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
GM Lari wrote:
The staff was a variant that does acid damage: From back in the Vaults.

I know. The staff will do little good with his current resist acid spell up. I do have a fire spell and Joli has a cold spell that I think she uses as a SA 0 not sure from her character sheet - so knowing resistances would help.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Ah, I understand! A projected image is a bit different. The spell caster is casting the spells as normal, but the seem to be emanating from the image. There is no separate entity or clone involved.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji is keen to see if the fire or cold damage gets through!


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Could Rataji tell what spells Zey has active on him at the moment using Knowledge Arcana?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30

Rataji readies an action to cast dispel magic from a scroll when Zey casts his next spell, as long as it is over 3rd level, to try and counter it.

I hate this spell. Feeblemind. or any spell that causes death when a ST is missed.

"Feeblemind. The bane of all spellcasters. Like the spell I've got right here on this scroll! You should surrender now Zey unless you prefer to be a drooling idiot. If you cast, I cast!"

Massive Bluff: 1d20 + 15 ⇒ (14) + 15 = 29

"Gazwyr, stop messing around and grapple him with your eyes closed."


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji is invisible. Any direction will have to be from the vague description of where he is. He unselfconciously pointed without thinking how userelss the pointing would be.

Rataji PBP wrote:
..."Gwazyr, don't bother with any acid attacks. He just cast a spell to reduce the damage greatly. If I were you, I'd try to grapple him with your eyes closed as long as those images are there."...

Reminder for Gazwyr. See post at 6:57 PM Tuesday. Maybe he didn't notice because Rataji mangled his name when he yelled that out?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

"He's up there!" Rataji points nearly above him.

Bet I just became a target.

Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28 to recognize the spell he's using.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

I looked it up. It will be a DC 15 + spell level to cast any spell while entangeled. What fun. I'll go for it. It's not like the battle will last as long as the entangle will so if I'm going to cast it might as well be now.

concentration: 1d20 + 7 + 5 ⇒ (8) + 7 + 5 = 20

*whew!*


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

He does not get far. I'll put him at the edge of room.

reflex st: 1d20 + 7 ⇒ (20) + 7 = 27

He can still cast the spell from there I guess unless he loses his standard action and he is still invisible and can see invisible.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
GM Lari wrote:
Rataji, you do know the sphere will not move with you, correct?

Really? It says this:

Area 10-ft.-radius spherical emanation, centered on you

I thought that meant it would continue to be centered on Rataji.

But now I see this: You can leave and return to the globe without penalty.

Ugh. Fine.

Walk into the room through the red spot and cast it there.He can take a crossbow bolt, right?


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Spellcraft: 1d20 + 15 ⇒ (20) + 15 = 35

"Gwazyr, don't bother with any acid attacks. He just cast a spell to reduce the damage greatly. If I were you, I'd try to grapple him with your eyes closed as long as those images are there."

Rataji tries his best to hide what he is casting too. Not sure if he can make a bluff roll to do that. But he casts Lesser globe of Invulnerability in any case.

From the picture it looks like there may be room to go around the square. Is that true? Rataji moved forward 15' and may go further if it turns out he can avoid the trap.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Rataji will have a scroll of dispel magic ready.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Since everyone else is casting a spell at the door, Rataji will cast fly on Joliryn from a scroll.

Don't know that you will need that expeditious retreat now. The fly should give you a decent move speed (60 ft). But, then again, expeditious retreat will make you REALLY fast.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
Ietsuna Shohiraj wrote:
Shohiraj takes a small bottle from her pack and drinks it Potion of Invisibility

If Shi is going to do that then Rataji will cast invisiblity on himself instead.


Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

Spells that Rataji casts 5 minutes out:

  • Shield on self, will last 7 minutes, 2 minutes past when we arrive.
  • See Invisibility on self, will last 70 minutes. Wish it were touch so I could cast it on Marnarius :(
  • Invisibility on Shi, will last 7 minutes, 2 minutes past when we arrive.

    The other spells are of too short duration to prep.


  • Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    "Agreed. any spells cast must be at least 5 minutes away from the door. And if we are going to be checking it for traps, that pretty much nixes any but the longest spells."


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    "No guarantees but I know that Zey is managing security. We are bound to run into him if he is keeping a close watch over their most valuable treasure and we go hunting for it, don't you think?"

