Keleshite Wizard

Raphael Anaviel's page

176 posts. Alias of Corsario.


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Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Hi Guys!

Sorry I dissapeared, but you know, life can be hard.

Seems I wasn't the only one.

Well, it was a blash while it lasted. Thank you for the games, they were great.

Have a great new year, filled with games and fun!


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael looks at his companions.
"Is everyone accounted for? Is everyone unhurt?"
He casts message on everyone.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Does Mu'aqquibat The Protector gets transported too? She is Large.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Got it!
After seeing his companions don't appear, Raphael asks Lucian and Mu'aqquibat The Protector to approach him in front of a Medusa head, and tries to "activate" it even without the baton, using one of his wands.
Use Magic Device: 1d20 + 25 ⇒ (9) + 25 = 34


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

I will let them figure that one for themselves ;)


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael and Mu'aqquibat The Protector will fly around, trying to find their companions.
I guess they are alone for now...


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

I take the baton disappeared?
"What happened! Lucian! Let's find out what happened to them!"
Raphael flies on top of the wall and goes looking for his friends.
Mu'aqquibat The Protector can carry Lucian over the wall.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael will wait for the others to finish their investigations, with Mu'aqquibat The Protector watching over them (within her Shield Ally ability range).


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

How big are the openings?
Can we fly inside the necropolis?


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"Be careful, this place is magically warded. "
He flies over the wall after casting Communal Protection from Evil on Everyone.
Mu'aqquibat the Protector will start carry everyone inside.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael looks for Magical Auras.
Knowledge (Arcana): 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael turns to his allies.
"I cannot fell but sorry for our employer. Yesterday I contacted a celestial, and he told me ..."
From the DM: But to sum up the Adellas family started out pretty decent but declined over the years, and eventually their biggest downfall was when a famous general got crushed by a Quadiran force. The whole of the family ended up in devil worship and blaspheming Aroden.
"So his family turn to darkness when the light of my people dazzled them. A pity. But let's see what specifics we can find, and if we can retrieve his family sword. But be careful, as devil's influence will be around. And if the sword is dangerous, we will try to destroy it, or at least leave it in a safe place."
Is there a door? If not, Raphael can fly inside over the wall, and Mu'aqquibat The Protector can carry the others, one at a time.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Sorry for disappearing, too busy at work...
At the inn...
Raphael will summon, on his room, a Vulpinal Agathion, and ask the fox-like celestial all he knows about the Adellas, their necropolis, and the magic sword.
Knowledge (Any) Check w/guidance: 1d20 + 22 ⇒ (4) + 22 = 26
Knowledge (Any) Check w/guidance: 1d20 + 22 ⇒ (8) + 22 = 30
Knowledge (Any) Check w/guidance: 1d20 + 22 ⇒ (8) + 22 = 30
Knowledge (Any) Check w/guidance: 1d20 + 22 ⇒ (10) + 22 = 32
Knowledge (Any) Check w/guidance: 1d20 + 22 ⇒ (14) + 22 = 36
Raphael Aid Another rolls for an extra +2
Knowledge (Arcana) DC 10: 1d20 + 10 ⇒ (11) + 10 = 21
Knowledge (History) DC 10: 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (Nature) DC 10: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (Planes) DC 10: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge (Religion) DC 10: 1d20 + 10 ⇒ (6) + 10 = 16
At the necropolis...
Raphael asks Mu'aqquibat The Protector to fly around the necropolis and over the wall and report what she is able to see inside.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"May Sarenrae the merciful bless and protects you."
Can Raphael summon some angels to do some scrying, knowledge checking and divination for him?


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Guys, don't forget to "reset" your characters to full power, and add 13 temporary HP and the other bonuses from Heroes' Feast.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

What needs to be rolled to identify the "Spider Star" reference?


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"Unless any of my companions say otherwise, we will help you."


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"It doesn't make sense. We will bring the sword to you, but be careful with what you wish for. Maybe you will get what you ask for, but not what you want. What can you tell us about the mausoleum?"
Anything Raphael gets from his skill checks?


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"Clear it from what? What did you family supposedly did?"


