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Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() When Quivrel falls over, Puddleby hops up on his chest. The superstitious Goblins give the familiar a wide berth. When he regains his limbs he thanks his Toad for guarding him and casts a healing spell on himself. He then goes over to the Freezor to examine it, cutting out a couple of its teeth to make a new fetish. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Reflex 1d20 + 3 ⇒ (11) + 3 = 14
Quivrel shrieks in pain and fear and continues his hex assault on the beast in hopes the other Goblins will finish it off. Hex to give -2 AC penalty again. DC 15 Will.
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Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel frowns and shakes his head. He resumes his gaze, this time hexing the creature with Misfortune. DC 15 again or be forced to reroll all attacks, saves, ability checks or skill checks for 1 round. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Though he is terrified, Quivrel tries to look the beast in the eye, holding Puddleby in front of him. Waves of malice wash out towards the lizard. Evil Eye hex to give it -2 to saves for 7 rounds, DC 15 Will save reduces this to 1 round. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Will save 1d20 + 3 ⇒ (8) + 3 = 11 Quivrel, in the moment before the fear hits him, also contemplates the creature. Knowledge: Arcana 1d20 + 9 ⇒ (15) + 9 = 24
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Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() "Look for shinies too! And bugmeats!" Quivrel says, and goes about searching the room and cracking open beetle carapaces and slurping up the goo inside, saving choice bits in a filthy sack for later. Perception 1d20 ⇒ 5 ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() "HahahahahaHA!" Quivrel continues to cackle. What effect it has on his fellow goblins is unknown, but it seems to maintain the magic that curses his enemies. He then directs his curse on the last remaining unaffected beetle. Cackle. Hex Bug 5. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() With continued mirth, which seems to be growing in the Goblin Witch, Quivrel continues to cackle. He then sweeps a pointing finger towards another of the remaining beetles. Cackle once again and hex Bug 7. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel cackles. The action involves much of his body, the sound of which sends shivers up the spines of his enemies. He then points at another beetle to curse it. Move action to cackle. Standard to Hex Bug 8. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel hops around the corner, and with an enthusiastic squeal, points at one of the bugs across the room. "I makes you fall into my mouth, bug-bug!" he croaks. Standing close, one can feel a hint of the ill-feeling the Goblin Witch hurls at his enemy. The effect for the target must be a hundred times worse. Move to H-11, use Misfortune on Bug 1. DC 15 Will. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel gasps as he remembers where he heard of the lights. "Glowy cave bugs good for eats! Eats your face and eats your feets. Good at eating all your meats. Give glow cave bug good good beats!" he sing-songs. " Is Glowy Cave Bugs! They be biting us if we bother them." ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel shuffles after the others. "Unless burning Longshanks lights, lights is not good." he mutters. He screws up his face trying to think of what it might be. He keeps doing this for a while as they walk. Knowledge: Nature 1d20 + 9 ⇒ (9) + 9 = 18
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Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() "Ceilings be caving? But Goblins need saving!" Quivrel says in a raspy sing-song voice. He pulls Puddleby from his pouch and with much slobbering he licks the toad, making weird croaking sounds as he does so. A pale green glow washes over Quivrel, forming a rather lumpy shell of force around him before it fades from sight. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Perception 1 1d20 + 2 ⇒ (9) + 2 = 11
Quivrel stays in the middle of the mob, raising Puddleby over his head so he can soak in the acclaim of the other Goblins as they pass. At the entrance to the area where they are to begin the hunt, Quivrel puts Puddleby in a pouch on his belt. "Now stay out of trouble, Puddleby! I will need your magic soon!" ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel is very excited. He jumps to his feet, promising glory to Puddleby. He gathers all his things together and by the time he is ready to go, many other more eager are ahead of him. He grins maniacally nonetheless. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel whispers something into his cupped hands. Puddleby the Toad rests there, inscrutably looking at all of you. Quivrel cackles, a high pitched, rattling sound. He licks Puddleby's head and his eyes roll back. ![]()
Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;
![]() Quivrel is small and hunched, even for a Goblin. His skin always has a slimy-looking sheen to it, a trait attributed to his tendency to crawl in the worst filth and mud. He seems to not have a sense of smell, which might explain why he is always licking everything. He has a fascination with amphibians - toads in particular, and it was when he discovered one very special toad, which he claims speaks to him after he licked it, that he developed some very eerie powers. His eyes have taken on a frightening clear aspect that reflects all light. The other Goblins might have exiled or killed him by now, but one of his powers is to make hilarious accidents happen just by looking at a person. He is also able to use magic, which he claims comes from his magical toad Puddleby. A few have asked him to share his magic powers, but he usually insists they lick Puddleby, for it is Puddleby who grants the spell, not Quivrel. Quivrel is small and hunched. His skin shines with a slick coating of... something. His eyes are pale silver and tend to reflect light. His skin is lumpy and dark green, like his toad's. His clothing is usually filth-encrusted, but his skin stays oddly free of anything except his slimy coating. ![]()
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![]() "Quivrel Licktoad is here! Never Fear! To lighten the load! With All-Magic Toad!" Capricornus presenting Quivrel Licktoad. Witch. Toad-licker. Smarty-pants. (Pants not included) Details in profile. Background and personality to come. Question: Characters get one masterwork weapon. Does that include ranged weapons?
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