Pahmet Monk

Raman Tombguard's page

55 posts. Organized Play character for Baerlie.


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Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman's eyes widen when he sees the other dogsleds coming out of nowhere. He prepares for a fight by taking out a bottle of alchemist's fire from his bag, but hopes the Pathfinder's dogs are faster than the others.

Raman doesn't have any ranged weapons apart from alchemist's fire and acid.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Leave the eggs and run!" the short legged dwarf shouts and moves over to the dogs.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Oh no, more visitors." Raman says when he sees the dots.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman moves up to the beast and kicks it.
Strike + haste: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

The dwarven monk takes a step 5 ft. to the side and continues to punch the creature in front of him.

Punch left: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Punch right: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman moves closer to the guy nearest to him and prepares to punch him when the brawl goes off.

ready attack
Punch: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

double move at half speed
Hearing that the creature feel disturbed, Raman moves to the side. Trying not to look offending.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman tries to enjoy the ride with the dogs, which seems impossible. He's hyperventilating due to the lack of oxygen in the thin air. At least the dogs are doing most of the work. the dwarf thinks.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

"Where?!" the dwarf shouts when he hears Yarricki's warning and clings to the sled.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Fort: 1d20 + 6 ⇒ (6) + 6 = 12

"What awful scene is this? Blood everywhere. They can see in heavy snowstorm? How amazing!"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Fort: 1d20 + 6 ⇒ (17) + 6 = 23

"Ah, I like the fresh air. What's up Raimdol, you are hyperventilating. Is everything ok?"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Oh my g***, this was close. Those dogs try to kill us! Kill us all!" the dwarf moans, sweating despite the cold.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"What skills are needed to handle a sled? I'm strong and agile, but I'm not good at handling animals. They scare me." Raman asks.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Kn. local: 1d20 + 1 ⇒ (7) + 1 = 8
Raman will get a Wand of Endure Elements for 2PP before leaving Absalom.

"Thank you for the information. I assume it takes us more than a day to reach the top. Do you know any good spots for camping?"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Checking in! :)

I'm going to adjust Raman's sheet tonight or tomorrow latest.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Option 1 :)

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Haha, awesome notes on my Chronicle :D

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Yes, thanks you very much for this experience. Never had PvP before.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman looks around and hopes nobody tells a word about his sickness. No meat for him from now on, vegetarian.

yay :) and no day job

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Na, not again!"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Ini: 1d20 + 3 ⇒ (15) + 3 = 18

Whatever... the dwarf thinks...

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Yes, that would be a waste.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"That's disguisting, let's move on." Raman says while copying Zykon's idea with the wet cloth. "I could use some healing." he mentions.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Not thinking any more Raman just slams his fists into the remaining creature.
Attack left: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack right: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Knowing that this might be his last action, he once more swings his fists against the already injured creature. the one in front of Boom
Left: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Right: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Raman is obviously left-handed

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman slams his fists at the next creature coming through the doorway.
left: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 damage: 1d6 + 3 ⇒ (5) + 3 = 8
right: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

In case he can fight around the corner, please reduce the attacks for cover
Raman continues to swing his fists against the monster.
Flurry left: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry right: 1d20 + 4 ⇒ (5) + 4 = 9

"Titus, step back so Aldur and me can flank!"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Don't let them get through the doorway! We can fight them one after the other!" Raman shouts while Swinging his fists at the creature in front of him.
Flurry left: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry right: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman waits what happens.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman chokes when he sees the massive thing in the middle of the room. "Can't we just stun them somehow and move through the room?"

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman nods at Aldur and Zykon. "I'll be more carful next time." he says.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Ouch! Stupid thing. I feel a bit weak, can somebody help me?" Raman says and cimbs out of the water.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

no retreat, that thing must die!

Raman uses his flurry of blow attack against the worm.
Fist left: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 Damage: 1d6 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Fist right: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman tries to get rid of the parasite and tries to get his arm out of the creature's entanglement. Excape Artist: 1d20 + 7 ⇒ (15) + 7 = 22
and if he can attack this round
Attack: 1d20 + 3 ⇒ (2) + 3 = 5

Just curious, but where did Raman get 10 damage after Aldur's healing? I count 3 damage from the worm + 2 Str damage + 2 Con damage. Did I miss something?

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Ouch, I should have listened to my mother. Bathing is not healthy." Raman says.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Thank you!" Raman thanks Aldur for the healing.

"Shall I have a look?" Raman asks and attempts to walk into the water to see how deep it is.

Raman would enter the water up to his chest and move back if it is deeper.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

LOL, sorry, misunderstanding XD

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Will: 1d20 + 3 ⇒ (12) + 3 = 15
puh

Realizing what he just did, Raman throws up two times, getting out the rotten flesh from his body. "It tastes like it smells, not worth trying. Sorry, Zykos, I don't know what happened to me."