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael, proudly wearing the symbol of his faith, even in Taldor, greets their host. He is not accompanied by his angel.
With his strange dead man accent he questions Hanoris Dellum.
"I am always interested in defeating evil, letting the truth show and help the innocent. Why was your family dishonored? Why do you think a sword can help you restore their honor? Why do you need to restore it this way? Why not to start anew, doing good deeds?"
Diplomacy check: 1d20 + 28 ⇒ (12) + 28 = 40
Knowledge (History) check (About his claims): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (Religion) check (About his claims): 1d20 + 10 ⇒ (17) + 10 = 27
Perception check (Details about the man): 1d20 + 15 ⇒ (5) + 15 = 20
Sense Motive check (What are his feelings? Is he withholding information? nefarious purposes?: 1d20 + 20 ⇒ (12) + 20 = 32


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Does the Message include a Greater Teleport Scroll, by any chance?


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

I think Raphael and Mu'aqquibat The Protector are leveled.
By the way, Raphael will start preparing a Heroes' Feast in the mornings.
We all will gain: 1d8 temporary hit points + 1 point per two caster levels (maximum +10), +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects, for 12 hours.
For the first day, for example, we all gain 1d8 + 7 ⇒ (6) + 7 = 13 temporary HP.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Change of Plans:
Instead of the Snakeskin Tunic and the Belt of Mighty Constitution +2 (total 12,000 gp) will buy a Belt of Physical Might (Dex/Con) +2 (only 10,000 gp). The net effect is the same, as the Snakeskin tunic other bonuses did not stack with the rest of his abilities and equipment.
And I got 2,000 back...
He will buy a Quick runner's shirt for Mu'aqquibat The Protector (1,000 gp) and another 1,000 gp of diamond dust.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

About the 55,000 gp:

Sells 300 gp he already had.

35,000 Lesser Quicken Metamagic Rod
8,000 Snakeskin Tunic
5,000 Spellguard Bracers
4,000 Belt of Mighty Constitution
2,900 Diamond Dust (For a total of 5,000 gp of Diamond Dust)
400 2x Tongues Inquisitor L2 CL 4 Scrolls
------
55,300

  • Lesser Quicken Metamagic Rod: The wielder can cast up to three spells (level 3 or less) per day that are quickened as though using the Quicken Spell feat.
  • Snakeskin Tunic: +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.)
  • Spellguard Bracers: The bracers grant the wearer a +2 bonus on concentration checks made to cast defensively. Three times per day, the wearer can choose to roll a concentration check to cast defensively twice and take the better result.
  • Belt of Mighty Constitution: The belt grants the wearer an enhancement bonus to Constitution of +2


  • Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Thanks.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael and Mu'aqquibat The Protector's Levelling:

    Raphael Anaviel
    +6 HP
    +1 BAB (+10)
    +1 Will (+9)
    6 Skill Ranks: Diplomacy (+28), Sense Motive x5 (+20)
    Favored Class Bonus: Bonus Oracle Spell Level 6: Heroes Feast
    +1 Oracle Level 6 spell per day
    +3 Oracle Level 7 spells per day
    +1 Oracle Level 7 spells known: Jolting Portent
    Oracle Mystery Spell:
    Greater Restoration

    Life Oracle Bonus Spell: Mass Cure Serious Wounds
    Summoner Life Bond
    +1 Summoner Level 4 spell per day
    +1 Summoner Level 5 spell per day
    +1 Summoner Level 2 spell known See Invisibility
    +1 Summoner Level 5 spell known Hold Monster
    Change Tongues for Mad Monkeys

    Mu'aqquibat The Protector
    +1 HD
    +1 BAB (Gains a third iterative attack)
    +4 Skill Ranks: Fly, Intimidate, Perception, Survival
    Feat: Sickening Critical
    +1 Evolution Pool: Reach with her greatsword
    Max attacks 6
    Improved Evasion

    One question remains: It is valid to take the Reach Evolution with the Greatsword she uses?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    "Praise Sarenrae, compassionate and merciful."


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Leveling up...


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    So... what's next?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    :D


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael will turn invisible and move out of the Line of Sight of the devil.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael gasps at seeing Terentius die, and quickly moves towards him and touches his remains.
    "Sarenrae, if it is your will, let him live!"
    Casts Breath of Life on Terentius, Healing him 5d8 + 13 ⇒ (1, 5, 1, 2, 6) + 13 = 28 HP.
    He also will try to know what spell the devil used.
    Knowledge (Arcana): 1d20 + 10 ⇒ (13) + 10 = 23


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    So he doesn't have the antilife shell anymore?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Still flying and after making a quick prayer to Sarenrae Raphael tries to dispel the Antilife shell from the devil again.
    Caster Level Check to Dispel: 1d20 + 13 ⇒ (1) + 13 = 14
    Damn it!


