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Quest Kick's page
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I'm really excited to announce we just launched a music store exclusively for tabletop RPGs. If you're thinking about adding music to your game, or want music written specifically for tabletop RPGs, you can check it out at:
www.questkick.com
This is a project I've been working on for several months with a few very talented composers. Each soundtrack has a certain theme, like "arctic fantasy", or "space opera", so they'll fit nicely with whatever theme you have for your campaign.
The soundtracks include songs for all the common scenes in your game, like "battle", "dungeon", or "day exploration" for example. This lets you set the right mood at the right time.
If you use a soundtrack from the site, you'll be adding a very consistent feel to the game, as opposed to playing random songs from multiple composers.
Anyway, please let me know what you think and if you have any suggestions for the site. Feedback is always welcome. Here's that link again: www.questkick.com
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New Rewards, Membership Pricing & Guarantee
Hey there Gamers. Yesterday was intense, launching the KickStarter and getting the word out there. Thanks to everyone who backed us so far.
I have 3 announcements today.
First, we have set our monthly membership pricing at $10 per month.
Second, we're adding a special reward for everyone who pledges at the $100 reward level or higher. You will get a lifetime discounted membership rate of $5 per month. That's 50% off our membership for life, making the GAMER PACK CORE rewards package an even more amazing deal.
Third, we're introducing a 100% PLUS money back guarantee. If you back Quest Kick at the $100 reward level or higher, and it doesn't make your game absolutely more immersive and easier to run, we will not only refund your money but we'll also give you an extra $20 so you can treat yourself to a new RPG book.
If you already backed us and want to upgrade so you get the new rewards and guarantee, it's not too late.
That's all I've got for now folks.
Read more at bitly.com/questkick-ks.
Hi everybody. For the last few months I've been pouring my life into our new tabletop RPG tools, Quest Kick. Today we're unveiling some amazingly useful tools that are great for making campaigns more immersive and easier to run. Check 'em out:
http://bit.ly/questkick-ks
It'd mean the world to me if you'd spread the word by simply clicking the Facebook and Twitter buttons on the page in that link. Just two clicks make a HUGE difference!!
Here are some of the benefits we have planned for the system:
Keeps combat flowing: Combat can be cumbersome, and we’re streamlining it so that players don’t have to wait long between turns. Some of the tools we have planned for this are custom dice, an init tracker, conditions, and stats.
Engages players: Players can track health, loot, notes, store custom dice for their attacks and abilities, and exchange private notes with the GM. (works with phones, tablets, and computers)
Promotes immersion: We’re taking game management off the GM’s plate and giving your tools to focus on story and role-playing. We’re planning things like interactive soundtracks, in-game calendars, weather generators, private messages, and more.
All your tools in one place: Tools are interconnected so they’re easier to use, and you can do things like tie custom dice and a theme song to an NPC, or tie a map to a city.
Reduces silence: When there’s silence in a game, players get bored, and that breaks immersion. I already mentioned how we keep combat flowing, but we also help GMs avoid silent periods by making it quicker to look up notes. Notes are organized, and when you view one, you’ll also see links to related notes you’re likely to need so you won’t have to search or browse for them. We automatically generate these links so you don’t have to.
Again, I’d really appreciate if you’d help get the word out by simply clicking the Facebook and Twitter buttons on the page in that link.
Hope to see you soon.
Brian
PS…Please tell friends, family, co-workers...anyone you think would be interested.
The more the better! Here's the link again: http://bit.ly/questkick-ks
I've been playing D&D or Pathfinder since 3rd edition came out, and I never used minis or graphs or anything like that. Always just stuck with keeping the scenarios narrative. It's just challenging to do with a grid based combat system.
To be honest, Numenera doesn't seem as interesting to me, which is why I'd rather house rule Pathfinder. I don't like the setting, and the character options seem uninspired. Pathfinder has lots of classes, feats, and spells. I haven't read the entire Numenera book yet, but it seems like it has 3 classes, and only a handful of options for each. I just didn't feel any motivation to play it.
I was reading the Numenera Corebook, the new game by Monte Cook, and liked some of the ideas for simplifying the GM's job, especially for combat.
One thing is that I don't like to use miniatures, but that makes it hard to track what's going on in Pathfinder since combat is based on a grid. Numenera handles this by classifying all distances as either immediate (within 10 feet), near (10 - 100 feet), and far (further than 100 feet). So it doesn't matter if your 20 feet or 60 feet from your opponent, you're just "near" him, and therefore you can move and attack him in 1 turn.
Another thing they do is have weapons always deal the same amount of damage. Its something like light weapons deal 1 damage, medium deals 3, and heavy deals 6. Thus you eliminate the time needed to make the extra dice roll and calculate everything.
Lastly, there are no complicated combat maneuvers to memorize rules for. You just make regular attacks, and if you roll really well (19 or 20) you have the option of doing things like knocking opponents back, or distracting them.
I really like Pathfinder though and wonder if I could make combat quicker and more exciting by applying some of the Numenera concepts to it.
What do you think? Would combat be more fun with house rules inspired by Numenera, or would it be a bad fit for Pathfinder?
By the way, with things like the in-game calendar, you will be able to customize it to use pathfinder setting material.
Hello gamers,
I'd like to let you know about a tool I'm working on that will help GMs run their campaigns, and help players run their characters.
GMs can organize and share notes, tie music to scenes, track players on maps, and more.
Players can manage your character's inventory, adjust health, and keep an adventure log.
Learn more at QuestKick.com
Thanks to everyone who provided constructive feedback. Based on feedback I got that there wasn't enough info on the site, we added 4 new pages describing the features in more detail.
