Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah nods to Quiven. "Yes, this should restore our physical bodies to their original forms. Good thing too, as I wouldn't feel right leaving this one in a different shape then it was when I arrived." Reflecting upon their adventure, Rah wonders if the village of Blackcove will ever be able to return to normal after all it has been through. I think this was a challenging module with many parts that require a lot of attention, and I think you did a great job with it. I don't think this is a module that can be quickly run or played. The only thing I'm a little unsure of is the motivation for the aboleth. What was it trying to achieve? Tansform the villagers into skum slaves and get them to free some ancient Cthulhu evil to take over Golarion?
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
I think I can get just within range. Hasted speed for Rah is 55, so if she moves along the rubble for 5', then enter the water, she should be able to get to 40-45. Her staff has a caster level of 8, which is actually 45 feet range for the rays. If you think it's too tricky, I'll just use another dimension step to the rubble to the right side of the aboleth. :)
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
I believe this is the final round of haste. Rah aims her staff and unleashes the last of its magic in two scorching rays. She then dives into the water and swims closer. Scorching Ray 1: 1d20 + 8 ⇒ (9) + 8 = 17
Swim: 1d20 + 5 ⇒ (14) + 5 = 19 On mobile, unable to edit position. Should be about 40 from the aboleth, but underwater.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah dimension steps to the rubble, but slips and falls into the water near Bogen and wastes time pulling herself back to her feet. Acrobatics for rubble: 1d20 + 2 ⇒ (1) + 2 = 3 Arcane points 4/6 used
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Knowledge Dungeoneering For aboleth?: 1d20 + 10 ⇒ (3) + 10 = 13 Rah hasn't studied much about aboleths, but she's pretty sure it's bad news. "Shoot it! And don't hold back!" I believe our haste spell is still up? If not, that will be Rah's first action. Also, I wanted grab the ring of swimming we found since Rah is the only one affected by the water conditions.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
"Whatever that sound is can't be good." Rah says, looking over the alchemical items. "Quiven, you are the fastest with that cloak. Swim back and take a look? Bogen, follow as you can. Use the message spell to keep in contact." With haste, I think Quiven's speed is pretty fast.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah dimension steps from among the skum (oh, I think I'll use that as the new title for this module!) and reappers on dry land near Bogen. Se then casts another spell of false life. Move action - 1 arcane point to dimension step (no AoO). Then standard action to cast spell.
On mobile - unable to edit position on the map.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
The rules regarding underwater combat are dumb, but since this is a PFS game I think we need to go with rules as written. So shooting from outside of the water into the water would not work. However, there are no rules concerning shooting bows underwater, and though normally it might not be possible, his freedom of movement would probably allow him to do so, though once the arrow leaves his bow it would suffer the range penalties (-2 penalty per 5'). So if he moved up closer, then ducked under the water, he should be able to fire point blank with only a -2 to hit.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
"Maddie, back away and I'll handle them!" Rah shouts. When Maddie moves, Rah will cast a fireball at the approaching skum, enhanced with an arcane point for +1 caster level. Fireball (DC 18 for 1/2): 8d6 ⇒ (5, 1, 6, 3, 1, 2, 2, 5) = 25
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Regarding the water depth and movement, etc. I meant to suggest Quiven wear the cloak of the manta ray since he normally needs to get close for combat. Cloak details for ease of reference:
The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
Question: since the cloak acts as beast shape II will that alter Quiven enough to negate the sickened side effect he's suffering from? Or is there any chance that he could have already gotten past being sick since we knew we were entering combat?