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael tries to understand what Laurel is saying, only reading his lips.
    Perception Check: 1d20 + 15 ⇒ (3) + 15 = 18
    I hope he is able to. Or maybe Mu'aqquibat The Protector can relay him the information?
    He flies out from cover, and somewhat back, and tries to dispel the Antilife shell from the devil.
    Caster Level Check to Dispel: 1d20 + 13 ⇒ (1) + 13 = 14
    Ugh!


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Posting in a couple hours, sorry for the delay.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Can we try to identify the spell too?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    That was close!


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Remember Raphael did buff everyone before combat:

  • Sanctify Weapons so all our manufactured weapons bypass the DR of devils for 15 rounds (13 remaining at the start of the combat).
  • Blessing of Fervor so each of us can choose a boon each round for 15 rounds (14 remaining at the start of combat, after Sazzat goes in).
    Raphael has his Magic Circle against Evil still active (unless more than 130 minutes since the morning had passed, in which case he will cast it again) and Mu'aqquibat The Protector Barkskin, Greater Evolution Surge and Weapon of Awe. And everyone has Communal Protection from Evil, expanded still on (unless more than 5 minutes have elapsed, in which case he will cast it again).


  • Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Inititative: 1d20 + 7 ⇒ (9) + 7 = 16


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    New plan! Mu'aqquibat The Protector opens the door, we kill the bad guys. Sounds good?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Same with Raphael.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Well, Raphael will try the Message, and if it doesn't work he will wait to "see", using his gloves, Sazzat in action before asking Mu'aqquibat The Protector to open the door. Just need the number of rounds to discount them from his boon spells.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael can cast Message on everybody. But it doesn't allow you to communicate with the door closed. What can happen is for him to use his gloves and see what is happening, and tell his angel to open up when is time.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Before combat Raphael will buff everyone again:

  • Sanctify Weapons so all our manufactured weapons bypass the DR of devils for 15 rounds (13 remaining at the start of the combat).
  • Blessing of Fervor so each of us can choose a boon each round for 15 rounds (14 remaining at the start of combat, after Sazzat goes in).
    Raphael has his Magic Circle against Evil still active (unless more than 130 minutes since the morning had passed, in which case he will cast it again) and Mu'aqquibat The Protector Barkskin, Greater Evolution Surge and Weapon of Awe. And everyone has Communal Protection from Evil, expanded still on (unless more than 5 minutes have elapsed, in which case he will cast it again).


  • Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Excellent, giving 2 level 1 spells and 1 wand charge back to Raphael.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael describes the creatures to his companions.
    Please read the previous spoiler.
    "Sazzat, maybe now is the time to try to become ethereal."


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael nods to Laurel.
    "Worry not. What better use are for Sarenrae's boons but to be used healing worthy heroes? it is my pleasure, and privilege."
    Knowledge (Planes): 1d20 + 10 ⇒ (2) + 10 = 12
    Ok, two figures... Where are they? What size? What color? Any interesting details?


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    And Raphael using his gloves of Reconnaissance?


    4/5 **

    So, I know I'm jumping on this pretty early, but mostly because I'm GMing this on Friday and Saturday.

    The Chronicle Sheet doesn't appear to be correct. It seems like there should be a table for the gold amounts earned by level, but it didn't import properly.

    Is this something that can be fixed ASAP?

    4/5 **

    I couldn't find a thread so I figured I'd start one.

    A couple of questions:

    A2 - Exactly how many pillars are there? Deciphering off the map, it seems like there could be 10 or 20.
    A6 - Doesn't say exactly how many charges are needed to repair either of the two damaged "items" in this room.
    A8 - Again, doesn't specify how many charges to restore each "item".

    Apart from this, I do enjoy the scenario and the story.

    4/5 **

    I had a question about online PbP and the use of class abilities that require Harrow decks.

