Pahmet Monk

Raman Tombguard's page

55 posts. Organized Play character for Baerlie.


Full Name

Raman Tombguard

Race

Dwarf

Classes/Levels

Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Gender

Male

About Raman Tombguard

Raman Tombguard
Male dwarf (Pahmet) unchained monk 5 (Pathfinder Unchained 14)
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 natural)
hp 39 (5d10+5)
Fort +6, Ref +10, Will +3; +2 vs. poison, spells, and spell-like abilities, +2 vs. enchantments
Defensive Abilities defensive training, evasion; Immune disease
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Offense
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Speed 20 ft.
Melee monk's spade +8/+8 (1d6+4) or
. . unarmed strike +8/+8 (1d8+4) or
. . unarmed strike +4/+4 (1d8+3), unarmed strike +2/+2 (1d8+1)
Special Attacks flurry of blows (unchained), hatred, stunning fist (5/day, DC 13), style strike
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Statistics
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Str 17, Dex 18, Con 12, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +8; CMD 23 (27 vs. bull rush, 27 vs. trip)
Feats Armor Focus, Blind-fight, Combat Reflexes, Dodge, Improved Unarmed Strike, Light Armor Proficiency, Stunning Fist
Traits deft dodger, sacred touch
Skills Acrobatics +11 (+7 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +7, Escape Artist +10, Knowledge (dungeoneering) +1, Knowledge (history) +4, Knowledge (local) +1, Knowledge (religion) +5, Perception +7 (+9 to notice unusual stonework), Sense Motive +5, Stealth +9, Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ ki pool (3 points magic), ki power (wholeness of body), style strike (hammerblow)
Combat Gear wand of cure light wounds, acid (5), alchemist's fire (5), oil; Other Gear mithral shirt, monk's spade[UC], amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), lamp, soap, torch (10), trail rations (5), waterproof lamp[UE], waterskin, 6,717 gp, 7 sp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hammerblow On fist hit, roll base dam die an extra time (as vital strike).
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (3/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (5/day, DC 13) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Wholeness of Body (1d8+5 hp) (Su) As a standard action, use 2 ki to heal damage to self.