If you want to read about the features and see screenshots, they are at questkick.com/world-organizer
Troubleshooter wrote: I actually do use a laptop at the table, so this is something I could be interested in if it offers something good enough.
One of the most compelling points was the weather generator. I ran Kingmaker and ended up disappointing myself by not going the extra mile to add in weather as a hazard.
In that vein, there are three weather-related features I would be interested in such a product:
One, I would like to select different climates for the weather table. One options would be to have a generic list selectable. Another option would be to select a real-world area and use a table based on it. For example, in Kingmaker, canny GMs noted that Brevoy is similar to a particular place in Canada and based their weather on that area.
Two, I would like to be able to modify the weather table -- both to adjust percentages, and to add in new kinds of weather -- then save it as a custom setting.
Three, I might be interested in rolling and recording weather some days in advance rather than rolling each day to see that day's weather. Perhaps it's not completely necessary -- but if I as GM realize that a blizzard comes in a few days, perhaps I want to foreshadow that or otherwise rearrange some plot details.
What you described is the exact reason I came up with the idea for Quest Kick. I'm running a Kick Maker campaign, and I keep forgetting to add in weather or keep track of the season, so I wanted to build a little tool for that. It obviously grew a bit beyond that scope.
But yes I hear you, selecting from pre-made weather, and customizing it are essential. Number 3 is a good suggestion we'll have to think about. Thanks.
DonDuckie wrote: (Disclaimer: I'm not being a jerk just to be a jerk, I study computer science, and I like my software to really offer me something.)
*Just noticed the stuff in the bottom wasn't random clutter.
And the menu in the bottom of the page: Don't, it's not "edgy", it's annoying. overview comes first, your page looks like an elaborate "under construction" sign and I took it as that. Partially my bad.
But when you said there was a feature list, I figured I should find it. Good rule for designing information packages:
1st: Overview/menu
2nd: New stuff
3rd: Old stuff
So I concede you have more information than I initially found.
And thank you for answering my questions.
Interactive is an overused word when selling software; a toaster is interactive, so is every music player ever made(even the 'Shuffle' sling bullet). Where is the music coming from? local? yours? both? must it be uploaded/shared? because the latter could be troublesome with copyright laws.
Not that gamers must be concerned about intellectual property rights, but software developers usually are :)
The weather thing sounds nice, but I use my own to generate weather prior to gaming(I really don't like computers at the table). But it's good to use weather(if you like that kind of play).
Meta-gaming is part of the game(to me), and secret notes can be done easily with pen+paper, no need for distracting screens that tend to move attention away from RP and story. Does every player need this running to use these features? or are we passing around the screen? both seem like a major source of disruption of the verisimilitude, which you're trying to limit.
Does the program require a keyboard/laptop, because improvised information could be difficult to type on smart phones/tablets without a good interface(I own neither, so I'm just saying).
I'm liking the project a little more... but not the homepage. Sorry.
If this had a tactical board(virtual game table) and a tracker for invisible NPCs/monsters and "off camera" events, my...
Thanks again for the feedback.
The menu at the bottom isn't supposed to be edgy. We had a higher conversion rate with it there. Who am I to argue with success?
The idea is that anyone in the group can use their own phones, laptops, or tablets. It's optional. I find most people bring them anyway, but if a player doesn't have one, he just can't use QK.
By interactive soundtrack, I mean you can adjust it while gaming to change the mood. There are 2 ways to do that. First, you can just click on what type of scene you want (e.g. dungeon, battle, day...), or second you can assign a theme song to an NPC, location, or anything else. Then you can play the theme whenever the NPC appears.
You can browse different genres of soundtracks from professional composers, all designed specifically for QK. So for example you could get a soundtrack with a desert fantasy theme that has music for all the scenes you need.
We've actually had a lot of requests for the virtual tabletop. Not sure if that's the direction we'll go with it, but it's a possibility.
LukeM wrote: Needs a lot more information on the site, and not blurbs but screenshots, examples, etc.
I do a lot of work in the IT field and the site looks like something that promises everything but does not back any of it up. (Seen a lot of Vendor sites like that). My first reaction was to skim and ignore.
Now that being said I have a feeling from your previous post you guys are actually putting some guts on it, and that is cool but the site does not convey that information. At least it does not convey it to me.
Thanks for the constructive feedback Luke. We'll consider how to add more information, while still keeping the signup flow simple.
Thanks for the feedback.
We didn't really spell everything out on the site. I guess we figured the people that would want those tools would already know how they would enhance their games. But to lay it out for you...
- HOW will it enhance the tabletop RPG experience?
1. An interactive soundtrack can make battles feel more intense, and exploration more open and wondrous.
2. Automating tasks or making them easier means you can spend more time on story and role-playing.
3. Weather is generated for you, so you're more likely to remember to use it in your game. You also spend less time looking up weather tables and rolling for it.
4. Private notes can reduce meta-gaming by keeping secret information secret. Plus the players get the fun of delivering the info to the group in character.
- What is a streamlined campaign? it's probably not railroading.
A streamlined campaign is one where all your NPCs, maps, and other notes are organized and easily referenced. All of your tools are quick and integrated with each other and easy to access, instead of being spread across multiple unrelated apps.
- What does it do?
There is a feature list on the home page.
- Will this feature a full fleshed out virtual table top?
That's one possible feature. We're trying to get feedback from gamers on what features would be useful.
- There's no real need to bring in an outside messenger service
The reason we would add this is so that all your game tools are in 1 place and you don't have to switch between multiple apps, which would be harder to manage and slow down the game.
Hi fellow GMs,
We are working on a product that will enhance the tabletop RPG experience. I'd like to get your feedback on it.
QuestKick.com
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