    While I know there's a built-in mechanic for using die rolls to simulate the alignment and suit of a card being pulled, but PFS requires you to actually own a Harrow deck to use the abilities in Society play. How is this requirement validated for online PbPs? I just realized I signed up two Harrow-using characters for Outpost II and didn't consider this.

    4/5 **

    Hi everyone. I've got a really interesting head-scratcher here and was hoping for some advice.

    So, my -1 has been sitting on the shelf for over a year. I started the character 5 seasons ago and she's at level 11. Since it was my first character, I realize my paperwork skills were not up to snuff (i.e. I never used an Inventory Tracking Sheet), so since I'm trying to get her towards 12-15 scenarios, I decided to audit the character and update my paperwork accordingly. Thankfully, my purchases and sales are well documented on the chronicle sheets themselves.

    The problem I'm having is that she's a Poisoner archetype, and going through my purchases, it seems me and the GM (a good friend of mine) thought that crafting a poison gave you a 5% discount, rather than what seems to be a 1/3 discount according to the FAQ (as the FAQ tells me to use the Crafting rules).

    There are GM initials on the purchases because I remember having to roll to make the items (and can see in some situations where I failed the rolls), but I was definitely short-changing myself on the cost. In light of this, I have some questions:

    ---Did the rules change at some point? Was the 5% discount correct at one point in time and then updated to the current rules? If so, then it seems like I was following the correct guidelines at the time (for reference, the first sheet I see this with crafted items is dated June 2014)

    ---If the rules have always been the same, can I retroactively update my chronicle sheets, noting changes where they apply to reflect the correct costs (thus giving me extra money in the long run)? I'd initial all the changes (or have another V-A do it) and then have to update all my gold totals for the ~20 chronicle sheets since then (time to break out the White Out)

    ---IF I have the ability to retroactively update my chronicle sheets, is there a cleaner way to do it?

    Thanks in advance for the advice. :)

    4/5 **

    I figured I would ask because I'm not sure what rule guidelines this would fall under.

    So, from a module bonus chronicle sheet, I got access to a very handy item for the particular character that has it. Here's the exact wording:

    necklace of resistance +2 (6,000 gp; as a cloak of resistance +2, except it occupies the neck slot)

    My current issue is that I'd like to have a better bonus to my saves. Now, I see that this price is 50% higher than the standard cloak of resistance +2. Can I use this as a guideline to improve the bonus on this necklace as the following?

    +3 => Item Cost as 13,500gp, thus 7,500gp to upgrade
    +4 => Item Cost as 24,000gp, thus an additional 10,500gp to upgrade
    +5 => Item Cost as 37,500gp, thus an additional 13,500gp to upgrade

    If it matters, the item listing on the chronicle sheet doesn't have a custom item stat block, nor is it part of a special boon. It's typed as I typed it above in the list of equipment available for purchase on the chronicle sheet at the bottom


    Hi Customer Service Team!

    I have a request regarding updated my profile and my downloads list accordingly.

    First, I have 100 tables reported as a GM for Pathfinder Society, so I'd like to request that my star rating be updated (it doesn't seem to have done it automatically, and using the new "Refresh" button hasn't changed it either.

    Second, in light of my milestone, I'd like the following scenarios added to My Digital Content:
    -Bonekeep Part 3 (I guess I should have had this as a V-A, but I didn't notice it earlier)
    -#7-99 Through Maelstrom Rift (My understanding is that a 4-star GM is allowed to have access to this and GM it)

    Thanks in advance!

    4/5 **

    Well, first thing I noticed: The Concordance boon isn't marked on the chronicle sheet as Concordance only.

    4/5 **

    1 person marked this as a favorite.

    Hi everyone!

    I thought it'd be nice to create a thread here for people to talk about what fun they are having for Free RPG Day.

    I'm leaving my house in a bit with Heroes for Highdelve and We Be 5upergoblins! prepped for the festivities. What scenarios are other people GMing / playing?

    P.S. - Did I miss something, or is there no Free RPG Day chronicle sheet this year?

    4/5 **

    So, I have a question about Playtest Scenarios as they are released...

    Is my search-fu off? I can't seem to find any Playtest pre-gens.

    4/5 **

    So, here's a situation I was curious about.

