Genie

Sherix's page

171 posts. Alias of chadius.


Race

HP 43/43 | AC 22 T 16 FF 18 (DR 5/evil) | Saves 4/10/9 | Init 8 | Perception 13 | Richard, her Boss

Languages

Celestial, Draconic, Infernal; truespeech

Strength 5
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 17
Charisma 20

About Sherix

She is Richard Holysmith's familiar.

Personal: Here to bring the heavenly hope and haunting hype, it's Sherix! Straight from Elysium, her branch of Azata follows musicians closely, encouraging them to encourage others to do good and follow their own lead! Yeah!

Bot Me!:
Richard can't sing right now? Spend a standard action and I can inspire courage instead. It costs him 2 rounds of bardic performance per round, though.

Saving Throws:

Fort 3 Outsider + 1 Con = 4
Reflex 6 Master + 4 Dex = 10
Will 6 Master + 3 Wis = 9

Immune to electricity and petrification
Resist 10 cold, 10 fire

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.

Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Defenses:

HP 43 (9 HD)
DR 5/evil

AC 10 + 4 Dex + 5 natural + 2 size + 2 armor = 23
Touch 10 + 4 Dex + 2 size = 16
Flatfooted 10 + 5 Natural Armor + 2 size + 2 armor = 19
CMD 10 + 5 BAB - 3 Str + 4 Dex - 2 Size = 14
Init 4 Dex + 4 Improved Init = 8

Speed 30 ft
Fly (80 feet, Perfect) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Darkvision 60 ft
Detect Evil, Detect Magic at will

Attacks:

BAB 6 (Same as the Master's)
CMB 6 BAB + 4 Dex - 2 Size = +8
Space 2 1/2 ft.; Reach 0 ft. (provokes upon entering)
Agile Maneuvers: Sherix uses her Dex bonus instead of Str bonus for calculating CMB.

Melee
Slam
Attack: 6 BAB - 3 Str + 2 Size = 5
Damage: 1d2- 3 Str
[dice=Slam]1d20+5[/dice]
[dice=Damage]1d2-3[/dice]

Masterwork Longbow
Attack: 6 BAB + 4 Dex + 2 Size + 1 Masterwork = 13
Damage: 1d4
[dice=Masterwork Longbow]1d20+13[/dice]
[dice=Damage]1d4[/dice]

Starlight Blast (Su)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Skills:

If Sherix and Richard have the same skill, use the higher number of ranks.

ACP: -1
Acrobatics 4 Dex + 6 ranks = 10
Bluff (3 Outsider + 5 Cha + 3 ranks = 11) (Versatile Performance, Acting) 16
Diplomacy (5 Cha + 6 ranks = 11) (Versatile Performance, Oratory) 15
Fly 4 Dex + 8 Perfect + 4 ranks = 16
Knowledge (Religion) 2 Int + 6 ranks = 8
Perception 3 Outsider + 3 Wis + 6 ranks = 12
Perform (Act) 5 Cha + 7 ranks = 12
Spellcraft 2 Int + 5 ranks = 7
Stealth 3 Outsider + 4 Dex + 8 Size + 7 Richard ranks = 22

Versatile Familiar (Ex) Familiar benefits from your versatile performance.
Versatile Performance (Acting) (Ex) You may substitute the final value of the Master's Perform: Act skill for Bluff or Disguise checks

Familiar Abilities:

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Performing Familiar (Su) Familiar may perform instead of the master. Each round consumes 2 rounds.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Versatile Familiar (Ex) Familiar benefits from your versatile performance.

Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.

Spell-Like Abilities:

(CL 3rd; concentration +8)

Constant
detect evil, detect magic, freedom of movement

At will
dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)

1/day
cure light wounds, lesser confusion (DC 16), silent image (DC 16)

1/week
commune (6 questions, CL 12th)

Level 6:

HD is 6
HP is now 36
Reflex Saving Throws +1
Will Saving Throws +1
BAB is 4

Versatile Familiar - Uses Richard's Perform(Oratory) skill.
Bluff - Now +14 from Versatile Familiar (Act)
Disguise - Now +14 from Versatile Familiar (Act)
Diplomacy - Now +13 from Versatile Performance (Oratory)
Sense Motive - Now +13 from Versatile Performance (Oratory)

Skills improve, too
Linguistics +1 (now +1)
Perception +1 (now +13)
Spellcraft +1 (now +3)
UMD +1 (now +7)
Perform(Act) 6 Master's Ranks - 2 Cha = 4
Perform(Oratory) 6 Master's Ranks - 2 Cha = 4

I'm level 7 - Improved Familiar (Lyrakien):

Hit Dice: 7
HP: Half of Richard's (41 HP)

Attacks: Uses master's BAB of 5

Saving Throws: Uses best bases for
Outsider 3: 3 3 3
Bard 7: 2 5 5
Sherix use: 3 5 5

Skills: Use best ranks.

Skill name - Lyrakien's ranks - Richard's ranks = Final Rank
Acrobatics 6 - 0 = 6
Bluff 3 - 0 = 3
Diplomacy 6 - 3 = 6
Fly 4 - 0 = 4
Knowledge (Religion) 6 - 5 = 6
Perception 3 - 6 = 6
Perform (Act) 6 - 7 = 7
Spellcraft 3 - 5 = 5
Stealth 1 - 5 = 5

Acrobatics 4 Dex + 6 ranks = 10
Bluff (3 Outsider + 5 Cha + 3 ranks = 11) (Versatile Performance, Acting) 15
Diplomacy (5 Cha + 6 ranks = 11) (Versatile Performance, Oratory) 14
Disguise (Versatile Performance, Acting) 14
Fly 4 Dex + 8 Perfect + 4 ranks = 16
Knowledge (Nature) 2 Int + 6 ranks = 8
Perception 3 Outsider + 3 Wis + 6 ranks = 12
Perform (Percussion) 5 Cha + 6 ranks = 11
Sense Motive (Versatile Performance, Oratory) 14
Spellcraft 2 Int + 5 ranks = 7
Stealth 3 Outsider + 4 Dex + 8 Size + 2 ranks = 17

Feats:
Agile Manuevers
Improved Initiative

Natural Armor +4
Min Int 9

Alertness
Improved Evasion
Share Spells
Empathic Link
Speak with Master
Deliver Touch Spells

Duettist
Versatile Familiar
Performing Familiar (Can use Bardic Performance, costs 2 rounds)

Speed 30 ft, fly 80 ft (Perfect)
Melee slam +4 (1d2–3)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks starlight blast
CMB +7; CMD 14

Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—commune (6 questions, CL 12th)

Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.

Languages Celestial, Draconic, Infernal; truespeech

Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20

AC 20, touch 16, flat-footed 16 (+4 Dex, +2 size, +4 Natural Armor)
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
Senses darkvision 60 ft., detect evil, detect magic, low-light vision

I'm Level 8:

HP is half of 87 (so 43)

I'm Level 9:

HD is 9

HP is half of Richard's

Reflex and Will Saves use Richard's +6 as a base (now +10/+11, respectively)

Natural Armor +1 (now 23)

Skill ranks improve

- Perform (Act) 9 ranks
- Perception 8 ranks
- Stealth 7 ranks