"I wouldn't say no to Cookies and water to get out the foul taste of my mouth. But keep away the bacon, please." Raman says and chokes. After drinking some water and the lap on the back of his head Raman turns at Zykon. "Thanks, I deserve that."

Raman has -1 lethal HP and -5 non-lethal

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman stumbles back from the pain. Why does the chicken kebab strike at me? he thinks. After Titus knocks him down he crawls towards the burned body in the corner. Mhm, this smells like fried pork. And it's still warm! after picking out the maggots, swollowing them whole and licking his fingers he takes a big bite from the foul corpse.

If Raman is still able to talk:

"You have to try this, it's delicious! They even put small pieces of bacon inside!"

He takes a second and third bite, he's not getting enough of it. His face is covered with rotten flesh and you can see maggots in his beard. Some of them still crawling.

And I don't need lunch today *urks*

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

I rolled a normal Reflex save, the negative modifiers for the state of mind are the GMs discretion.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

WTH, my second post was removed :( I wrote a lot of text about how Raman is almost starving and how delicious chicken meat is. I'm frustrate now...

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Reflex vs. Marbles: 1d20 + 6 ⇒ (11) + 6 = 17
1 Aldur, 2 Zykon: 1d2 ⇒ 2

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman crosses the room, still eyeballing the witch face relief. He carefully tries to open the door on the other side of the room but stays away from the burnt corpse as far as he can.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman cringes when the hag's icy glare meets him. "Yes, that's strange." and he takes a step to the side so the ohters can enter the room and enjoy the odor.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman rubs the bruise on his shoulder. "Ouch, damn idols." He has a look at Aldur's real face. "Oh, you are one handsome guy, no need to hide your face!" Raman says with a smile.

Raman sees only a door and Zykon who looks nervous. "What's wrong with the door? Looks like a regular one. Let's see what's behind." the dwarf says and steps up to the door to push it open.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman will go next, he's a meelee fighter.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman is a new agent on his first mission :(

Raman rumbles through the stuff in his backpack and picks some torches. "Great, they sell a kit with torches, but don't add lighters. Stupid." Raman mumbles.

Raman has 10 torches in his monk's kit, but nothing to light them...

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

"Leave us alone!" Raman shouts while furiouly slamming his fists at the guy in front of him.
Fury left: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Fury right: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Seeing the man in front of him dropping he slams his fists against the one standing in front of Aldur.
Flurry left: 1d20 + 4 ⇒ (6) + 4 = 10
Flurry right: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman takes a step back and tries to hit the man in front of him (-4)
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Sorry for the delay again, the hotel's firewall blocked paizo.com completely so I could not post and mobile internet in a foreign country is extremely expensive. I'm back home now so at least a post a day.

Scarab Sages

Male Dwarf Unchained Monk 5; 39/39 HP; AC 21; TCH 15; FF 16; F +6; R +10; W +3; CMB+8; CMD 23; Speed 30FT; Init +4; Perception +7;

Raman raises his fists to strike the first creature which gets close enough to be hit.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

"This site is really disturbing. Stay away, dwarven flesh is poisonous for you! Especially if it hits your head!"

Race

male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5

About Erimis

ERIMIS
male aquatic elf arcanist 1 (occultist)
neutral good medium humanoid (elf, aquatic)

Init +5; Senses low-light vision; Perception +3

DEFENSE
AC
13, touch 13, flat-footed 10 (+3 dex)
HP 9 (1d6 +2 Con +1 FC)
Fort +2, Ref +3, Will +3
Special Defenses immune to sleep, +2 saves vs enchantment

OFFENSE
Speed
30 feet, swim 30 feet
Melee trident (1d8, 10’ range, brace, P) or cold iron dagger (1d4, 19-20/x2, 10’ range, P or S) or club (1d6, 10’ range, B)
Ranged trident (1d8, 10’ range, brace, P) or cold iron dagger (1d4, 19-20/x2, 10’ range, P or S) or club (1d6, 10’ range, B)
Special Attacks summon monster I (1 arcane point, standard action, duration 1 min), arcane reservoir 3/4, consume spells 1/day

STATISTICS
Str
11 (+0), Dex 17 (+3), Con 14 (+2), Int 18 (+4), Wis 13 (+1), Cha 11 (+0)
BAB +0, CMB +0, CMD 13

Feats
Spell Focus (Conjuration):
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Traits
Pragmatic Activator:
You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.
Reactionary: You gain a +2 trait bonus on initiative checks.