    How would a Bracelet of Friends work in PFS? I have a series of PFS characters that are family, and it would be within flavor for the matriarch to have a bracelet of friends with one of her daughters on each charm. Could she conceivably purchase the item, attune one of her daughters to each charm, and then utilize that during a scenario (if drastic times call for drastic measures)?

    I mean, I'm inclined to think the answer is 'no', but I can't find any rulings about it.


    Hi there!

    So, my forum tag for being a VA says "Southcoast-Maine", when in reality I'm in Massachusetts. Can I get this updated?

    Thanks!

    4/5 **

    Ok, so I've dug around the forums and bit and found some postings regarding what specials can be offered/GM'd at stores vs. conventions, 4 or 5 stars, and venture officers. It seems I'm still having some issues figuring out what I could potentially offer as a 3-star VO.

    Now, I can't find any post more recent than 2017 that addresses this, but I found that Alex Wreschnig keeps a list on his Pittsburgh PFS site. I'm also well aware that this is considered "unofficial", but it seems to be the best collection of info:

    https://pittsburghpfs.com/resources/specials-stars-and-table-requirements/

    Now, I understand how multi-tables and True Dragons work, and I also know the phased release times for Solstice Scar, but where I get hung up is Bonekeep, Serpents Rise, Serpents Ire, and Through Maelstrom Rift.

    From Alex's Site:

    Requirement: 4+ star GM, or any Venture Officer, at any time
    These scenarios may be run by any 4-star or 5-star GM or a Venture-Officer at any time. They also may be run by anybody at a convention. Any convention may schedule Bonekeep, as there are no table minimums.

    Bonekeep Level 1: The Silent Grave (Levels 3-7)*
    Bonekeep Level 2: Maze to the Mind Slave (Levels 3-7)*
    Bonekeep Level 3: The Wakening Tomb (Levels 5-9)*
    * The Bonekeep series must be run in real time due to the time constraints that are a critical part of each scenario, and cannot be run in a play-by-post environment.

    Requirement: 4+ star GM, at any time
    These scenarios may be run anywhere, but only by 4-star and 5-star GMs (and ONLY them—Venture-Officers may only run them if they meet this requirement. VCs get a +2 and VLs a +1 to their star rating to meet this requirement).

    #6-98 Serpent’s Rise (Levels 7 Special Pregens Only)
    #7-97 Serpents’ Ire (Level 8 Special Pregens Only)
    #7-99 Through Maelstrom Rift (Level 6 Special Pregens Only)

    So, as a 3-star VO, I take this to mean the following:
    ---I can offer to GM any part of Bonekeep
    ---I cannot offer to GM Serpent's Rise, Serpents' Ire, or Through Maelstrom Rift until I'm either a VL (as opposed to a VA) or I get my fourth star.

    Except, when I became VA in February, my downloads page was updated a little bit differently than what I would have expected:
    ---Added to my Digital Content was Bonekeep 1 and 2, but not part 3
    ---Serpent's Rise and Serpents' Ire were added, but not Through Maelstrom Rift

    Now, I know that having access to the PDF isn't a direct correlation to being allowed to GM it, but I want to make sure of a few points here, under the assumption that Alex's listing is correct:
    ---If I'm allowed to GM all three parts of Bonekeep, I should ask Customer Service to add part 3 to my list.
    ---I need to remember that I cannot offer Serepent's Rise or Ire, even though I have them available in my Digital Content.
    ---I should expect to get access to Through Maelstrom Rift when I get my 4th star, as that's when I'll be able to GM it.

    I'm just looking for some clarification, so I don't try to GM something I'm not allowed to.

    4/5 **

    So, I have a question about a boon on Eyes of the Ten Part 4:

    Spoiler:

    For the +2 ability score bonus, it says you can put it on a newly created PC. Does it have to be brand new with no chronicle sheets, or can it be a character that only has GM sheets and hasn't been played yet?

    I know there are some allowances for putting boon sheets on characters that only have GM sheets and haven't been actually played yet, I just wasn't sure if this could be the case with this boon.

    4/5 **

    Hi everyone,

    So, I'm trying to get some answers regarding the following questions around the RSP boons that have come up since I've gotten the approval. My RVC isn't responding to e-mails, but I suspect that might be because they're traveling, so I'm trying to find out if anybody can answer these questions for me (I'm a newly-minted VA):

    1) Are the GM boons tradable?

