Babau

Quest Kick's page

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I'm really excited to announce we just launched a music store exclusively for tabletop RPGs. If you're thinking about adding music to your game, or want music written specifically for tabletop RPGs, you can check it out at:

www.questkick.com

This is a project I've been working on for several months with a few very talented composers. Each soundtrack has a certain theme, like "arctic fantasy", or "space opera", so they'll fit nicely with whatever theme you have for your campaign.

The soundtracks include songs for all the common scenes in your game, like "battle", "dungeon", or "day exploration" for example. This lets you set the right mood at the right time.

If you use a soundtrack from the site, you'll be adding a very consistent feel to the game, as opposed to playing random songs from multiple composers.

Anyway, please let me know what you think and if you have any suggestions for the site. Feedback is always welcome. Here's that link again: www.questkick.com


Hi everybody. For the last few months I've been pouring my life into our new tabletop RPG tools, Quest Kick. Today we're unveiling some amazingly useful tools that are great for making campaigns more immersive and easier to run. Check 'em out:

http://bit.ly/questkick-ks

It'd mean the world to me if you'd spread the word by simply clicking the Facebook and Twitter buttons on the page in that link. Just two clicks make a HUGE difference!!

Here are some of the benefits we have planned for the system:

Keeps combat flowing: Combat can be cumbersome, and we’re streamlining it so that players don’t have to wait long between turns. Some of the tools we have planned for this are custom dice, an init tracker, conditions, and stats.

Engages players: Players can track health, loot, notes, store custom dice for their attacks and abilities, and exchange private notes with the GM. (works with phones, tablets, and computers)

Promotes immersion: We’re taking game management off the GM’s plate and giving your tools to focus on story and role-playing. We’re planning things like interactive soundtracks, in-game calendars, weather generators, private messages, and more.

All your tools in one place: Tools are interconnected so they’re easier to use, and you can do things like tie custom dice and a theme song to an NPC, or tie a map to a city.

Reduces silence: When there’s silence in a game, players get bored, and that breaks immersion. I already mentioned how we keep combat flowing, but we also help GMs avoid silent periods by making it quicker to look up notes. Notes are organized, and when you view one, you’ll also see links to related notes you’re likely to need so you won’t have to search or browse for them. We automatically generate these links so you don’t have to.

Again, I’d really appreciate if you’d help get the word out by simply clicking the Facebook and Twitter buttons on the page in that link.

Hope to see you soon.

Brian

PS…Please tell friends, family, co-workers...anyone you think would be interested.

The more the better! Here's the link again: http://bit.ly/questkick-ks


I was reading the Numenera Corebook, the new game by Monte Cook, and liked some of the ideas for simplifying the GM's job, especially for combat.

One thing is that I don't like to use miniatures, but that makes it hard to track what's going on in Pathfinder since combat is based on a grid. Numenera handles this by classifying all distances as either immediate (within 10 feet), near (10 - 100 feet), and far (further than 100 feet). So it doesn't matter if your 20 feet or 60 feet from your opponent, you're just "near" him, and therefore you can move and attack him in 1 turn.

Another thing they do is have weapons always deal the same amount of damage. Its something like light weapons deal 1 damage, medium deals 3, and heavy deals 6. Thus you eliminate the time needed to make the extra dice roll and calculate everything.

Lastly, there are no complicated combat maneuvers to memorize rules for. You just make regular attacks, and if you roll really well (19 or 20) you have the option of doing things like knocking opponents back, or distracting them.

I really like Pathfinder though and wonder if I could make combat quicker and more exciting by applying some of the Numenera concepts to it.

What do you think? Would combat be more fun with house rules inspired by Numenera, or would it be a bad fit for Pathfinder?


Hello gamers,

I'd like to let you know about a tool I'm working on that will help GMs run their campaigns, and help players run their characters.

GMs can organize and share notes, tie music to scenes, track players on maps, and more.

Players can manage your character's inventory, adjust health, and keep an adventure log.

Learn more at QuestKick.com


Hi fellow GMs,

We are working on a product that will enhance the tabletop RPG experience. I'd like to get your feedback on it.

QuestKick.com