Skills 2/level + 4/level Int + 2 background = 8
Knowledge (arcana, history, local, nature, planes) +8, Linguistics +8, Perception +3, Spellcraft +8 (+10 to identify magic items), Use Magic Device +8
AC Penalty -0

Languages
Common, Elven, Aquan, Celestial, Draconic, Sylvan, Goblin

Racial Abilities
Elven Immunities:
Aquatic elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Aquatic elves receive a +2 racial bonus on Perception checks.
Elven Magic: Aquatic elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Aquatic elves are proficient with rapiers, short swords, tridents, and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Aquatic elves can see twice as far as humans in conditions of dim light.
Amphibious: Aquatic elves can breathe both water and air.
Arcanist Favored Class Bonus: Increase total number of points in the arcanist’s arcane reservoir by 1. x0

SQ
Weapon and Armor Proficiency:
Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist’s gestures, which can cause her spells with somatic components to fail.
Spell Casting: An arcanist casts arcane spells drawn from the sorcerer/wizard spell list. An arcanist must prepare her spells ahead of time, but unlike a wizard, her spells are not expended when they’re cast. Instead, she can cast any spell that she has prepared consuming a spell slot of the appropriate level, assuming she hasn’t yet used up her spell slots per day for that level. To learn, prepare, or cast a spell, the arcanist must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against an arcanist’s spell is 10 + the spell’s level + the arcanist’s Intelligence modifier. An arcanist can only cast a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if she has a high Intelligence score. An arcanist may know any number of spells, but the number she can prepare each day is limited. At 1st level, she can prepare four 0-level spells and two 1st-level spells each day. At each new arcanist level, the number of spells she can prepare each day increases, adding new spell levels as indicated on Table: Arcanist Spells Prepared. Unlike the number of spells she can cast per day, the number of spells an arcanist can prepare each day is not affected by her Intelligence score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells an arcanist can prepare. An arcanist must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour studying her spellbook. While studying, the arcanist decides what spells to prepare and refreshes her available spell slots for the day. Like a sorcerer, an arcanist can choose to apply any metamagic feats she knows to a prepared spell as she casts it, with the same increase in casting time (see Spontaneous Casting and Metamagic Feats). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below).
Spellbooks: An arcanist must study her spellbook each day to prepare her spells. She can’t prepare any spell not recorded in her spellbook, except for read magic (which all arcanists can prepare from memory). An arcanist begins play with a spellbook containing all 0-level wizard/sorcerer spells plus three 1st-level spells of her choice. The arcanist also selects a number of additional 1st-level spells equal to her Intelligence modifier to add to the spellbook. At each new arcanist level, she gains two new spells of any spell level or levels that she can cast (based on her new arcanist level) for her spellbook. At any time, an arcanist can also add spells found in wizards‘ or other arcanists’ spellbooks to her own.
Cantrips: Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table: Arcanist Spells Prepared. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.
Arcane Reservoir: An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier.
Consume Spells: At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
Planar Spells: An occultist adds all planar ally spells to her spell list (using her arcanist level as the cleric level), and treats plane shift as a 5th-level arcanist spell.
Conjurer’s Focus: An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level), at the cost of an additional point from her arcane spell reserve per spell level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends. This ability replaces the arcanist exploit gained at 1st level.

SPELLS
Arcanist Spells Prepared:

1 (3/day) – color spray, grease (DC 16)
0 (at will) – acid splash, detect magic, light, mage hand
Caster Level: 1 (+2 to overcome spell resistance) Concentration: +5

Spellbook:
1 – color spray, expeditious retreat, grease, heightened awareness, magic missile, obscuring mist, shield
0 - all

GEAR
Combat Gear
trident, cold iron dagger, club, 2x scroll of mage armor, scroll of comprehend languages

Other Gear
explorer’s outfit, spell component pouch, monk’s kit (includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin)

Money 13 gp

FLUFF
Description
Beauty = 14

Erimis is somewhat better looking than average for an aquatic elf. Of course for surface-dwelling races that makes him somewhat grotesque. He has a fishy appearance, with a round, toothy mouth and prominent gills. His midnight blue hair flows around his greenish turquoise, scaly skin as if carried by the currents, even when he is above the water's surface.

Years of study has given him a permanently downturned mouth but his eyes are alight with curiousity.

He wears no armor and carries only meager possessions. The only weapon one notes offhand is the trident slung across the back of his always-wet cloak.

History Erimis always had a particular knack for the arcane arts, even more than most of his race. His tribe occupied a coral reef along the continental shelf and everyone there knew he would become an important wizard and told him so throughout his childhood. He was sent to the Tolarian Academy in the large underwater city a few hundred leagues away to fulfil his destiny.

Unbeknownst to his tribe and even his family, he resented the pressure they put on him to succeed and as a result barely did well enough in his studies to remain at the school. He enjoyed learning but he didn’t care for the strict study necessary for wizard training. After several decades at the apprentice level, he ultimately left the wizard school and decided to make his way alone.

He had not gotten far when all the chaos began. Since then he has been surviving using the basic training and natural aptitude he possesses. He has no idea what has become of his people and is just seeking some sort of permanency to start building a new life around.

Age 137