Jadrenka the Mother

Arken Greylight's page

16 posts. Alias of caster4life.


Languages

Common, Draconic, Dwarven, Sylvan

Strength 7
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 16

About Arken Greylight

Offense:

Speed 20 ft
Darkvision 60 ft
Init: +7
SLA: Daylight once per day with CL equal to class level
CMB: -2

Defense:

HP: 10
Celestial resistance: Acid 5, Cold 5, Electricity 5
AC: 15
Saves: F +1 R +1 W +6
CMD: 9

Background:

Arken doesn't like to talk about what happened in Lastwall. She's tried to make herself a citizen of Phaendar instead, living in a small cottage in the woods, communing with nature, and offering basic healing services when needed. She has worked for decades as a midwife and is known for her ability to keep both mother and child alive throughout the delicate process.

She is very inquisitive about the natural world around her and all of the magic that works inside it, the divine, the arcane, and the fey. Occasionally, she mixes new ingredients together to see what she can come up with. Arken also enjoys fresh salads, heather beds, jokes, and natural artwork (such as wood carvings). But the friendly midwife has a strange aversion to soldiers. Perhaps it is related to whatever happened in Lastwall.

Skills:

Diplomacy: 1 rank, 2 racial, 3 cs, 3 cha = +9
K nat: 1 rank, 3 cs, 2 int =+6
UMD: 1 rank, 1 trait, 3 cs, 3 cha = +8
Spellcraft: 1 rank, 3 cs, 2 int = +6
Heal: 1 rank, 3 cs, 4 wis = +8
Perception: 1 rank, 2 racial, 1 trait, 3 cs, 4 wis = +11
Background:
Handle animal: 1 rank, 3 cs, 3 cha+7
Craft (alchemy): 1 rank, 3 cs, 2 int=+6

Traits/Feats:

Feat: Extra traits (dangerously curious and exalted of the society)
Traits: Seeker (+1 perc and CS), reactionary, dangerously curious, exalted of the society

Class features:

Spells prepped:
0: Virtue, guidance, stabilize
1: Bless, Entangle (DC 15), Remove sickness (spirit)
Life with restoration specialization spirit
Can channel 5 times per day as a cleric of my level. 1d6.

Familiar:

Greensting scorpion grants +4 to init.
Protector archetype grants bodyguard and combat reflexes instead of alertness and improved evasion.
Life spirit gives familiar fast healing 1.

Equipment:

On Arken:
Hide armor (15 gp)
Twine (.01 gp)
Candle x 10 (.1 gp)
Flint and steel (1 gp)
Peasant's outfit (free starter)
Common backpack (2 gp)
Spell components pouch (5 gp)
Healer's kit (50 gp)
14.64 gp remaining

Mule (8 gp)
Brush, dandy (2 gp)
Animal feed for 5 days (.25 gp)
Pack saddle (5 gp)
Bedroll (.1 gp)
Blanket (.5 gp)
Tent, small (10 gp)
Folding ladder (2 gp)
Fishing tackle (20 gp)
Cold weather outfit (8 gp)
Waterskin x 3 (3 gp)
Cauldron (1 gp)
Applejack, gallon (.4 gp)
Rations, trail x 4 (2 gp)