    I have no idea where Gazwyr got that idea unless it was just fed to him, but it is a probable assumption. Speaking of which, did we find out where the sky key is located. I'd rather not pour over old posts if someone has it at the tip of their tongue.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    %&!$ Well, hopefully he will make a big target and get himself killed.

    "Well then, welcome to the team! What spells can you cast oh powerful one!"


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    The books! How dare he presume!"

    "Terribly sorry Gazwyr, but I too am determined to finish my current course."

    And hopefully none of the others will either, much as a dragon would be a help. I hate sharing and dragons hate sharing too. Bad combination."

    Note: This is NOT a player request. As a player I'm fine with such a swap of course.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Finally, after he has their attention he adds.

    "And take it from me, the Aspice Consortium make as good an ally as they would a bad enemy! I was in training to be part of the side of 'good' when I found a home in the consortium. Ever since then I have seen more power and more money, wheras with the other side I would probably be out healing peasants. The consortium awards its performers, AS IT SHOULD BE! Our badges are of bronze, silver, and gold. Theirs are glorified compasses. I could go on, but it seems quite obvious which is the better side to be on and how pathetic the opposition is."

    Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    @Marnarius: At least do an aid to give a +2 if you have a relevant skill

    @all: I was just thinking. I think anyone can use a staff, not just a wisard, is that right? If so would it be better to let someone else use it besides Rataji?

    Rataji is mildly interested in the amulet of natural armor and the wayfinder. He has a few other social skills to use but I figured two is enough until the others have posted.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Is there a sign up for the Serpent's ire you will be running?


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    "WELCOME, welcome, noble conquerers! A whole new world awaits you here. Though not a king, I am the leader of this welcoming squad. Let me share with you some information so you will know better what it is you face!"

    To suave their suspicions Rataji launches into a description of how the planes work and the tapestry in particular, and how many other planes there are.

    Knowledge Planes: 1d20 + 15 ⇒ (5) + 15 = 20

    though his knowledge is obviously slightly weaker concerning the exact nature of the tapestry, he gives an informative 1-minute lecture.

    He will then explain how it is that the weak rule here and exaggerate how easy it will be to seize control.

    Bluff: 1d20 + 15 ⇒ (11) + 15 = 26

    which is quite convincing even if I do say so myself.

    disguise: 1d20 + 12 ⇒ (5) + 12 = 17 to make it to the next objective.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Once again Rataji will delay and hit the remaining opponent with a magic missile if he tries to take any kind of action, figuring the others will finish the gunman off before Rataji needs to waste a good spell.

    I love a nicely planned uneven fight.

    "Please surrender. I'm sure some of the others might enjoy questioning you while I work on the tapestry. Keep them from getting bored."


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Well I made a bit of a mess of things. I meant to say I launched Zurnz across the room and said myself. Zurnzal, you still need to move your icon. I should have launched Joli since she was the one that asked for help with movement. Ugh! I think with the sandals of his and haste active I pretty much wasted that spell. The bright lining on all this is that since Rataji was never told about the sandals I can pretend it was all good role-playing!

    Anyway, we are bunched up and vulnerable right now. We might want to spread out.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
    The_Ambitious wrote:
    I don't think you'll be able to move and TC, since we're only getting a surprise round. Probably best, as I'd like to leave the musketeer untouched while he's unconscious.

    Ach. Good point. I would only be able to launch you up to 40' from my current position then. I launch you close enough so that you can move and attack. I corrected the locations. You will need to move your icon from where Rataji launched you. Dang I'm glad you pointed that out before the battle went any further.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Before entering Rataji casts haste on the party, then shield and protection from good on himself.

    Rataji immediately moves forward and casts Telekinetic Charge to launch Rataji across the room next to the guy carrying the musket. Unless he resists in which case he gets a DC 19 ST.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    I hope that using 322 all the time as the name is not an issue. It's just that Teresa is not listed on your character sheet so I go to the name I can find without digging through old posts.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Perception: 1d20 + 2 ⇒ (9) + 2 = 11

    Before having any sort of conversation, Rataji will motion for the group to back off a bit.

    "Normally I'm all for a bluff, but I'm pretty pissed after being ambushed by those foo. I say go in weapons raised and take them by surprise. If we do go for a bluff, does anyone have a non-detection spell? Some of us probably have pretty strong auras. And that lovely shroud of yours, 322, could prompt an aura check."

    Is there anywhere near the door to hide or is it just a hallway? Could we see a map?

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