Hakon

Ramundr Æiþorn's page

417 posts. Alias of SubiculumHammer.


Race

Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

About Ramundr Æiþorn

Raymundr Æiþorn
Male Human (Norlander) Fighter (Huscarl) 5
CG Medium humanoid (human)
Attacks of Opportunity: +3
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Defense
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AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +1 Shield, +1 deflection, +1 Armor Attunement, +1 while spear fighting with shield)
hp 58 (1d10+2+1;6+2+1;6+2+1;6+2+1;6+2+1;6+2+1) (dex,favored-class)
Fort +9, Ref +6, Will +5 (+1 lucky stone}
Bravery: +2 Against fear

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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 12, Cha 8
Base Atk +6/+1; CMB +10; CMD 22
AOO/rnd=3
Traits Focused Devotee (+1dmg to spear) and Child of Heroes (+1 ability)
AutoBonusProgression Resistance +1
Armor attunement +1 (armor), weapon attunement +1 (shield)
Deflection +1
Mental Prowess (+2Wisdom)

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Offense
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Speed 20 ft. in armor / 30 ft without
TWO WEAPON COMBAT
Melee (TWF REGULAR Attacks)

[dice=Attack Sword(6BAB+4Str+1Masterwork+1Weapon Attunement-2TWF] 1d20 + 10 [/dice]
[dice=Damage(+4Str+1Attune)] 1d8 + 6 [/dice]
[dice=Frost/Fire Damage]1d6[/dice]
[dice=COLD IRON Shield Bash(6BAB+4Str+1WeaponFocus-2TWF] 1d20 + 9 [/dice]
[dice=Damage+4Str] 1d3 + 4 [/dice]

[dice=2nd Attack Sword(1BAB+4Str+1Masterwork+1WeaponAttunement-2 TWF] 1d20 + 5[/dice]
[dice=Damage+4Str+1Attune] 1d8 + 5 [/dice]
[dice=Frost/Fire Damage]1d6[/dice]

#

AttackRollers:

main. . frostsword +10 (1d8+6+1d6/x3) A[6BAB+4STR -2 TWF+1 WAttune+1Mstrwrk] D[+4STR +1 WAttune]
offhand. . shield +9(1d3+4/x3) A[6BAB+4STR +1 weapon focus -2 TWF] D[4STR]
[dice=Attack/Damage]1d20+10;1d8+6+1d6[/dice]
[dice=Attack/Damage]1d20+9;1d3+4[/dice]

main. . spear +9 (1d8+6/x3) A[6BAB+4STR -2 TWF+1WAttune+1Mstrwrk] D[+4STR +1 trait+1 WAttune]
offhand. . shield +8 (1d3+4/x3) A[6BAB+4STR +1 weapon focus -2 TWF] D[4STR]
[dice=Attack/Damage]1d20+8;1d8+6[/dice]
[dice=Attack/Damage]1d20+8;1d3+4[/dice]

main. . shield +8 (1d3+4/x3) A[6BAB+4STR +1 weapon focus -2 TWF] D[+4STR]
offhand. . spear +9 (1d8+6/x3) A[6BAB+4STR -2 TWF+1 WAttune+1Mstrwrk] D[4STR +1 trait+1 WAttune]
[dice=Attack/Damage]1d20+8;1d3+4[/dice]
[dice=Attack/Damage]1d20+8;1d8+6[/dice]

Melee (TWF Power Attacks) [dice=Attack/Damage]1d20+5;1d8+3[/dice]
main. . spear +7 (1d8+10/x3) A[6BAB+4STR -2 TWF+1 WAttune-2Power+1Mstrwrk] D[+1*4STR +1 trait+1 WAttune+4 power]
offhand. . shield +6 (1d3+6/x3) A[6BAB+4STR +1 weapon focus -2 TWF-1Power-2Power] D[4STR+2 power]
[dice=Attack/Damage]1d20+6;1d8+10[/dice]
[dice=Attack/Damage]1d20+6;1d3+6[/dice]

main. . shield +6 (1d3+8/x3) A[6BAB+4STR +1 weapon focus -2 TWF-2Power] D[+4STR+4 power]
offhand. . spear +7 (1d8+8/x3) A[6BAB+4STR -2 TWF+1 WAttune-2Power+1Mstrwrk] D[+4STR +1 trait+1 WAttune+2 power]
[dice=Attack/Damage]1d20+6;1d3+8[/dice]
[dice=Attack/Damage]1d20+6;1d8+8[/dice]

