Quintrino's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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So is there a list showing replacement items that can be purchased? With its new price it's obviously not appropriate for a Tier 1-2 game. Or are people who played Season 0 games merely victims of the changes made to the Core rules.

I can live with it if they are, I'm just curious.


I completed Tide of Morning in tier 1-2 which enables me to purchase a

Spoiler:
Bag of Tricks (Grey)

But the price listed on the society sheet is different to the price in the Pathfinder Core Rulebook.

I'm not sure if it's because of a change since the Core book was released or just cheaper availability in that particular mod.

I'm just wondering which price I need to pay?

Also, I wasn't fully sure where to post this so I apologize if it belongs in a different section and I'm happy to move it.


I've played with gay people, straight people, transgendered people and bisexual people. I've lived with gay people, straight people and bisexual people.

I've played bigots, a gay gnome, a sexually confused raptorian, a sociopathic bisexual assassin and a neutered gecko spy.

At the moment my current character Selin isn't going to let a little thing like sexuality get in the way of her goals, she's going to do what ever it takes for her to claim the Cheliaxian throne.

Personally I just don't care, if you're there to enjoy the game then we'll get along fine.

Unless you can't cope with me being a LARPer...


So I'd like to play a city based manipulative sort of character in a Pathfinder adventure path, but having played adventure paths in the past I know that the only way to tell if they are what they appear to be ( which they rarely are) is to read them which kind of ruins the point.

So I'm asking everyone ( without revealing anything ) which adventure paths will allow for a local city focused character, rather than someone who is going to invest in a city and then by module 3 have to leave it behind for an underground kingdom or some such.

Thanks everyone for you help.


So DarkWhite, can I ask which T Shirts won't be making the cut as you don't have time to wear them all?


DarkWhite wrote:

I gifted all my Runelord and Crimson Throne players and nieces and nephews the Beta last Christmas (took care of most of my Christmas shopping with one Paizo order last August, how smart was that?), but at $100 each I'm sorry to say I won't be following that up with the Core Rulebook this Christmas (sorry guys!).

What? I'm heart broken, how will I ever get swayed to join the dark side?


Darkwhite

Perhaps you should give a one-shot of 4th ed a try. Don't worry it doesn't hurt and you might just like it.


I do think that bards should receive a larger amount of skills even with free perform and knowledge ( which I wholeheartedly support ). A greater number of skill points is a simple and effective way to demonstrate the "jack of all trades" aspect of the bard.


DarkWhite wrote:

It's all about "flavour" ...

In all the discussion so far, I think we've been missing a huge storytelling concept opportunity for *good* necromancers - "I see dead people!", "ghost whisperer".

Perhaps befitting the Sorcerer more than the Wizard; none-the-less, consider a character who, through no fault of her own, is sought out by undead beings.

An undead companion could therefore be a corporeal (zombie, skeleton, floating skull) or non-corporeal (ghost, apparition, ancestor) spirit who seeks out the character, and hangs about whether the character cares for it or not. Others may / or may not be able to see these spirits/apparitions.

The character becomes a necromancer through circumstance, if not by choice, realising powers to assist them in dealing with the spirits and the dead that always seem attracted to her.

Not someone who selfishly manipulates the forces of life and death, but someone who is selflessly manipulated by them.

This could so be a *good* necromancer concept!

I do have to wonder how the "good necromancers" of the world would explain "I need your father's corpse!"

An incorporeal companion on the other hand I think suits but wouldn't a "Good" necromancer be trying to release it from it's mortal suffering?

I'm not sure how i respond to someone have their character class decided for them, but i just struggle to think of a reason someone would choose to expose themselves to the torment of visages of the dead.


I'm not sure whether the role of the bard should afford it some sort of mystical protection though. Perhaps some sort of built in bonus to social skills perhaps.

At the very least I think they should at a few more bardic performance abilities that suit the manipulative image of a bard.


Oh I certainly think the bard still lacks something. I dislike the defining role of the bard being the fool or buffoon type role that he seems to have been forced into at the moment.

I like the interpretation of the bard being someone who is above and beyond the regular social abilities of other characters. by seeing his "performances" as him manipulating the social scene I think it adds another way of viewing his role.

Maybe he should have more definable social benefits but I do think allowing bardic performance to be viewed as controlling the social situation is a good start.

I do feel that certain skills should be able to be substituted as perform, the situation above links perform to diplomacy, and in truth wouldn't acrobatics be the perfect embodiment of slapstick comedy.

I'm sure I'm not the only one who feels the bard is to intrinsically linked to the perform skill.


While pondering the plight of the bard I stumbled upon an interesting concept.

The bard is designed to be a social character.

What if his performance is merely him artfully manipulating the situation to his advantage. I quite like the idea and it suits many of the abilities that bardic performance already provides.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ManipulativeBastard gives some examples of those who have used abilities similar to this.

Let me know what you guys think.