Vaultbreaker

Rache Kosto's page

99 posts. Alias of Meetch.


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Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

I love this game so much. It's addressing things about modern society that I'm really interested in.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

We still playing this?


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Still alive out there?


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Rache was so worked up about this fungus thing that she didn't notice CH's ploy to get her to expose her personal life. Yeah...yeah sure. I was going to meet Na-Zo but I think she stood me up. I'm sending my location now.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

You know I love Blades.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Rache shuddered. She hated that weird psudo-AI that LaChessa drove around.

I don't follow. A fungus made your friend give something away? I don't understand. Can we...your meat and I that is...have a face to face?


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

While we wait for this game to start up again, if anyone is interested in exploring some similar themes (haves vs. have nots, responsibility to society vs. responsibility to the individual, very tall structures containing multiple cities) I invite you to check out my game of Spire. Drow freedom fighters liberate their mile-high city from the hands of their High Elf oppressors.

Recruitment thread here


1 person marked this as a favorite.
Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Sorry, I missed your question!

Typically someone comes to Kosto Corp. with an issue they need resolved. However, IA is in CLEAR violation of their giri responsibilities to Lews. Even if Alison can't owe Giri herself, the company has an obligation to protect their employees and not enslave them. The consequence for violation is exile or punitive violence, which would certainly qualify the destruction of the rogue AI.

If IA has any human leadership, they've either violated Giri accidentally with a mistake that harmed another (Lews) or purposefully unleashed a rogue AI and visited an injustice on society. It honestly doesn't matter, since the consequence for either is disfigurement or death.

It doesn't PAY like a private giri restitution, but it's still a vital service provided by Kosto Corp.

So yes. Rache can fold in to the current plot line.


1 person marked this as a favorite.
Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

"Here goes nothing" whispered Rache as she released a (heavily modified) version of the video she recorded earlier. She'd already recorded her narration (prefering to do any narriating into reflective surfaces during the job vs. recording after the fact.) The biggest change is the removal of the scuffle with the...Iconauts? Is that what Na-Zo called them?

Something was definitely going on. As the footage uploaded onto the best streams, she queued up a message to Na-zo.

<<We need to talk. Craving some German-Japanese fusion. Can you meet me at the Ramen-stein on my level in 30?>>


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Am I still holding my episode?


1 person marked this as a favorite.
Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

I'd vote for PSI-Run.

My start of session move:

BOUND: Whenever you begin a session without
a task involving the enforcement of Giri that’s been
broken, choose one from the following and the MC
will work this task into the fiction as appropriate:
„ Infiltration or assassination
„ Retrieve or deliver
„ Lobby or sabotage
„ Safeguard or endanger

I think that Lobby or Sabotage sounds interesting to me for this go-round...


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Depends: if you are controlled and give something away that belongs to you, Giri is owed to you by both the controller and receiver. If you’re controlled and you give away something the controller gave you to give away, Giri is only owed to the controller.

Deeper question: how are AI treated in society? Do they have rights? Are they citizens? That will determine if they can hold and give Giri.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Not remotely. I know (ish) what's going on in MY storyline. Those...things...that are harassing Na-zo may have something to do with corrupting Umi's neural jack?


2 people marked this as a favorite.
Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

I'll kill you for that!


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2
Allison Inverness wrote:

Jealous? No, no. Nothing so mammalian as jealousy. Listen dear, it has been a pleasure, I'm sure, but perhaps you had best be going. Your ninja friend and the ill-tempered female . . .

Ill tempered? Her defining emotion is "peaceful!"


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Sorry, I mean. "When you want it to air, just tell me." I'll hold it until you trigger it (or, I suppose, until you tell Rache NOT to air it)


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Ok! You tell me how long until it airs. I’ll retcon away the ratings.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

Yeah! You want to wait for it to air?


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2
page 272 wrote:
When a belief is challenged mark 1 XP; when the MC and you both agree to resolve a belief, mark 3 XP. If a belief gets you into trouble, mark 2 XP

Sounds like to me that a belief can be tested, get you in trouble and be resolved for a total of 6 XP per belief. It's unlikely that any given player would have all three happen. In my case, I tested two beliefs (2 XP) and one of those two tests got me into trouble (2 XP) for a total of four.