ONE HAND COMBAT
spear +11 (1d8+6/x3) A[6BAB+4STR +1 WAttune+1Mstrwrk] D[+1*4STR +1 trait+1 WAttune]
[dice=Attack/Damage]1d20+10;1d8+6[/dice]
spear power +8 (1d8+10/x3) A[6BAB+4STR +1 WAttune-2Power] D[+1*4STR +1 trait+1 WAttune+4 Power] (11-19)
[dice=Attack/Damage]1d20+8;1d8+10[/dice]

TWO HAND SPEAR
spear +9 (1d8+11/x3) A[6BAB+4STR +1 WAttune-2 Power+1Mstrwrk] D[+1.5*4STR +1 WAttune+4 power]
[dice=Attack/Damage]1d20+8;1d8+11[/dice]


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FEATS
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1]Power Attack
1]Shield Wall
1]Northlander Spear Fighting
1]Improved Shield Bash
2]Two weapon fighting
3]Combat Reflexes (add dex bonus to number of aoo per round)
4] Weapon Focus (shield)
5] Double Slice
6] Shield Slam

Planned Feat Build:

1]Power Attack
1]Shield Wall
1]Northlander Spear Fighting
1]Improved Shield Bash
2]Two weapon fighting
3]Combat Reflexes (add dex bonus to number of aoo per round)
4] Weapon Focus (shield)
5] Double Slice
6] Mental Prowess +2; Shield Slam (requires BAB+6)
7] Physical Prowess + 2, 5] Improved Bull Rush
8] Greater Bull Rush
9] Improved TWF

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Skills
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Adventuring Skills
Climb +9 (1 ranks, +3 class skill, +4 Str+1LuckStone)
Survival +7 (2 ranks, +3 class skill, +1 Wis+1LuckStone)
Religion +8 (3 rank, 1 trait bonus, +3 class skill from trait+1LuckStone)
Knowledge Dungeoneering +6 (+2 rank, +3 class skill +0 Int+1LuckStone)
Ride +8 (2 rank, +3class skill +2 Dex+1LuckStone)
Perception +8 (6 rank + 1 Wis+1LuckStone)
Swim +9 (1 rank, +3 class skill +4 Str+1LuckStone)
Intimidate +4 (1 ranks, +3 class skill, -1 Cha+1LuckStone)

Background Skills
Profession (Farmer) +5 (1 rank +3 class skill + 0 Wis+1LuckStone) Learned as child
Knowledge Engineering +5 (1 rank +3 class skill +0 Int+1LuckStone)
Profession Sailor +7 (3 rank + 3 class skill + 0 Wis+1LuckStone) Learned in last 6 months
Profession Soldier +10 (5 rank + 3 class skill + 1 Wis+1LuckStone) Learned in the Vale
Lore: Sailor's fantastical tales, rumors, and fibs of the North Sea +5 (1 rank + 3 class skill + 0 Int+1LuckStone)
Lore: Vessels, Destinations, Routes, and Ports of the North Sea +5 (1 rank + 3 class skill + 0 Int+1LuckStone)
Lore: Hordaland/Halfstead Politics-Factions and the powerful +1+1LuckStone

Languages Norlander

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Gear
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Combat Gear
Masterwork Light Cold Iron Shield AC +1 + 1 Feat (1d3) (168 hs) -0 Armor Check Penalty
Breastplate AC:+6 MaxDexBonus:+3 ArmorCheckPenalty:–4 mv:20 ft. wt:30 lbs. liquid-value:100 hs
1 Masterwork Spear
1 mundane spear
1 cold iron spear (3hs)
1 dagger

Long bow Composite +3(400hs)
60 arrows (2hs)

Other Gear
fighter's kit 9hs [ backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin]
8 fishook .8hs
twine
Cold Weather Outfit, SnowShoes(10hs)
Healers Kit (50 hs)

10xRations

Encumbrance
lbs
Light Medium Heavy
18 0-100 lbs. 101–200 lbs. 201–300 lbs.

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Special Abilities
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Center of the Wall (Ex)::
At 1st level, a huscarl may make full use of the Shield Wall**, Shielded Caster**, Shieldwall Breaker*, Swine’s Head*, and Swap Places teamwork feats even if his ally does not have these feats. He gains one of those feats as a bonus feat provided he meets the prerequisites for it in addition to his regular fighter bonus feats.

Bravery (Ex)::
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Loyal unto Death (Ex):[/spoiler:
At 3rd level, whenever a huscarl’s jarl, his jarl’s family, or other sworn companions are threatened, he gains the Bodyguard and In Harm’s Way feats, even if he does not meet the prerequisites, for the duration of the combat.