Goblin

R00K's page

Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Are you going to make available a card list for Mummy's Mask that is downloadable? I'm desperately needing one as we swap characters in and out of the adventure. I don't see one in the downloadable resources.

Thanks!


Any update on how this is looking for early Feb? Dying to run through it with my gaming group. #nopatience


Yes you can. From the Bestiary 2, it is in the description of the monster:

"These dinosaurs [Compsognathus] can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks."

http://paizo.com/pathfinderRPG/prd/additionalMonsters/dinosaur.html#dinosau r,-compsognathus


....Just to pile on your metamagics question...I think it's pretty straightforward that metamagics from feats would be legal if they don't violate the level 3rd spell limit... but how about metamagics from rods? (as a DM I'd say metamagics from rods on stored spells is cheese).


I agree I could not find anything specifically in the rules about how to recharge it.

I do think (or guess) that we'd play it as a standard action to recharge or store a spell in it.

I don't think it's accurate to say storing a spell in it is the same as crafting a magic item. i.e. there's no "craft" check to do it, no skill check at all in fact, and it takes significantly more time than a standard action to craft even the simplest magic item.

I'm not sure just touching the weapon wouldn't be enough - e.g. a non-caster character, like a fighter, is holding the spell storing weapon while the wizard touches it and stores a spell in it.


Does a wizard who wishes to "recharge" or store a spell in a spell storing weapon need to be holding the weapon to do so? Or just needs to touch the weapon? Or just need to be in spell range of the weapon?

Does it take a standard action to "recharge" or store a spell in a spell storing weapon?


This FAQ would seem to suggest that drinking an extract is a standard action; presumably that applies to Burst of Speed as well?

FAQ - http://paizo.com/pathfinderRPG/v5748btpy8fo1/faq#tabs


I had a great clutch experience the other day with this feat. My glass jaw Rogue had to tank for a bit to protect the cleric after our Paladin went down.

I was able to Combat Expertise + Fight Defensively for +7AC.
Then, TWF + Gang Up (to get flank) + Offensive Defense for 1d4+7+6d6 +6AC (I hit twice out of four tries).

Ended the round having dealt decent damage and a 42AC against both monsters to block the gap while the Cleric got the Paladin back up.

Not saying every time is it this useful. But I particularly like Gang Up as a feat for Rogues (it requires Combat Expertise).


Thanks for the FAQ on Offensive Defense, love the clarification. Curious while you're still undecided on the final result? What might change still?


If you consider the underside of a submerged boat a slippery surface, the Slippers of Spider climb would not help you.

"Severely slippery surfaces—icy, oiled, or greased surfaces—make these slippers useless."


4 people marked this as a favorite.

Will be really great if 5E is Pathfinder compatible.


The monkey swarm can make one Steal or Disarm attempt as a Free Action per turn.

RAW = "Free actions rarely incur attacks of opportunity."


AlecStorm wrote:
Bonus without a type or dodge bonus always stack, unless they are from the same sources. Right, logical, and functions.

Can you point out where you've seen it say that Dodge Bonuses from the same source don't stack?


Kaisoku wrote:

The section in Stacking Effects says:

"Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies."

It's a factor of applying the same spell (or ability in the case of the rogue talent) more than once, not stacking dodge bonuses.

If you had two different rogue talents that gave a dodge bonus to AC, then it would stack because of the rule under Bonus Type regarding dodge bonuses.

However, applying the Offensive Defense twice falls under the rule of applying the same thing twice. It wouldn't matter what bonus type is being used, because it's a rule about "identical spells/effects" not "dodge bonus stacking with dodge bonus".

I see you point, and your post is very helpful. And if it were ever added to the FAQ that way by Paizo I would not be surprised.

However, the "same source" rule you reference specifically applies to spells while it only "more generally" applies to other bonus and then refers to a section that excludes dodge bonuses.

Although some bonuses like Circumstance bonuses and untyped bonuses from the same source are called out in other places as specifically not stacking, Dodge bonuses are not called out in such a way.

Vague at best.


