Mathezic

Rashel Greenpool's page

32 posts. Alias of Wrong John Silver.


Full Name

Rashel Greenpool

Race

Human

Classes/Levels

Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Gender

Male

Size

M

Age

20

Alignment

Chaotic Good

Deity

Tymora

Languages

Common, Chondathan, Damaran, Elf, Orc, Thorass

Strength 10
Dexterity 14
Constitution 11
Intelligence 18
Wisdom 12
Charisma 12

About Rashel Greenpool

Combat Stats:

Init +6 (+2 Dex, +4 feat)
Fort +0 (+0 base 0 Con)
Ref +4 (+2 base, +2 Dex)
Will +3 (+2 base, +1 Wis)
HP 9 (8 +0 Con, +1 FC)
AC 14/ff 12/touch 12 (+2 armor, +2 Dex)
BAB +0
CMB +0 (+0 Str)
CMD 12 (10 +2 Dex)
Move 30'
Inspiration Pool 4 (+4 Int)

Attacks:
Shortbow +2 (1d6, x3, 60’)
Morningstar +0 (1d8, x2)
Dagger +0 (1d4, 19-20/x2, 10’, cold iron)

Human Racial Features:

Medium Size, 30' move
+2 to any one ability score
Bonus Feat
Skilled: +1 skill rank per level
Favored Class: Investigator

Antiquarian Investigator Class Features:

Antiquarian archetype (Pathfinder Player Companion: Blood of the Ancients)
Weapon Proficiency: Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Sword Cane
Armor Proficiency: Light
Relic Magic: Can cast arcane spells via relics, from the Alchemist list. A 2lb collection of relics acts as a formula book. No arcane spell failure.
Inspiration: Inspiration pool of ½ level + Int mod. Spend 1 pool as a free action to add 1d6 to a skill or ability check. Free inspiration for trained Knowledge, Linguistics, or Spellcraft checks. Spend 2 pool for +1d6 to attack rolls or saving throws.
Trapfinding: +1 to Perception rolls to find traps, +1 to Disable Device. Can disable magical traps.

Feats:

Alertness: +2 Perception and +2 Sense Motive
Improved Initiative: +4 Initiative

Skills:

Adventuring Skills:
Perception +7 (1 rank, +3 class, +1 Wis, +2 Alertness)
Disable Device +7 (1 rank, +3 class, +2 Dex, +1 trapfinding)
Escape Artist +6 (1 rank, +3 class, +2 Dex)
Spellcraft +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Sense Motive +7 (1 rank, +3 class, +1 Wis, +2 Alertness)
Use Magic Device +5 (1 rank, +3 class, +1 Cha)
Knowledge(Arcana) +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Knowledge(Local) +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Stealth +6 (1 rank, +3 class, +2 Dex)
Bluff +5 (1 rank, +3 class, +1 Cha)
Diplomacy +5 (1 rank, +3 class, +1 Cha)

Background Skills:
Appraise +9 (1 rank, +3 class, +4 Int, +1 trait)
Linguistics +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)

Traits:

Improvisational Equipment (Equipment): When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. (Adventurer’s Armory)
Keen Appraiser (Magic): +1 trait bonus to Appraise. Only need to exceed an Appraise check by 2 to determine if an item is magical. (Quests & Campaigns)

Equipment:

Assorted Trinkets (Formulae Book, 0gp, 2lb)
Traveler’s Outfit (0gp, 5lb)
Shortbow (30gp, 2lb)
20 arrows (1gp, 3lb)
Morningstar (8gp, 6lb)
Cold Iron Dagger (4gp, 1lb)
Lamellar Cuirass (15gp, 8lb)
2 Bandoliers (1gp, 0lb)
Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Blanket (5sp, 3lb)
Flint & Steel (1gp, 0lb)
4 Lamp Oil (4sp, 4lb)
Miner’s Lantern (15gp, 2lb)
Crowbar (2gp, 5lb)
6 Trail Rations (3gp, 6lb)
Waterskin (1gp, 4lb)
Mess Kit (2sp, 1lb)
Marbles (1sp, 2lb)

20 gp, 7 sp

Total Encumbrance: 61 lb

Light: 0-33 Medium 34-66 Heavy 67-100

Spells:

Casting Level 1: 2/day

Known Spells:
Level 1: (DC 15) cure light wounds, jump, enlarge person, adhesive spittle, expeditious retreat, shield

XP: 0

Rashel is a scavenger, a scrounger. Often unkempt, he’s used to having to sift through debris. He makes a living combing through the ruins of Sessrendale, checking out the rubble for any trinkets that might have been overlooked by soldiers from a century ago. Oftentimes, they’re little more than weathered baubles, not worth display on a commoner’s shelf, but for some reason, he’s regularly able to find toys, pouches, amulets, and other seeming detritus that he turns into magical effects.

He thanks Tymora each day for his luck, and keeps searching wherever he goes for new trinkets. He’s known to hoard.

At about 5’9” and 160 lbs, Rashel is relatively nondescript, his brown hair and eyes not indicating much as a person. If there’s anything people notice about him, it’s his undying optimism.