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

No, that was my bad. I should have focused more tightly on the rituatal and connection between Umi and Rache. These triggers are there to force us to RP the things that are important to us.

Did I get 2 XP or 1 from "Giri is worth dying over." It's the difference between leveling up or not.

Also, I noticed in my stat block that I have an A of 1. Trophy has an A of 0. Na-zo has an A of 1. I don't remember what that meant...


Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

I'm down with that.

Is there more to end of session than just asking questions about our beliefs?

"Giri is worth killing over"
This was indeed challenged. Rache was completely prepared to kill Umi if it came to it. She was also prepared to kill Na-Zo, but that would have been easier said than done. +1 XP

"Giri is worth dying over"
Not only was this challenged repeatedly, but by running headlong after a woman wearing a killswitch bomb, Rache was actively put in trouble by this belief. +1 for challenge, +2 for trouble (I think that's how this works)

"Resolution of Giri is a sacred moment between two people."
I don't think this one was challenged. 0 XP

So that's either 2 or 3 XP for me. If it's 3, I level up. If it's 2 I do not.

If I *do* level up, I'll be taking "Take a move from another playbook"

PARKOUR: When you use the environment to
facilitate your movements through the world, roll.
On 10+, choose 3. On a 7–9, choose 2.
„

  • Escape an enemy and avoid all harm.
  • Leave no trail or trace.
    „
  • Navigate to an advantageous spot.
    „
  • Change, reorganize, or manipulate the
    environment to their detriment.


  • Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    I can certainly participate in something like that, after I do end of session stuff.


    1 person marked this as a favorite.
    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache noted his installation and made her way back to Kosto Corp.

    Tybalt was waiting for her when she got back, anxious and frazzled. That maniac almost sent the whole stack tumbling down. We...we can't air that part. It'd cause a panic.

    Rache knew he was right, which was a shame. It'd be killer ratings. With some deft editing, they were able to craft an interesting enough episode, even without the killbots and the near collapse of their entire world.

    The ratings were as mediocre as the episode deserved. If she didn't find something really REALLY juicy soon, she'd never be the kind of star that her mother needed her to be.

    But she made things right, shifted the scales back to the middle. Things were right. Things were settled.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Just started it. I have a good feeling about what the influence of the show will have on future adventures...


    1 person marked this as a favorite.
    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache smirked at Franz, trying to convey amusement and coyness, rather than the disgust she felt. Spoilers. You'll have to tune in tonight to find out. It'll be worth your time. she winked at him and slid the datajack across the table.

    In another time, someone in her position would have insisted that she get payment first. The bonds of Giri made such unpleasantry unnecessary.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache arrives at Franz's estate, ready to end this episode and return the stolen property.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Level 1001 isn’t a theme level like Level 1872’s western theme or level 1667’s Victorian decor. Instead, it’s just pure unvarnished default mesh. It’s all blues and oranges. Data and words and images pass around the sky or ground. Everything is wireframe (though you can’t see inside any building except through “windows”). It looks like the worst stock photos of “internet.” It’s so much more expensive than the level Rache just left, but without skinning it customization it feels cheaper and more pathetic than the better curiated level where Rache lived. This is the level for people who want to live in the quads but don’t care enough about anything else to pick a customized floor.

    She follows a sidewalk that lights up like the Billie Jean video, tracing the path to her contact.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    My mistake. That’s where I’m headed then


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Veil, are you back from vacation? Did you have a nice time?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2
    The Veil wrote:
    Rache Kosto wrote:
    I was under the impression that the datajack was provided by IA. Is that not the case? If not, I'll have a place to go
    You haven't who Franz Hiit is yet.

    Was Franz the one who contacted Kosto Corp.? If so, where am I supposed to deliver the repossessed item?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    I was under the impression that the datajack was provided by IA. Is that not the case? If not, I'll have a place to go


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache shrugged and gathered up Na-Zo's coat and the burnt out relay.

    She looked into the reflective finish of the cable Na-zo doesn't understand what we do. Things...physical things. They have a value that goes beyond credits. If you can't respect that...the whole system falls apart.