Kaisoku wrote:
R00K wrote:

hmmm... "same source" is a different sentence and it explicitly refers to "bonuses without a type". Seems like Dodge bonuses have a type and specifically stack. Seems like they'd be excluded from that "same source" line. Dodge bonuses seem to be explicitly called out as stacking regardless of source.

The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.

You are only reading about Bonus Types. The line talking about the Dodge bonus specifically calls out the very next section (Combining Spell Effects). This other section details the stacking rules.

Under Stacking Effects, it talks about different variables from the same source taking only the highest value. This applies in this situation, and there's no provision for dodge bonuses in here.
Also, it mentions right at the start about how this affects things other than spells as well, so it definitely applies to the rogue talent.

Hmmmm... Actually that section says the same thing:

Ref -
Stacking Effects

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Ref - Bonus Types, above:
Bonus Types

Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. The same principle applies to penalties- a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.

Dodge bonuses, still specifically called out as the exception to the stacking rule. And same source still referring specifically to bonuses without a type. Perhaps I've missed the section you are referencing.

Obviously house ruling this solves the problem for any group.


Remco Sommeling wrote:
Kaisoku wrote:

Most bonus types do not stack at all. Armor doesn't stack with armor, enhancement with enhancement, etc.

Dodge bonuses stacking is referring to this situation. Circumstance bonuses (from different circumstances) are in a similar boat.

The "same source" stacking is a completely different section, and nothing bypasses this unless there's an explicit clause. Not even untyped bonuses can stack if they are from the same source.

Since the ability doesn't mention stacking despite coming from the same source, the highest bonus applies for the round.

+1

hmmm... "same source" is a different sentence and it explicitly refers to "bonuses without a type". Seems like Dodge bonuses have a type and specifically stack. Seems like they'd be excluded from that "same source" line. Dodge bonuses seem to be explicitly called out as stacking regardless of source.

The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


1 person marked this as FAQ candidate.

Seems like the RAW PRD would be:
1. Dodge bonuses stack, including from multiple attacks using this talent.
2. The bonus applies to all creatures.

Seems powerful, but wondering if I've missed anything? Seems to be a few things in the rules that have explicitly been removed to make it read this way.


Really would like an official answer that the Offensive Rogue Talent provides an AC Dodge Bonus against all.


leo1925 wrote:
This issue has come back a few times before, iirc someone found a rule saying that bonuses from the same source don't stack no matter the bonus or something like that.

I think maybe what happened was before the APG was updated it used to grant a cirumstance bonuse for the Offensive Defense talent, and that bonus does not stack.

Bonus (Circumstance)

A circumstance bonus (or penalty) arises from specific conditional factors impacting the success of the task at hand. Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source.

Now that it is a Dodge Bonus. They specifically stack with all other bonuses, even other dodge bonuses. No mention of an exception for single source.

Bonus (Dodge)

A dodge bonus improves Armor Class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Dodge bonuses are never granted by spells or magic items. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.


Cheapy wrote:

Hmm, the PRD has this to say about Dodge Bonuses:

Quote:
Dodge Bonuses: Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.

So it looks like it does in fact stack with each other.

+8 it is, I guess.

Follow up question. By my reading of the talent, it doesn't specify whether you'd get the AC bonus against just the creature you hit OR all creatures.

Thoughts on that?


NotMousse wrote:
While dodge bonuses do stack, I would rule only +4 as it's from the same source.

I'm curious if you'd rule it to be only +4 b/c that's a house rule you use, or if there's someplace in the rules you're referencing that says Dodge Bonuses from the same source don't stack? (I see that for circumstance bonuses, but no such detail for Dodge).

We've chosen to play this one as Dodge Bonuses from multiple attacks from offensive defense stack. But that you only get the AC bonus against the creature you hit (not ALL creatures).


Ninjaiguana wrote:
Cheapy wrote:
8. Dodge bonuses stack.
Dodge bonuses from separate sources stack. +4.

We're trying to figure this out in our group as well. Can you point me to where it says that Dodge bonuses from separate sources stack?

By my reading of the APG, I think this would in fact be a +8 AC against that target?


Very nice. Cut and Paste, I will use this!