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I received 2 packages for this order - which is fine. The first one containing 5 items was correct as listed on the packing slip. The second one, containing 2 items was incorrect. The flip-mat was correct.
I'm starting this based on another thread that discusses what makes high-level play challenging. I think that is great, but it means I have to infer a solution to the implied problem. I’m lazy. The highest my group has ever reached organically was level 12, and we didn’t last long there. I have a standing DNR (Do Not Raise) order on the PC’s I play, so death is kind of a big deal. I also make it painful for PC’s I run for to get raised (especially since none of them has the power required to do it themselves yet). Now that I am running a game that is just hitting 8th level, I am starting to work on plot for a higher-level group. What are some good stories for high-level PC’s? -I think for myself, in regards to any ‘save the person’ plots, I am going to make it known that the person in question is someone who has made it clear that they will refuse resurrection (wanting to be with their deity or something like that) and that the reason you need them alive is that someone wants something from them that they can’t achieve if they are dead. Thoughts? How can they be done in a way that is both fun and not overly taxing for the GM? -I am going to lean heavily on Paizo material here. There are many books that provide NPC’s fully stat’ed out, right out of the book, and I think using them will help, but I also want to focus as much as possible on the big monsters in the Bestiaries, especially the kind that don’t have a ton of (or any) treasure. Everyone likes demons and devils right? How would you address your high-level casters’ abilities to do incredible things, without taking the fun out of the game for them? -This one I think will be a little harder to hand-wave, but I was going to try requiring them to use as many long-effect spells as I could to get to the encounters. I have a mystic theurge in my group and I routinely have him provide ‘comfort’ spells to the party (endure elements, etc) that allows him to be useful, and reduces his in-combat arsenal. I don’t think that will be enough at higher levels though… so I’m looking for some other suggestions so that I don’t have to think of them on my own.
I am a fan of the Pathfinder AP's (even though I don't have nearly enough time to play them as quickly as I buy them...) and I love the flip-mat products. I have a feeling I will like the new pre-painted minis too. I would like to know why I haven't seen more cross-overs in the map territory, and I hope to see cross-overs in the mini territory. I loved how in Kingmaker, the first encounter used the fort flip-mat. It was awesome. My players really liked it, I really liked it as the GM, and the encounter just seemed more exciting for it. I know it would be very expensive to have all locations and encounters done to this extent, but if the authors could find a way to merge the product lines into their stories, I think we would all benefit from it. I think Paizo would sell more product, and my experience would be more enjoyable if I had to prep less, plus I think the players would enjoy the settings in all of their colourful glory. Even if full minis weren't done, but tokens or even more of the paper minis. or instead of the high-quality flip-mats, lower-stock double-sided paper ones... (it works great for Gamma World IMO) 2 cents.
I am writing to ask that, in future products, if there is a location specified on a map in a product, that it at the very least get a single paragraph physically describing the location, as well as the predominant inhabitants. Using Heart of the Jungle as a source, I had the PC’s land in the small dot of Hyrantam on their way to Jaha. While I now understand this is a part of the Sodden Lands, I first noticed it in this book. Having no information, I decided that it would be a bayou-like port, as that seemed to fit the general landscape. Out comes the Inner Sea guide… and I discover that the place has lots of big towers… and web-like rope connections between them that the residents live in, and that it is a very dangerous place. I am left with 2 choices in-game: go back, retcon, and completely change the experience my players had, or keep in mind that it is completely different from what I had expressed to my players and hope they never find out (and I now need to remember that it is different for any future visits…). Please, just a little note is all I ask for.
I subscribe to too many things to ever run them all... While I understand that having a lot of choice for content is great, I just wish I could opt out of certain adventure paths and still get a discount on the rest of the more generic stuff (cards, maps, core, etc.). I do think it is a great product (actually, phenomenal is probably a better word), but when you only get to game once a month, you have no chance of even denting the content. It has become about the math now, instead of the game - with all of the subscriptions I have, it is just cheaper to get the books I will never use. And I guess I am kind of unhappy about that. Does anyone else find themselves in the position I am in where you are simply getting all of the AP stuff for the accumulated discount and not using it?
I am a subscriber who lives in Canada and gets a monthly shipment. I commonly buy little other odds and ends on top of my Adventure Path, Maps, Cards, Fiction subscriptions. I often get dinged for duty when large orders come through. Shipping is not cheap. I buy from them mostly so I get the PDF, which about evens it out. So I often combine shipping on orders, and have it come with my monthly order. I don’t subscribe to the Companion series, but sometimes I see something I really want to have. So out comes the Armory. I miss my subscription shipment by a couple of days, so I ask them to process my order, but still combine the shipping. I don’t mind paying for it now, even if it is delayed. I want to read the PDF. They say they can’t. I then propose that I buy the PDF, and the Print edition, and when the print edition ships (with my free PDF included for download) they then process a return on the PDF. That way I get to read it now, they still get the same order they were going to, and they get to keep a subscriber who has spent well in excess of a thousand dollars with them happy. And I don’t even get a response email? Seriously?
Can I get a ruling from an official source on this? Does Mage Armor provide protection from all touch attacks? (Yes/No) Does Shield provide protection from all touch attacks? (Yes/No) I'm not looking for house rule interpretations or strict readings from the PRD. I can see that it states it protects against incorporeal touch attacks, but that is not my question. I'm only looking for a yes/no answer. |