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
I think a lot of casting right now would give us away.. though all the digging sounds from the other skum might cover it. If it's safe to cast, maybe prayer and bull's strength. Rah will use quick study to swap out dispel for fireball, and then cast haste on the group.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah swims back to the group and whispers what he found. "Let us try to sneak up on him. Bogen, I think he is the magic user responsible for the illusions here. Ready an arrow, but don't shoot unless he tries to cast a spell." Once the group is ready, let's try to sneak up as a group with Bogen in the front. Also, I'm assuming Maddie already cast those 2 freedom of movement spells? One on Bogen, and another on herself would be my suggestion. They last 70 minutes, so we shouldn't have to worry about them running out.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
GM:
So, I noticed that the map has an illusionary wall that we just passed. Would Rah's or Maddie's detect magic have picked that up? Either way, I suppose we should check the new area. Rah whispers to to Maddie. "Lend me the cloak and I will swim forward and check for magic auras." Stealth with Invisibility: 1d20 + 26 ⇒ (20) + 26 = 46 If Rah finds nothing suspicious, then she will call the others to come and help search the area.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Actually, I think I have a better idea. Still using invisibility and vanish spells to hide, how about Maddie or Bogen uses the cloak of the manta ray to ferry the group across one by one, swimming out of sight beneath the water? Also, I think this might be a good time for those scrolls of freedom of movement.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah peers down the passage in thought, then whispers to the others. "I would prefer to avoid killing more of them. And I doubt we could do so without raising some sort of alarm in any case. Perhaps I could make Bogen, Maddie, and myself invisible long enough to sneak by?" 2 vanish spells, plus one invisibility upon Rah herself. Then a ghost sound spell to create a distraction (perhaps sounds the chuul would make) back down the passage? I would suggest Maddie detect for magic as we proceed since Rah will be occupied. If we are noticed, I suggest Rah hastes the group and we move on as quick as possible to get the drop on whatever is at the end of this tunnel before it can prepare.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
"Perhaps a fortunate discovery!" Rah whispers through the message spell. "With all of these cloakers and chuuls, and other abominations we have encountered on this god-forsaken place, this could prove very useful. An application will last 8 hours, so I suggest everyone use some upon themselves now." Once everyone is greased up, she suggests moving carefully forward again, recasting her spell to detect magic. Quiven should still be invisible for a few more minutes. So let's have him be about 40' ahead to scout for ambushes and traps. Rah should be able to see magical auras before he walks into any.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Once the alarm is down, Rah casts another spell to detect magic, and suggests the group move forward as quietly as possible. "There my be more than just magical traps here. Perhaps Quiven could scout ahead under the protection of an invisibility spell?"
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Quiven: actually, I think you took a total of 40 electricity damage (31 from the first round + 9 from the later hit). If your max is 38, that would put you unconscious. However, right after you went down Bogen and Maddie took out the last two wisps, so I think we're ok, and Maddie could heal you up pretty easily I think. Once the group has rested, Rah prepares her spells for the day, recharges her staff a little, and gives a sigh of relief that they are all still alive. She then casts a spell of false life upon herself, along with mage armor from her wand. False Life: 1d10 + 7 ⇒ (5) + 7 = 12 When the group is ready to return to the area warded by the alarm spell, she casts detect magic to make sure it hasn't been moved. She then concentrates upon her magic and tries to dispel it. Expend 1 Arcane Point for Potent magic (boosts caster level by 2) and Prescience ability (5/6 remaining) to bank a d20 before the dispel check.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah moves closer, threatening one of the wisps with her staff, trying to aid Maddie. Aid another to give Maddie +4 to hit: 1d20 + 4 ⇒ (2) + 4 = 6 On mobile, unable to edit position. Rah is in the square just south of Maddie.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah jumps to her feet and casts haste upon the party! Knowledge Dungeoneering: 1d20 + 10 ⇒ (14) + 10 = 24 "Because their attacks are electricity based, armor is no good against them - use your strongest attacks! And Maddie, if you have any healing left, we will probably need it soon!"
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
"Now this will be useful." Rah smiles upon identifying the elemental gem. At Maddie's offer, she gives a grateful nod. "Thank you, dear, but I am not sure that pearl will help me." I don't think an archanist use a pearl of power. I think they have to use the sorcerer or bard equivalent.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Rah dashes forward and tries to distract the chuul with a thrust of her staff, but her skills are sadly lacking in melee combat. Aid Another for Maddie's next attack: 1d20 + 4 ⇒ (3) + 4 = 7 Still, this puts Rah in position for Quiven to step over and get some flanking sneak attacks! :)
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
If Bogen's arrows don't drop it, then Rah will cast an ear-piercing scream. Ear-piercing Scream Fort DC 16 for 1/2 and negate daze: 3d6 ⇒ (4, 1, 5) = 10
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
Cleaning off lunch from her robes, Rah asks "Does anyone have a restore dignity spell?" With few charges left in her staff, she retrieves her spellbook and flips through it for a moment as Bogen is healed. 1 arcane point to swap out fly for fireball. 4/6 arcane points left. "Did someone say they saw something metal was in the pool? Let me scan the area again and then someone should try to recover it." Rah casts a spell to detect magic and looks around.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
I can see your point Bogen, but ready and held actions are not usually available outside of combat initiative. And I think even the party might have been surprised by Maddie's shot. This is a tricky situation.
Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1
I think it was done correctly. Even though we failed the perception check we still sort of got a free attack with Maddie's crossbow. Multiple cloakers with multiple AOE abilities stinks, and I'm disappointed that the writer used this cheap trick twice in the same module. |