Thorn's End Guard

Scias Tovah's page

No posts. Organized Play character for Jackhammer Williams.


Full Name

Scias Tovah

Race

Elf

Classes/Levels

Magus/1 | HP 10 | BAB +0 | AC 16 | T 13 | FF 13 | CMD 15 | Fort +3 | Ref +3 | Will +2 | Perc +2 | Init +5 | Arcane Pool: 4 | Spells/Day: 0 - 3 ; 1 - 2

Gender

Male

Size

M

Age

136

Alignment

NG

Deity

Cayden Cailean

Languages

Common, Elven, Celetial, Draconic, Orc

Strength 15
Dexterity 16
Constitution 13
Intelligence 16
Wisdom 10
Charisma 7

About Scias Tovah

Scias Tovah
Elf Magus/1
NG Medium Humanoid (Elf)
Init +5; Perception +2
Speed: 30 ft (6 squares)

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Defense
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AC 16, Touch 13, Flat-Footed 13 (+3 Armor, +3 Dex)
HP 10 (1d8+1, Favored Class +1)
Fort +3, Ref +3, Will +2

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Offense
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Scimitar | +2 to hit; 1d6+2 Damage; 18-20/x2 Crit

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Statistics
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Str 15, Dex 16, Con 13, Int 16, Wis 10, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats: Combat Casting
Traits: Armor Expert, Old Warrior
Languages: Common, Elven, Celestial, Draconic, Orc
Other Gear:
Equipped: Scimitar; Studded Leather; Belt Pouch; Spell Component Pouch
Backpack, Mwk: Artisan's Tools (Ships); Blanket; Case (Map or Scroll); Hammock; Ink (1 oz vial); Inkpen; Journal: Mess Kit; Rope, Silk (50 ft); Scrivener's Kit; Torch (x3); Waterskin; Whetstone
Belt Pouch: Cards (Common), Dice (Common)
Currency: 15GP; 8SP; 5CP
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Skills
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Acrobatics +3
Appraise +3
Bluff -2
Climb +2
Craft (Ships) +7
Diplomacy -2
Disguise -2
Escape Artist +3
Knowledge (Arcana) +7
Knowledge (Dungeoneering) +7
Perception +2
Ride +3
Sense Motive +0
Spellcraft +7
Spellcraft (Identify Magic Item) +9
Stealth +3
Survival +0
Use Magic Device +2
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Special Abilities
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Feats:
Combat Casting: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Racial Traits:
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 bonus on Perception skill checks.
Low-light Vision: Elves can see twice as far as humans in conditions of dim light.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Class Features:
Arcane Pool: You have a reservoir of mystical arcane energy that you draw upon to fuel your powers and enhance your weapon. This arcane pool has 1/2 your Magus level (minimun 1) + Int modifier points. The pool refreshes once per day when you prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
Armor Proficiency: You can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again.

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Spells
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Spells per Day:
Level 0: 3
Level 1: 2

Spellbook:
Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Level 1: Enlarge Person, Expeditious Retreat, Magic Missile, Ray of Enfeeblement, Shield, Shocking Grasp

Prepared Spells:
Level 0: Detect Magic, Mage Hand, Open/Close
Level 1: Shield, Ray of Enfeeblement