Rokova

Ralanr's page

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A up close combat light armored class?

Putting it on my to play list.


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I wanna see her punch a dragon in the face.


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My one question is this: With the Arcanist around, what reason is there to play a wizard or sorcerer?

Other than that go crazy magic rule breaking!


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On the topic of Warpriests: I am so going to enjoy playing this class. Oloch is also pretty damn awesome.

Man I love Wayne Reynalds artwork.


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I looked at the gnoll race example from the Race builder and I felt that it was very underpowered and not very flavorful to what a gnoll was. So I decided to rework the race. I only gave myself 10 Race points. Please tell me what you think.

(0RP): Humanoid (Gnoll)
(0RP): Medium size
(0RP): Normal speed (30ft)
(0RP): +2 Str +2 Wis -2 Cha. Gnolls are strong and have a good understanding of pack tactics and strength in numbers, but their monstrous appearance and scavenger habits put them at odds with other races (I know people are going to argue with this, I didn't want to give them two physical stats. I felt wisdom could work in a tribal context)
(0RP): Normal language: Starts out with Gnoll and Common. Smart gnolls can learn Abyssal, Giant, Infernal, Orc, and Undercommon (learn does not mean speak).
(1RP): Plagueborn: Benefit: Members of this race gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
(2RP): Desert runner: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
(2RP): Scavenger: Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
(1RP): Carrion Sense: Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
(2RP): Darkvison 60 ft.
(1RP): Bite 1d6 damage (The guide said 1d3, I'll explain in the next spot)
(1RP): Improved bite 1d8 damage (The guide did say 1d3, but improved bite said to move bite damage up to one size category, but I couldn't find the damage for the next size category (which is probably 1d4 now that I think about it) and since gnolls are humanoid hyenas it would only make sense that they have a strong bite attack. Since hyenas have a bite of 1100 PSI)

So what do you all think?


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http://www.crittohit.com/images/resize/w/730/imagestore/articles/5071/P1130 950.jpg

Brawler looks human, so does slayer and whatever that third class is (most likely hunter)