    2) The GM boon states clear instructions on how to credit GMs for tables that they run (scenarios, modules, APs, etc.) However, I'm not sure how to assign credit for the two super-dungeon/modules that fall outside of the standard 16/32/64 page format: Emerald Spire and Thornkeep. The Emerald Spire one is important because I have a GM planning to offer the entire module over the next year, and there's talk of also offering Thornkeep sessions in the near future.

    3) Within our general area, we have three to four different stores that offer PFS on a regular basis, and we have some overlap with GMs. Are the GM boons supposed to be treated as "one GM boon per location", or can GMs earn credit on these boons across any location with a Venture Officer that can initial/sign-off on their boon sheet? I am aware that any GM tables at a convention with PFS support cannot count (as they qualify under their own support program), so it would only be a matter of GMs at these game store locations that have been approved for RSP.

    Thank you in advance for the advice/feedback. :)

    4/5 **

    So, I *think* I understand this, but I wanted to come by in here and make sure this is correct before our store GMs start filling out sheets incorrectly.

    From various citations in the PFS RPG Guide, I get the impression that modules give 3XP/4PP, unless they are Free RPG modules which are 1XP/1PP (of course, these rules are standard unless stated otherwise).

    Based on the products page, I believe this is the list of Free RPG Day modules that are sanctioned:

    We Be Goblins 1-4
    Risen From the Sands
    Dawn of the Scarlet Sun
    Master of the Fallen Fortress

    Those 7 aside, there are 40+ other modules (most of them sanctioned). And, newer ones (I'd say in the past couple of years) have a rules sheet in addition to the chronicle sheets that address level ranges, rewards, etc. However, for some of the older modules, the free download is only a chronicle sheet (as examples: Feat of Ravenmoor, The Godsmouth Heresy, Masks of the Living Gods).

    Is the correct assumption that these modules, because there's no other information to imply otherwise, give 3XP/4PP for completion?

    Thank you in advance for correcting or confirming by assumptions. :-)


    Can someone let me know if my subscription is still active? I subscribed to Society Season 8, but I've had problems all season getting the actual subscriptions added to my downloads. I had payment decline issues with two scenarios, but out of the other 15 so far, I've only been auto-charged for three.

    Thanks


    So, I know the rules state under combat that if you roll damage for an attack and the result is less than 1, then you deal 1 point of nonlethal damage. I also read in an older post that 1 point of nonlethal damage is considered "injury" for the sake of poisons under that category.

    Based on this, I want to ask a few questions to clarify a build I'm working on:

    1) If the attack itself is nonlethal (say from a sap or from an unarmed strike) and the damage is less than 1, do you still deal 1 point of nonlethal damage?

    2) If DR reduces this minimum damage to 0, does an "injury" poison still affect the target?

    3) If DR reduces this minimum damage to 0, would a touch spell (or a weapon with spell storing) still go off on the target (to clarify, on an attack roll that does damage, not on a touch attack)?


    Hey everyone,

    So, I wanted to have an open discussion for the possibilities of making a melee fighter that concentrates on battle poi. I like the idea of having a combat fire-spinner, so I'm debating actually making this character for a future campaign. After reviewing all the options available, I've narrowed it down to two classes (Note: I haven't reviewed the variant archetypes for these classes):

    Fighter
    Rogue

    Fighter seems optimal because of the number of feats that the character gets access to. However, the additional damage from rogue sneak attacks (mostly from flanking; hard to sneak up on someone when you're weilding balls of fire) also makes it an attractive selection. In addition, between rogue talents and now granted access to ninja talents, some of the feats can be taken up using some of your rogue talents. What I also found as neat is using a rogue talent to take a minor spell and be able to cast Spark to ignite your poi.

    Based on what I've found from other threads on battle poi, I would house rule that they are treated as light melee weapons instead of one-handed melee weapons (thus opening up Weapon Finesse). I would have one rules question: The description for battle poi says that you are treated as though you have the TWF feat when you use them. Would this be sufficient for a prerequisite to Improved TWF? I suppose you could argue that it could be, but your Improved TWF is only available when you use the Battle Poi, but that seems convoluted and I'm inclined to say that it wouldn't open up Improved TWF.

    So, just throwing this thread out here to see what suggestions some people have on how to build a character like this. Hope you guys have some innovative ideas! :)