Dexinis

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Thanks all for the suggestions. I especially like the illusion/mirror idea. Hope my players are ready for a challenge!


Greetings all,
I'm in the midst of creating a campaign for my players and was wondering if the reoccurring villain was a high enough level. The group consists of 4 to 6(almost always 4) players; the PCs are all level 8 now. Is a level 11 Rogue enough of a challenge for the group by himself or should I either a)make him a higher level or b)throw in some minions during the encounters? I want him to be beatable but only if the PCs do a really good job.
The villian is a rogue that is a sap master and focuses on nonlethal damage. The PCs consist of:
Human Wizard (Illusionist)
Half-elf Rogue (TWF)
Human Wizard (Blaster)-Not always present
Human Artificer
Elf Ranger (Archer) -Not always present
and an unknown PC (most likely a bard)

PS-I'm sorry for any spelling or grammatical errors as I am typing this on a phone.


Anyone else have an opinion?


nategar05 wrote:

Mainly need to know specifics of the Summoner build. Controller? Tank? Both?

If he's a tank, a controller would be a good fit. Heavens mystery makes a really good controller. A witch, druid, or cleric would also work. Wizard may not be optimal unless the ninja has good Use Magic Device and cure wands.

If he's a controller, a tank would be a good fit. Battle mystery is good for combat. A paladin or inquisitor would also work well in that spot.

How important will knowledge be in the campaign? With a ninja and a monk you're likely to have many skills covered between them, but probably not most knowledge skills. If this is important, a lore oracle would also work well and can be a tank or controller (though he's probably better as a controller. Be sure to take sidestep mystery). Or be a wizard again. : P

The summoner is built to be a tank. I guess I'll have to look more into the heavens mystery then. Thanks for the advice!


My group is going to be doing an adventure path (the Jade one or whatever it is called) and I was wondering which mystery of oracle goes best with the rest of my group. Now I've read which ones are recommended for this particular adventure path but am still curious as to which fits the best.

My group consists of:
Gnome Summoner(Synthesist)
Dwarf Monk (Zen Archer)
Human Ninja: TWF/Dex Build

So which mystery of oracle fits best with the rest of the group? (Note: The 4th character is played by everyone in the group but I'm in charge of making it.) Also just out of curiosity what character do you think would fit the best with the group outside of an oracle?

Thanks in advance!


When making a new monk character the starting wealth is 1d6x10, correct? A longbow cost 75 gp. Unless I'm missing something this pretty much means you have to start with a shortbow or crossbow. Is there a way to start with a longbow or composite longbow?


Here's the build.

Race: Human (20 Point Buy) Level:6 HP:46
STR 20 (+2 Race, +1 @ lvl4)
DEX 12
CON 12
INT 14
WIS 10
CHA 8

I am trying to fit many roles as my group is combat heavy (Barbarian, Fighter, and a Brute Rogue). My build is the Jekyll/Hyde type build with the Vivisectionist archetype. I plan on fighting alongside the group and healing them when I have to (but hopefully we just kill everything quickly).

Discoveries:
2nd Level: Feral Mutagen
4th Level: Infusion
6th Level: Enhance Potion, Extend Potion (Extra Discovery Feat)

Feats:
Level 1: Toughness, Power Attack
Level 3: Improved Unarmed Strike
Level 5: (Didn't really know what to choose) Extra Discovery

Thanks for the help on the potions. Alchemical Allocation is quite nice! Besides some nice potions, I took a wand of CLW and a wand of haste.


Thank you Ariadan! I also forgot to mention that my alchemist is level 6.


Greetings all,
I have recently undertaken building an alchemist in place of my "retired" cavalier. I have built a melee alchemist but don't know what type of equipment to buy. My character has roughly 45,000 gold to spend and an Amulet of Mighty Fists +2; any help and suggestions would be greatly appreciated!


Thanks all for the help! I'll have to check out those charts and tables and let him know about them as well.


One of my players wrote his own module using mostly created and custom monsters. Now I haven't played it yet, (he's DMing it tomorrow), but I was able to talk to him about it. He has no idea how much experience points to give out for anything or what the CR of his monsters are(which worries me in and of itself considering this is his first time DMing). So my questions are:
How does he determine XP?
And also as a side note: How long does it usually take you to write up a module? (Just a little worried considering he wrote it up so quickly).


I like the idea of the cavalier/druid and the cavalier/cleric. Thanks for the ideas.


Is there any class that meshes well with a cavalier? I like the concept of the cavalier but I also want to be able to cast spells (and no I don't want to be a paladin, already played too many of those).


I realize the cavalier is focused on his mount and charging and as such a small cavalier is better because of the ability to have a mount in most situations but once you get rid of the mount the medium cavalier is better. The medium cavalier is better when both are without a mount because you can make him/her better stats wise. My human cavalier has already been in situations where even a small cavalier would not have his/her mount, which is what prompted this post. And I know, I will be in more situations in this adventure path where a mount will not be used even for small cavaliers.


A buddy of mine and I were looking at making a cavalier and concluded a medium cavalier such as a human is better than a small cavalier such as a halfling. Now, we both know that the advantage a small cavalier has is riding his mount virtually anywhere but stats wise the medium cavalier is superior. So is our conclusion correct that the medium cavalier is better or are we missing something?


One of my players who is making a cavalier asked me if the cavalier started with the mounted combat feat since they focus on mounted combat. I could not answer him as I have lent out my copies of the books right now. So does the cavalier start with the mounted combat feat?


My party was adventuring and we defeated a small foe(a kobold), when looting the body we found a cloak of resistance +2. Because the kobold is small and the cloak is made for small creatures can one of us still wear it (all medium sized)? If not is there some way to re-size it?


Ah, yes, my bad he was using "rake" and he had a big cat as an animal companion.


I was recently playing with a druid in the group and his animal companion was making three attacks per turn (2 claws and one bite)and also adding damage for something called rend I believe, all this at level one. To me this seems vastly overpowered, so my question is does the animal companion make three attacks or is it either the 2 claws or the 1 bite?