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Rashel Greenpool's page

32 posts. Alias of Wrong John Silver.


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Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

I'm back. But Banny has a point.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

I'm going to be traveling for the next two weeks, so I won't be able to respond here quickly. Feel free to bot me as needed.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

A medium wagon is 75gp and can be pulled by two mules for an additional 16gp, for a total of 91gp. I doubt we have enough gp left over for the journey, but we (hopefully) will after this one.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel joins the group already snacking on some hardtack and jerky, realizes that there is heartier food to be had, and helps himself to extra bacon wrapped in bread and an apple.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"No doubt Elminster has a thousand ways to confirm receipt of a message," Rashel observes.

With that, he downs his stew and gets a good night's rest.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"Sounds fair to me," Rashel replied for the group. "Let's take the pay, make sure we're well rested, and head out in the morning, how does that sound?"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel chuckles at Mhesari's display. "I guess you're stuck with us for one more night, Mhesari!"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel checks his pack. "Is there anything else we need before we go?"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"Oh, rough or not, it'll be an adventure! It'll be fun!" Rashel responds. "I'm in."


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel pulls his soup spoon from his mouth--his own, that he seems to have spent more time tasting than using--and gives a thumbs up.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Still here! I think we're all just waiting.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"Perfect, let's do that," Rashel replies, agreeing with Trawets.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"What's on tap? I'll take an ale, and some stew to wash down with it."


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel smiles. "He should be by tonight. I'm going to get us a table, and if there's any business in town anyone needs to finish, go right ahead, and I'll be here."


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel brightens. "Oh, you mean like this!"

He pulls out a hairpin, on which a pebble of mica has been glued. "I can get the pin to send out a series of plates of force, floating in front of you. Not sure if I've made this one work for anyone else, though."


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel raises a finger. "Right! The Golden Grain Inn! We can meet up with him there! Let's go!"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel rubs his temples. "Okay, if I were Randall Morn, where around here would I hide out?"

Knowledge (Local): 1d20 + 8 + 1d6 ⇒ (19) + 8 + (3) = 30


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"Yes, let's go!"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Raheem shrugs. "Elminster it is, then. Maybe he knows how to open this." He tosses the little metal slab back in his bag and picks up his stuff to head out.


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

"Seems uncannily dangerous to me," Rashel replies, scratching his beard. "Still, I can't imagine you not jumping at the chance. I'm up for it if everyone else is!"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Rashel looks around, but most of his attention is absorbed by a small oblong piece of scrap iron. "I'm positive there's a way to open this!"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Rashel worries a strip of jerky in one hand as he nibbles it. With the tip of a knife in his other hand, he carves some series of ancient arcane symbols into a slice of hard cheese.

"I can offer you some jerky, Trawets, if you like," he replies. "I'll trade you for some nuts."

He chuckles at Mhesari's statement. "We all know if he had done that 'special favor,' he wouldn't be here, enjoying this lovely morning with his friends!"

He stabs the cheese slice and finally sticks it in his mouth. He points into a nearby tree and grins. [b]"That's a dale finch singing, isn't it?"


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Trawets! We're missing you in the Gameplay thread!


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

I'm here!


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

A disheveled, yet clean man looks up absent-mindedly from the... thing he's fidgeting in his hands.

"Hmm? Oh! Yes, pleased to meet you. I'm Rashel. Rashel Greenpool. I just got back from the Thunder Peaks, where I found this!"

He proudly displays the object in his hands. Whether it's a stone, a statuette, or a very rusty apparatus is unclear.

Aware that it fails to attract interest, he admits, "Okay, I don't know yet what it's for. But I'm sure it's for something useful!"


Honestly, it's up to you, it's just that I have five extra language slots.

Right now, it's a Forgotten Realms list of Common, Chondathan, Damaran, Elf, Orc, Thorass


Male Human Antiquarian Investigator 1 | Init +6, Per +7 | F+0 R+4 W+3 | HP 9/9 | AC 14 / ff 12 / t 12 | Inspo 4/4

Looking forward to play!


Actually, one question! Are we going to use Forgotten Realms languages, or just Common + racial tongues?


Ready!


EltonJ wrote:
Rashel Greenpool wrote:

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I don't have Blood of the Ancients yet. But I will, soon. I looked up your Archetype on the Archives, so I have a reasonable knowledge of what it will do.

all we need is a divine caster.

The big difference is that the trinkets are spells, not extracts, so I can target other people with them, not just myself. So I can arrange for a bit of curing of party members (not at the level of a cleric, of course). The trade-off is that I don't get all the other alchemy or potion benefits that alchemists/investigators get.


