Full Name |
Ranus Kerschen |
Race |
Half-Elf |
Classes/Levels |
Wizard 5 |
Gender |
Male |
Size |
Medium |
Special Abilities |
|
Alignment |
LN |
Deity |
Yuelrael |
Strength |
7 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
23 |
Wisdom |
8 |
Charisma |
12 |
About Ranus Kerschen
Ranus Kerschen
Male Half-Elf Wizard 5
LN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 35 (5d6+13)
Fort +4, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft., shift
Wizard Spells Prepared (CL 5th; concentration +11):
3rd—fly, ice spears (DC 22), ice spears [S] (2, DC 22)
2nd—acid arrow, false life (2), glitterdust [S] (2, DC 20), levitate
1st—enlarge person (2, DC 17), grease [S] (2, DC 19), mage armor, obscuring mist, stumble gap (DC 19)
0 (at will)—detect magic, message, prestidigitation (DC 16), read magic
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Statistics
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Str 7, Dex 14, Con 14, Int 23, Wis 8, Cha 12
Base Atk +2; CMB +0; CMD 12
Feats Cypher Magic, Greater Spell Focus (conjuration), Skill Focus (Use Magic Device), Spell Focus (conjuration), Spell Specialization, Yuelral’s Blessing
Traits dangerously curious, master of pentacles
Skills Craft (jewelry) +11, Knowledge (arcana) +14, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +14, Perception +1, Spellcraft +13, Use Magic Device +13; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Infernal, Polyglot, Thassilonian, Varisian
SQ arcane bonds (arcane bond [ring]), arcane focus, arcane training, elf blood, specialized schools (teleportation), summoner's charm
Combat Gear rime metamagic rod (lesser), scroll of burning hands, scroll of comprehend languages, scroll of disguise self, scroll of endure elements, scroll of enlarge person, scroll of enlarge person, scroll of flaming sphere, scroll of haste, haste, scroll of hydraulic push, scroll of hydraulic push, scroll of jump, scroll of shatter, scroll of shatter, scroll of web, web, web, web; Other Gear belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, - arcane bond ring -, 1,992 gp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Cypher Magic Gain bonuses to caster level when using scrolls
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master of Pentacles (1/day) 1/day, add 2 to the caster level of a Conjuration spell for the purpose of duration.
Rime metamagic rod (lesser) (3/day) The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to the spell’s actual level as though using the Rime Spell feat.
Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.
Construction
Requirements Craft Rod, Rime Spell; Cost 1,500 gp
Scroll of burning hands Add this item to create a scroll with spells on it.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of disguise self Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of enlarge person Add this item to create a scroll with spells on it.
Scroll of enlarge person Add this item to create a scroll with spells on it.
Scroll of flaming sphere Add this item to create a scroll with spells on it.
Scroll of haste, haste Add this item to create a scroll with spells on it.
Scroll of hydraulic push Add this item to create a scroll with spells on it.
Scroll of hydraulic push Add this item to create a scroll with spells on it.
Scroll of jump Add this item to create a scroll with spells on it.
Scroll of shatter Add this item to create a scroll with spells on it.
Scroll of shatter Add this item to create a scroll with spells on it.
Scroll of web, web, web, web Add this item to create a scroll with spells on it.
Shift (10') (9/day) (Sp) Short-range teleport
Sloth (Teleportation) Associated School: Conjuration
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Ice Spears) Pick one spell and cast it as if you were higher level
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Yuelral’s Blessing You can substitute gems for any expensive arcane component.
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