    She made her way back to the elevator and keyed in the floor for IA. It was time to complete this gig


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache looked to Na-Zo It's not safe to say that at all. It's...it's my responsibility to return that, no matter what state it is in. I'll need it back...


    1 person marked this as a favorite.
    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    This game is so cool.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    That seems fine to me. It seems like the interface you use to link to Trophy can be upgraded to be more feature-rich


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    With Umidiz disarmed (heh) Rache begins her speil.

    Umidiz...you received a gift and failed to repay your gifter in their prescribed way. Will you return the item?

    She really hopes that Umidiz says yes...


    2 people marked this as a favorite.
    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Later, Rache would look back and realize that it was the elevator that saved them. Elevator brakes use power to open, not to close. When an elevator brake fails it closes tight. Many older cybernetic limbs work under the same process, so that in an emergency they'll maintain grip.

    That realization came later. In the moment there was just action, the confident slice of someone perfectly in tune with her purpose. She was going to save everyone.

    Her sword (when did she draw it? She didn't remember, even when she reviewed the tapes later she couldn't tell when the transition happened between splayed fingers and fully armed. Her sword was an extension of her and she needed it in that moment) her sword sliced cleanly through the servo tendons that allowed Umi's hand to open, the deadman's switch still clutched tightly.

    neutralize + peaceful: 2d6 + 2 ⇒ (5, 6) + 2 = 13

    Taking away an advantage and taking little harm in the process. I'm also emotion spiked now for Peaceful


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache shook her head. No...Umidiz...no. There's suffering but also joy. Hope. All of that goes away if you kill everyone. The suffering would be...immeasurable.

    divert+powerful: 2d6 + 1 ⇒ (3, 6) + 1 = 10
    I want an opportunity, to determine her weakness and to fluster her


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Something wasn't right about any of this...it didn't track with what Rache had learned. As tense as the situation was, Rache had an advantage. She knew so much about Umi and Umi knew nothing about her. She tried to analyze all the information she had about Umi to take advantage of her superior position.

    THE ART OF THE PURSUIT + powerful: 2d6 + 1 ⇒ (1, 6) + 1 = 8

    1 hold: Discern what makes them feel safe or secure, and what makes them feel afraid.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache began transmitting directly to her studio. If she didn’t make it, they should still have the footage.

    She carefully spread her fingers to show she wasn’t packing anything under her skin, but stayed silent. She’d need Na-Zo to defuse the situation a bit before trying anything.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache’s heart leaps to her chest when she hears the shouting and she takes off at full clip toward the spine.


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    First floor wasn't too bad. Rache trained on rolling from falls worse than that. Her record was 16 feet without injury and this didn't much worse than that.

    She leaps with full confidence in her training and the protection that comes with her higher purpose.

    risk/peaceful: 2d6 + 2 ⇒ (6, 3) + 2 = 11

    And safely lands on the ground, rolling with her impact and leaping to her feet. Was she fast enough to catch a glimpse of their target before she takes off?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache took a few calming breaths, grabbed the PIS and looked down at the ground below.

    Did we establish if this was on the 1st or 3rd floor?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Risk/scared: 2d6 - 1 ⇒ (3, 2) - 1 = 4

    Shaking like a leaf, Rache slams helplessly against the door and...


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    The scream startled Rache a bit. She takes a deep breath and kicks the door open.

    What is the move for this?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Rache stepped to the side of the door and mimed knocking. Hopefully their target was home...


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    I know. Just some gentle ribbing. My capacity to play is seemingly limitless but all my games are sooooo slow


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Just confirming if you were talking to the receptionist or Rache. Awesome. I think we’re locked in. See you next week when we get a new post ;)


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    First floor does make sense (retcon my 3rd floor biz if that’s true), but we want the receptionist to leave, not Rache, right?


    Female A: 1 Harm: L(○) M(○○) C(○○) ~~ M 0 (-2) 2/5~ P: 2 (1) 5/5 ~ Sa 0 (-2) 0/5 ~ J 1 (-2) 0/5 ~ Sc -1(-2) 2/5 ~ Po 1 (-2) 3/5 XP: 2

    Were you saying that to me? I thought the plan was to get access to the 3rd floor and then bust in on your friend. Rache has to be there when the Giri is collected.

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