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Combat Stats:

Init +6 (+2 Dex, +4 feat)
Fort +0 (+0 base 0 Con)
Ref +4 (+2 base, +2 Dex)
Will +3 (+2 base, +1 Wis)
HP 9 (8 +0 Con, +1 FC)
AC 14/ff 12/touch 12 (+2 armor, +2 Dex)
BAB +0
CMB +0 (+0 Str)
CMD 12 (10 +2 Dex)
Move 30'
Inspiration Pool 4 (+4 Int)

Attacks:
Shortbow +2 (1d6, x3, 60’)
Morningstar +0 (1d8, x2)
Dagger +0 (1d4, 19-20/x2, 10’, cold iron)

Human Racial Features:

Medium Size, 30' move
+2 to any one ability score
Bonus Feat
Skilled: +1 skill rank per level
Favored Class: Investigator

Antiquarian Investigator Class Features:

Antiquarian archetype (Pathfinder Player Companion: Blood of the Ancients)
Weapon Proficiency: Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Sword Cane
Armor Proficiency: Light
Relic Magic: Can cast arcane spells via relics, from the Alchemist list. A 2lb collection of relics acts as a formula book. No arcane spell failure.
Inspiration: Inspiration pool of ½ level + Int mod. Spend 1 pool as a free action to add 1d6 to a skill or ability check. Free inspiration for trained Knowledge, Linguistics, or Spellcraft checks. Spend 2 pool for +1d6 to attack rolls or saving throws.
Trapfinding: +1 to Perception rolls to find traps, +1 to Disable Device. Can disable magical traps.

Feats:

Alertness: +2 Perception and +2 Sense Motive
Improved Initiative: +4 Initiative

Skills:

Adventuring Skills:
Perception +7 (1 rank, +3 class, +1 Wis, +2 Alertness)
Disable Device +7 (1 rank, +3 class, +2 Dex, +1 trapfinding)
Escape Artist +6 (1 rank, +3 class, +2 Dex)
Spellcraft +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Sense Motive +7 (1 rank, +3 class, +1 Wis, +2 Alertness)
Use Magic Device +5 (1 rank, +3 class, +1 Cha)
Knowledge(Arcana) +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Knowledge(Local) +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)
Stealth +6 (1 rank, +3 class, +2 Dex)
Bluff +5 (1 rank, +3 class, +1 Cha)
Diplomacy +5 (1 rank, +3 class, +1 Cha)

Background Skills:
Appraise +9 (1 rank, +3 class, +4 Int, +1 trait)
Linguistics +8* (1 rank, +3 class, +4 Int, +1d6 inspiration)

Traits:

Improvisational Equipment (Equipment): When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. (Adventurer’s Armory)
Keen Appraiser (Magic): +1 trait bonus to Appraise. Only need to exceed an Appraise check by 2 to determine if an item is magical. (Quests & Campaigns)

Equipment:

Assorted Trinkets (Formulae Book, 0gp, 2lb)
Traveler’s Outfit (0gp, 5lb)
Shortbow (30gp, 2lb)
20 arrows (1gp, 3lb)
Morningstar (8gp, 6lb)
Cold Iron Dagger (4gp, 1lb)
Lamellar Cuirass (15gp, 8lb)
2 Bandoliers (1gp, 0lb)
Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Blanket (5sp, 3lb)
Flint & Steel (1gp, 0lb)
4 Lamp Oil (4sp, 4lb)
Miner’s Lantern (15gp, 2lb)
Crowbar (2gp, 5lb)
6 Trail Rations (3gp, 6lb)
Waterskin (1gp, 4lb)
Mess Kit (2sp, 1lb)
Marbles (1sp, 2lb)

20 gp, 7 sp

Total Encumbrance: 61 lb

Light: 0-33 Medium 34-66 Heavy 67-100

Spells:

Casting Level 1: 2/day

Known Spells:
Level 1: (DC 15) cure light wounds, jump, enlarge person, adhesive spittle, expeditious retreat, shield

XP: 0

Rashel is a scavenger, a scrounger. Often unkempt, he’s used to having to sift through debris. He makes a living combing through the ruins of Sessrendale, checking out the rubble for any trinkets that might have been overlooked by soldiers from a century ago. Oftentimes, they’re little more than weathered baubles, not worth display on a commoner’s shelf, but for some reason, he’s regularly able to find toys, pouches, amulets, and other seeming detritus that he turns into magical effects.

He thanks Tymora each day for his luck, and keeps searching wherever he goes for new trinkets. He’s known to hoard.

At about 5’9” and 160 lbs, Rashel is relatively nondescript, his brown hair and eyes not indicating much as a person. If there’s anything people notice about him, it’s his undying optimism.


Here's Wrong John Silver's character! More of a skill monkey right now, with a bit of extra magical support thrown in.