Jozan

Rale Darkvayne's page

341 posts. Alias of vonklinen.


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Male Aasimar Cleric 4

Good game. Thanks for the invite.


Male Aasimar Cleric 4

Rale calls forth a bright and seering light directed at Asar, but maintaing a radius of 60 feet from Asar's position. Rale casts Daylight


Male Aasimar Cleric 4

Rale moves back to give himself room to fire after the skeleton emerges from the pit.


Male Aasimar Cleric 4

Rale readies a fire bolt for the first creature out of the pit.


Male Aasimar Cleric 4

Rale casts Weapon of Awe on Tyr's hammer.


Male Aasimar Cleric 4

Honestly, I have already used Magic stone, unless we rested. Then I could use it again. I don't recall resting though.


Male Aasimar Cleric 4

DM see above


Male Aasimar Cleric 4

Rale holds up his holy symbol with fervor and with a simple incantation , r releases a burst of holy energy upon them. channel: 1d6 ⇒ 5


Male Aasimar Cleric 4

Rale calls upon divinity to aid them and then casts a spell to enhance Tyr.
Cast Bull Strength on Tyr.


Male Aasimar Cleric 4

Ready!


Male Aasimar Cleric 4

Ready to go! I have used up magic stone until the next rest.


Male Aasimar Cleric 4

About to be clobbered with storms.


Male Aasimar Cleric 4

Rale mumbles incantations nervously as he invokes divine restriction of the fiend.
Cast Forbid Action (DC14) on Asar


Male Aasimar Cleric 4

Do I still have magic stone available? I can't remember if we rested since I used it last.


Male Aasimar Cleric 4

Rale moves as close to Tyr as he can and bursts his final channel when Asar and his henchmen are within 30ft.

channel: 1d6 ⇒ 5


Male Aasimar Cleric 4

Rale draws his holy symbol and moves forward ten feet, waiting for them to get into range.


Male Aasimar Cleric 4

Checking in, waiting on decision to move forward
to next room.


Male Aasimar Cleric 4

Rale bursts a channel with Malzuket and Bruden nearby, then sets off to locate Tyr.

heal: 1d6 ⇒ 5


Male Aasimar Cleric 4

I'm good with that plan


Male Aasimar Cleric 4

Hop on my back Malzuket and let us proceed to the healing water.


Male Aasimar Cleric 4

Fort save: 1d20 + 4 ⇒ (3) + 4 = 7


Male Aasimar Cleric 4

Fort save: 1d20 + 4 ⇒ (7) + 4 = 11

Rale retreats as fast as possible to the room with the healing water.


Male Aasimar Cleric 4

Rale retreats for now, until the group can figure out their pest problem.


Male Aasimar Cleric 4

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22


Male Aasimar Cleric 4

Rale follows Bruden out of the room.


Male Aasimar Cleric 4

attack with fire bolt: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Aasimar Cleric 4

Fort save: 1d20 + 4 ⇒ (10) + 4 = 14
Rale attacks swarm with fire bolt.


Male Aasimar Cleric 4

confirm critical with scimitar: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Male Aasimar Cleric 4

damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Aasimar Cleric 4

Rale takes a stab at splitting the zombie again with his scimitar again. Attack: 1d20 + 3 ⇒ (18) + 3 = 21


Male Aasimar Cleric 4

How many days have we been adventuring so f ar?


Male Aasimar Cleric 4

Out of divine channels, Rale draws his scimitar and puts it to work on the next one that comes within striking distance.
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Aasimar Cleric 4

Let's head west.


Male Aasimar Cleric 4

Seeing everyone else successfully imbibe the water, he decides to try it also. He begins to wonder whether his previous action was cowardice or just wise caution.


Male Aasimar Cleric 4

If you're nervous about drinking it, I can create some to fill our skins., Rale suggests.


Male Aasimar Cleric 4

Rale appreciates Bruden's recognition. It's nice to be useful and acknowledged as such.Rale secures his gear, with shield and scimitar ready, he follows behind Bruden, ready for the next encounter.


Male Aasimar Cleric 4

Perhaps I should spend some time with the cantankerous Wisslo when I return. I might be able to land my attacks. The townspeople will not believe the stories of what we have seen though., Rale thinks to himself in frustration and then quick and pensive ponderance.


Male Aasimar Cleric 4

Rale draws his scimitar and begins hacking away at the now familiar attackers.

Attack:1d20 + 3 ⇒ (4) + 3 = 7
Damage:1d6 + 2 ⇒ (2) + 2 = 4

Attack:1d20 + 3 ⇒ (8) + 3 = 11
Damage:1d6 + 2 ⇒ (6) + 2 = 8


Male Aasimar Cleric 4

Rale casts fire bolt on the skeleton closest to him.

Attack:1d20 + 2 ⇒ (19) + 2 = 21
Damage:1d6 + 1 ⇒ (4) + 1 = 5

Attack:1d20 + 2 ⇒ (10) + 2 = 12
Damage:1d6 + 1 ⇒ (1) + 1 = 2


Male Aasimar Cleric 4

Rale raises his shield and his holy symbol to invoke a cleansing burst of positive light upon the skeletons gathered before him.

Channel positive energy in a thirty-foot cone.1d6 ⇒ 4


Male Aasimar Cleric 4

Rale casts fire bolt on the skeleton closest to him. #5
Attack 1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d6 + 1 ⇒ (1) + 1 = 2


Male Aasimar Cleric 4

Move Back! Rale yells with grave concern for Bruden.Let's take them one at a time!


Male Aasimar Cleric 4

Rale loads a magic stone into his sling and attacks the nearest skeleton within range.
Attack1d20 + 2 ⇒ (6) + 2 = 8

Damage2d6 + 2 ⇒ (2, 2) + 2 = 6


Male Aasimar Cleric 4

Rale follows behind the gnome making sure that he doesn't drown and also to protect him. As cantankerous as he can sometimes be, he is a valuable member of the party and hopefully he will turn out to be a good friend.Rale thinks to himself.


Male Aasimar Cleric 4

No problem.


Male Aasimar Cleric 4

Rale invokes divine intervention on behalf of his comrade Malzuket to help keep him afloat in the flooded chambers.

Cast Guidance on Malzuket


Male Aasimar Cleric 4

Who needs healing?, Rale calls out to his fellow adventurers.

That was certainly a quick encounter, I hope that there is nothing else lurking around to ensnare us.

Malzuket, are you asking me to cast guidance on you the next time we are in water?If yes, then no problem.


Male Aasimar Cleric 4

I'm posting from phone, I can't see the map.

Rale attacks a frog within 30 feet with his sling.

Attack:

1d20 + 2 ⇒ (19) + 2 = 21

Damage : 1d6 + 2 ⇒ (2) + 2 = 4


Male Aasimar Cleric 4

Knowledge:religion1d20 + 4 ⇒ (12) + 4 = 16

Rale casts magic stone and then loads his sling in anticipation for a fight.


Male Aasimar Cleric 4

Rale follows Bruden into the passage way.

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